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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
8 hours ago, Reefor said:

Can someone tell me how to target a follower when going to the Strip Item Editor?

Use hotkey "N" (default) with the follower under the crosshairs/reticle/sneak-o-meter.

Posted
10 hours ago, Reefor said:

Hi. Sorry if this has been asked and answered already. I went back about 10 pages and didn't see anything.
 
I've been using this for months with no real problems except in the Strip Item Editor (in the MCM menu) it's hard to target a follower. Up until now it hasn't been a problem, but now that I can give followers hair with physics it's a problem because it removes the hair by default.

Every once in a while after having a scene with a follower they'll come up in the Strip Item Editor, but it's rare. It also seems to do no good to target them when going to the Strip Item Editor. I've been trying to figure this out for a couple of weeks with little to no luck.

Can someone tell me how to target a follower when going to the Strip Item Editor? Is there some sort of trick to it?

Thanks in advance.

 

If you know what you are doing you can patch a little xedit patch and add the keyword SexlabNoStrip to all of your physics enabled hairs. (and anything else you want them to keep on no matter what during sex)

Posted (edited)

I'm looking for some technical assistance regarding inner workings of Sexlab. Basically, Myself and a few others run Everybody's Different so we can have randomized head parts such as hair, brows, eyes, etc. In addition, I also run Botox for Skyrim. Using the NPC patcher, I export facegeoms from CK for all female NPC. This works fine, the head shape is updated etc etc. The problem comes when Sexlab starts a scene. On hook, the actors flash kind of and the NPCs with facegeom data get the dark face bug and head shapes reset to their default. I assume this is because something in Sexlab is unloading/loading actors causing them to be read from their respective ESP instead of the facegeom data, causing a mismatch between headparts and textures. I've already experimented with removing all strip tick boxes in Sexlab and it doesn't make a difference. This leads me to believe it's a script issue. I'm capable of creating a patch to combat this minor issue that only effects a small group of people, I just don't know where to start looking.

 

Any ideas?

Edited by Sniperpls
Posted
7 hours ago, Vyxenne said:

Use hotkey "N" (default) with the follower under the crosshairs/reticle/sneak-o-meter.

Thanks, that worked like a charm. I never thought to look for a hotkey, Noob mistake on my part.

 

5 hours ago, shardoom said:

 

If you know what you are doing you can patch a little xedit patch and add the keyword SexlabNoStrip to all of your physics enabled hairs. (and anything else you want them to keep on no matter what during sex)

Thanks but I'm not that far in my learning yet, I've never made an xedit patch. (I'll get there one day) And if I have to make one for each hair with physics, that's like a 3 day process.

Posted (edited)
1 hour ago, Reefor said:

Thanks, that worked like a charm. I never thought to look for a hotkey, Noob mistake on my part.

 

Thanks but I'm not that far in my learning yet, I've never made an xedit patch. (I'll get there one day) And if I have to make one for each hair with physics, that's like a 3 day process.

 

lol no... It'd be one patch for all of them. Takes a few minutes.

Edited by shardoom
Posted
18 hours ago, Sniperpls said:

I'm looking for some technical assistance regarding inner workings of Sexlab. Basically, Myself and a few others run Everybody's Different so we can have randomized head parts such as hair, brows, eyes, etc. In addition, I also run Botox for Skyrim. Using the NPC patcher, I export facegeoms from CK for all female NPC. This works fine, the head shape is updated etc etc. The problem comes when Sexlab starts a scene. On hook, the actors flash kind of and the NPCs with facegeom data get the dark face bug and head shapes reset to their default. I assume this is because something in Sexlab is unloading/loading actors causing them to be read from their respective ESP instead of the facegeom data, causing a mismatch between headparts and textures. I've already experimented with removing all strip tick boxes in Sexlab and it doesn't make a difference. This leads me to believe it's a script issue. I'm capable of creating a patch to combat this minor issue that only effects a small group of people, I just don't know where to start looking.

 

Any ideas?

 

Disable the Facegeom CACHE and the option to build the face both in the racemenu.

 

I think you can find more details on the download page of the RaceMenu.

Posted (edited)
15 hours ago, Mostoneman said:

Hey so I am having a problem on AE version 1.64c, where I can't toggle some options in the Sexlab MCM. I tried reloading/restarting the game, and even forcing everything on by importing a modified json. Is there anyway anyone could help me activating those option?

20220820001926_1.jpg

That shouldn't happen unless something be overwriting the script files of the SexLab Framework.

 

You can try installing my "SexLab Utility Plus" but better check and remove any mod that be overwriting the SexLab files. Most of these Mods aren't compatible anymore and are not longer required anyway.

Edited by OsmelMC
Posted (edited)

Is this supposed to filter out unfitting animations for different contexts? I keep getting lesbian anims playing when it's male/female, or rape animations for consensual scenarios. The worst is trying to play the really high quality FFM animations by Billyy and others and I keep getting MMF anims mixed in.

I know there are settings that are supposed to do this but they do nothing.

Edited by Bruhskyrim2
Posted
4 hours ago, MisterF said:

My character bugs out when I'm installing SexLab and I have no idea what's going on. It just zooms out and I can't move my character.

image.jpeg

That scene is for the player on first person and you can get few bug's if something interfere with that. Better wait until get your hands released before hit the "Install" option on the SexLab MCM. Actually some time after the end of Unbound Quest the SexLab install himself even if you do nothing.

Posted
14 hours ago, Bruhskyrim2 said:

Is this supposed to filter out unfitting animations for different contexts? I keep getting lesbian anims playing when it's male/female, or rape animations for consensual scenarios. The worst is trying to play the really high quality FFM animations by Billyy and others and I keep getting MMF anims mixed in.

I know there are settings that are supposed to do this but they do nothing.

All the filters relay on the animation tags, so if the animation have the wrong tags or don't have enough tags, the filter won't be able to detect it.

 

Use the SLATE of my tweak's that comes with my ActionsLog and will appear you a lot of time figuring out the right tags.

 

Also they are two Filters for the Gender. One of them prevent the Male actor from get vaginal penetration (males don't have vagina). The other prevent the lesbian/gay animations on straight couples and the air bumping of the females when are on the male position without strap-on.

Posted
5 hours ago, OsmelMC said:

That scene is for the player on first person and you can get few bug's if something interfere with that. Better wait until get your hands released before hit the "Install" option on the SexLab MCM. Actually some time after the end of Unbound Quest the SexLab install himself even if you do nothing.

Thanks. Will try just that.

Posted

Could someone please give me the download link to Sexlab 1.62.0? I've got a lot of bugs knocked of my game by carefully adjusting the mod loading order, but I am getting this SUM error for Sexlab.

 

 

ScreenShot1999.png

Posted
6 hours ago, Exploited Kiri said:

Could someone please give me the download link to Sexlab 1.62.0? I've got a lot of bugs knocked of my game by carefully adjusting the mod loading order, but I am getting this SUM error for Sexlab.

 

 

ScreenShot1999.png

 

You don't need that old version. That error message just gives you the "first version" from the supported versions list.  I use AE and I have modified the system.json of SUM and so far I haven't encountered any problems. To modify the list go to the place where you have SUM installed and open the file "SKSE\Plugins\Skyrim - Utility Mod\System\SUM\System.json", search for 1.62.0 and add that version 1.64.3 to the list. It should look like this afterwards:

 

"sslcompatiblesemver" : 
        [
            "1.62.0",
            "1.62.7",
            "1.62.8",
            "1.62.9",
            "1.63.0",
            "1.64.1",
            "1.64.3"
        ],

 

 

Posted
6 hours ago, Exploited Kiri said:

Could someone please give me the download link to Sexlab 1.62.0? I've got a lot of bugs knocked of my game by carefully adjusting the mod loading order, but I am getting this SUM error for Sexlab.

 

 

ScreenShot1999.png

Just make sure of use the last "Skyrim Utility Mod" for SE you obviously are using the version for LE.

Posted

I followed the steps and when I pressed "Update FNIS Behavior" I got 2 warnings

 

Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<<
Skyrim SE 64bit: ??.??.?? - D:\Steam Games\steamapps\common\Skyrim Special Edition\ (Steam)
>>Warning: Expected generator path: D:\Steam Games\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users not found<<

 

how do I fix it?

Posted

Installed the framework but when I run FNIS, it gets as far as reading SexLabCreature and then spits out this error

ERROR(76): Could not find a part of the path 'D:\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users\temporary_logs\DebugData.txt'.
Not sure what i'm supposed to do to fix it, FNIS will run fine without SexLab enabled though.

Posted
5 hours ago, DeviousChip5 said:

I followed the steps and when I pressed "Update FNIS Behavior" I got 2 warnings

 

Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<<
Skyrim SE 64bit: ??.??.?? - D:\Steam Games\steamapps\common\Skyrim Special Edition\ (Steam)
>>Warning: Expected generator path: D:\Steam Games\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users not found<<

 

how do I fix it?

Just that...

Copy the "tools" folder from the FNIS Mod to the "data" folder of the folder where is Skyrim installed and next time execute the FNIS there.

Posted
On 8/21/2022 at 4:28 PM, OsmelMC said:

All the filters relay on the animation tags, so if the animation have the wrong tags or don't have enough tags, the filter won't be able to detect it.

 

Use the SLATE of my tweak's that comes with my ActionsLog and will appear you a lot of time figuring out the right tags.

 

Also they are two Filters for the Gender. One of them prevent the Male actor from get vaginal penetration (males don't have vagina). The other prevent the lesbian/gay animations on straight couples and the air bumping of the females when are on the male position without strap-on.

I know it's "supposed" to filter these things out with the tags, but it doesn't. What could the cause be? Too much script lag from too many mods installed?

Posted
12 minutes ago, Exploited Kiri said:

 

 

I'm using the latest version from here.

Yes but make sure that is really the last and for SE because the download have all the versions.

 

If isn't enough, try with:

17 hours ago, JuliusXX said:

have modified the system.json of SUM and so far I haven't encountered any problems. To modify the list go to the place where you have SUM installed and open the file "SKSE\Plugins\Skyrim - Utility Mod\System\SUM\System.json", search for 1.62.0 and add that version 1.64.3 to the list. It should look like this afterwards:

 

"sslcompatiblesemver" : 
        [
            "1.62.0",
            "1.62.7",
            "1.62.8",
            "1.62.9",
            "1.63.0",
            "1.64.1",
            "1.64.3"
        ],

 

Posted (edited)
2 hours ago, Bruhskyrim2 said:

What could the cause be? Too much script lag from too many mods installed?

I don't think so. The Filters have only one exception: if apply the filter results in a empty list of animations, that filter will be ignored. But your problem is with lesbian animations on straight scenes in which case the filter is another (the one to filter out the Gay and Lesbian animations) and i don't use that filter but the users said that is working. The Gay filter work only on the Couple animations and basically check if the animation have the FM tag, so you have to make sure that none of the lesbian animations be using the FM tag.

 

I think I did some improvements of those filters on my SexLab Utility Plus but I don't remember right now.

Edited by OsmelMC
Posted
20 hours ago, OsmelMC said:

Just make sure of use the last "Skyrim Utility Mod" for SE you obviously are using the version for LE.

I got the same error and i'm using the SE version

 

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