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SE Compatibility Tracking (Jul 30)


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Posted

thanks so much for this. I was looking all over nexus to find out what works after these new updates that have been coming out (I havent played since anniversay update broke everthing and then some mods stopped supporting pre anniversary and some never got updated so I gave up, lol). who would've thought the best list for what mods function would be on the gooning mod site? Appreciate you

Posted (edited)

Any new updates?

 

Asking because my Creation Kit jus started crashing today:

 

Quote

 

Fatal Error

The Creation Kit encountered a fatal error and has crashed. Reason: An invalid parameter was sent to a function that considers invalid parameters fatal (0x5041524D)

 

 

Anyone know how I fix this? Was working fine yesterday.

 

EDIT: Just nuked my current game trying to fixing this. Thank god for the collections. I can rebuild way faster now.

Edited by devildx
  • tasairis changed the title to SE Compatibility Tracking (Jan 8) - but still WIP
Posted (edited)

 

Also, like I threatened earlier, it's been a month since the update and things are mostly settled down, so I'm removing the big blob of stuff about SKSE and updates. Will still post if any mods have more updates.

I would like to use The Detailed List to present all that instead, since it includes a filter for "has requirements" (which is what the blob was drawing from), but it still needs updating for my new system - and then probably updates just in general since it's always kinda sucked. Trying to get that done this weekish.

 

Also also, starting today, the second post is where I'll put the recent changes. For multiple reasons, including it giving me more space to work with. We'll see how that pans out.

While the post includes a few things I've kept track of over the last couple months, the truth is that there are many, many, many other changes that I couldn't keep track of. Like, I basically rebuilt all my data from the ground up, and was fixing and updating things as I went. If I had been more attentive I probably could have kept a list of those changes as I went on... but I wasn't, so I don't know.

 

 

On 1/6/2024 at 11:52 PM, Silyest fela said:

thanks so much for this.

 

Awkward...

Edited by tasairis
Posted

I really Wish Todd would go Work on Starfield and ES6 Instead of breaking Skyrim...


How long does Address Library Usually take to Update?

SKSE was only a few hours. Ian usually is on top of it.

Posted (edited)
43 minutes ago, ThyraUnn said:

I really Wish Todd would go Work on Starfield and ES6 Instead of breaking Skyrim...


How long does Address Library Usually take to Update?

SKSE was only a few hours. Ian usually is on top of it.

last time address library was pretty fast too, we may have the update tomorrow, unless they are waiting for the update of GOG's version of skse.

That said, if you managed to backup bink2w64.dll, steam_api64.dll, SkyrimSe.exe (and by security SkyrimSELauncher.exe) before hand, by copying them back in your skyrim's main folder, you can launch Skyrim with the new masters and bsas, but the old engine (basically it's the same as using the best of both world downgrade patcher) but on versions of skyrimse.exe older than 1.6.1130, you'll need Backported extended esl support to launch the game (the game will ctd without BEES, and you have to use skse to launch the game (it won't work by using directly skyrimse.exe).

I managed to upload downgrade kits for both gog (with skyrimse.exe 1.6.659) and steam (but only with slyrimse.exe 1.5.97 sorry about that, so if someone could provide the 1.6.640 and 1.6.1130 files it would be appreciated).

steam https://drive.google.com/file/d/1pz2r--JZ9Dcs9ociTj7bYbLi_4-vtXmn/view?usp=drive_link (on 1.5.97 you need to remove bink2w64.dll since it uses binkw64.dll instead (provided in the kit).

gog https://drive.google.com/file/d/1A57Bqhe4r7pkRc5cSrid_P-jOL8ybGb6/view?usp=drive_link (ps the gog kit don't have the dlls since you don't need to downgrade bink2w64.dll on any of the 1.6+ versions and GOG skyrim don't use steam_api64.dll, unless you want to use the creation kit (not provided by gog)). Both kits don't have skse/address library/ BEES.
Of course backup the 1.6.1170 files before downgrading, this will allow you to revert the changes when your mods will be updated.

Also on steam write protect Steam\steamapps\appmanifest_489830.acf, this should prevent forced updates (on my computer steam didn't update to 1.6.1170 until i removed the write protection).

PS i have tested both steam and gog skyrim downgraded this way, full success on both.

Edited by Shonen17000
Posted
19 minutes ago, ThyraUnn said:

I really Wish Todd would go Work on Starfield and ES6 Instead of breaking Skyrim...


How long does Address Library Usually take to Update?

SKSE was only a few hours. Ian usually is on top of it.

I'm sure he'll fuck with Fallout next...

Posted
3 minutes ago, ebbluminous said:

I'm sure he'll fuck with Fallout next...

 

Yes, There was supposed to be a Next Gen Update for it last year but it was moved to this year. but other than that I don't thing it has been touched in awhile.

 

Will Papyrus need an update after address Library? MO2 Likes to only tell me things are incompatible one at a time... so I wonder how many times I am going to open it and it will be like...

 

image.png.835120e7ed0459046b642a9c1a4bab68.png

Posted
19 minutes ago, ThyraUnn said:

 

Yes, There was supposed to be a Next Gen Update for it last year but it was moved to this year. but other than that I don't thing it has been touched in awhile.

 

Will Papyrus need an update after address Library? MO2 Likes to only tell me things are incompatible one at a time... so I wonder how many times I am going to open it and it will be like...

 

 

Yeah been waiting for the next gen update to mooch along and nuke mods like AE did for Skyrim.

 

Been staying on 1.5.97, so not having to deal with a fresh batch on incompatible mods.

 

This vid will show you how to rolk back to a previous version :)

 

 

  • tasairis changed the title to SE Compatibility Tracking (Jan 14) - SSE 1.6.1170, ✅ SKSE ❌ AddLib ❌ Downgrader
Posted (edited)

And here we go again. Though I did forget for a whole week that they were planning to do another update to continue with the Steam overlay work.

Remains to be seen whether the new Address Library will be backwards-compatible with the previous version. I'm optimistic, and if it is then that'll make a huge difference.

 

 

At least I was ready to update stuff this time.

Edited by tasairis
Posted
14 hours ago, ThyraUnn said:

 

Yes, There was supposed to be a Next Gen Update for it last year but it was moved to this year. but other than that I don't thing it has been touched in awhile.

 

Will Papyrus need an update after address Library? MO2 Likes to only tell me things are incompatible one at a time... so I wonder how many times I am going to open it and it will be like...

 

image.png.835120e7ed0459046b642a9c1a4bab68.png

Yes Papyrus needs to be updated,but are you aware that papyrus is included in sexlab framework (it's the same creator afaik)?

Posted
Just now, Duncan Idaho said:

Dammit, I have Skyrim set not to update but I got a fnis error that said I had to start Skyrim once through steam and when I did, it updated. 

Ah, that explains that Fnis-error I got yesterday.... shit. Any luck getting the rollback to work?

Posted
8 minutes ago, Cornoholio said:

Ah, that explains that Fnis-error I got yesterday.... shit. Any luck getting the rollback to work?

Use the 1130 exe and dll

Posted
2 minutes ago, Tron91 said:

Use the 1130 exe and dll

 

I did - got a no-start-error as my SKSE and address library were out of date - obviously. And if I update those 9/10 my mods are gone... also apparently I can't get that rollback to work. And there I was looking forward to a relaxing evening of modded SSE - man, Todd, you really are one retarded fucker.

Posted
10 minutes ago, Cornoholio said:

 

I did - got a no-start-error as my SKSE and address library were out of date - obviously. And if I update those 9/10 my mods are gone... also apparently I can't get that rollback to work. And there I was looking forward to a relaxing evening of modded SSE - man, Todd, you really are one retarded fucker.

Your skyrim version?

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