catchyorbit Posted July 31, 2022 Posted July 31, 2022 Since this is a general modding help thread, maybe someone could give some advice on how or where one can learn to code the mods on an advanced level? Â There are tutorials, including videos, for beginners, but they touch upon some very basic stuff. There is no arguing that the basics are compulsory in order to move further, but where can we get info on more complex stuff? Stellaris wiki has good information on modding but not exhaustive. Or maybe I am missing something? Â Would be great to get some insight from the creators of large mods or enthusiasts updating their works about how they learned to do it, what platforms or resources they used to learn it. Sadly, most of them seem to have temporarily or permanently dropped out of the modding process.
kakkaohjus Posted October 5, 2022 Posted October 5, 2022 I'm guessing this has been asked many a time, but is it possible to sexualize the non-modded species? I would love to get erotic portraits for them, especially if it could be done in an Achievement compatible way. Just to spice things up a bit.
LilithD0ll Posted October 10, 2022 Posted October 10, 2022 (edited) Hello. Don't know if anyone already suggested that, but still gonna do it. I have an idea for a lewd rework of a Knights of a Toxic God origin. It will be called "Hedonist Knights" or "Knights of Depravity". At some points these species experienced a psionic awakening. But for some reason it went catastrophically wrong and the whole planet was submerged in a Shroud for several months. During this time, some Shroud entity made them experience an ultimate feeling, when pleasure and pain comes together on a level unattainable for a mere mortals. Those who survived and returned to the real space, came together and formed a knight order to seek way to this Entity and experience this ultimate feeling once more, while tasting every perversion, that they will come up with. When I write this, I also came up with idea, that during the quests, Knights would be given a choice between Pleasure and Pain. Pleasure can influence the pop growth and amenities with the debuffs to army and fleet, while Pain will give a boost to fleet and army with the debuffs to pop growth and amenities. Edited October 10, 2022 by LilithD0ll
SluttySnowcraft Posted October 20, 2022 Posted October 20, 2022 (edited) On 10/10/2022 at 5:45 AM, LilithD0ll said: Hello. Don't know if anyone already suggested that, but still gonna do it. I have an idea for a lewd rework of a Knights of a Toxic God origin. It will be called "Hedonist Knights" or "Knights of Depravity". At some points these species experienced a psionic awakening. But for some reason it went catastrophically wrong and the whole planet was submerged in a Shroud for several months. During this time, some Shroud entity made them experience an ultimate feeling, when pleasure and pain comes together on a level unattainable for a mere mortals. Those who survived and returned to the real space, came together and formed a knight order to seek way to this Entity and experience this ultimate feeling once more, while tasting every perversion, that they will come up with. When I write this, I also came up with idea, that during the quests, Knights would be given a choice between Pleasure and Pain. Pleasure can influence the pop growth and amenities with the debuffs to army and fleet, while Pain will give a boost to fleet and army with the debuffs to pop growth and amenities. *Writes that down.* Edited October 20, 2022 by SluttySnowcraft
El Diablo Posted October 28, 2022 Posted October 28, 2022 Basic thought. maybe allready exists but is there a Lewd title screen mod out there to go well together with the lustful void loadingscreens?
Dungeon Delver Posted October 31, 2022 Posted October 31, 2022 On 10/5/2022 at 10:58 AM, kakkaohjus said: I'm guessing this has been asked many a time, but is it possible to sexualize the non-modded species? I would love to get erotic portraits for them, especially if it could be done in an Achievement compatible way. Just to spice things up a bit. look for "Vanilla Framework" its on this forum and replaces all the base species with lewd versions
NateM.Pordant Posted December 17, 2022 Posted December 17, 2022 General question: is there a mod that adds techs to increase the gene trait cap? There's a hardcoded cap on the number of traits a species can have and while I would just change the cap in the game files, it results in all the other species having a ridiculous number of traits to start with, so having a tech that can gradually increase the cap would be convenient.
schroecat Posted December 22, 2022 Posted December 22, 2022 On 12/17/2022 at 1:40 PM, NateM.Pordant said: General question: is there a mod that adds techs to increase the gene trait cap? There's a hardcoded cap on the number of traits a species can have and while I would just change the cap in the game files, it results in all the other species having a ridiculous number of traits to start with, so having a tech that can gradually increase the cap would be convenient. Not that I'm aware of, but it shouldn't be too hard to achieve now. The code from the new Genetics Tradition is modifier = {       BIOLOGICAL_species_trait_picks_add = 1  }  Creating a couple of new technologies with that code should achieve your aim, and it should be pretty easy.
RoxDox Posted January 13, 2023 Posted January 13, 2023 Looking into the mods for this game. In all honesty it looks like a hot mess. So many are out of date and the one guide I see from a month ago seems to cover a very small selection of "Out of date" and "working" mods. Heck even a massive amount of the mods in the working section are pretty much a 50/50 shot according to the guide. Should I just not bother with Stellaris or is it not as bad as it looks. Also wondering if I need to buy the $200 Dollary Doos, worth of DLC just to even mod this game.  I find it intriguing yet bizarre that with such conditions a modding community would arise and even continue to support such a game or company that pushes out all games in this style. It seems almost Anathema to modding as a whole.  Please feel free to correct and call me a silly sausage if I am grossly incorrect about everything though. Â
SluttySnowcraft Posted April 6, 2023 Posted April 6, 2023 (edited) You don't need the DLC to mod, but it does help a fair bit. Most mods are, however, made with people that don't own every last DLC in mind. It just happens that sexualising Stellaris is difficult conceptually, since adding titty to everything just isn't really an easy option. That said, the game's SFW modding community is amazing, and I 100% recommend the game even without stuffing it full of horny mods. Edited April 6, 2023 by SluttySnowcraft
XavierMace Posted May 20, 2023 Posted May 20, 2023 Can anybody help me with something has to be dumb. Working on my first mod. Custom origin isn't showing up when creating a new empire. Error log says it's invalid but doesn't specify what's invalid. Only issue reported in VSCode is it's insisting it can't find the origin pictures but they're clearly there.   What am I missing here? I'm assuming it's going to be something that makes me feel stupid, but I'm stumped.Â
El Diablo Posted May 23, 2023 Posted May 23, 2023 Are there any mods for a sexy looking main menu. i really hate the art for the first contact dlc and if i can replace that with sexy. that would be super
Bloodly Posted June 13, 2023 Posted June 13, 2023 https://steamcommunity.com/sharedfiles/filedetails/?id=2986392977  https://steamcommunity.com/sharedfiles/filedetails/?id=2985284519  Custom leaders. Including two Legendaries. It's wrong to beg for translation. Nevertheless. I feel it's worth asking.
Fake438 Posted June 14, 2023 Posted June 14, 2023 (edited) Hi, I recently tried to merge and update a bunch of older portrait mods(SSX and lewd xenos) following the template from Stellar Legions because I find it much more economical. I specifically used the format used in Steller Legions Lustful Void Portrait Patch 1.2.0 to account for LV. But for some reason none of the portraits show up, its just empty spaces.  They work when I move them over into the Stellar Legions folder so I am assuming I made a mistake in configuring the species classes but I have no idea what that mistake could be. Could anyone have a look at it? I am using irony mod manager btw. portraits.7z common.7z Edited June 14, 2023 by Fake438
lukaslunt Posted August 31, 2023 Posted August 31, 2023 Hi all. Quick question that I can't find an answer to. Can we use them (for pops) to distinguish between males and females of a species? Another question can we add a kind of flag (like in ck2) to a pop and use the same flag to block a job for this pop for example? THANKS
Calcifire Posted September 19, 2023 Posted September 19, 2023 On 8/31/2023 at 4:33 AM, lukaslunt said: Can we use them (for pops) to distinguish between males and females of a species? Another question can we add a kind of flag (like in ck2) to a pop and use the same flag to block a job for this pop for example? Q1:: Unfortunately, pops do not have a gender assigned to them, like leaders have. You could maybe code your own pop_flag system, but I if it's possible. The vanilla game relies on species_flags for pretty much anything that effects pops. Â Q2:: Two ways of doing this. You could mod jobs to have restrictions based on species_flags. Which would be more dynamic than what I've done in my mod, where I mod the species and limit the art assets to certain LV jobs. This works for me because I've only done like oh... Breeder assets for the females of a couple species and not males. Again, this isnt very dynamic at a larger scale, because if you look at my code, it gets exponentially longer with the more possible variantions I add to a species. Just check the diference in file sizes on some of my asset selector files.
RavinBeast Posted November 29, 2023 Posted November 29, 2023 I Made A Star System Initializer Which Works For The Most Part But Three Things I'm Having Trouble With Is What The Proper Code To Add My Planetary Features/Modifiers/Resources. The 2nd Thing I'm Having Trouble With Is Getting The Defiant Homeworld To Spawn On A Tombworld Moon Orbiting A Savannah World. The 3rd Thing I'm Having Trouble With In The Jerichonian System Is I'm Trying To Make A Gaia World With An Ocean Moon Orbiting It With A Tropical World Orbiting The Ocean Moon. So Basically The Moon Should Have Its Own Separate Moon.  As Of Now Neither The Moons Nor The Features/Modifiers/Resources Ever Spawn.  I've Attached My File If Anyone Wants To Look Through It & Cleanup Whatever I've Done Wrong I'd Appreciate It. If You Get It Working I'll Upload The System As A Mod Here & Credit You. 99_Systems.txt
SouliK Posted March 4, 2024 Posted March 4, 2024 So how's the modding in general? Lastely i seen LV is the major one while most proyects dosn't go for so long.. is kinda sad.
Santr Posted March 6, 2024 Posted March 6, 2024 Is there a way to force the game to ONLY use already created empires and not generate new random ones? I find random gen too random and nonsensical, especially with LV traits in the mix.
Summonopolis Posted March 29, 2024 Posted March 29, 2024 On 3/6/2024 at 12:58 AM, Santr said: Is there a way to force the game to ONLY use already created empires and not generate new random ones? I find random gen too random and nonsensical, especially with LV traits in the mix. If I'm understanding your question, kinda. Whenever you hit the new game button, there's a menu including all the empires you created previously, and there's a little doodad in the bottom right that has an image that looks like a phoenix. If you click that image, you can get it to be illuminated and have a padlock on it, and that'll guarantee the empire spawns in.  Means you have to create a bunch of empires, but where there's a will, there's a way.
Mimos4 Posted May 13, 2024 Posted May 13, 2024 Small question : I try to add new species and other portrait, but when adding mods like "Dadycho's Lewd Xenos", they don't seem to appear and work normally, despite being in my "document/paradox blablabla/mods"Â folder. Any help?
Mimos4 Posted May 13, 2024 Posted May 13, 2024 3 hours ago, Mimos4 said: Small question : I try to add new species and other portrait, but when adding mods like "Dadycho's Lewd Xenos", they don't seem to appear and work normally, despite being in my "document/paradox blablabla/mods"Â folder. Any help? I also activated them on the launcher
wurmsrus Posted May 14, 2024 Posted May 14, 2024 (edited) 23 hours ago, Mimos4 said: Small question : I try to add new species and other portrait, but when adding mods like "Dadycho's Lewd Xenos", they don't seem to appear and work normally, despite being in my "document/paradox blablabla/mods"Â folder. Any help? The most recent major update to base game, 3.12, changed how portraits worked file structure wise so any portraits mod that hasn't been updated since may 7th 2024 won't work. Edited May 14, 2024 by wurmsrus 1
Mimos4 Posted May 14, 2024 Posted May 14, 2024 1 hour ago, wurmsrus said: The most recent major update to base game, 3.12, changed how portraits worked file structure wise so any portraits mod that hasn't been updated since may 7th 2024 won't work. Oooooooh, so I kinda have to update them on my own then?
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