Dannyglands Posted May 15, 2024 Posted May 15, 2024 You wanna tell me how I should change my file structure, please?
Sabo Sabo Posted June 4, 2024 Posted June 4, 2024 On 5/15/2024 at 4:29 PM, Dannyglands said: You wanna tell me how I should change my file structure, please? For the most part, everything in /gfx remains unchanged or there were changes but most portraits from before doesn't need any update. now for /common/species_classes, you classes no longer need to contain a 'portraits = {}', just the basic info. Everything now goes into /common/portrait_sets where it has the line 'species_class = *NAME' then put your 'portraits = {}' here. Then to finish it get a /common/portrait_catagories, where you will define the portrait sets. >Example example_portrait_categories.txt example_portrait_sets.txt example_species_classes.txt
XavierMace Posted June 5, 2024 Posted June 5, 2024 On 5/14/2024 at 8:59 AM, Mimos4 said: Oooooooh, so I kinda have to update them on my own then? Or wait and hope the author will update. On 5/14/2024 at 11:29 PM, Dannyglands said: You wanna tell me how I should change my file structure, please? I also tried to make a guide:
dullman Posted June 16, 2024 Posted June 16, 2024 Hello I have a question since 3.12 with machine ages came I think about making my own female species portrait set, but have a question how creating a modded species with parts works. I know I can create a species that comes from one part but wanted to create an image which is created from e.g. body + head with hairstyle + left arm + right arm + breasts (if I'm not wrong it allows us now to mechanize them means different sizes per different traits but not sure since I only read official annoucments) + right legs + left legs + different outfits, so I wanted to ask if it's possible since I do not require animated portraits but it's nice to have? Anyone who has a broader knowledge in this area can tell me if it's possible or not?
XavierMace Posted July 11, 2024 Posted July 11, 2024 On 6/16/2024 at 10:20 AM, lmaojerkofftohentai said: Hey! I'm having a bit of a problem with species pictures. No species pictures will show up. I don't know if it's because i don't have all DLC's or if species mods are conflicting. My load order is this: Lustful Void Vanilla Framework 2.0.5d Lewd Galaxy Lupanarius Project Smutty SpacePonies Lustful Void Lewd Advisor Sexys Xenos Sexys Xenos Traits and more Sexys Xenos Cities Sexys Xeno Countries Robophili Gynoids Stable Renamon And yes, i have patches from Vanilla Framework for Sexys and Lewd Galaxy. Vanilla Framework isn't maintained anymore (as of a year ago) and isn't compatible with 3.12.x. You'd need to switch to: I'm not familiar with the other ones if your list, but if they're similarly out of date, they'll be broken as well. Basically if a portrait mod hasn't been updated since 3.12 came out this may, they're not going to work.
Zileana Posted July 21, 2024 Posted July 21, 2024 (edited) Hello, I just started modding and I am having a hard time trying to figure out why the image I have set for my custom tradition is not appearing in game. (Using Supremacy as a template) spriteTypes = { corneredTileSpriteType = { name = "GFX_tradition_category_tile_tradition_prostitution" textureFile = "gfx/interface/tiles/tradition_category_tile_prostitution.dds" borderSize = { x=140 y=140 } effectFile = "gfx/FX/buttonstate_onlydisable.shader" } spriteType = { name = "GFX_tradition_category_bg_tradition_prostitution" textureFile = "gfx/interface/tiles/tradition_category_tile_prostitution.dds" } spriteType = { name = "GFX_tradition_hex_bg_tradition_lv_prostitution" textureFile = "gfx/interface/traditions/tradition_hex_bg_unyielding.dds" } spriteType = { name = "GFX_tr_supremacy_great_game" textureFile = "gfx/interface/icons/traditions/tradition_supremacy_great_game.dds" } spriteType = { name = "GFX_tr_supremacy_master_shipwrights" textureFile = "gfx/interface/icons/traditions/tradition_supremacy_master_shipwrights.dds" } spriteType = { name = "GFX_tr_supremacy_fleet_logistical_corps" textureFile = "gfx/interface/icons/traditions/tradition_supremacy_fleet_logistical_corps.dds" } spriteType = { name = "GFX_tr_supremacy_war_games" textureFile = "gfx/interface/icons/traditions/tradition_supremacy_war_games.dds" } spriteType = { name = "GFX_tr_supremacy_overwhelming_force" textureFile = "gfx/interface/icons/traditions/tradition_supremacy_overwhelming_force.dds" } spriteType = { name = "GFX_tradition_category_icon_tradition_prostitution" textureFile = "gfx/interface/icons/traditions/tree_icons/tradition_icon_prostitution.dds" } } Edited July 21, 2024 by Zileana
Baguette75 Posted September 8, 2024 Posted September 8, 2024 (edited) Hey all, been trying to make this file work and I have no idea what the issue is, if anyone can look it over and tell me what went wrong, I'd really appreciate it! It's a portrait mod that adds kindred from League into the game. p.s. the default portrait in portrait sets is wrong, I had changed it to something else for testing and forgot to change it back kindred.zip Edited September 8, 2024 by Baguette75 Extra information
XavierMace Posted September 16, 2024 Posted September 16, 2024 On 9/8/2024 at 1:37 PM, Baguette75 said: Hey all, been trying to make this file work and I have no idea what the issue is, if anyone can look it over and tell me what went wrong, I'd really appreciate it! It's a portrait mod that adds kindred from League into the game. p.s. the default portrait in portrait sets is wrong, I had changed it to something else for testing and forgot to change it back kindred.zip 8.08 MB · 1 download It would help if you explain what specifically isn't working, but looking at the files I'm guessing you used this as a reference to make your mod? https://forum.paradoxplaza.com/forum/threads/a-visual-guide-to-static-portrait-alignment.1189113/ That's unfortunately out of date. Your portraits need to be roughly 475x380. The character block in kindred_portraits.txt isn't used any more, not sure if it's still considered "valid" or not. But you have images of varying sizes, some of which drastically larger than others and none in the right ratio. The settings you have defined in character, if they're even still valid, aren't going to be able to correct that. At least not 100%. Paradox's official instructions on static mods are up to date: https://stellaris.paradoxwikis.com/Species_modding.
JalloBang12^ Posted September 16, 2024 Posted September 16, 2024 Hi all! I've been trying to create a mod that assigns specific static portraits to a pop based on its occupation. I've been doing it by inserting a trigger under the pop scope in the gfx/portraits/portraits files like this: Spoiler add = { trigger = { OR = { has_job = lv_whore has_job = lv_comfort_worker } } portraits = { whore1 whore2 whore3 whore4 whore5 whore6 whore7 whore8 whore9 whore10 whore11 whore12 whore13 whore14 whore15 whore16 whore17 whore18 whore19 whore20 whore21 whore22 whore23 whore24 whore25 whore26 whore27 whore28 whore29 whore30 whore31 whore32 whore33 whore34 whore35 whore36 whore37 whore38 whore39 whore40 whore41 whore45 whore43 whore44 whore45 whore46 whore47 whore48 whore49 whore50 whore51 whore52 whore53 whore54 whore55 } } Problem is... it works! But only sometimes! It is very erratical, some pops correctly change their portrait other don't. Anyone have any experience over this? Thanks!
XavierMace Posted September 17, 2024 Posted September 17, 2024 14 hours ago, JalloBang12^ said: Hi all! I've been trying to create a mod that assigns specific static portraits to a pop based on its occupation. I've been doing it by inserting a trigger under the pop scope in the gfx/portraits/portraits files like this: Problem is... it works! But only sometimes! It is very erratical, some pops correctly change their portrait other don't. Anyone have any experience over this? Thanks! I wouldn't think a job change would be trigger a portrait re-check. At least I'd hope not as that would be a massive amount of checks for something that doesn't normally change. Don't get me wrong, the idea is cool but I see it being problematic.
BogBatt Posted September 17, 2024 Posted September 17, 2024 I recently stumbled on Rouge Maids mod Link:(https://steamcommunity.com/sharedfiles/filedetails/?id=2496264461) I'd love to see it be expanded into more explicit, outwardly lewd version. I shamefully admit I have no clue how to make mods, so I leave this as a suggestion for others to pick up
XavierMace Posted September 18, 2024 Posted September 18, 2024 9 hours ago, BogBatt said: I recently stumbled on Rouge Maids mod Link:(https://steamcommunity.com/sharedfiles/filedetails/?id=2496264461) I'd love to see it be expanded into more explicit, outwardly lewd version. I shamefully admit I have no clue how to make mods, so I leave this as a suggestion for others to pick up Off hand looking at the amount of stuff he's touching in that mod, it's likely to conflict with most other mods so I wouldn't hold your breath on it. He's got some interesting ideas/mechanics in it but if compatibility is as poor as it looks like based off a quick look, that generally kills off most peoples interest in spending effort making changes to it.
Baguette75 Posted September 22, 2024 Posted September 22, 2024 On 9/16/2024 at 12:55 PM, XavierMace said: It would help if you explain what specifically isn't working, but looking at the files I'm guessing you used this as a reference to make your mod? https://forum.paradoxplaza.com/forum/threads/a-visual-guide-to-static-portrait-alignment.1189113/ That's unfortunately out of date. Your portraits need to be roughly 475x380. The character block in kindred_portraits.txt isn't used any more, not sure if it's still considered "valid" or not. But you have images of varying sizes, some of which drastically larger than others and none in the right ratio. The settings you have defined in character, if they're even still valid, aren't going to be able to correct that. At least not 100%. Paradox's official instructions on static mods are up to date: https://stellaris.paradoxwikis.com/Species_modding. Thanks for the look! And to be honest, I've been messing around with it for so long that I didn't understand why it didn't work either. I've mostly tried to make it by seeing how other mods work, but I'll have a read of the site that you posted. Thanks again for the help!
chomp21 Posted March 14, 2025 Posted March 14, 2025 Has any one had any success using GIFs as specie portraits? I remember seeing a tool uploaded to the workshop that would allow GIFs to be used in portraits, but I haven't seen anyone utilize it for vanilla or NSFW stuff. Or is there some mods out there that do have animated portraits that I'm just missing when browsing? drop a link if I'm blind, thanks! 1
gdghgfgh Posted May 7, 2025 Posted May 7, 2025 Hello dear content creator please update mod to new version. thanks ☺️
gdghgfgh Posted May 8, 2025 Posted May 8, 2025 13 hours ago, gdghgfgh said: Hello dear content creator please update mod to new version. thanks ☺️ New DLC with you mod not work
Fake438 Posted July 7, 2025 Posted July 7, 2025 I am having the strangest problem with Lewd Xenos(the updated one). It works with 4.0 just like the updated SSX but for whatever reason it works only until you enter the game. You can make a species, see all the portraits and everything but once you load into the game every portrait becomes just a carbon copy of your leader. No idea why. All the files seem to be in order. Anyone have any idea what might be causing it?
Canaris Posted August 8, 2025 Posted August 8, 2025 Any way to check from which mod the events/traits come from? My entire fucking empire population is suddenly the carrier of some STD that ruins my stability and i have no idea which mod it comes from..
Daleftenant Posted January 19 Posted January 19 On 8/8/2025 at 2:28 PM, Canaris said: Any way to check from which mod the events/traits come from? My entire fucking empire population is suddenly the carrier of some STD that ruins my stability and i have no idea which mod it comes from.. thats the euphoracis? endgame crisis from MLD.
Daleftenant Posted January 19 Posted January 19 Does anyone know much about the sequential name format for name_lists? i had two questions, the first was weather it was possible to add a new kind of variable, rather than the numbers, that could run through a list of words ive defined elsewhere? and second is anyone knows a good way to define multiple sequential names per naming list, and how to do that?
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