inderjit Posted January 27, 2024 Posted January 27, 2024 Praise be! Racemenu update (0.4.19.16) is on Nexus 2
Cornoholio Posted January 28, 2024 Posted January 28, 2024 (edited) Test-version for FSMP here: https://www.nexusmods.com/skyrimspecialedition/mods/57339/?tab=forum&topic_id=10699058 Edit: works for me without errors. Edited January 28, 2024 by Cornoholio 2
Aqtal92 Posted January 28, 2024 Posted January 28, 2024 Hello! The only animations that don’t work are for Rieklings and their boars, they just stand there, although everything is fine with other creatures, who has encountered this?
Shonen17000 Posted January 28, 2024 Posted January 28, 2024 Sorry but this thread isn't for asking help, there are other threads for that.
Guest Posted January 28, 2024 Posted January 28, 2024 Quest Journal Fix for SkyUI at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Replaces Difficulty persistence fix
2cute Posted January 29, 2024 Posted January 29, 2024 I am currently building my list using and the Compass Overhaul mod which is on that list is not updated and currently crashes the game. Just thought it'd be useful info to add to this thread
tasairis Posted January 29, 2024 Author Posted January 29, 2024 Updated my Skyrim install to 1.6.640, and I've reevaluated the (completely arbitrary) list of SKSE mods that I'm including. I dropped a few of them, mostly because they were too old but some others because they just didn't seem very popular, and I added a few - with a common theme of combat animation: - Not updated: Animation Motion Revolution (up to 1.6.640, version 1.5.3) - Don't know: Animation Queue Fix (at least 1.6.640, version 1.0.1) - Not updated: IFrame Generator RE (old AE, version 1.03, unmaintained) - Not updated: IFrame Generator RE AE Support (up to 1.6.640, version 1.03.1) - Updated: Immersive Equipment Displays (up to 1.6.1170 I think, version 1.7.4) - Don't know: Precision (at least 1.6.640, version 2.0.4) - Patched: SCAR - Skyrim Combos AI Revolution (1.5.97 only, version 1.06b) - (the patch) SCAR AE Support (at least 1.6.640, version 1.06.1) Also filled in the version information for nearly all the SKSE mods that didn't have it yet; fair bit of guesswork for some of the older information, which you'll probably never see it anyway, and some cases where I couldn't tell. Big ❤️ to the authors who keep a changelog that mentions when support for the different game engines was added. So the majority of mods in that update list will have that added information. 2
VeraDra Posted January 29, 2024 Posted January 29, 2024 55 minutes ago, tasairis said: Updated my Skyrim install to 1.6.640, and I've reevaluated the (completely arbitrary) list of SKSE mods that I'm including. I dropped a few of them, mostly because they were too old but some others because they just didn't seem very popular, and I added a few - with a common theme of combat animation: - Not updated: Animation Motion Revolution (up to 1.6.640, version 1.5.3) - Don't know: Animation Queue Fix (at least 1.6.640, version 1.0.1) - Not updated: IFrame Generator RE (old AE, version 1.03, unmaintained) - Not updated: IFrame Generator RE AE Support (up to 1.6.640, version 1.03.1) - Updated: Immersive Equipment Displays (up to 1.6.1170 I think, version 1.7.4) - Don't know: Precision (at least 1.6.640, version 2.0.4) - Patched: SCAR - Skyrim Combos AI Revolution (1.5.97 only, version 1.06b) - (the patch) SCAR AE Support (at least 1.6.640, version 1.06.1) Also filled in the version information for nearly all the SKSE mods that didn't have it yet; fair bit of guesswork for some of the older information, which you'll probably never see it anyway, and some cases where I couldn't tell. Big ❤️ to the authors who keep a changelog that mentions when support for the different game engines was added. So the majority of mods in that update list will have that added information. As far as I can tell, AMR works just fine in .1130, likewise for AQF. At least as far as the game not crashing immediately. 1
Plumppy Posted February 2, 2024 Posted February 2, 2024 Full version of Faster SMP just released. https://www.nexusmods.com/skyrimspecialedition/mods/57339?tab=files 2
Guest Posted February 2, 2024 Posted February 2, 2024 so, bout the only thing stopping me from updating to 1170 is add item menu NG isn't updated yet.
Cornoholio Posted February 2, 2024 Posted February 2, 2024 11 hours ago, RandomKhajiit said: so, bout the only thing stopping me from updating to 1170 is add item menu NG isn't updated yet. This alternative works well for me so far: https://www.nexusmods.com/skyrimspecialedition/mods/64653 2
Shonen17000 Posted February 2, 2024 Posted February 2, 2024 1 hour ago, Cornoholio said: This alternative works well for me so far: https://www.nexusmods.com/skyrimspecialedition/mods/64653 Well, all those alternatives afaik have ONE missing feature, the search feature, and that's the only one i use....
Evolutionmonkey Posted February 3, 2024 Posted February 3, 2024 Does anyone know if Estrus with the 1130 update they have will work on 1170? I don't know enough to know if skse changed that much from 1130 to 1170
lordfirefly73 Posted February 3, 2024 Posted February 3, 2024 3 hours ago, Evolutionmonkey said: Does anyone know if Estrus with the 1130 update they have will work on 1170? I don't know enough to know if skse changed that much from 1130 to 1170 if you mean the nexus one as the ec+ on loverslab only needs the animations not the esp that is how I'm using them and are working so far
VeraDra Posted February 3, 2024 Posted February 3, 2024 5 hours ago, lordfirefly73 said: if you mean the nexus one as the ec+ on loverslab only needs the animations not the esp that is how I'm using them and are working so far so what you're saying is, so long as they're using something *entirely unrelated to the question* then it works just fine, got it. 8 hours ago, Evolutionmonkey said: Does anyone know if Estrus with the 1130 update they have will work on 1170? I don't know enough to know if skse changed that much from 1130 to 1170 Try it and report back. 1
In5inite Posted February 3, 2024 Posted February 3, 2024 ENB Helper updated via different mod author ENB Helper SE Updated at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
In5inite Posted February 3, 2024 Posted February 3, 2024 Also Simply Knock updated DLL is here Simply Knock SKSE64 DLL at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
mhgm Posted February 5, 2024 Posted February 5, 2024 Hi, As for EstrusForSkyrimSE_AE_VR, the author uploaded a NG conversion for v1.6.1130 and appears to be working for me in 1.6.1170. What is the incompatibility?
mhgm Posted February 6, 2024 Posted February 6, 2024 On 2/2/2024 at 12:30 AM, RandomKhajiit said: so, bout the only thing stopping me from updating to 1170 is add item menu NG isn't updated yet. I use Skyrim Cheat Engine https://www.nexusmods.com/skyrimspecialedition/mods/70159?tab=description. Works fine The one I miss is Skyrim Search. I am using "Where Are You" https://www.nexusmods.com/skyrimspecialedition/mods/76063 for npc. 1
BlackBoxFun Posted February 6, 2024 Posted February 6, 2024 Dynamic Animation Replacer works for me (1.6.1170) , but Open Animation Replacer doesn't.
cyborgrd Posted February 6, 2024 Posted February 6, 2024 Hi, on 1.6.1170 no one MCM Menu. The Part ist completely empty. What can be done?
BeardedBear Posted February 6, 2024 Posted February 6, 2024 Okay, I went through the entire updated list, updated the mods that had to, and been tinkering around for a couple hours, getting everything "Up to date" with the 1.6.1170. But I have come across an issue which I have never seen before. When I try to start the game, it only gets to a point where I can hear the intro sound, and it goes straight back to desktop, and when it does, my entire load order in MO2 changes, every mod gets turned off, and I am getting more and more confused.. Has anyone else seen this problem?
In5inite Posted February 6, 2024 Posted February 6, 2024 4 hours ago, BeardedBear said: Okay, I went through the entire updated list, updated the mods that had to, and been tinkering around for a couple hours, getting everything "Up to date" with the 1.6.1170. But I have come across an issue which I have never seen before. When I try to start the game, it only gets to a point where I can hear the intro sound, and it goes straight back to desktop, and when it does, my entire load order in MO2 changes, every mod gets turned off, and I am getting more and more confused.. Has anyone else seen this problem? You have engine fixes and you did not modify the file to turn off achievements. It's in the top of the thread linked to the SSE Engine Fixes 1
tasairis Posted February 7, 2024 Author Posted February 7, 2024 23 hours ago, BlackBoxFun said: Dynamic Animation Replacer works for me (1.6.1170) , but Open Animation Replacer doesn't. Are you sure? It didn't get updated for 1130 and nobody's commented on Nexus that it's working for them. Meanwhile OAR did update for 1130 so it's probably good for 1170 too, and I don't see anyone complaining that it doesn't.
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