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Posted
2 hours ago, Hippeus said:

So is the 07-06 update also for SE? Cause I noticed it didn't have SE next to it.

Yes

Posted
On 1/19/2018 at 7:23 AM, capitanohook said:

...i have sexlab beta , i try...try e try... with  skse 2.06, skyui, sexlab beta ....restart a new game with SKSE 64 LOUNCHED but nothing... the problem persist.... i see the cause is of  SKYUI... is not compatible now with SKSE 64 2.0.6...much peoples have much problems with SKYUI now

 

On 2/13/2018 at 8:42 AM, luc87 said:

I have no idea how I did it. In reality I was going on by trial... But it works now!

 

In any case I can not go on by chance.

 

I have to learn how to convert mods like you wrote.

 

Tonight I'll look for some tutorials and try a new thing.

 

Some of your mods that I see in the picture come from Sexlab for Skyrim old right?

Hoping someone could give me pointer I can't get the SKUI to enable it. using the latest version gave up on the last version seen the update yesterday so though I would give it a try.

SexLabFrameworkSE v163 BETA7 and SE build 2.0.16 (runtime 1.5.80) 

 

Posted

mod doesn't work on my current save but it works with a new game, is there a way to fix my current save?

Posted
1 hour ago, Anonwashere1900 said:

mod doesn't work on my current save but it works with a new game, is there a way to fix my current save?

remove mod

wait

save

install mod

Posted

After having anal or vaginal intercourse, character will leak cum.(effect duration 60s)

 

this effect is not playing, what am i doing wrong? i turned off ragdoll drop after sex thinking it was cancelling the animation. i went into my anim loader and detected 2 new anim. will try now. am i missing something? something i need to tick or enable somewhere? i saw no option to do so in sexlab or the animation to turn on except for the virgin effects which isnt showing up as well

 

edit:

 

i got it working, pc2 and sexy move was overwriting the dripping animation. i thought it was an animation that plays after sex like in the gif screenshots, not just a basic dripping effect/drops. what animations did you use to make those gif screenshots? that would be nice if it played after sex, purging out that cum

Posted
2 hours ago, lonewolf2117 said:

After having anal or vaginal intercourse, character will leak cum.(effect duration 60s)

 

this effect is not playing, what am i doing wrong? i turned off ragdoll drop after sex thinking it was cancelling the animation. i went into my anim loader and detected 2 new anim. will try now. am i missing something? something i need to tick or enable somewhere? i saw no option to do so in sexlab or the animation to turn on except for the virgin effects which isnt showing up as well

 

edit:

 

i got it working, pc2 and sexy move was overwriting the dripping animation. i thought it was an animation that plays after sex like in the gif screenshots, not just a basic dripping effect/drops. what animations did you use to make those gif screenshots? that would be nice if it played after sex, purging out that cum

Its sexlab animation last stage when actor triggers orgasm event

  • 2 weeks later...
Posted

Please could a DW expert (of any kind!) help me with:

 

1) How to set up the mod's arousal for a long slow increase. [I am number dyslexic ?, so a simple: "do this" instruction will do it for me.]

2) tell me how my player character can squirt? [I set the chance to 100%; I used Flower Girls "Pleasure Self" spell, she had her orgasm but no squirt.  ?]

3) No milk leaking effects....what could I have done wrong?  ?

NB I use ZAZ 7.0 on account of issues reported with 8.0.

 

Quick note: MO2 installation, new play-through, experienced mod user, all mods & SKSE up to date, LOOT'd load order, FNISsed, so used to fixing most things.

Dripping effects work OK. 

 

I also use Fishburger's Sexlab Aroused Redux for Flower Girls. If anyone please has hints on how to balance these two mods (again, numbers wise) I would be truly grateful.

 

Thank you!

Posted
4 hours ago, Bluegunk said:

Please could a DW expert (of any kind!) help me with:

 

1) How to set up the mod's arousal for a long slow increase. [I am number dyslexic ?, so a simple: "do this" instruction will do it for me.]

 

DW does not increase arousal

Posted
2 hours ago, Ed86 said:

DW does not increase arousal

I just went back in game and discovered that - sorry. ?   

That's the Aroused Redux and I'm using the FG version of that. If you have any ideas on that while we're here, I'd be truly grateful.

Sorry, and thank you.

Posted

Just for Info...

 

The Visual Effeckts are just "Fu"

 

Even when you disable it from Start... You "Break" other Visual Mods Tonemapping... 

You realy Break the Tonemapping in this Save... Even after a Deinstall... Save Broken.

 

It alrdy start when you just Deaktivate the Visual Effeckts... The Tonemappingn of the Wheathermods 

just "Breaks" and you cant reaktivate them.

 

Testet it with Vivid W. and Cathedral W.

 

Rly... only because this Visual Effeckt (I rly think no one need them or want them löl... Its just "Grey")

This Mod is Useless with every Wheather Mod with Custom Tonemapping löl... 

Wrong Way i think.

 

Or is there a Way to Repair the Tonemaping after deactivate the Visuals Effeckts of DWA ?

 

Info: I use Flowergirls and VR Version. 

Posted
3 hours ago, Yunjitzu said:

Just for Info...

 

The Visual Effeckts are just "Fu"

 

Even when you disable it from Start... You "Break" other Visual Mods Tonemapping... 

You realy Break the Tonemapping in this Save... Even after a Deinstall... Save Broken.

 

It alrdy start when you just Deaktivate the Visual Effeckts... The Tonemappingn of the Wheathermods 

just "Breaks" and you cant reaktivate them.

 

Testet it with Vivid W. and Cathedral W.

 

Rly... only because this Visual Effeckt (I rly think no one need them or want them löl... Its just "Grey")

This Mod is Useless with every Wheather Mod with Custom Tonemapping löl... 

Wrong Way i think.

 

Or is there a Way to Repair the Tonemaping after deactivate the Visuals Effeckts of DWA ?

 

Info: I use Flowergirls and VR Version. 

its problem of your weather mods

what dwa adds, it also removes when you disable options

 

you can:

1) lower you arousal to less than 33 and disable visual b4 it gets applied

2) use tes5edit and set global variables to 0 for  DW_ModState07, DW_ModState05

 

 

Posted

If I am using both Sexlab and Flowergirls, how would I use this mod? If I enable it, it says it cannot detect sexlab yet it is installed properly and I have another mod that uses flowergirls and sexlab at the same time while using a compatibility patch called "Sensual Needs for Flower Girls" and has Sexlab support.

Could you explain how I can use both? And if it is a compatibility patch that allows selection of one over the other through a fmod, what would it take to get this created? ? 

Also, if it is a priority issue, what order should this be?

Posted
1 hour ago, outlaw124 said:

If I am using both Sexlab and Flowergirls, how would I use this mod? If I enable it, it says it cannot detect sexlab yet it is installed properly and I have another mod that uses flowergirls and sexlab at the same time while using a compatibility patch called "Sensual Needs for Flower Girls" and has Sexlab support.

Could you explain how I can use both? And if it is a compatibility patch that allows selection of one over the other through a fmod, what would it take to get this created? ? 

Also, if it is a priority issue, what order should this be?

you need to install FG version esp, that is enough

Posted
16 hours ago, Ed86 said:

you need to install FG version esp, that is enough

I know that is enough; however, I have other mods that depend on sexlab and some that depend on flowergirls (FG) but there is one that supports both at the same time so I am wondering how I can keep both sexlab and FG installed without picking one over the other like what "Sensual Needs for Flower Girls" with Sexlab support is capable of doing. Would I need a compatibility patch or would I be able to fix the issue by organizing the mods based on priority a specific way (load order)? 

Saying this again in a more clearer way because I don't think you understood what I was asking. I hope this helped alleviate any confusion. :) Thanks btw for response XD

Posted
46 minutes ago, outlaw124 said:

I know that is enough; however, I have other mods that depend on sexlab and some that depend on flowergirls (FG) but there is one that supports both at the same time so I am wondering how I can keep both sexlab and FG installed without picking one over the other like what "Sensual Needs for Flower Girls" with Sexlab support is capable of doing. Would I need a compatibility patch or would I be able to fix the issue by organizing the mods based on priority a specific way (load order)? 

Saying this again in a more clearer way because I don't think you understood what I was asking. I hope this helped alleviate any confusion. :) Thanks btw for response XD

You will need to patch esp and scripts of those mods to handle events of both sl and fg

  • 2 weeks later...
Posted
2 hours ago, spammertonsmith said:

Stupid question here. Which file do i download for SE? The newer one or that actually has "SE" in the file name?

New

  • 3 weeks later...
Posted

So, what IS the exact procedure to remove or upgrade this mod, without corrupting the savegame?

 

The way i do it with other mods is:

1. Go to an interior cell with nobody but myself - i.e. my home.

2. Disable everything possible in the mod, use the uninstall/clean feature if it has any (this one doesn't).

3. New Save

4. Disable Mod

5. Load Save, wait 2 minutes and do another new save

6. Clean the save with Fallrim tools

7. Load the cleaned save

 

Problem is, i get "The savegame is corrupt and cannot be loaded" on step 5. So what else do i do, if i ever want to get rid of it? (Right now i want to update, but i'm just wondering). This is with an older version from before the rewrite, BTW. Instead of loading with the save disabled, would i go right for fallrim-tools, and hope for the best? Well, i tried that, and it finds zero unattached stuff - in other words, resaver sees nothing to clean - yet the save is unloadable if the mod is disabled. Whops?

 

Also, what's the upgrade-procedure? I've red a few posts back to just do a "hot swap", that is disable the old version and enable the new one at the same time?

 

EDIT: And finally, is it normal that the new version has no plugin-file? Am i supposed to use the old one? If yes, why is this neither guessable from the download-names, nor mentioned in the install-section of the post (yes, i actually read manuals).

 

EDIT2: Okay, after trying a few more things, including multiple ways to upgrade, i have to conclude the new version is a mess, and the old one cannot be removed without corrupting saves. Thanks for that. I'll keep the old version enabled for now, and remove the mod next time i start a new game.

Posted
5 hours ago, lynak said:

So, what IS the exact procedure to remove or upgrade this mod, without corrupting the savegame?

 

The way i do it with other mods is:

1. Go to an interior cell with nobody but myself - i.e. my home.

2. Disable everything possible in the mod, use the uninstall/clean feature if it has any (this one doesn't).

3. New Save

4. Disable Mod

5. Load Save, wait 2 minutes and do another new save

6. Clean the save with Fallrim tools

7. Load the cleaned save

 

Problem is, i get "The savegame is corrupt and cannot be loaded" on step 5. So what else do i do, if i ever want to get rid of it? (Right now i want to update, but i'm just wondering). This is with an older version from before the rewrite, BTW. Instead of loading with the save disabled, would i go right for fallrim-tools, and hope for the best? Well, i tried that, and it finds zero unattached stuff - in other words, resaver sees nothing to clean - yet the save is unloadable if the mod is disabled. Whops?

 

Also, what's the upgrade-procedure? I've red a few posts back to just do a "hot swap", that is disable the old version and enable the new one at the same time?

 

EDIT: And finally, is it normal that the new version has no plugin-file? Am i supposed to use the old one? If yes, why is this neither guessable from the download-names, nor mentioned in the install-section of the post (yes, i actually read manuals).

 

EDIT2: Okay, after trying a few more things, including multiple ways to upgrade, i have to conclude the new version is a mess, and the old one cannot be removed without corrupting saves. Thanks for that. I'll keep the old version enabled for now, and remove the mod next time i start a new game.

normally that should be enough, but since your save is fucked, only way would be to use savecleaner to clean mods forms, data and scripts then remove all mods, then clean again, then try to load a save

 

id say that hot-swapping is not a very good idea, you can try tho

 

it has, no, you shouldnt guess, install section estimates that user is smart enough to use popular mod installers with fomod support

 

well if everything works and you dont care about milk leaks then you can stay on old version

Posted

Is there a way to make the breathing and heart beat sound effects louder? Checking max volume in MCM just isn't enough. I've already altered the game's volume in the skyrim ini file from 1 to 4 and adjusting everything else down to the lowest settings without turning them off and it's still drowned out by every other sound.

Posted
3 hours ago, nyxkai said:

Is there a way to make the breathing and heart beat sound effects louder? Checking max volume in MCM just isn't enough. I've already altered the game's volume in the skyrim ini file from 1 to 4 and adjusting everything else down to the lowest settings without turning them off and it's still drowned out by every other sound.

you can try messing with sound descriptor

or edit sound volume  with some sound editor

Posted
2 hours ago, Ed86 said:

you can try messing with sound descriptor

or edit sound volume  with some sound editor

How would i go about doing that? I'm nooby when it comes to these kind of things. :/

Posted
1 hour ago, nyxkai said:

How would i go about doing that? I'm nooby when it comes to these kind of things. :/

use creation kit or tes edit to edit sound descriptors for dw sounds

as to editin sound file - no idea

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