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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

Having an issue where my new games crash when clicking on the sexlab on the mod configuration menu, my old games can access the menu fine but when i tried making a new one now it crashes and im not sure why.

Posted
1 hour ago, blackarro18 said:

Having an issue where my new games crash when clicking on the sexlab on the mod configuration menu, my old games can access the menu fine but when i tried making a new one now it crashes and im not sure why.

Okay, after some diagnostics, for some reason FNIS is causing a crash when you have the mod active before you've installed sexlab in the MCM, after installing it though you can enable it without issues. Not sure why this interaction is happening and how many other people are getting this but yeah.

Posted
12 hours ago, saberthesword said:

Is there more to just copy-pasting scripts and editing them? Because I'm getting a lot of errors when I try to compile them, and a lot of these seem to be referring to other scripts.

 

You need the scripts for whatever other mods SexLab depends on. And the scripts for the mods those depend on. And so on.

Posted
8 hours ago, OsmelMC said:

Looks like configuration. But first just to be sure, install my SexLab Utility Plus that between other things is better with the FUTA actors.

 

Now:

To get rid of the Strapon's first you have to know is that the animations in self allow or disallow the use of the Strapon's on the scene that is usually when the female actor is on the male position. So the best is disabling the Strapon's on the "Animation Settings" of the SexLab MCM. You can also enable the Gay and gender filters.

 

But the most important when you have FUTA actors is that SexLab can't know if are FUTA actors unless you force the opposite SexLab Gender on the actor. That means that you have to select the actor with the "N" key and on the Animation Settings of the SexLab MCM change the Gender of the Target or the player if the FUTA is the player, to the opposite gender (if in the Skyrim the Sex is Female then on SexLab the gender should be Male) once SexLab notice that it will start to treat the actor as FUTA and not only will be able of be on any position and have orgasm for any reason, also not longer will get Strapon's equipped.

By the way some mods identify the sos addon on the actor and change the SexLab gender for you.

 

I downloaded your mod and it completly fixed my problem! thanks ?

Posted (edited)
16 hours ago, tasairis said:

 

You need the scripts for whatever other mods SexLab depends on. And the scripts for the mods those depend on. And so on.

so if i were to be compiling the scripts from an external editor (Notepad++), do all the required scripts need to be in the same folder the compiling scripts are in?

 

in my case, i'm just compiling for voice packs

Edited by saberthesword
Posted
2 hours ago, saberthesword said:

so if i were to be compiling the scripts from an external editor (Notepad++), do all the required scripts need to be in the same folder the compiling scripts are in?

 

in my case, i'm just compiling for voice packs

 

Depends on how you have things set up. My guess is "probably".

Posted
2 hours ago, Jordan_Dexter0 said:

Any word on a newly updated SL SE? 

 

There's going to be another Skyrim update in the next day or two so it's easier to wait for that to happen first.

Posted
2 hours ago, tasairis said:

 

There's going to be another Skyrim update in the next day or two so it's easier to wait for that to happen first.

 

Is there actual word on that being the case, or are you just assuming? Cause I was gonna start working on the update today, but if there's going to be another update in a few days I'll wait.

Posted (edited)
1 hour ago, Ashal said:

 

Is there actual word on that being the case, or are you just assuming? Cause I was gonna start working on the update today, but if there's going to be another update in a few days I'll wait.

i've seen others report the same, but i also don't know if it's true or not.

it could just be a echo chamber of false information, but the track record with update rumors seems to be right so far.

Edited by MadMansGun
Posted
6 minutes ago, MadMansGun said:

i've seen others report the same, but i also don't know if it's true or not.

Same here, scuttlebutt on Reddit is suggesting this week. But no solid sources.

 

The Unofficial Downgrade Patcher has a version for 1.6.629.0 to 1.6.353.0. It's at the very bottom of the "Old Files" section, version "2022-09-15". This is probably the thing to recommend until it all settles down, and the plugin devs are able to catch up.

Posted
3 hours ago, Ashal said:

 

Is there actual word on that being the case, or are you just assuming? Cause I was gonna start working on the update today, but if there's going to be another update in a few days I'll wait.

Just wanted to let everyone know, especially the mod author, that there was some chatter on the Faster HDT SMP thread. It seems that Bethesda made an announcement on their Discord that the last update has some problems and we should expect a new update to fix those problems next week. I also saw someone else post a copy of Bethesda's message in a different mod thread, something about a hotfix or a hotpatch. I have no idea what that is but that's what Bethesda said they'll be doing next week.

So everyone should either roll back their version of the game or sit tight for another week or two.

Hope that helps.

Posted

It's confirmed by Bethesda a hotfix is coming soon, so I'm going to wait to work on the updates.

 

Quote

We have identified the cause of an issue where some mods are not appearing in the game after the update. We are currently working on a fix and are optimistic that a hotfix will be ready early next week. 


In the meantime, to prevent this issue, avoid going into the Mods menu. 

 

Source: WHAT DO I DO IF MY BETHESDA.NET MODS ARE MISSING AFTER THE THE ELDER SCROLLS: SKYRIM UPDATE ON 9/15/2022?

Posted
4 hours ago, Ashal said:

It's confirmed by Bethesda a hotfix is coming soon, so I'm going to wait to work on the updates.

 

 

Source: WHAT DO I DO IF MY BETHESDA.NET MODS ARE MISSING AFTER THE THE ELDER SCROLLS: SKYRIM UPDATE ON 9/15/2022?

 

Ah, it was a help question! I found that linked somewhere once but couldn't find it again.

 

But yeah, they also mentioned it in their Discord. Which I'm not on, but one of the SKSE devs on r/skyrimmods said as much and I figured they're trustworthy.

Posted

Running SE version 1.5.97 with SKSE 2.0.20 and SL 1.63 SE. No matter what scripting addons I use (or don't use) sexlab animations triggered via dialogue have a tendency to flip the gender roles, even if it's not applicable to do so. Mostly noticed with either Hadvar or Ralof, but has occured with other NPCs. Here's my load order. It's been LOOT sorted so that has already been done.

loadorder.txt

Posted (edited)

Not sure why Bethesda is wasting time and resources updating an 11 year old game, rather than working on a new Elder Scrolls or Fallout.  Especially since every time they update, they screw our mods up.

Edited by blisstree
Posted
1 hour ago, blisstree said:

Not sure why Bethesda is wasting time and resources updating an 11 year old game, rather than working on a new Elder Scrolls or Fallout.  Especially since every time they update, they screw our mods up.

What exactly about those updates makes you think they are wasting time and resources? ?

 

Posted
On 9/20/2022 at 2:50 AM, Jgoftl said:

Running SE version 1.5.97 with SKSE 2.0.20 and SL 1.63 SE. No matter what scripting addons I use (or don't use) sexlab animations triggered via dialogue have a tendency to flip the gender roles, even if it's not applicable to do so. Mostly noticed with either Hadvar or Ralof, but has occured with other NPCs. Here's my load order. It's been LOOT sorted so that has already been done.

loadorder.txt 23.82 kB · 1 download

For i know ls when you have at least one FUTA actor on the scene or when you have the option to place the aggressor and the victims on the right position.

No matter the reason my "SexLab Utility Plus" already have it fixed.

 

Posted

Hi!

 

I'm having an issue with facial expressions not resetting after the scene ends. So actors keep walking around with stupid smiles and opened moth. It's not so bad with NPC since they like to talk (and it resets evrth) but it's not so simple with PC.

 

I tried to turn off HighPoly Head and Waifu Expressions but it didn't change anything. Altering SexLab MCM settings also didn't help. I have no idea what's causing it.

 

I'm on AE .353 using Nemesis. SL Framework v1.64c. This happens with all animations (native, T&L, also tried 3jiou's). Tested with MatchMaker and Follow me for Sex. Happens with both so I guess it's on the framework and not on a "starter". I'm starting new test game each time after installing somewhat major stuff so my saves are as clean as they can be.

Posted
44 minutes ago, ETOmoX said:

Hi!

 

I'm having an issue with facial expressions not resetting after the scene ends. So actors keep walking around with stupid smiles and opened moth. It's not so bad with NPC since they like to talk (and it resets evrth) but it's not so simple with PC.

 

I tried to turn off HighPoly Head and Waifu Expressions but it didn't change anything. Altering SexLab MCM settings also didn't help. I have no idea what's causing it.

 

I'm on AE .353 using Nemesis. SL Framework v1.64c. This happens with all animations (native, T&L, also tried 3jiou's). Tested with MatchMaker and Follow me for Sex. Happens with both so I guess it's on the framework and not on a "starter". I'm starting new test game each time after installing somewhat major stuff so my saves are as clean as they can be.

 

Check that you don't have any file overwriting the SexLab Framework script files and install my SexLab Utility Plus.

Posted (edited)
15 minutes ago, OsmelMC said:

 

Check that you don't have any file overwriting the SexLab Framework script files and install my SexLab Utility Plus.

 

SexLab Utility Plus is the only mod that overwrites SL Framework. My last hope was that it will magically fix it somehow but no luck. After trying it decided to ask for some help.

Edited by ETOmoX

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