Popular Post Just Don't Posted January 9, 2020 Popular Post Posted January 9, 2020 (edited) The guide is effectively version agnostic. There are instructions to identify your game version as well as pointers to get compatible files regardless of previous, current or future versions. If you want to mod the game from scratch check the patch notes for the game and see if there has been a recent update. If that's the case it's very likely this newest version isn't fully supported by mods yet. You can look into downgrading your game version to the previous stable one or waiting a few weeks for full mod support. Other than that you should be okay following this guide, as long as you apply the recommended practices detailed in it. As of May 29 MO2 is having login issues due to a recent update to the TLS/SSL certificates the site uses. MO2 devs are aware of the issue and a proper fix will likely be implemented in the next official update, but no ETA about when that will be. Meanwhile, a workaround is to delete the following files from your MO2 install: libssl-3-x64.dll from \MO2 (root folder of your MO2 installation, where the ModOrganizer.exe file exists) libssl-3-x64.dll from \MO2\dlls qopensslbackend.dll from \MO2\dlls\tls Do it sequentially, so first delete the .dll file in MO2, try to start MO2 and see if it logins correctly, if not delete the next .dll from the dlls folder and so on. By doing this MO2 will fallback to use the default Windows libraries to check this new certificate. The purpose of this guide is to provide a comprehensive source of information for newcomers. If you follow the steps described here you'll end up with a basic set of mods covering the requirements (plus some recommendations) to use Sexlab and its additional mods. On top of that I hope by following the instructions given here you'll be able to grasp the fundamental concepts about installing mods and using the different tools available to further tweak your game. This was made with Skyrim Special Edition ("Skyrim SE" or "SE" from now on) in mind. Some of the instructions or complete sections may not apply to regular or Legendary ("LE") Skyrim . And of course most mods won't work if you use the SE versions in a LE game. For Skyrim LE I recommend you to check the Conglomerate blogs. This guide is heavily centered around Mod Organizer 2. If you prefer to use Vortex it won't be of much use to you. I'm not aware of a similar guide made with Vortex in mind, but there is a good video series on how to use Vortex. That would be the starting point. After that you'll need to check the mods you intend to use. Always verify you're installing all the requirements and that the mods you're getting are compatible with SE. Preparations - The required and the recommended stuff A computer with Windows 10 or higher and Internet access is implied. Steam and the game "The Elder Scrolls V: Skyrim Special Edition" acquired in your Steam account. Pirated copies of the game are not supported (against site rules and also some mods won't work so don't waste your time). Game Pass/Microsoft Store versions of Skyrim cannot be freely modded (so again don't try, just go for the Steam version). The GOG version has some mod support (check this thread for more info). But I won't buy and test this personally so it's not something I'll cover here. Any program capable of zipping and unzipping files in .rar, .zip and .7z format. 7-Zip is a free program that does all of that. Recommended: enable the Windows Explorer setting to see file extensions, this may be useful to confirm you're following the instructions using the correct files: Press the ˅ ˄ buttons in the top bar of any folder to expand the settings. Go to the "View" tab. Enable the "File name extensions" setting. You can revert back this setting at any time, as I think most people are used to have file extensions hidden. Recommended: If you're not a premium user in nexusmods you may have noticed that when you press any of the download buttons you're redirected to a new page and you have to click in another download button to finally get the file you want to download. Here is a simple fix for this nuisance of a webpage design. You'll need to install a browser extension and add a little script to it. This script will only help you with the extra redirect mentioned before, it doesn't grant premium benefits. Install the Violent Monkey browser extension (for Chrome) - (for Firefox). Install script: Nexusmods Download Fix. A new Violent Monkey tab will open with the script ready to be added. Press "Confirm installation" and close said tab. Currently outdated, disable or remove it if you were using it. Nexusmods Enhanced Auto-download. Press the install script button, then the install button in the ViolentMonkey tab. The script will be active while you navigate the nexusmods site and skip the additional redirect 99% of the times you want to download something. The guide - Download and recommended usage Guide MO2 & Other Tools v1.5.1.pdf If you want to share this guide with others please don't upload the pdf directly. Instead link this thread. That way people can download the latest version directly from here and read the rest of the information. To open the guide you can use any PDF reader. Most web browsers work for this too: simply get the pdf file and drag it to your preferred browser. It will open as any other page and you'll have zoom buttons, middle click to open links and so on. The first page has an Index, click in any title to go there immediately. The header of every page has a "[Return to Index]" button. Currently the guide covers the following points: 01. Steam settings and Skyrim SE installation 02. Mod Organizer 2 - The first look 03. Skyrim Script Extender 04. Minimal modlist 05. LOOT 06. FNIS 07. BodySlide 08. Into the game 09. Mod Organizer 2 - A second look 10. (Optional) Enhancing graphics - Post-processing effects 11. Updating Skyrim SE, SKSE and mods 12. Locating your files + Quick tool recap 13. Final words Each section will get you closer to the final goal. Just take your time and read all the instructions. I've tried to be as descriptive and direct as possible, using screenshots of my own setup to show the different settings and features used. The way the sections are listed is 100% intentional. So don't try to skip one or do them in a different order. You'll have a better experience if you fully read the instructions the first time and go one step at a time. The current setup can be installed and tweaked in about 4-6 hours (give or take, depending on your knowledge of the tools used here, and the wait times if you can't download mods at full speed). So don't rush it, and aim to learn more than just imitate. Changelog Spoiler Version 1.5.1: Totally missed the fact MFG Fix NG requires regular MFG Fix. Instructions and links have been fixed so end result includes installing both in the proper order so things work as intended. Version 1.5.0: Rewritten some instructions/format. Updated/removed some dead links. Added mentions of MO2 messages about nexus categories. Mods changed: mfg fix -> mfg fix ng SOS -> TNG removed alternate skin texture mods Version 1.4.3: Added additional method of preventing automatic updates (setting appmanifest as read-only). Rewriting a few instructions and updating some links (such as the github for SL Framework, the recommended Crash logger and the MO2 plugin for it). Added a note about Nemesis and using it as alternative or with FNIS. Removed direct mentions of old game versions in particular. Knowing how to identify the game version and its compatible mods should be enough to mod any version of the game safely. Version 1.4.2: Replaced the SOS AE patch for the Multi-Edition DLL Replacer. Version 1.4.1: Fixed a typo or something Updated the link to the newest SL Anim Loader release. Version 1.4.0: Removed mentions to BethINI. Felt like an extra step for little gains. Reorganized the mod installation step to include CBBE 3BA and SMP. Updated some mod instructions/recommended settings. Version 1.3.0: Updated a few instructions and images (namely from the SKSE website since it had an upgrade). Specific links and instructions for both SE (1.5.97) and AE (1.6.353) game versions. Version 1.2.0: Rewrote instructions and images for certain programs (namely LOOT, BodySlide and ReShade) due to changes in their usage or interface. Revealed the Todd that has been always with us. Added links to a couple of crash logger utilities to the last part of the guide. Seems like a good fit for that troubleshooting bit. Version 1.1.4: Addressing 1.6+ vs 1.5.97 game versions. Added instructions to downgrade and get specific files for 1.5.97 with compatible mods. Removed the SSE Edit step and any mentions to cleaning master files. Version 1.1.3: Updated instructions for step 10.2 since Sexlab 163 beta 9 requires doing this step while on 3rd person view. Removed mentions to deleting/hiding the console.swf from Sexlab (this file is no longer included in Sexlab). Version 1.1.2: Fixed broken link for Fuz Ro Doh in step 5. General check for all links in the guide, now they should all work as intended. Version 1.1.1: Moar (sic) typos and rewriting instructions. Version 1.1.0: Renamed step 16 to "(Optional) Enhancing graphics - Post-processing effects". Added step 16.4, conveniently named "ReShade install" as it covers how to install and configure ReShade. Version 1.0.1: Fixed typos across the entire document. Rewrote some instructions for clarity. Version 1.0 - Initial Release: Updated screenshots and instructions for all the programs and mods covered in the guide. Notable mentions: Skyrim SE - 1.5.97 (latest version available from Steam at the time of writing this version). SKSE64 - 2.0.19 (current version atm). MO2 - 2.4.1 (2.4 made plenty of changes in the install, configuration and user interface in general so a lot needed to be updated). Edited May 29 by Just Don't 142
Just Don't Posted January 9, 2020 Author Posted January 9, 2020 (edited) If you need assistance in any step of the guide feel free to post it here and I'll try to clarify any doubt or issue you might encounter. To make things easier for everyone please try to be as detailed as possible: Include the step in which you have problems. Describe the issue in detail. And if you've attempted to fix it on your own include that information too. Include any error message or warning from any of the tools in use (providing the exact message text or a screenshot works). Read carefully, more than once if you need to. Check the associate screenshots and use them as reference. If any instruction needs clarification/rewording ask about it. Edited February 4, 2022 by Just Don't 9
SlightlyDisappointingHat Posted February 2, 2020 Posted February 2, 2020 Hi, thank you so much for your guide, I've been having all kinds of trouble getting mods to work in Skyrim. I'm at the first step, and I have a quick question: my steam games folder is installed under Program Files (x86), is that ok? You said Program Files, but you didn't mention if that included Program Files (x86), I'm sorry if you meant both and I'm just showing my ignorance here 1
Just Don't Posted February 2, 2020 Author Posted February 2, 2020 4 hours ago, SlightlyDisappointingHat said: Hi, thank you so much for your guide, I've been having all kinds of trouble getting mods to work in Skyrim. I'm at the first step, and I have a quick question: my steam games folder is installed under Program Files (x86), is that ok? You said Program Files, but you didn't mention if that included Program Files (x86), I'm sorry if you meant both and I'm just showing my ignorance here Applies to both (I'll edit it to clarify this). If you need to re-download the game (to get a clean copy of the game) you can change the install path for Skyrim SE, that should be enough to avoid OS restrictions. Alternatively you can disable UAC (there is a link to an article about doing it) which doesn't take much time and should avoid OS interference too. Edit: it's already stated that it refers to "Program Files" and "Program Files(x86)", read carefully (but you helped me spot a little typo, so that "read carefully" also applies to me). 3
SlightlyDisappointingHat Posted February 3, 2020 Posted February 3, 2020 "There is good guide about how to use the “Quick Auto Clean” + some manual clean here. Follow Step 8.2 to 8.3.1 (if you want to keep your cleaned .esm files in MO, place your “Official Master Files – Cleaned” just below “DLC: Dawnguard” in your left panel, as we’re not using the separators from that guide)." I just wanted to let you know that the link is broken. It's at the bottom of step 9. Is there any alternative tutorials on how to use it that you could point me to? Thanks!
Just Don't Posted February 3, 2020 Author Posted February 3, 2020 34 minutes ago, SlightlyDisappointingHat said: "There is good guide about how to use the “Quick Auto Clean” + some manual clean here. Follow Step 8.2 to 8.3.1 (if you want to keep your cleaned .esm files in MO, place your “Official Master Files – Cleaned” just below “DLC: Dawnguard” in your left panel, as we’re not using the separators from that guide)." I just wanted to let you know that the link is broken. It's at the bottom of step 9. Is there any alternative tutorials on how to use it that you could point me to? Thanks! Oh I see that guide was updated and the URL changed. Here, I've also updated the link in the main post. Thanks for letting me know. The only reason I didn't included this part with my own steps and screenshots it's because there are good resources about using xEdit already availables. Plus The Phoenix Flavour guide is quite good, even for starters... I'll add it to the bottom of my main post as another recommended source of information.
DrakeSkoll56 Posted February 3, 2020 Posted February 3, 2020 Hello, So i followed you guide to the T and Skyrim will load but Immediately crashes on the main title screen. Freezes up then crashes. any idea as to why?
Just Don't Posted February 3, 2020 Author Posted February 3, 2020 10 hours ago, DrakeSkoll56 said: Hello, So i followed you guide to the T and Skyrim will load but Immediately crashes on the main title screen. Freezes up then crashes. any idea as to why? My first guess would be installing the wrong version of any of the mods which contains a dll. But let's trace the steps. Check your Skyrim SE and SKSE version, do these match as described in step 04? Did you installed ENB? Check that all the files are properly placed (dlls and enblocal.ini from the ENBseries website, enbseries folder and enbseries.ini from any recently updated preset in the Skyrim SE Nexus). If you're not sure, remove all these files for the time being and try to start the game. Run LOOT and sort your loadorder, also check for any warnings. If you've confirmed your SKSE install is correct, disable (☐ in the left panel) every mod except the SKSE Scripts and SKSE INI pre-download. Try to start the game. If your game crash you didn't install the SKSE scripts properly, or you have other files in your Skyrim SE. Re-do the steps to install the SKSE Scripts, removing the ones you already have installed. If you're unsure about having other files in your Skyrim SE it could be worth the try uninstalling and downloading the game again (but this shouldn't be needed as your game should be already clean and freshly downloaded...). If your game doesn't crash, exit the game and start enabling (☑ in the left panel) mods from top to bottom. Use LOOT if the mods you enable have an esp/esm/esl file. During this process you'll skip using FNIS, so you'll likely get the T-pose bug, but it shouldn't matter for the purposes of the test. Enable the top half of your mods, check if MO gives you any warning (warnings at this point would tell you about a missing master, a mod that's required for one of the enabled mods is missing, you'll need to a) disable the mod with missing master or b) enable the mod stated as missing master). Once you're sure you've enabled nearly half the installed mods and you don't see any warnings about missing masters, try to start the game. If you CTD, the culprit is among the mods you've just enabled, go back to MO and disable half of the enabled mods (again, leaving the mods near the top enabled). Check for warnings about missing masters and once you don't see any warning, try to launch the game. If you don't CTD, exit the game and enable half of the disabled mods. Check for warnings, try to launch the game. Either by enabling or disabling mods this way, you'll be able to tell which mod in particular is causing troubles (it would be either the last mod you enabled and causes CTD or the last mod you disabled and causes the game to stop crashing). When you find that mod, remove it an reinstall it. Pay attention to the install process. Try it. The enable/disable process may seem long and boring, but the default setup should have between 20-30 installed mods (in the left panel), so you start with let's say 15 enabled mods, you crash so you disable mods until you have 8, you crash, so disable until you have 4, you don't crash, so the culprit is between the last 4 disabled mods. Try enabling 2, or 1 by 1 until you find the mod in particular (well I hope it's only one, but it can totally be more than one...). This discard process will help you if your issue is a bad mod install. 2
Xamdir Posted February 4, 2020 Posted February 4, 2020 Hello! Thanks for the guide above! My question is whether or not Yiffy Age Of Skyrim can be installed on this kit. Need to install somewhere else in the kit?
Just Don't Posted February 4, 2020 Author Posted February 4, 2020 2 hours ago, Xamdir said: My question is whether or not Yiffy Age Of Skyrim can be installed on this kit. Need to install somewhere else in the kit? You can install whatever you want after you've completed all the sections, specially the first in game test, successfully. You'll have to follow that mod's instructions, checking if there are other mods required, installing and placing that mod in the modlist according to the information you find (if there is no clear instruction about where to place it, I'd leave it near the bottom of the left panel with other LL mods, as stated in step 11, but I'd check for conflicts as always and place it accordingly). The purpose of this was to make a set of mods and instructions to start from a clean Skyrim SE and end up with a modded Skyrim SE with Sexlab framework working. What you do after that it's up to you.
Xamdir Posted February 7, 2020 Posted February 7, 2020 Helló ! For Part 01.2 Part 4: On my PC, Windows 10 is installed on a 128Gb ssd, all other (including steam) on a standard 1Tb drive. Is that right?
Just Don't Posted February 7, 2020 Author Posted February 7, 2020 3 hours ago, Xamdir said: For Part 01.2 Part 4: On my PC, Windows 10 is installed on a 128Gb ssd, all other (including steam) on a standard 1Tb drive. Is that right? Totally fine. Even the recommendation to keep Skyrim SE and your mods (with MO and everything else) is just that, a recommendation. This is just to keep things simple and reduce chances for user error.
Xamdir Posted February 7, 2020 Posted February 7, 2020 I got to 8.4 but can't find vanillia clothes. I reinstalled CBBE to be sure of the vanilla dress but bodyslide can't see it. I can't choose. What to do ?
Just Don't Posted February 7, 2020 Author Posted February 7, 2020 26 minutes ago, Xamdir said: I got to 8.4 but can't find vanillia clothes. I reinstalled CBBE to be sure of the vanilla dress but bodyslide can't see it. I can't choose. What to do ? If you enabled the optional vanilla outfits you should see them when you press the magnifier and select groups. Then if you go to the Outfit/Body you'll see all the outfit sets in the list. You can check if you actually have the BodySlide files for vanilla outfits from the CBBE install if you go to \Mod Organizer 2\mods\Caliente's Beautiful Bodies Enhancer\CalienteTools\BodySlide\SliderGroups You should have several xml files, with names like CBBE, CBBE Vanilla, CBBE Vanilla Physics and so on. If you go to Mod Organizer 2\mods\Caliente's Beautiful Bodies Enhancer\CalienteTools\BodySlide\ShapeData You'll see folders with the different body parts (Amulets, Body, Feet, etc.) from each group. If you don't have these files your CBBE install was not completed correctly (I can't think of any reason for this, other than user error). So double check the install and see if you can find the outfits.
Xamdir Posted February 7, 2020 Posted February 7, 2020 Thank you very helpful! I got to SSeedit. Don't need the Unofficial Skyrim Legendary Edition Patch before I launch it?
Just Don't Posted February 7, 2020 Author Posted February 7, 2020 27 minutes ago, Xamdir said: Don't need the Unofficial Skyrim Legendary Edition Patch before I launch it? Special Edition, don't mix these (legendary is not for Skyrim SE). And yes, for normal gameplay I'd recommend it + a bunch of other mods. But the scope of the guide (specially the mod list used) is just to complete the first in game test. You can add as many mods as you want after you do the test successfully and know how to manage Mod Organizer.
Xamdir Posted February 8, 2020 Posted February 8, 2020 A 9.2 ponthoz https://thephoenixflavour.com/guide/setup/step-8/ a leírásban a tisztított esm. fájlokat közvetlenül kell bemásolni , de az MO adat másolást innen nem enged. Bemásoltam az eredeti esm. fájlokat ,és felülírtam az MO adatból . Az első kép nem működik , a második ok . Megfelelő ez így ?
Xamdir Posted February 8, 2020 Posted February 8, 2020 Sorry ! I did not translate: For point 9 .2 https://thephoenixflavour.com/guide/setup/step-8/ in the description the purified esm. files must be copied directly, but MO data cannot be copied from here. I copied the original esm. files and overwritten it from MO data. The first image does not work, the second reason. Is that right?
Just Don't Posted February 8, 2020 Author Posted February 8, 2020 33 minutes ago, Xamdir said: in the description the purified esm. files must be copied directly, but MO data cannot be copied from here. You can copy these esm files from "Skyrim Special Edition\Data" to "\Mod Organizer 2\mods\Oficial Master Files - Cleaned" manually (using Windows explorer, not the MO interface). Or, as you've already placed these esm files in the Overwrite you can open the Overwrite window (double click) and drag these esm files to the "Oficial Master Files - Cleaned" mod in the left panel (as shown in step 11.1 with the fuz ro doh files, just moving the esm to the oficial master... mod instead). Both ways you should have the esm files in its own mods (suggested name "Oficial Master Files - Cleaned") and your Overwrite should be empty.
Xamdir Posted February 8, 2020 Posted February 8, 2020 The original description https://thephoenixflavour.com/guide/setup/step-8/ did not specify which data folder, which was confusing. 10. I started the game. Errors: The last three elements of sexlab are missing or two are temporarily released, but the FNIS creature pack was missing all along. I couldn't exit, the exit icon is missing. The rest: Sl anim loader, animation test works.
Just Don't Posted February 8, 2020 Author Posted February 8, 2020 7 hours ago, Xamdir said: 10. I started the game. Errors: The last three elements of sexlab are missing or two are temporarily released, but the FNIS creature pack was missing all along. Did you installed the Creature pack from the FNIS download page? if not, you won't have the creature stuff in Sexlab. The "Idles" check usually are detected after you exit the cell and start playing for real. 7 hours ago, Xamdir said: I couldn't exit, the exit icon is missing. What exit do you mean? If the animations work you should be good to go, other than the creature pack that may be missing (you didn't installed or the install isn't correct), if you can initiate animations between NPCs you are good to go. Add mods you want to enhance your game and enjoy (don't forget to read every mod description, check for requirements, use LOOT to sort your loadorder, FNIS to handle your animations and BodySlide to build your body/outfits meshes).
Xamdir Posted February 9, 2020 Posted February 9, 2020 I solved the previous problems in FNIS okay. The exit was not missing, I just didn't pull down the menu enough. Overwriting: I think these files (backup, refcache, FNIS generated, etc.) are the original, unedited versions of the mods and the basic game can be found in already built-in files. You will only need these if you want to bring back the original, non-patched version. In other forums, it is recommended to separate it into a mod save these. For "ini ,, files, dragging the mod as you wrote will replace the patched version with the original. So if you restart the application that put" ini ,, file reappears and again , and again ...... Is it ok like this ?
Just Don't Posted February 9, 2020 Author Posted February 9, 2020 On 2/9/2020 at 3:06 PM, Xamdir said: Overwriting: I think these files (backup, refcache, FNIS generated, etc.) are the original, unedited versions of the mods and the basic game can be found in already built-in files. You will only need these if you want to bring back the original, non-patched version. In other forums, it is recommended to separate it into a mod save these. For "ini ,, files, dragging the mod as you wrote will replace the patched version with the original. So if you restart the application that put" ini ,, file reappears and again , and again ...... Is it ok like this ? Do you mean moving the files in Overwrite to its own mod instead of placing them in each mod's folder? You can do that, it's just another way to keep the files in MO but outside of the Overwrite. But it's not true that if you move them to the mod's folder will replace the original one and new files will reappear again and again. How it works is as follows: Mods that generate files after its first launch (like Fuz Ro D'oh with its ini, log files from different mods, json files from mods like Soulgem Oven or Sexlab Framework, etc.) do so because the generated file doesn't exist in the original install. After your first play session the file will be generated with default settings, if you modify that file while playing, these changes will be kept in the file you get in Overwrite. As long as that file exist anywhere in a place MO can access, new files won't be generated. You can keep them in Overwrite, but as you may know by now, it would mean you'll have to be careful to not mix ini/log/json files with the generated files from other tools like FNIS, BodySlide or xEdit. This is the main reason I recommend keeping Overwrite empty at all times, so when you have files there it's easier to know where do they come from and where to place them. You can keep these files in a separate mod and put it near the bottom of your left panel. You can keep these files in the same folder as the original mod folder. The only way to lost these files is if you re-install a mod and chose to replace the old install instead of merge. So I can see as someone who doesn't want to worry about losing these files when updating their mods may want to keep these files into a separate mod. But tbh I haven't find such scenario to happen very often. I'll edit this part, adding an optional step to offer this option. Edit: added as step 11.1A and 11.1B.
Tugstone Posted March 6, 2020 Posted March 6, 2020 02. BethINI (download link) Hide contents This tool provides an easy and quick way to get a basic and functional set of .ini files (skyrim.ini and skyrimprefs.ini). If you know how to edit and create your own .ini files, this tool may not be for you. But assuming this is the basics about how to mod Skyrim, it’s ideal to include it here for the newcomers. You should run this tool only once, after a clean install of Skyrim SE. Note: Your antivirus software may wrongly detect this executable as a threat. To be able to use it, you can exclude this file from AV scans, or if you've previously excluded your working folder from your antivirus, extract BethINI there temporarily to use it. 02.1 Download and usage of BethINI Download “BethINI Standalone Version”. Extract it and open the folder called “BethINI Standalone”, inside that folder you'll find the executable BethINI.exe. Upon launching BethINI.exe for the first time it will ask you to select a game, pick Skyrim SE from the list. In the next window make sure “BethINI Presets” is enabled instead of “Vanilla Presets”. Press one of the Presets available (pick based on your system specifications). Enable “Recommended Tweaks”. Check that your resolution is right. You can go into the other tabs to check the settings there. Recommended: go to "General" tab, uncheck "Intro Logos" and disable tutorials. Once you're done changing the settings press "Save and Exit". 02.2 Locating the ini files generated after using BethINI BethINI will generate the .ini files in your …\Documents\My Games\Skyrim Special Edition folder. After that, the program will close and you’re done using BethINI. If you go to ...\Documents\My Games\Skyrim Special Edition you'll see there are other files (a backup folder and backups of the original .ini files made by the Skyrim Launcher). You can delete these really, just keep the skyrim.ini and skyrimprefs.ini. You can also delete the “BethINI Standalone” folder and the downloaded file now. My past experiences of modding skyrim se have been able to somewhat run better but after deciding to go through this guide fully, this step has caused me screen tearing and i wish to try and revers this step. i used this guide before to try and get stuff to work, its had a 50-60% success rate, so i figured "oh it must be because of that step i dident see at first, might as well do it now." but now my game has some pretty bad screen tearing and i have NO idea on how to fix it, mostly i turned on Vsync to try and help, it dosent help, tried a few guides on line, dident work... i dident know modding a game could literally be the equivalent of waling through hell.
Just Don't Posted March 6, 2020 Author Posted March 6, 2020 43 minutes ago, Tugstone said: My past experiences of modding skyrim se have been able to somewhat run better but after deciding to go through this guide fully, this step has caused me screen tearing and i wish to try and revers this step. i used this guide before to try and get stuff to work, its had a 50-60% success rate, so i figured "oh it must be because of that step i dident see at first, might as well do it now." but now my game has some pretty bad screen tearing and i have NO idea on how to fix it, mostly i turned on Vsync to try and help, it dosent help, tried a few guides on line, dident work... i dident know modding a game could literally be the equivalent of waling through hell. If you want to undo whatever change BethINI did all you need to do is delete the skyim.ini and skyrimprefs.ini in your "\Documents\My Games\Skyrim Special Edition" (you can also delete the bethini backup folder and the bethini backups of these two ini files too). delete the skyrim.ini and skyrimprefs.ini in your "\Mod Organizer 2\profiles\Default" (don't delete any other ini or txt files in there). Use the SkyrimSE Launcher again, this will generate a new set of ini files untouched by BethINI (I think just launching the game does this too, but better be on the safe side). MO will create its own set of new ini files too. That's all you need. BethINI doesn't do anything other than provide you with a preset for these two ini files. If you are experiencing tearing your BethINI settings must have contained the VSync setting disabled. All you have to do is go to skyrimprefs.ini and look for this line Quote [Display] ... iVSyncPresentInterval=0 ... And change it to "=1". That will enable the game vsync. Note that your GPU driver might overwrite that setting (default behavior is let each application handle it, so this would mean you or other software changed it intentionally). So if you keep getting tearing after enabling iVSync in skyrimprefs.ini you should check your GPU's control panel and see if you have any custom setting for Skyrim or 3D applications in general. If you have any other doubt or you're experiencing issues feel free to ask about it. A 50%-60% success is not the aim of my guide. I myself have used the steps indicated in this guide at least 2 times to perform a full reinstall (even in different computers) and haven't find any issues. But perhaps I'm doing something that I didn't wrote in the guide, thus the feedback from others is crucial.
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