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SE Compatibility Tracking (Jul 30)


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Posted
3 hours ago, Duncan Idaho said:

Scent of Sex SE may not be working. 

 

There is a new version, Scent of Sex NG, but it hasn't been widely tested. 

 

 

 

Scent of Sex SE is working fine on version 1.6.353 and there is no real reason it would stop working on later versions. My fork tried to improve performance and usability, I did not fix any bugs related to stability. There are none that I am aware of.

Posted (edited)

Can someone help me turn this mod into Unp or Bhunp
i have the (Sassy Teen Dolls - FOMOD) From Schaken Mods

Edited by DrHuge
Posted
4 hours ago, eldr3d said:

 

Scent of Sex SE is working fine on version 1.6.353 and there is no real reason it would stop working on later versions. My fork tried to improve performance and usability, I did not fix any bugs related to stability. There are none that I am aware of.

 

I'm on 1.6.1170. It's certainly possible I'm doing something wrong.

Posted
12 minutes ago, Duncan Idaho said:

 

I'm on 1.6.1170. It's certainly possible I'm doing something wrong.

Scent of sex doesn't have a dll, so it almost certainly is something else.

Posted
11 hours ago, VeraDra said:

Scent of sex doesn't have a dll, so it almost certainly is something else.

I'm getting some random issues (savegame works, but is reported corrupted. Exiting Skyrim and restarting, the save game is valid. Some basic dialogue options like asking merchants what is for sale disappears) in v 1170, some advanced dialogue from pamatronic beatup also disappearing). Current testing seems to be narrowing in to something in PW || Slavetats that is mismatched with v1170 papyrus/address utilities causing the savegame issue, but still investigating.  

Posted (edited)
16 hours ago, VeraDra said:

Scent of sex doesn't have a dll, so it almost certainly is something else.

 

I posted in the thread for it that it wasn't working, feel free to jump in with advice. I looked in both the SE and LE threads. In the LE thread I found a post where someone uploaded pictures of their settings when they finally got it working, tried that, nada. Try updating and see if it still works. Upload your settings and I'll compare them against mine. Upload a rule you know works and I'll try it. I'm using the SE version, not yours, although if you think it's safe to switch I'll disable, clean the save, and try yours. (edit, male pc)

Edited by Duncan Idaho
Posted
8 hours ago, Shonen17000 said:

Just to be sure, here we only track, we don't do the updates.

Oh, I know I was just hoping to inspire someone.

 

Hell, if someone teaches me, I'll do it.

Posted
25 minutes ago, VeraDra said:

What, the mod that works just fine as-is on .1170?

maybe he is on 1179.

SKSE 2.2.6 and the address library already work for 1176 GOG but...

papyrus, racemenu and SSL SE, still haven't caught to the version change

Posted
54 minutes ago, elfdrow said:

maybe he is on 1179.

SKSE 2.2.6 and the address library already work for 1176 GOG but...

papyrus, racemenu and SSL SE, still haven't caught to the version change

Well, almost nothing has updated to gog 1.6.1179 so far.

Posted
1 hour ago, Shonen17000 said:

Well, almost nothing has updated to gog 1.6.1179 so far.

sad but true. At least only those 3 left.

most mods should work fine without an update as long as those 5 are working.

 

and I think the only real change for the GOG version was a fix for the menu "jumping" which pretty much was non existent if you used sky UI lol

Posted
5 hours ago, elfdrow said:

maybe he is on 1179.

SKSE 2.2.6 and the address library already work for 1176 GOG but...

papyrus, racemenu and SSL SE, still haven't caught to the version change

1179 is, as far as I am aware, little more than bumping the version number for GOG to differentiate 1170 on steam and it.

Posted
8 hours ago, VeraDra said:

1179 is, as far as I am aware, little more than bumping the version number for GOG to differentiate 1170 on steam and it.

pretty much XD

but it did in theory it did "fix" two or three  issues from the GOG version. Patch Notes Reddit

 

a bug that sometimes prevented the GOG SE from showing the "purchase the anniversary edition" prompt in the main menu... (because we know that is capital a sin in Bethesda's eyes)

a save bug (which has been there from the start, and I never noticed... probably SKSE fixed it)

localization fixes

Posted
On 2/21/2024 at 4:01 PM, Duncan Idaho said:

 

What's wrong with the current version? Seems to be working fine. 

 

On 2/21/2024 at 5:01 PM, VeraDra said:

What, the mod that works just fine as-is on .1170?

 

The posts in the nexus section are all screaming it's broke on 1170

 

Papyrus Tweaks NG at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

I haven't tried it so maybe I'm just an idiot.

 

Posted
On 2/22/2024 at 7:26 AM, VeraDra said:

1179 is, as far as I am aware, little more than bumping the version number for GOG to differentiate 1170 on steam and it.

Yup that's exactly that, skse and the the dlls couldn't differentiate gog and steam 1.6.1170, which is troublesome because the offsets aren't the same. So gog changed the version number to 1.6.1179 to resolve that issue, and that's the only difference between gog 1.6.1170 and gog 1.6.1179.

Posted
8 hours ago, Shonen17000 said:

Yup that's exactly that, skse and the the dlls couldn't differentiate gog and steam 1.6.1170, which is troublesome because the offsets aren't the same. So gog changed the version number to 1.6.1179 to resolve that issue, and that's the only difference between gog 1.6.1170 and gog 1.6.1179.

There is something else, why would SKSE need to differentiate when they could just make two separate downloads like they always do. It would require another Address Library for gog only but it could be done. Most likely they don't give enough shit about gog to compile a specific skse. And gog changing the version was just a fortunate coincidence not for the sake of skse compatibility make no mistake.

Posted (edited)
1 hour ago, swmas said:

There is something else, why would SKSE need to differentiate when they could just make two separate downloads like they always do. It would require another Address Library for gog only but it could be done. Most likely they don't give enough shit about gog to compile a specific skse. And gog changing the version was just a fortunate coincidence not for the sake of skse compatibility make no mistake.

Because it wouldn't work for the older dlls still working.

Besides gog changed the version AFTER the skse developper asked them too, and they did reply to him when he asked.
Just read the pinned comments on the nexus page for skse, he explained the whole situation and the reason why having both go and steam skyrim having the same version was a technical nightmare.

WHy do you think gog used a version 1.6.659 instead of 1.6.640 while both were nearly identical (the only difference bing the file skyrimse.exe which didn't have the drms and the creation club shop (and 1.6.1179 doesn't have the drms and the creations menu either). Due to these differences (and only to them) the address offsets were different and dlls strictly for 1.6.640 couldn't work on 1.6.659.

Edited by Shonen17000
Posted
42 minutes ago, Shonen17000 said:

Because it wouldn't work for the older dlls still working.

Besides gog changed the version AFTER the skse developper asked them too, and they did reply to him when he asked.
Just read the pinned comments on the nexus page for skse, he explained the whole situation and the reason why having both go and steam skyrim having the same version was a technical nightmare.

WHy do you think gog used a version 1.6.659 instead of 1.6.640 while both were nearly identical (the only difference bing the file skyrimse.exe which didn't have the drms and the creation club shop (and 1.6.1179 doesn't have the drms and the creations menu either). Due to these differences (and only to them) the address offsets were different and dlls strictly for 1.6.640 couldn't work on 1.6.659.

So they already knew it was a technical nightmare and intentionally used a different version number previously but didn't do it again later. Sounds legit.

 

About your former statement that old dlls would stop working: which is better no dlls at all AND no script extender support for mods that use just scripts or just un updated dlls not working. You decide. If you don't see the lack of fucks given for gog idk what to tell you. Unless they really couldn't figure this out which just mean they are incompetent.

Posted (edited)
2 hours ago, swmas said:

So they already knew it was a technical nightmare and intentionally used a different version number previously but didn't do it again later. Sounds legit.

 

About your former statement that old dlls would stop working: which is better no dlls at all AND no script extender support for mods that use just scripts or just un updated dlls not working. You decide. If you don't see the lack of fucks given for gog idk what to tell you. Unless they really couldn't figure this out which just mean they are incompetent.

At least they give you an easy to block the updates or downgrade and won't try to make you pay for mods...

Also, you don't even need gog galaxy to install gog skyrim, just grab the offline installer, install it, mod it and play as much as you want without fearing forced updates.

Edited by Shonen17000
Posted
7 hours ago, swmas said:

There is something else, why would SKSE need to differentiate when they could just make two separate downloads like they always do. It would require another Address Library for gog only but it could be done. Most likely they don't give enough shit about gog to compile a specific skse. And gog changing the version was just a fortunate coincidence not for the sake of skse compatibility make no mistake.

That was official info by the SKSE team. They asked GOG to push a new update to differentiate executable versions. They have been making separate SKSE releases for GOG, but as per the official statements there were issues because of the Steam and GOG executables sharing the same executable version. And Address Library already contains bin files for the GOG versions.

 

Not sure what you get by questioning this or calling the SKSE team incompetent.

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