MTB Posted February 9, 2021 Author Posted February 9, 2021 5 hours ago, ck2modfan said: Thanks for the information! Great and detailed answer! Was looking to experiment with new beast so as to not conflict. A different flavor. I can make xEdit changes but scripts is something I have not been able to get to work. I will continue to try. I've put an example `no capture' beast in the attached update. Editor ID is SCB_ChainBeastNoCaptureGem name is lazy gemmed chainbeast. Gave it a different color to make it visibly recognizable. SCB_BeastTypeFaction = 14 means its a `no capture' beast. (SCB_FactionBeast = 6 means it is treated as a rusted gemmed chain beast eg when deciding what crawler version to use.) Had to do small update to two other scripts as well to get the timing working ok (prevent it from releasing the victim before the capture effect had even ended as that messes up the post release sequence). The no-capture beast will attach but a few seconds later will release instead of performing punishment. Test through console; help lazy xxx lazy gemmed chainbeast player.placeatme xxx 1 Happy experimenting. NoCaptureBeastType.7z
ck2modfan Posted February 9, 2021 Posted February 9, 2021 3 hours ago, MTB said: I've put an example `no capture' beast in the attached update. Editor ID is SCB_ChainBeastNoCaptureGem name is lazy gemmed chainbeast. Gave it a different color to make it visibly recognizable. SCB_BeastTypeFaction = 14 means its a `no capture' beast. (SCB_FactionBeast = 6 means it is treated as a rusted gemmed chain beast eg when deciding what crawler version to use.) Had to do small update to two other scripts as well to get the timing working ok (prevent it from releasing the victim before the capture effect had even ended as that messes up the post release sequence). The no-capture beast will attach but a few seconds later will release instead of performing punishment. Test through console; help lazy xxx lazy gemmed chainbeast player.placeatme xxx 1 Happy experimenting. NoCaptureBeastType.7z 177.05 kB · 0 downloads Thank you so much! Much appreciated.
BadBear69! Posted February 10, 2021 Posted February 10, 2021 16 hours ago, MTB said: Not giving much to go on here; all I can advice based on this: If all devices (and mines) are missing from riverwood (and elsewhere in Skyrim) then check that the integration plugin is installed and activated. If they exist but (some of the devices) do not display: Check your Zaz setup. (in console: coc zbftestzone see if devices there look/work ok...) Devices are present in Skyrim, ones added by other mods are all there, the ones you add though, only some are there, sometime beasts take me to ones I can see, others are invisible (I do notice that some the Zaz stuff in the world has weird rainbow texturing on it (only most pillories and x cross things), but I did go to the Zaz test cell and saw that only one x cross restraint and one pillory has the same funky textures, everything else in Zaz works and appears as intended.
Baltasarr80 Posted February 10, 2021 Posted February 10, 2021 Ok i could talk bith farengar this time dont know what the problem last time was ... perhaps it was an older version? dont know dont care right now it works fine for now
donttouchmethere Posted February 12, 2021 Posted February 12, 2021 On 2/10/2021 at 4:44 AM, BadBear69! said: I do notice that some the Zaz stuff in the world has weird rainbow texturing on it Post a load order. My guess would be that you overwrote ZAP with something or added a conflicting mod. I would search for mods that add X-crosses and pillories. Hopefully you didn't install ZAZ resources from Nexus or other ZAP versions. On 2/10/2021 at 4:44 AM, BadBear69! said: others are invisible Some ZAP furniture only shows up via SCB after you get locked into them. Great solution btw.
donttouchmethere Posted February 12, 2021 Posted February 12, 2021 Skyrim Chain Beasts 0.4.1 I spend some time with the SCB cage scene in the cave near Ivarstead. Issues I encountered: Chain Beast transport to Mark Chains' cage: The chain beast that successfully brought my PC there never lost aggro. Means the cage scene with Mark Chain started, but as soon as the cage door opened my PC got attacked by the chain beast that brought me there. This in turn caused the chain best to attach to my PC and moved her out of the cave. Sometimes even added the slaver that whips the victim to SS++. Deleting the Chain Beast after Mark Chain started his scenes solved the issue. Mark Chain cage scene: The scenes with Mark Chain worked well, but he as sometimes issues to be at the right position to continue the cage quest. Means after "what now?" => "go back to the cage" => PC moves into the cage (while player control is locked) => Mark Chain moves near the cage to finish the scene (closing cage door), but stops a bit too far from the cage => scene gets stuck, player controls stay locked and cage door stays open My workaround: grabbing Mark Chain with jaxonz positioner and move him a little bit closer to the gate => this finishes the scene and the cage door closes 1
setokiaba Posted February 12, 2021 Posted February 12, 2021 I upgraded from 0.3.4 to the latest version, following the upgrade instructions. However, none of the side quests seem to work. I had completed Beauty and the Chain Beast prior to the upgrade but when I go to Dawnstar for Mine at the Mine the court wizard doesn’t have any dialogue to trigger the quest. I also tried Keeping up Appearances but I can’t seem to find a Klymer near the farm. Am I missing something? Or did the upgrade get fucked up?
MTB Posted February 13, 2021 Author Posted February 13, 2021 21 hours ago, setokiaba said: I upgraded from 0.3.4 to the latest version, following the upgrade instructions. However, none of the side quests seem to work. I had completed Beauty and the Chain Beast prior to the upgrade but when I go to Dawnstar for Mine at the Mine the court wizard doesn’t have any dialogue to trigger the quest. I also tried Keeping up Appearances but I can’t seem to find a Klymer near the farm. Am I missing something? Or did the upgrade get fucked up? > completed Beauty and the Chain Beast prior to the upgrade To get (close) to the point you were, you will need to use the skip menu; only (most) MCM settings can be saved and restored after the update, quest progress is not saved. Try skipping the discovery quest; after that Klymer should show up. Then skipping Beauty and the Chain Beast should enable Mine at the Mine.
setokiaba Posted February 13, 2021 Posted February 13, 2021 1 hour ago, MTB said: > completed Beauty and the Chain Beast prior to the upgrade To get (close) to the point you were, you will need to use the skip menu; only (most) MCM settings can be saved and restored after the update, quest progress is not saved. Try skipping the discovery quest; after that Klymer should show up. Then skipping Beauty and the Chain Beast should enable Mine at the Mine. Thanks for the advice! What happened was that I still had the 0.3.3 to 0.3.4 upgrade mod installed. It’s name had “SCB” in it instead of “chainbeast”, so I missed it originally when I was searching through my NMM. Uninstalled again and nuked that mod as well seemed to fix it.
donttouchmethere Posted February 16, 2021 Posted February 16, 2021 Skyrim Chain Beasts 0.4.1 Key strenght: Spoiler Key strength is set to 1key/restrain, but if multiple chain beast keys are in inventory already, all keys will be used for one restraint. Means if I have 11 keys in inventory, they will be all used up for only one restraint. ? This makes it hard to get enough keys to remove all restrains or free NPC (followers). Shor's Stone and Whiterun SCB quests: Those took me by surprise. I like those small SCB quest stories. ? Especially those in Shor's Stone caught me totally unprepared ? NFF and Spider riding: If followers have own summon-able horses they will spawn them inside dungeons if PC got caught by a spider and gets transported to a ZAP furniture, because they think the PC is "riding". ? Btw those spider riding animations just rock. ? Ivarstead cave, SCB slaver cage quest: My PC escaped and got help from a blacksmith to remove the SCB restrains. The quest is still running tho with: "go back to your master or get punished" Will he try to hunt my PC down with chain beasts or does the next chain beast try to bring the PC back to the cave?
BadBear69! Posted February 16, 2021 Posted February 16, 2021 On 2/11/2021 at 9:06 PM, donttouchmethere said: Post a load order. My guess would be that you overwrote ZAP with something or added a conflicting mod. I would search for mods that add X-crosses and pillories. Hopefully you didn't install ZAZ resources from Nexus or other ZAP versions. Some ZAP furniture only shows up via SCB after you get locked into them. Great solution btw. Dumb question (am newbish at this) but is there a way to automatically generate to acquire a load order without having to type it all in? I have a fair amount of mods installed.
Gh0sTG0 Posted February 16, 2021 Posted February 16, 2021 4 hours ago, BadBear69! said: Dumb question (am newbish at this) but is there a way to automatically generate to acquire a load order without having to type it all in? I have a fair amount of mods installed. As a newbie it will be nice if you go here and read it all. There's info about LOOT that can sort your loadorder and about alot of another nice things about how to start modding your skyrim. But, sometimes auto thing like LOOT can do some mistakes. Or just 2 mods you are trying to use can be incompatible one with another, so we want to see your modlist to find if some. BTW ~100% of modlists will be different, there are alot of mods so you will find your own modlist, yep.
MTB Posted February 16, 2021 Author Posted February 16, 2021 14 hours ago, donttouchmethere said: Key strength is set to 1key/restrain, but if multiple chain beast keys are in inventory already, all keys will be used for one restraint. Means if I have 11 keys in inventory, they will be all used up for only one restraint. This is a bug. Likely race condition. (Check for device to remove with next key happens before remove device of previous one done.) Do you really mean already in inventory or when you get them out of a container ? Possible workaround until I get around to fixing it: (put your keys in a container and) get one at a time. 14 hours ago, donttouchmethere said: NFF and Spider riding: Player in SCB_TravellingToDevice Faction could be used as a flag for followers not to summon a mount, but not sure a `compatibility patch' is possible without any changes to NFF riding detection. 14 hours ago, donttouchmethere said: The quest is still running tho with: "go back to your master or get punished" Will he try to hunt my PC down with chain beasts or does the next chain beast try to bring the PC back to the cave? Spoiler He will send chain beasts after you so you might notice the number of Chain Beasts you encounter increasing. Only the ones he sends after you will take you to the cave if they capture you. If they capture an NPC they will do the usual thing and also other chain beasts will act as they always did (if I remember correctly anyways...)
donttouchmethere Posted February 17, 2021 Posted February 17, 2021 On 2/16/2021 at 5:24 PM, MTB said: Player in SCB_TravellingToDevice Faction could be used as a flag for followers not to summon a mount, but not sure a `compatibility patch' is possible without any changes to NFF riding detection. Actually the NFF controlled followers don't summon horses. It's the custom followers that come with own horses that summon theirs. I think best workaround would be to allow them only to summon horses via NFF (so those followers don't use their own riding packet) On 2/16/2021 at 5:24 PM, MTB said: Do you really mean already in inventory or when you get them out of a container ? I had them all in inventory. I will try your workaround and grab SCB keys one by one from containers. EDIT: I transferred them from a container to my inventory all at once. On 2/16/2021 at 5:24 PM, MTB said: He will send... cool, lets see how long I can flee
donttouchmethere Posted February 17, 2021 Posted February 17, 2021 15 hours ago, BadBear69! said: Dumb question (am newbish at this) but is there a way to automatically generate to acquire a load order without having to type it all in? I have a fair amount of mods installed. There are multiple ways. Via your Mod Manager (if it has the option) From your savegame with Fallrimtools (export plugin list) LOOT has an option to export the LO Wrye Bash can export the LO
donttouchmethere Posted February 17, 2021 Posted February 17, 2021 21 hours ago, donttouchmethere said: On 2/16/2021 at 5:24 PM, MTB said: Do you really mean already in inventory or when you get them out of a container ? I had them all in inventory. I will try your workaround and grab SCB keys one by one from containers. My report wasn't correct. ? I grabbed 11 keys from a container and they all got used up for one restraint. ?️ Means they weren't in my inventory while being bound by SCB restraints. ⛓️ Only after transferring all 11 keys from a container to my inventory they all got used up right away.
MTB Posted February 17, 2021 Author Posted February 17, 2021 1 hour ago, donttouchmethere said: I grabbed 11 keys from a container and they all got used up for one restraint. ?️ Means they weren't in my inventory while being bound by SCB restraints. ⛓️ Only after transferring all 11 keys from a container to my inventory they all got used up right away. Ok, was wondering how you could have keys in your inventory while restrained... Think I have solved the issue in my working version. Picking up a key stack with key strength set to >0 should now also work as expected. (Not sure you can actually pick up keys one at a time so my work around may not actually make sense...) 1
donttouchmethere Posted February 18, 2021 Posted February 18, 2021 9 hours ago, MTB said: Not sure you can actually pick up keys one at a time so my work around may not actually make sense... Theoretically you can. I think either via SKYUI and tell it that grabbing smaller stacks should already show the amount slider (I think standard is 6 item stacks before you get the amount slider). Or with bashed patch tweaks. Or wasn't there a SKYUI hotkey combo? Will have to check later ? well, I know it's possible, I'm just usually too lazy to change those settings. Would it be an alternative if keys won't be used automatically? Guess that makes issues with NPC?
donttouchmethere Posted February 21, 2021 Posted February 21, 2021 On 2/16/2021 at 5:24 PM, MTB said: The quest is still running tho with: "go back to your master or get punished" maybe spoiler Spoiler My PC doesn't get hunted. Maybe I ran away at the wrong quest stage?
BadBear69! Posted February 22, 2021 Posted February 22, 2021 On 2/16/2021 at 6:46 PM, donttouchmethere said: There are multiple ways. Via your Mod Manager (if it has the option) From your savegame with Fallrimtools (export plugin list) LOOT has an option to export the LO Wrye Bash can export the LO Thanks for the info on posting load order, so here's my load order, hopefully you can glean my problem from it, just fyi other than my invisible stocks problem for this mod, all my other mods so far work perfectly (in case you're thinking like "my god he has so many mods how can he play like this") Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 254 FE 0 LewdMarks.esl 6 6 High Poly Head.esm 7 7 SexLab.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 SexLabAroused.esm 10 a ApachiiHair.esm 11 b Campfire.esm 12 c RaceCompatibility.esm 13 d ZaZAnimationPack.esm 14 e SkyrimChainBeasts.esm 15 f ClimatesOfTamriel.esm 16 10 CreatureFramework.esm 17 11 Devious Devices - Assets.esm 18 12 Devious Devices - Integration.esm 19 13 daymoyl.esm 20 14 Skyrim - Utility Mod.esm 21 15 Devious Devices - Expansion.esm 22 16 Devious Devices - Contraptions.esm 23 17 SkyUI_SE.esp 24 18 ELFX - Exteriors.esp 25 19 ELFX - Weathers.esp 26 1a TrueStormsSE.esp 27 1b Immersive Wenches.esp 254 FE 1 ConnerSkullOfCorruption.esp 28 1c Ark_ShowLimitedRaceMenu.esp 254 FE 2 BikiniRobesStandalone.esp 29 1d FNIS_PCEA2.esp 30 1e Invisibility.esp 31 1f LynxLux_InvisibleHelmets.esp 32 20 Billyro Swords.esp 33 21 TwohandedSpeed.esp 34 22 EnhancedLightsandFX.esp 35 23 Weapons Armor Clothing & Clutter Fixes.esp 36 24 LeftHandRings.esp 37 25 Lovely Longswords - WACCF Version.esp 254 FE 3 LongswordImperialFixWACCF.esp 38 26 iNeed.esp 39 27 iNeed - Extended.esp 40 28 zzEstrus.esp 41 29 zzEstrusMimic.esp 42 2a SD Cages.esp 43 2b MoreBanditCamps.esp 44 2c xazPrisonOverhaulPatched.esp 45 2d hydra_slavegirls.esp 46 2e SkyrimChainBeastsIntegration.esp 47 2f SexLab More Creatures.esp 48 30 JS Armored Circlets SE.esp 49 31 sanguinesDebauchery.esp 50 32 Wintersun - Faiths of Skyrim.esp 51 33 Immersive Encounters.esp 254 FE 4 Populated Dungeons Caves Ruins Reborn.esp 52 34 Bondage Furniture World.esp 53 35 Cloaks.esp 54 36 OBIS SE.esp 55 37 SexSlavesForVanillaBandits.esp 56 38 Deviously Cursed Loot.esp 254 FE 5 Populated Forts Towers Places Reborn.esp 57 39 MoreNastyCritters.esp 58 3a iNeed - Dangerous Diseases.esp 254 FE 6 Populated Lands Roads Paths Reborn.esp 59 3b Laura's Bondage Shop.esp 60 3c HornyCreatures.esp 254 FE 7 Populated Cities Towns Villages Reborn.esp 61 3d Seraphim - FollowerSoletta.esp 254 FE 8 BookOfPerkPoints.esp 62 3e iNeed - Dangerous Diseases Plus.esp 63 3f SexLab_Dialogues.esp 64 40 SexyStartingOptions.esp 65 41 Billyro's Weapons.esp 66 42 MilkModNEW.esp 67 43 MilkMod_MilkPumpsBasic.esp 68 44 SimpleSlavery.esp 69 45 WhitefallManor.esp 70 46 SexLab Pheromones.esp 71 47 daymoyl_DawnguardAddon.esp 72 48 Arachnophobia.esp 73 49 FWB_SexLabDisparity.esp 74 4a SOS - Hormones UNP Addon.esp 75 4b ZAPFurniturePlacer.esp 76 4c DigitigradeKhajiit+ArgonianRaptor.esp 77 4d Joy of Perspective.esp 78 4e LeftHandRings-1stPersonView.esp 79 4f FadeTattoos.esp 80 50 RapeTattoos.esp 81 51 ZAO_active_overlays.esp 82 52 SLDrunkRedux.esp 83 53 SexLabDefeat.esp 84 54 mslDeviousCaptures.esp 85 55 SlaveTats.esp 86 56 ForcedMilkMaid.esp 87 57 SexLabRandomSex.esp 254 FE 9 SlaveTatsEventsBridge.esp 88 58 SexLabDangerousNights2.esp 89 59 Devious Devices For Him.esp 90 5a Devious Devices - BRRF.esp 91 5b EstrusChaurus.esp 92 5c EstrusDwemer.esp 93 5d dD Enchanted Chests.esp 94 5e DD_Helpers.esp 95 5f DW.esp 96 60 EstrusTrappedEggs.esp 97 61 FNIS.esp 98 62 GoToBed.esp 254 FE a KSHairdosSMP.esp 99 63 MilkModNEW HF.esp 100 64 RaceMenu.esp 101 65 RaceMenuPlugin.esp 254 FE b [RyanReos] High Priestess.esp 102 66 RaceMenuHH.esp 254 FE c [immyneedscake] RyanReos Primrose Egypt.esp 103 67 SOS - VectorPlexus Muscular Addon.esp 104 68 UIExtensions.esp 105 69 SOSRaceMenu.esp 106 6a SLALAnimObjBillyy.esp 107 6b Chesko_WearableLantern.esp 108 6c SLAnimLoader.esp 109 6d SexlabAmmoUnequip.esp 110 6e SexLab Aroused Creatures.esp 111 6f XPMSE.esp 112 70 Longer Invisibility.esp 254 FE d JaxonzMCMKicker.esp 113 71 3PCO.esp 114 72 IcePenguinWorldMap.esp 115 73 AFT_NoFriendlySpellDamage.esp 116 74 HideInPlainSightWhileCasting.esp 254 FE e IllusionNoPush.esp 254 FE f ImprovedIllusionSpells.esp 117 75 Abduction.esp 118 76 AddItemMenuSE.esp 119 77 AlterationWeaponSpells.esp 254 FE 10 Alteration Vibrant Weapon Spells.esp 120 78 ModestElderly.esp 121 79 Modest Elderly-WACCF Patch.esp 122 7a Schlongs of Skyrim.esp 123 7b AmazingFollowerTweaks.esp 124 7c Female Dragon.esp 254 FE 11 DD - BRRF_Patch - Cursed Loot.esp 254 FE 12 DD - BRRF_Patch - Laura.esp 125 7d Sensible Crime Reporting.esp 126 7e DeviouslyHelpless.esp 127 7f Werewolves.esp 128 80 SexLabHorribleHarassment.esp 129 81 ZAZpatch.esp 130 82 Giants.esp 131 83 EggFactory.esp 254 FE 13 Chob Leah Follower.esp 254 FE 14 Populated Skyrim Prisons Cells Reborn.esp 132 84 SimpleFollowerManager.esp 133 85 FNISspells.esp 134 86 Deviously Enslaved.esp 135 87 SexLab_Hormones.esp 136 88 Bandit Raid.esp 137 89 SD Patches.esp 138 8a SL_Kidnapped_Redux.esp 139 8b SD Addons.esp 140 8c ApachiiHelmetWigs.esp 141 8d Mind Twist - Illusion Spell Pack.esp 142 8e ArgoHairPlus.esp 143 8f ArrowBlock.esp 144 90 BD UUNP Collection.esp 254 FE 15 BakaFactoryABC.esp 145 91 BeastHHBB.esp 146 92 Smooth Argonians.esp 147 93 CBBE.esp 148 94 Cloaks - Dawnguard.esp 254 FE 16 Cloaks_SMP_Patch.esp 149 95 DarkerNights.esp 150 96 DynamicPotions.esp 151 97 FNISSexyMove.esp 152 98 RaceMenuMorphsCBBE.esp 153 99 Cloaks - USSEP Patch.esp 254 FE 17 Devious Devices SE patch.esp 154 9a ClimatesOfTamriel-Nights-L3.esp 155 9b SkyrimChainBeastsDB.esp 156 9c dse-display-model.esp 157 9d Kardia Armor.esp 158 9e Alternate Start - Live Another Life.esp 159 9f Deviously Cursed Loot LAL AddOn.esp 160 a0 da_alternate_start_extension.esp 161 a1 ELFXEnhancer.esp 162 a2 WACCF_BashedPatchLvlListFix.esp
Azn Posted March 9, 2021 Posted March 9, 2021 The PAHE Plugin doesn't seem to be working for me for some reason. I've installed the mod and plugin and captured NPCs using summoned beasts, but the enslave dialogue doesn't appear. Does it only work with a very specific version of PAHE, or do I need to have done something specific first? Because I've tried everything up to completely reinstalling Chain Beasts, and still can't get the dialogue. I've tried with town NPCs and hostile ones (just in case it was only happening with one) and it never shows up.
MTB Posted March 9, 2021 Author Posted March 9, 2021 On 2/21/2021 at 6:23 PM, donttouchmethere said: maybe spoiler Reveal hidden contents My PC doesn't get hunted. Maybe I ran away at the wrong quest stage? Spoiler No should happen when ever you run away. (or are late returning from an errand.) Objective should read something like "return or avoid wrath". You need to be near a summon point (eg a mine, trap or default destination) when a new action interval ends and then a beast will be summoned... At least that is what is supposed to happen...
MTB Posted March 9, 2021 Author Posted March 9, 2021 2 hours ago, Azn said: The PAHE Plugin doesn't seem to be working for me for some reason. I've installed the mod and plugin and captured NPCs using summoned beasts, but the enslave dialogue doesn't appear. Does it only work with a very specific version of PAHE, or do I need to have done something specific first? Because I've tried everything up to completely reinstalling Chain Beasts, and still can't get the dialogue. I've tried with town NPCs and hostile ones (just in case it was only happening with one) and it never shows up. After you capture an NPC the "you are mine now (enslave)" text should appear when you talk to them. PAHE version should not relevant - at least not for this dialog showing up. Things to try/check: * Check the quest is actually running ; open console and type: sqv SCB_PEH_Core If it is, all I can think of is a blocking quest topic that is preventing the option from showing; are other dialog options showing up normally? 2
Azn Posted March 9, 2021 Posted March 9, 2021 2 hours ago, MTB said: After you capture an NPC the "you are mine now (enslave)" text should appear when you talk to them. PAHE version should not relevant - at least not for this dialog showing up. Things to try/check: * Check the quest is actually running ; open console and type: sqv SCB_PEH_Core If it is, all I can think of is a blocking quest topic that is preventing the option from showing; are other dialog options showing up normally? First off, thank you for the quick response! Opened the console and used the command, game said it was running, and after testing it again, it actually worked this time. The only thing I can think of is that it took longer to start up then I expected, and was still starting the quest up when I tried it the first time(s).
Dweny Posted March 12, 2021 Posted March 12, 2021 What is the correct load order, I am getting T-posed, I already ran FNIS, but it keeps happening, it makes me think that I have wrong loading order.
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