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SE Compatibility Tracking (Jul 30)


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  • tasairis changed the title to SE Compatibility Tracking (Jan 14) - SSE 1.6.1170 ✅ AddLib ✅ SL ✅ Fuz ❌ HDT ✅ JC ✅ RM ✅ SOS
Posted

Hello! The only animations that don’t work are for Rieklings and their boars, they just stand there, although everything is fine with other creatures, who has encountered this?
image.png.c98e4bd1287bd58b7219a7a04fbf77ba.png

Posted

I am currently building my list using

 and the Compass Overhaul mod which is on that list is not updated and currently crashes the game. Just thought it'd be useful info to add to this thread

  • tasairis changed the title to SE Compatibility Tracking (Jan 14) - SSE 1.6.1170 ✅ AddLib ✅ SL ✅ Fuz 🔧 HDT ✅ JC ✅ RM ✅ SOS
Posted

Updated my Skyrim install to 1.6.640, and I've reevaluated the (completely arbitrary) list of SKSE mods that I'm including. I dropped a few of them, mostly because they were too old but some others because they just didn't seem very popular, and I added a few - with a common theme of combat animation:

 

- Not updated: Animation Motion Revolution (up to 1.6.640, version 1.5.3)
- Don't know: Animation Queue Fix (at least 1.6.640, version 1.0.1)
- Not updated: IFrame Generator RE (old AE, version 1.03, unmaintained)
- Not updated: IFrame Generator RE AE Support (up to 1.6.640, version 1.03.1)
- Updated:  Immersive Equipment Displays (up to 1.6.1170 I think, version 1.7.4)
- Don't know: Precision (at least 1.6.640, version 2.0.4)
- Patched: SCAR - Skyrim Combos AI Revolution (1.5.97 only, version 1.06b)
- (the patch) SCAR AE Support (at least 1.6.640, version 1.06.1)

 

Also filled in the version information for nearly all the SKSE mods that didn't have it yet; fair bit of guesswork for some of the older information, which you'll probably never see it anyway, and some cases where I couldn't tell. Big ❤️ to the authors who keep a changelog that mentions when support for the different game engines was added. So the majority of mods in that update list will have that added information.

Posted
55 minutes ago, tasairis said:

Updated my Skyrim install to 1.6.640, and I've reevaluated the (completely arbitrary) list of SKSE mods that I'm including. I dropped a few of them, mostly because they were too old but some others because they just didn't seem very popular, and I added a few - with a common theme of combat animation:

 

- Not updated: Animation Motion Revolution (up to 1.6.640, version 1.5.3)
- Don't know: Animation Queue Fix (at least 1.6.640, version 1.0.1)
- Not updated: IFrame Generator RE (old AE, version 1.03, unmaintained)
- Not updated: IFrame Generator RE AE Support (up to 1.6.640, version 1.03.1)
- Updated:  Immersive Equipment Displays (up to 1.6.1170 I think, version 1.7.4)
- Don't know: Precision (at least 1.6.640, version 2.0.4)
- Patched: SCAR - Skyrim Combos AI Revolution (1.5.97 only, version 1.06b)
- (the patch) SCAR AE Support (at least 1.6.640, version 1.06.1)

 

Also filled in the version information for nearly all the SKSE mods that didn't have it yet; fair bit of guesswork for some of the older information, which you'll probably never see it anyway, and some cases where I couldn't tell. Big ❤️ to the authors who keep a changelog that mentions when support for the different game engines was added. So the majority of mods in that update list will have that added information.

As far as I can tell, AMR works just fine in .1130, likewise for AQF.

 

At least as far as the game not crashing immediately.

  • tasairis changed the title to SE Compatibility Tracking (Jan 14) - SSE 1.6.1170 ✅ Most
Posted

so, bout the only thing stopping me from updating to 1170 is add item menu NG isn't updated yet.

Posted
3 hours ago, Evolutionmonkey said:

Does anyone know if Estrus with the 1130 update they have will work on 1170? I don't know enough to know if skse changed that much from 1130 to 1170

 

if you mean the nexus one as the ec+ on loverslab only needs the animations not the esp that is how I'm using them and are working so far 

Posted
5 hours ago, lordfirefly73 said:

if you mean the nexus one as the ec+ on loverslab only needs the animations not the esp that is how I'm using them and are working so far 

so what you're saying is, so long as they're using something *entirely unrelated to the question* then it works just fine, got it.

 

8 hours ago, Evolutionmonkey said:

Does anyone know if Estrus with the 1130 update they have will work on 1170? I don't know enough to know if skse changed that much from 1130 to 1170

 

Try it and report back.

Posted

Okay, I went through the entire updated list, updated the mods that had to, and been tinkering around for a couple hours, getting everything "Up to date" with the 1.6.1170. 
But I have come across an issue which I have never seen before. When I try to start the game, it only gets to a point where I can hear the intro sound, and it goes straight back to desktop, and when it does, my entire load order in MO2 changes, every mod gets turned off, and I am getting more and more confused.. Has anyone else seen this problem?

Posted
4 hours ago, BeardedBear said:

Okay, I went through the entire updated list, updated the mods that had to, and been tinkering around for a couple hours, getting everything "Up to date" with the 1.6.1170. 
But I have come across an issue which I have never seen before. When I try to start the game, it only gets to a point where I can hear the intro sound, and it goes straight back to desktop, and when it does, my entire load order in MO2 changes, every mod gets turned off, and I am getting more and more confused.. Has anyone else seen this problem?

You have engine fixes and you did not modify the file to turn off achievements.

 

It's in the top of the thread linked to the SSE Engine Fixes 

Posted
23 hours ago, BlackBoxFun said:

Dynamic Animation Replacer works for me (1.6.1170) , but Open Animation Replacer doesn't. 

 

Are you sure? It didn't get updated for 1130 and nobody's commented on Nexus that it's working for them. Meanwhile OAR did update for 1130 so it's probably good for 1170 too, and I don't see anyone complaining that it doesn't.

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