tasairis Posted January 29, 2024 Author Posted January 29, 2024 Updated my Skyrim install to 1.6.640, and I've reevaluated the (completely arbitrary) list of SKSE mods that I'm including. I dropped a few of them, mostly because they were too old but some others because they just didn't seem very popular, and I added a few - with a common theme of combat animation: - Not updated: Animation Motion Revolution (up to 1.6.640, version 1.5.3) - Don't know: Animation Queue Fix (at least 1.6.640, version 1.0.1) - Not updated: IFrame Generator RE (old AE, version 1.03, unmaintained) - Not updated: IFrame Generator RE AE Support (up to 1.6.640, version 1.03.1) - Updated: Immersive Equipment Displays (up to 1.6.1170 I think, version 1.7.4) - Don't know: Precision (at least 1.6.640, version 2.0.4) - Patched: SCAR - Skyrim Combos AI Revolution (1.5.97 only, version 1.06b) - (the patch) SCAR AE Support (at least 1.6.640, version 1.06.1) Also filled in the version information for nearly all the SKSE mods that didn't have it yet; fair bit of guesswork for some of the older information, which you'll probably never see it anyway, and some cases where I couldn't tell. Big ❤️ to the authors who keep a changelog that mentions when support for the different game engines was added. So the majority of mods in that update list will have that added information. 2
VeraDra Posted January 29, 2024 Posted January 29, 2024 55 minutes ago, tasairis said: Updated my Skyrim install to 1.6.640, and I've reevaluated the (completely arbitrary) list of SKSE mods that I'm including. I dropped a few of them, mostly because they were too old but some others because they just didn't seem very popular, and I added a few - with a common theme of combat animation: - Not updated: Animation Motion Revolution (up to 1.6.640, version 1.5.3) - Don't know: Animation Queue Fix (at least 1.6.640, version 1.0.1) - Not updated: IFrame Generator RE (old AE, version 1.03, unmaintained) - Not updated: IFrame Generator RE AE Support (up to 1.6.640, version 1.03.1) - Updated: Immersive Equipment Displays (up to 1.6.1170 I think, version 1.7.4) - Don't know: Precision (at least 1.6.640, version 2.0.4) - Patched: SCAR - Skyrim Combos AI Revolution (1.5.97 only, version 1.06b) - (the patch) SCAR AE Support (at least 1.6.640, version 1.06.1) Also filled in the version information for nearly all the SKSE mods that didn't have it yet; fair bit of guesswork for some of the older information, which you'll probably never see it anyway, and some cases where I couldn't tell. Big ❤️ to the authors who keep a changelog that mentions when support for the different game engines was added. So the majority of mods in that update list will have that added information. As far as I can tell, AMR works just fine in .1130, likewise for AQF. At least as far as the game not crashing immediately. 1
Plumppy Posted February 2, 2024 Posted February 2, 2024 Full version of Faster SMP just released. https://www.nexusmods.com/skyrimspecialedition/mods/57339?tab=files 2
Guest Posted February 2, 2024 Posted February 2, 2024 so, bout the only thing stopping me from updating to 1170 is add item menu NG isn't updated yet.
Cornoholio Posted February 2, 2024 Posted February 2, 2024 11 hours ago, RandomKhajiit said: so, bout the only thing stopping me from updating to 1170 is add item menu NG isn't updated yet. This alternative works well for me so far: https://www.nexusmods.com/skyrimspecialedition/mods/64653 2
Shonen17000 Posted February 2, 2024 Posted February 2, 2024 1 hour ago, Cornoholio said: This alternative works well for me so far: https://www.nexusmods.com/skyrimspecialedition/mods/64653 Well, all those alternatives afaik have ONE missing feature, the search feature, and that's the only one i use....
Evolutionmonkey Posted February 3, 2024 Posted February 3, 2024 Does anyone know if Estrus with the 1130 update they have will work on 1170? I don't know enough to know if skse changed that much from 1130 to 1170
lordfirefly73 Posted February 3, 2024 Posted February 3, 2024 3 hours ago, Evolutionmonkey said: Does anyone know if Estrus with the 1130 update they have will work on 1170? I don't know enough to know if skse changed that much from 1130 to 1170 if you mean the nexus one as the ec+ on loverslab only needs the animations not the esp that is how I'm using them and are working so far
VeraDra Posted February 3, 2024 Posted February 3, 2024 5 hours ago, lordfirefly73 said: if you mean the nexus one as the ec+ on loverslab only needs the animations not the esp that is how I'm using them and are working so far so what you're saying is, so long as they're using something *entirely unrelated to the question* then it works just fine, got it. 8 hours ago, Evolutionmonkey said: Does anyone know if Estrus with the 1130 update they have will work on 1170? I don't know enough to know if skse changed that much from 1130 to 1170 Try it and report back. 1
In5inite Posted February 3, 2024 Posted February 3, 2024 ENB Helper updated via different mod author ENB Helper SE Updated at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
In5inite Posted February 3, 2024 Posted February 3, 2024 Also Simply Knock updated DLL is here Simply Knock SKSE64 DLL at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
mhgm Posted February 5, 2024 Posted February 5, 2024 Hi, As for EstrusForSkyrimSE_AE_VR, the author uploaded a NG conversion for v1.6.1130 and appears to be working for me in 1.6.1170. What is the incompatibility?
mhgm Posted February 6, 2024 Posted February 6, 2024 On 2/2/2024 at 12:30 AM, RandomKhajiit said: so, bout the only thing stopping me from updating to 1170 is add item menu NG isn't updated yet. I use Skyrim Cheat Engine https://www.nexusmods.com/skyrimspecialedition/mods/70159?tab=description. Works fine The one I miss is Skyrim Search. I am using "Where Are You" https://www.nexusmods.com/skyrimspecialedition/mods/76063 for npc. 1
BlackBoxFun Posted February 6, 2024 Posted February 6, 2024 Dynamic Animation Replacer works for me (1.6.1170) , but Open Animation Replacer doesn't.
cyborgrd Posted February 6, 2024 Posted February 6, 2024 Hi, on 1.6.1170 no one MCM Menu. The Part ist completely empty. What can be done?
BeardedBear Posted February 6, 2024 Posted February 6, 2024 Okay, I went through the entire updated list, updated the mods that had to, and been tinkering around for a couple hours, getting everything "Up to date" with the 1.6.1170. But I have come across an issue which I have never seen before. When I try to start the game, it only gets to a point where I can hear the intro sound, and it goes straight back to desktop, and when it does, my entire load order in MO2 changes, every mod gets turned off, and I am getting more and more confused.. Has anyone else seen this problem?
In5inite Posted February 6, 2024 Posted February 6, 2024 4 hours ago, BeardedBear said: Okay, I went through the entire updated list, updated the mods that had to, and been tinkering around for a couple hours, getting everything "Up to date" with the 1.6.1170. But I have come across an issue which I have never seen before. When I try to start the game, it only gets to a point where I can hear the intro sound, and it goes straight back to desktop, and when it does, my entire load order in MO2 changes, every mod gets turned off, and I am getting more and more confused.. Has anyone else seen this problem? You have engine fixes and you did not modify the file to turn off achievements. It's in the top of the thread linked to the SSE Engine Fixes 1
tasairis Posted February 7, 2024 Author Posted February 7, 2024 23 hours ago, BlackBoxFun said: Dynamic Animation Replacer works for me (1.6.1170) , but Open Animation Replacer doesn't. Are you sure? It didn't get updated for 1130 and nobody's commented on Nexus that it's working for them. Meanwhile OAR did update for 1130 so it's probably good for 1170 too, and I don't see anyone complaining that it doesn't.
tasairis Posted February 7, 2024 Author Posted February 7, 2024 On 2/5/2024 at 12:36 PM, mhgm said: As for EstrusForSkyrimSE_AE_VR, the author uploaded a NG conversion for v1.6.1130 and appears to be working for me in 1.6.1170. What is the incompatibility? Looks like I was missing that it (now) does use Address Library, thus the version for 1130 should be good with 1170 too. So I'll update that. 1
BeardedBear Posted February 7, 2024 Posted February 7, 2024 19 hours ago, In5inite said: You have engine fixes and you did not modify the file to turn off achievements. It's in the top of the thread linked to the SSE Engine Fixes I did already modify the file for Engine fix, changed "enableAchievementsWithMods" from true to false, or was that the wrong one? is there something I've missed?
In5inite Posted February 7, 2024 Posted February 7, 2024 9 hours ago, BeardedBear said: I did already modify the file for Engine fix, changed "enableAchievementsWithMods" from true to false, or was that the wrong one? is there something I've missed? Hmm no that should have done it ... and also I didn't mean to come off sounding like a dick before I just hadn't slept well for a few days... sorry about that. That's the only time that bug has hit me are you sure it didn't get overwritten?
Kynsman Posted February 8, 2024 Posted February 8, 2024 (edited) Hello, thank you for your time. SLAL v1.6 SE.7z contains several directories, two of these "Interface" and "Translations" are capitalized, whereas the same directories on my drive were not capitalized. These directories on my drive are presumably from a previous installation [of SLAL, a different version], I'm reinstalling everything to update. My game was having a SKSE CTD every time until I capitalized the directories on my hard drive, now everything seems to be working fine. The mod page itself doesn't seem to accept comments, leaving this here [and a topic in Sexlab tech support.] Edited February 8, 2024 by Kynsman clarification [ ] and error correction.
NativeEngoyer Posted February 8, 2024 Posted February 8, 2024 1 hour ago, Kynsman said: Hello, thank you for your time. SLAL v1.6 SE.7z contains several directories, two of these "Interface" and "Translations" are capitalized, whereas the same directories on my drive were not capitalized. These directories on my drive are presumably from a previous installation [of SLAL, a different version], I'm reinstalling everything to update. My game was having a SKSE CTD every time until I capitalized the directories on my hard drive, now everything seems to be working fine. The mod page itself doesn't seem to accept comments, leaving this here [and a topic in Sexlab tech support.] I never had this issue + Windows is not case-sensitive, so the cause of the problem is not capitalisation. I guess you just didn't remove old version of the mod before installing 1.6 1
BeardedBear Posted February 8, 2024 Posted February 8, 2024 16 hours ago, In5inite said: Hmm no that should have done it ... and also I didn't mean to come off sounding like a dick before I just hadn't slept well for a few days... sorry about that. That's the only time that bug has hit me are you sure it didn't get overwritten? No harm done at all! Didn't assume you were trying to be a dick anyways, I took it as a help full tip if that helps! I did a total reset on all mods, and started from the beginning with reapplying mods one by one, and it seems there are more than SSE Fix that messed up everything. MFG Fix A little sexy Apparel replacer Additem menu Open animation replacer Nioverride Pose adjustments these also just wreaked havoc, so far I haven't found any else, but still going down the list of mods.
JimUpdating Posted February 9, 2024 Posted February 9, 2024 vectorplexis.com may have gone dark, so a lot of the SAM / SAM light mods may have gone as well. As it is about the 2 year anniversary of vectorplexus.com having to migrate due to geopolitics, the same issue may have hit the vectorplexis.com site. Open Animation Replacer in 1.6.1170 working fine for me.
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