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Skyrim Chain Beasts


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Posted
5 hours ago, ck2modfan said:

Thanks for the information! Great and detailed answer! Was looking to experiment with new beast so as to not conflict. A different flavor. 

 

I can make xEdit changes but scripts is something I have not been able to get to work. I will continue to try.

 

I've put an example `no capture' beast in the attached update. Editor ID is SCB_ChainBeastNoCaptureGem name is lazy gemmed chainbeast.  Gave it a different color to make it visibly recognizable.

SCB_BeastTypeFaction =  14 means its a `no capture' beast.

(SCB_FactionBeast = 6 means it is treated as a rusted gemmed chain beast eg when deciding what crawler version to use.)

Had to do small update to two other scripts as well to get the timing working ok  (prevent it from releasing the victim before

the capture effect had even ended as that messes up the post release sequence).

 

The no-capture beast will attach but a few seconds later will release instead of performing punishment.

 

Test through console;

 help lazy

 xxx lazy gemmed chainbeast

 player.placeatme xxx 1

 

Happy experimenting.

 

NoCaptureBeastType.7z

Posted
3 hours ago, MTB said:

 

I've put an example `no capture' beast in the attached update. Editor ID is SCB_ChainBeastNoCaptureGem name is lazy gemmed chainbeast.  Gave it a different color to make it visibly recognizable.

SCB_BeastTypeFaction =  14 means its a `no capture' beast.

(SCB_FactionBeast = 6 means it is treated as a rusted gemmed chain beast eg when deciding what crawler version to use.)

Had to do small update to two other scripts as well to get the timing working ok  (prevent it from releasing the victim before

the capture effect had even ended as that messes up the post release sequence).

 

The no-capture beast will attach but a few seconds later will release instead of performing punishment.

 

Test through console;

 help lazy

 xxx lazy gemmed chainbeast

 player.placeatme xxx 1

 

Happy experimenting.

 

NoCaptureBeastType.7z 177.05 kB · 0 downloads

Thank you so much! Much appreciated.

Posted
16 hours ago, MTB said:

 

Not giving much to go on here; all I can advice based on this:

If all devices (and mines) are missing from riverwood (and elsewhere in Skyrim) then check that the integration plugin is installed and activated.

If they exist but (some of the devices) do not display:  Check your Zaz setup.  (in console: coc zbftestzone see if devices there look/work ok...)

 

 

Devices are present in Skyrim, ones added by other mods are all there, the ones you add though, only some are there, sometime beasts take me to ones I can see, others are invisible (I do notice that some the Zaz stuff in the world has weird rainbow texturing on it (only most pillories and x cross things), but I did go to the Zaz test cell and saw that only one x cross restraint and one pillory has the same funky textures, everything else in Zaz works and appears as intended.

Posted
On 2/10/2021 at 4:44 AM, BadBear69! said:

I do notice that some the Zaz stuff in the world has weird rainbow texturing on it

Post a load order.

My guess would be that you overwrote ZAP with something or added a conflicting mod.

I would search for mods that add X-crosses and pillories.

Hopefully you didn't install ZAZ resources from Nexus or other ZAP versions.

 

On 2/10/2021 at 4:44 AM, BadBear69! said:

others are invisible

Some ZAP furniture only shows up via SCB after you get locked into them.

Great solution btw.

Posted

Skyrim Chain Beasts 0.4.1

 

I spend some time with the SCB cage scene in the cave near Ivarstead.

 

Issues I encountered:

  • Chain Beast transport to Mark Chains' cage:

The chain beast that successfully brought my PC there never lost aggro.

Means the cage scene with Mark Chain started, but as soon as the cage door opened my PC got attacked by the chain beast that brought me there.

This in turn caused the chain best to attach to my PC and moved her out of the cave. Sometimes even added the slaver that whips the victim to SS++.

Deleting the Chain Beast after Mark Chain started his scenes solved the issue.

 

  • Mark Chain cage scene:

The scenes with Mark Chain worked well, but he as sometimes issues to be at the right position to continue the cage quest.

Means after "what now?" => "go back to the cage" => PC moves into the cage (while player control is locked) => Mark Chain moves near the cage to finish the scene (closing cage door), but stops a bit too far from the cage => scene gets stuck, player controls stay locked and cage door stays open

 

My workaround: grabbing Mark Chain with jaxonz positioner and move him a little bit closer to the gate => this finishes the scene and the cage door closes

Posted

I upgraded from 0.3.4 to the latest version, following the upgrade instructions.  However, none of the side quests seem to work.  I had completed Beauty and the Chain Beast prior to the upgrade but when I go to Dawnstar for Mine at the Mine the court wizard doesn’t have any dialogue to trigger the quest.  I also tried Keeping up Appearances but I can’t seem to find a Klymer near the farm.

 

Am I missing something?  Or did the upgrade get fucked up?

Posted
21 hours ago, setokiaba said:

I upgraded from 0.3.4 to the latest version, following the upgrade instructions.  However, none of the side quests seem to work.  I had completed Beauty and the Chain Beast prior to the upgrade but when I go to Dawnstar for Mine at the Mine the court wizard doesn’t have any dialogue to trigger the quest.  I also tried Keeping up Appearances but I can’t seem to find a Klymer near the farm.

 

Am I missing something?  Or did the upgrade get fucked up?

 

> completed Beauty and the Chain Beast prior to the upgrade

To get (close) to the point you were, you will need to use the skip menu;

only (most) MCM settings can be saved and restored after the update, quest progress is not saved.

Try skipping the discovery quest; after that Klymer should show up.

Then skipping Beauty and the Chain Beast should enable Mine at the Mine.

 

Posted
1 hour ago, MTB said:

 

> completed Beauty and the Chain Beast prior to the upgrade

To get (close) to the point you were, you will need to use the skip menu;

only (most) MCM settings can be saved and restored after the update, quest progress is not saved.

Try skipping the discovery quest; after that Klymer should show up.

Then skipping Beauty and the Chain Beast should enable Mine at the Mine.

 

 

Thanks for the advice!

 

What happened was that I still had the 0.3.3 to 0.3.4 upgrade mod installed.  It’s name had “SCB” in it instead of “chainbeast”, so I missed it originally when I was searching through my NMM.

 

Uninstalled again and nuked that mod as well seemed to fix it.

Posted

Skyrim Chain Beasts 0.4.1

 

Key strenght:

Spoiler

1349886086_enb2021_02_1600_10_26_44.jpg.4d8bddd89b53d360d40962a9a91b3b0c.jpg

Key strength is set to 1key/restrain, but if multiple chain beast keys are in inventory already, all keys will be used for one restraint.

Means if I have 11 keys in inventory, they will be all used up for only one restraint. ?

This makes it hard to get enough keys to remove all restrains or free NPC (followers).

 

Shor's Stone and Whiterun SCB quests:

Those took me by surprise. I like those small SCB quest stories. ?

Especially those in Shor's Stone caught me totally unprepared ?

 

NFF and Spider riding:

If followers have own summon-able horses they will spawn them inside dungeons if PC got caught by a spider and gets transported to a ZAP furniture, because they think the PC is "riding". ?

Btw those spider riding animations just rock. ?

 

Ivarstead cave, SCB slaver cage quest:

My PC escaped and got help from a blacksmith to remove the SCB restrains.

The quest is still running tho with: "go back to your master or get punished"

Will he try to hunt my PC down with chain beasts or does the next chain beast try to bring the PC back to the cave?

 

 

Posted
On 2/11/2021 at 9:06 PM, donttouchmethere said:

Post a load order.

My guess would be that you overwrote ZAP with something or added a conflicting mod.

I would search for mods that add X-crosses and pillories.

Hopefully you didn't install ZAZ resources from Nexus or other ZAP versions.

 

Some ZAP furniture only shows up via SCB after you get locked into them.

Great solution btw.

Dumb question (am newbish at this) but is there a way to automatically generate to acquire a load order without having to type it all in? I have a fair amount of mods installed.

Posted
4 hours ago, BadBear69! said:

Dumb question (am newbish at this) but is there a way to automatically generate to acquire a load order without having to type it all in? I have a fair amount of mods installed.

As a newbie it will be nice if you go here and read it all. There's info about LOOT that can sort your loadorder and about alot of another nice things about how to start modding your skyrim.

But, sometimes auto thing like LOOT can do some mistakes. Or just 2 mods you are trying to use can be incompatible one with another, so we want to see your modlist to find if some.

BTW ~100% of modlists will be different, there are alot of mods so you will find your own modlist, yep.

Posted

 

14 hours ago, donttouchmethere said:

Key strength is set to 1key/restrain, but if multiple chain beast keys are in inventory already, all keys will be used for one restraint.

Means if I have 11 keys in inventory, they will be all used up for only one restraint.

 

This is a bug. Likely race condition. (Check for device to remove with next key happens before remove device of previous one done.)

Do you really mean already in inventory or when you get them out of a container ?

Possible workaround until I get around to fixing it: (put your keys in a container and) get one at a time.

 

 

14 hours ago, donttouchmethere said:

NFF and Spider riding:

 

Player in SCB_TravellingToDevice Faction could be used as a flag for followers not to summon a mount,

but not sure a `compatibility patch' is possible without any changes to NFF riding detection.

 

14 hours ago, donttouchmethere said:

The quest is still running tho with: "go back to your master or get punished"

Will he try to hunt my PC down with chain beasts or does the next chain beast try to bring the PC back to the cave?

Spoiler

He will send chain beasts after you so you might notice the number of Chain Beasts you encounter increasing.

Only the ones he sends after you will take you to the cave if they capture you. If they capture an NPC they will do the usual thing and also other chain beasts will act as they always did (if I remember correctly anyways...)

 

Posted
On 2/16/2021 at 5:24 PM, MTB said:

Player in SCB_TravellingToDevice Faction could be used as a flag for followers not to summon a mount,

but not sure a `compatibility patch' is possible without any changes to NFF riding detection.

Actually the NFF controlled followers don't summon horses.

It's the custom followers that come with own horses that summon theirs.

I think best workaround would be to allow them only to summon horses via NFF (so those followers don't use their own riding packet)

 

On 2/16/2021 at 5:24 PM, MTB said:

Do you really mean already in inventory or when you get them out of a container ?

I had them all in inventory. I will try your workaround and grab SCB keys one by one from containers.

EDIT: I transferred them from a container to my inventory all at once.

On 2/16/2021 at 5:24 PM, MTB said:

He will send...

cool, lets see how long I can flee

Posted
15 hours ago, BadBear69! said:

Dumb question (am newbish at this) but is there a way to automatically generate to acquire a load order without having to type it all in? I have a fair amount of mods installed.

There are multiple ways.

Via your Mod Manager (if it has the option)

From your savegame with Fallrimtools (export plugin list)

LOOT has an option to export the LO

Wrye Bash can export the LO

 

Posted
21 hours ago, donttouchmethere said:
On 2/16/2021 at 5:24 PM, MTB said:

Do you really mean already in inventory or when you get them out of a container ?

I had them all in inventory. I will try your workaround and grab SCB keys one by one from containers.

My report wasn't correct. ?

I grabbed 11 keys from a container and they all got used up for one restraint. ?️

Means they weren't in my inventory while being bound by SCB restraints. ⛓️

Only after transferring all 11 keys from a container to my inventory they all got used up right away.

Posted
1 hour ago, donttouchmethere said:

I grabbed 11 keys from a container and they all got used up for one restraint. ?️

Means they weren't in my inventory while being bound by SCB restraints. ⛓️

Only after transferring all 11 keys from a container to my inventory they all got used up right away.

 

Ok, was wondering how you could have keys in your inventory while restrained...

Think I have solved the issue in my working version. Picking up a key stack with key strength set to >0 should now also work as expected.  (Not sure you can actually pick up keys one at a time so my work around may not actually make sense...)

 

Posted
9 hours ago, MTB said:

Not sure you can actually pick up keys one at a time so my work around may not actually make sense...

Theoretically you can.

I think either via SKYUI and tell it that grabbing smaller stacks should already show the amount slider (I think standard is 6 item stacks before you get the amount slider).

Or with bashed patch tweaks.

Or wasn't there a SKYUI hotkey combo?

Will have to check later ?

 

well, I know it's possible, I'm just usually too lazy to change those settings.

 

Would it be an alternative if keys won't be used automatically? Guess that makes issues with NPC?

 

Posted
On 2/16/2021 at 6:46 PM, donttouchmethere said:

There are multiple ways.

Via your Mod Manager (if it has the option)

From your savegame with Fallrimtools (export plugin list)

LOOT has an option to export the LO

Wrye Bash can export the LO

 

Thanks for the info on posting load order, so here's my load order, hopefully you can glean my problem from it, just fyi other than my invisible stocks problem for this mod, all my other mods so far work perfectly (in case you're thinking like "my god he has so many mods how can he play like this")

 

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
254 FE   0 LewdMarks.esl
  6  6     High Poly Head.esm
  7  7     SexLab.esm
  8  8     Schlongs of Skyrim - Core.esm
  9  9     SexLabAroused.esm
 10  a     ApachiiHair.esm
 11  b     Campfire.esm
 12  c     RaceCompatibility.esm
 13  d     ZaZAnimationPack.esm
 14  e     SkyrimChainBeasts.esm
 15  f     ClimatesOfTamriel.esm
 16 10     CreatureFramework.esm
 17 11     Devious Devices - Assets.esm
 18 12     Devious Devices - Integration.esm
 19 13     daymoyl.esm
 20 14     Skyrim - Utility Mod.esm
 21 15     Devious Devices - Expansion.esm
 22 16     Devious Devices - Contraptions.esm
 23 17     SkyUI_SE.esp
 24 18     ELFX - Exteriors.esp
 25 19     ELFX - Weathers.esp
 26 1a     TrueStormsSE.esp
 27 1b     Immersive Wenches.esp
254 FE   1 ConnerSkullOfCorruption.esp
 28 1c     Ark_ShowLimitedRaceMenu.esp
254 FE   2 BikiniRobesStandalone.esp
 29 1d     FNIS_PCEA2.esp
 30 1e     Invisibility.esp
 31 1f     LynxLux_InvisibleHelmets.esp
 32 20     Billyro Swords.esp
 33 21     TwohandedSpeed.esp
 34 22     EnhancedLightsandFX.esp
 35 23     Weapons Armor Clothing & Clutter Fixes.esp
 36 24     LeftHandRings.esp
 37 25     Lovely Longswords - WACCF Version.esp
254 FE   3 LongswordImperialFixWACCF.esp
 38 26     iNeed.esp
 39 27     iNeed - Extended.esp
 40 28     zzEstrus.esp
 41 29     zzEstrusMimic.esp
 42 2a     SD Cages.esp
 43 2b     MoreBanditCamps.esp
 44 2c     xazPrisonOverhaulPatched.esp
 45 2d     hydra_slavegirls.esp
 46 2e     SkyrimChainBeastsIntegration.esp
 47 2f     SexLab More Creatures.esp
 48 30     JS Armored Circlets SE.esp
 49 31     sanguinesDebauchery.esp
 50 32     Wintersun - Faiths of Skyrim.esp
 51 33     Immersive Encounters.esp
254 FE   4 Populated Dungeons Caves Ruins Reborn.esp
 52 34     Bondage Furniture World.esp
 53 35     Cloaks.esp
 54 36     OBIS SE.esp
 55 37     SexSlavesForVanillaBandits.esp
 56 38     Deviously Cursed Loot.esp
254 FE   5 Populated Forts Towers Places Reborn.esp
 57 39     MoreNastyCritters.esp
 58 3a     iNeed - Dangerous Diseases.esp
254 FE   6 Populated Lands Roads Paths Reborn.esp
 59 3b     Laura's Bondage Shop.esp
 60 3c     HornyCreatures.esp
254 FE   7 Populated Cities Towns Villages Reborn.esp
 61 3d     Seraphim - FollowerSoletta.esp
254 FE   8 BookOfPerkPoints.esp
 62 3e     iNeed - Dangerous Diseases Plus.esp
 63 3f     SexLab_Dialogues.esp
 64 40     SexyStartingOptions.esp
 65 41     Billyro's Weapons.esp
 66 42     MilkModNEW.esp
 67 43     MilkMod_MilkPumpsBasic.esp
 68 44     SimpleSlavery.esp
 69 45     WhitefallManor.esp
 70 46     SexLab Pheromones.esp
 71 47     daymoyl_DawnguardAddon.esp
 72 48     Arachnophobia.esp
 73 49     FWB_SexLabDisparity.esp
 74 4a     SOS - Hormones UNP Addon.esp
 75 4b     ZAPFurniturePlacer.esp
 76 4c     DigitigradeKhajiit+ArgonianRaptor.esp
 77 4d     Joy of Perspective.esp
 78 4e     LeftHandRings-1stPersonView.esp
 79 4f     FadeTattoos.esp
 80 50     RapeTattoos.esp
 81 51     ZAO_active_overlays.esp
 82 52     SLDrunkRedux.esp
 83 53     SexLabDefeat.esp
 84 54     mslDeviousCaptures.esp
 85 55     SlaveTats.esp
 86 56     ForcedMilkMaid.esp
 87 57     SexLabRandomSex.esp
254 FE   9 SlaveTatsEventsBridge.esp
 88 58     SexLabDangerousNights2.esp
 89 59     Devious Devices For Him.esp
 90 5a     Devious Devices - BRRF.esp
 91 5b     EstrusChaurus.esp
 92 5c     EstrusDwemer.esp
 93 5d     dD Enchanted Chests.esp
 94 5e     DD_Helpers.esp
 95 5f     DW.esp
 96 60     EstrusTrappedEggs.esp
 97 61     FNIS.esp
 98 62     GoToBed.esp
254 FE   a KSHairdosSMP.esp
 99 63     MilkModNEW HF.esp
100 64     RaceMenu.esp
101 65     RaceMenuPlugin.esp
254 FE   b [RyanReos] High Priestess.esp
102 66     RaceMenuHH.esp
254 FE   c [immyneedscake] RyanReos Primrose Egypt.esp
103 67     SOS - VectorPlexus Muscular Addon.esp
104 68     UIExtensions.esp
105 69     SOSRaceMenu.esp
106 6a     SLALAnimObjBillyy.esp
107 6b     Chesko_WearableLantern.esp
108 6c     SLAnimLoader.esp
109 6d     SexlabAmmoUnequip.esp
110 6e     SexLab Aroused Creatures.esp
111 6f     XPMSE.esp
112 70     Longer Invisibility.esp
254 FE   d JaxonzMCMKicker.esp
113 71     3PCO.esp
114 72     IcePenguinWorldMap.esp
115 73     AFT_NoFriendlySpellDamage.esp
116 74     HideInPlainSightWhileCasting.esp
254 FE   e IllusionNoPush.esp
254 FE   f ImprovedIllusionSpells.esp
117 75     Abduction.esp
118 76     AddItemMenuSE.esp
119 77     AlterationWeaponSpells.esp
254 FE  10 Alteration Vibrant Weapon Spells.esp
120 78     ModestElderly.esp
121 79     Modest Elderly-WACCF Patch.esp
122 7a     Schlongs of Skyrim.esp
123 7b     AmazingFollowerTweaks.esp
124 7c     Female Dragon.esp
254 FE  11 DD - BRRF_Patch - Cursed Loot.esp
254 FE  12 DD - BRRF_Patch - Laura.esp
125 7d     Sensible Crime Reporting.esp
126 7e     DeviouslyHelpless.esp
127 7f     Werewolves.esp
128 80     SexLabHorribleHarassment.esp
129 81     ZAZpatch.esp
130 82     Giants.esp
131 83     EggFactory.esp
254 FE  13 Chob Leah Follower.esp
254 FE  14 Populated Skyrim Prisons Cells Reborn.esp
132 84     SimpleFollowerManager.esp
133 85     FNISspells.esp
134 86     Deviously Enslaved.esp
135 87     SexLab_Hormones.esp
136 88     Bandit Raid.esp
137 89     SD Patches.esp
138 8a     SL_Kidnapped_Redux.esp
139 8b     SD Addons.esp
140 8c     ApachiiHelmetWigs.esp
141 8d     Mind Twist - Illusion Spell Pack.esp
142 8e     ArgoHairPlus.esp
143 8f     ArrowBlock.esp
144 90     BD UUNP Collection.esp
254 FE  15 BakaFactoryABC.esp
145 91     BeastHHBB.esp
146 92     Smooth Argonians.esp
147 93     CBBE.esp
148 94     Cloaks - Dawnguard.esp
254 FE  16 Cloaks_SMP_Patch.esp
149 95     DarkerNights.esp
150 96     DynamicPotions.esp
151 97     FNISSexyMove.esp
152 98     RaceMenuMorphsCBBE.esp
153 99     Cloaks - USSEP Patch.esp
254 FE  17 Devious Devices SE patch.esp
154 9a     ClimatesOfTamriel-Nights-L3.esp
155 9b     SkyrimChainBeastsDB.esp
156 9c     dse-display-model.esp
157 9d     Kardia Armor.esp
158 9e     Alternate Start - Live Another Life.esp
159 9f     Deviously Cursed Loot LAL AddOn.esp
160 a0     da_alternate_start_extension.esp
161 a1     ELFXEnhancer.esp
162 a2     WACCF_BashedPatchLvlListFix.esp


 

  • 3 weeks later...
Posted

The PAHE Plugin doesn't seem to be working for me for some reason. I've installed the mod and plugin and captured NPCs using summoned beasts, but the enslave dialogue doesn't appear. Does it only work with a very specific version of PAHE, or do I need to have done something specific first? Because I've tried everything up to completely reinstalling Chain Beasts, and still can't get the dialogue. I've tried with town NPCs and hostile ones (just in case it was only happening with one) and it never shows up.

Posted
On 2/21/2021 at 6:23 PM, donttouchmethere said:

maybe spoiler

  Reveal hidden contents

My PC doesn't get hunted. Maybe I ran away at the wrong quest stage?

 

 

Spoiler

No should happen when ever you run away. (or are late returning from an errand.) Objective should read something like "return or avoid wrath".

You need to be near a summon point (eg a mine, trap or default destination) when a new action interval ends and then a beast will be summoned...

At least that is what is supposed to happen...

 

Posted
2 hours ago, Azn said:

The PAHE Plugin doesn't seem to be working for me for some reason. I've installed the mod and plugin and captured NPCs using summoned beasts, but the enslave dialogue doesn't appear. Does it only work with a very specific version of PAHE, or do I need to have done something specific first? Because I've tried everything up to completely reinstalling Chain Beasts, and still can't get the dialogue. I've tried with town NPCs and hostile ones (just in case it was only happening with one) and it never shows up.

 

After you capture an NPC the "you are mine now (enslave)" text should appear when you talk to them. 

PAHE version should not relevant - at least not for this dialog showing up.

Things to try/check:

* Check the quest is actually running ; open console and type: sqv SCB_PEH_Core 

If it is, all I can think of is a blocking quest topic that is preventing the option from showing; are other dialog options showing up normally?

 

 

scb_pahe.jpg

Posted
2 hours ago, MTB said:

 

After you capture an NPC the "you are mine now (enslave)" text should appear when you talk to them. 

PAHE version should not relevant - at least not for this dialog showing up.

Things to try/check:

* Check the quest is actually running ; open console and type: sqv SCB_PEH_Core 

If it is, all I can think of is a blocking quest topic that is preventing the option from showing; are other dialog options showing up normally?

 

First off, thank you for the quick response!

Opened the console and used the command, game said it was running, and after testing it again, it actually worked this time. The only thing I can think of is that it took longer to start up then I expected, and was still starting the quest up when I tried it the first time(s).

Posted

What is the correct load order, I am getting T-posed, I already ran FNIS, but it keeps happening, it makes me think that I have wrong loading order.

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