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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted (edited)
14 hours ago, Just Don't said:

Again? I'm not keeping track but I'm almost certain you've been asking about this for weeks now.

162 is the SL version for Skyrim LE. If you have Skyrim SE/AE you can't use 162.

That is a SUM issue. You should be looking into the SUM threads for fixes or workarounds.

 

Right. But...the screen I provided is of a 1.6.353 game asking for 162. That's the problem I'm trying to solve.

 

I keep getting this error, so obviously I shouldn't be running a beta. I'm getting SL dialogue but not animations to fire. Clearly there's a bad version in here somewhere gumming it up.

 

 

 

 

 

Edited by Exploited Kiri
Posted
2 hours ago, Exploited Kiri said:

Right. But...the screen I provided is of a 1.6.353 game asking for 162. That's the problem I'm trying to solve.

This has been discussed extensively in the SUM support thread. Make sure you have the latest SE version of that mod.

Posted
2 hours ago, Sailing Rebel said:

This has been discussed extensively in the SUM support thread. Make sure you have the latest SE version of that mod.

 

Will have a look. So many dependencies on not just another mod, but a certain version of a mod. Hard to track...

Posted

So i might be blind but didnt see any info about that

Is the animation slots still 500 + 500 (humans+others) or was it increased ?

Also if it wasnt is there a functioning mod to increase the limit ?

Posted
1 hour ago, Miraeos said:

Is the animation slots still 500 + 500 (humans+others) or was it increased ?

it's 1000 now

1 hour ago, Miraeos said:

is there a functioning mod to increase the limit ?

yes

Posted (edited)
5 hours ago, saberthesword said:

is 26 the maximum slots for VoiceSlot (Female)? because i added more voice packs and SL doesn't seem to pick them up

image.png.eda6ea5f5988544aa8c89cfa3fcb05f3.png

 

20220910180020_1.jpg

Is around 350. But if you are using more than one voice pack, they probably don't be compatible. All the voice pack are based on the same mod and the author's not always change the IDs of Forms on the ESP file and that means that only one of the package get fully recognized

 

Also the voice is more than the sound files. Also need a lot of description on the ESP file and scripts for each new voice on the package.

 

Edited by OsmelMC
Posted (edited)
12 hours ago, OsmelMC said:

Is around 350. But if you are using more than one voice pack, they probably don't be compatible. All the voice pack are based on the same mod and the author's not always change the IDs of Forms on the ESP file and that means that only one of the package get fully recognized

 

Also the voice is more than the sound files. Also need a lot of description on the ESP file and scripts for each new voice on the package.

 

Is there any tutorial on how to do that? Do I need to just create an esp and place it in the mod folder?

Edited by saberthesword
Posted
34 minutes ago, saberthesword said:

Is there any tutorial on how to do that? Do I need to just create an esp and place it in the mod folder?

Better use one of those that exists already and change the sound files and the names on the scripts. The voice pack are more complex than they look but isn't big deal if you use a existing one as base. Everyone is using a copy of the first "SexLab Voice Pack" to make they own packages.

 

I'm sure you can find some tutorial on the original one but I'm not sure of the name to point you on the right direction.

Posted

speaking of voice packs i see that there is a "Base.AddRaceKey"........would there happen to also be a "ByVoiceType" filter as well? i would like to try my hand at giving each dragon there own sounds.

Posted
1 hour ago, saberthesword said:

Would you happen to have one that specifically is tied to Sexlab Extra Voices? Or would this one work the same as well, because I don't see the SexLabVoice quest.

One of the things you have to change is the name of the quest or will be incompatible with the original "SexLab Extra Voices" or any other voice Mod that haven't changed the Edit ID of the forms to make them unique.

Posted
3 minutes ago, OsmelMC said:

One of the things you have to change is the name of the quest or will be incompatible with the original "SexLab Extra Voices" or any other voice Mod that haven't changed the Edit ID of the forms to make them unique.

I kinda want to use the linked guide but I was not able to find the 'SexLab Voice' quest.

Posted (edited)
2 hours ago, saberthesword said:

I kinda want to use the linked guide but I was not able to find the 'SexLab Voice' quest.

i think it may be too out of date, i was looking at the other voice mods and they seem to do some things differently than it.

2 hours ago, OsmelMC said:

One of the things you have to change is the name of the quest or will be incompatible with the original "SexLab Extra Voices" or any other voice Mod that haven't changed the Edit ID of the forms to make them unique.

i think it's more than just the Editor ID/quest names, looking at the scripts in the other voice mods i see that they are all using the same names (in more than one way) in there as well, so i think that is the bigger problem: Eg all of them are using names like this
 

scriptname sslExtraVoicesFactory extends sslVoiceFactory

function RegisterVoices()
    PrepareFactory()

    RegisterVoice("VoiceSlot01")

endFunction


function VoiceSlot01(int id)

    sslBaseVoice Base = Create(id)

    Base.Name = "VoiceSlot 01 (Female)"
    Base.Gender = Female

    Base.Mild = Game.GetFormFromFile(0xD63, "SexLab Extra Voices.esp") as Sound
    Base.Medium = Game.GetFormFromFile(0xD65, "SexLab Extra Voices.esp") as Sound
    Base.Hot = Game.GetFormFromFile(0xD67, "SexLab Extra Voices.esp") as Sound

    Base.AddTag("Female")
    Base.Save(id)
endFunction

what you want to do is something like this:
 

scriptname SLAccountantVoicesFactory extends sslVoiceFactory

function RegisterVoices()
    PrepareFactory()

    RegisterVoice("slutfromaccounting")

endFunction

function slutfromaccounting(int id)

    sslBaseVoice Base = Create(id)

    Base.Name = "the sexy slut from accounting"
    Base.Gender = Female

    Base.Mild = Game.GetFormFromFile(0xD63, "SexLab accountant.esp") as Sound
    Base.Medium = Game.GetFormFromFile(0xD65, "SexLab accountant.esp") as Sound
    Base.Hot = Game.GetFormFromFile(0xD67, "SexLab accountant.esp") as Sound

    Base.AddTag("Female")
    Base.Save(id)
endFunction

 

 

Edited by MadMansGun
Posted
5 hours ago, MadMansGun said:

i think it may be too out of date, i was looking at the other voice mods and they seem to do some things differently than it.

i think it's more than just the Editor ID/quest names, looking at the scripts in the other voice mods i see that they are all using the same names (in more than one way) in there as well, so i think that is the bigger problem: Eg all of them are using names like this
 

scriptname sslExtraVoicesFactory extends sslVoiceFactory

function RegisterVoices()
    PrepareFactory()

    RegisterVoice("VoiceSlot01")

endFunction


function VoiceSlot01(int id)

    sslBaseVoice Base = Create(id)

    Base.Name = "VoiceSlot 01 (Female)"
    Base.Gender = Female

    Base.Mild = Game.GetFormFromFile(0xD63, "SexLab Extra Voices.esp") as Sound
    Base.Medium = Game.GetFormFromFile(0xD65, "SexLab Extra Voices.esp") as Sound
    Base.Hot = Game.GetFormFromFile(0xD67, "SexLab Extra Voices.esp") as Sound

    Base.AddTag("Female")
    Base.Save(id)
endFunction

what you want to do is something like this:
 

scriptname SLAccountantVoicesFactory extends sslVoiceFactory

function RegisterVoices()
    PrepareFactory()

    RegisterVoice("slutfromaccounting")

endFunction

function slutfromaccounting(int id)

    sslBaseVoice Base = Create(id)

    Base.Name = "the sexy slut from accounting"
    Base.Gender = Female

    Base.Mild = Game.GetFormFromFile(0xD63, "SexLab accountant.esp") as Sound
    Base.Medium = Game.GetFormFromFile(0xD65, "SexLab accountant.esp") as Sound
    Base.Hot = Game.GetFormFromFile(0xD67, "SexLab accountant.esp") as Sound

    Base.AddTag("Female")
    Base.Save(id)
endFunction

 

 

I did notice all of that, so I wonder if I could just copy their scripts (like Osmel suggested) and plugin, change where necessary (in xedit etc) and just run the scripts through CK?

Posted
8 minutes ago, saberthesword said:

I did notice all of that, so I wonder if I could just copy their scripts (like Osmel suggested) and plugin, change where necessary (in xedit etc) and just run the scripts through CK?

Of course, that's what everyone do.

Posted
On 9/10/2022 at 9:02 PM, darkfreaky96 said:

I got a problem where when in a scene where the cum should be applied the cum texture disappears on the third layer. i dont know what to do

 

Consider yourself lucky- I can't get any cum whatsoever to show up, ever, and none of the solutions proposed by my helpful peers here on LL have worked.

Posted (edited)
1 hour ago, saberthesword said:

Check the names of the files inside and out and make sure that you have that file in the right folder.

 

The compiler on SE try to find the source scripts on the folder "data\source\scripts\" but all the SexLab related source scripts are on the folder of the LE compiler that is "data\scripts\source"

 

Move the source files into the right folder and try again.

Edited by OsmelMC
Posted

1.) Game needs maby 10s to start a SexLab animation with MatchMaker. Somewhere I read about a mod that plays a "waiting for start" animation. That would be cool but it has to be compatible with AE.

Any ideas? ?

2.) I noticed, that male & female actors move out of sync sometimes. I know about the hotkeys but can I do something to let it start correctly?

Posted
5 hours ago, Bayman said:

1.) Game needs maby 10s to start a SexLab animation with MatchMaker. Somewhere I read about a mod that plays a "waiting for start" animation. That would be cool but it has to be compatible with AE.

Any ideas? ?

2.) I noticed, that male & female actors move out of sync sometimes. I know about the hotkeys but can I do something to let it start correctly?

 

SexLab Utility Plus:

1. Have Wait idles or startup idles, like always I don't remember the name of the option but basically you can see some idles like the aroused idle or submission poses in the case of the victim's while you are waiting for the scene be ready to start. Is made to be less boring but just for a bit and don't take extra time.

 

2. The sync issues seems to be caused by wrong values on the wait time limits of the events (my fault actually) in the SLU+ those values are bigger and have less chance of sync issues.

Posted (edited)
On 9/13/2022 at 11:30 PM, OsmelMC said:

Check the names of the files inside and out and make sure that you have that file in the right folder.

 

The compiler on SE try to find the source scripts on the folder "data\source\scripts\" but all the SexLab related source scripts are on the folder of the LE compiler that is "data\scripts\source"

 

Move the source files into the right folder and try again.

tried it. still got the error, because the issue is that all the SE files are set up with scripts/source, so I was wondering if there's a way to change how the SE compiler detects the scripts to be that

 

Edited by saberthesword

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