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Posted

How do I remove the "Virgin" buff from a sim if I choose to have them not pursue the Trophy Wife aspiration? I have a sim that originally I thought I wanted her to go that route, but for story reasons I need to change it. How can I remove it? Changing her aspiration in-game hasn't worked, nor has using cas.fulledit. Thanks!

Posted

Hi there! I've just tried to install the mod, it sounds so fun! The new aspirations are there but I can't find the Tam explorer or anything else in game, it's not showing up on any of the computers, they are vanilla computers I'm trying, and I only started using WW yesterday so everything is up to date in terms of the mod versions, the drugs one also. My folder isn't in any extra viles in my Mods folder and I've tried deleting the saves for WW that didn't help either, would really appreciate the help! Thank you! ❤️

Posted
On 2/7/2019 at 6:20 PM, FeloniusMonk said:

Ok, here are some screen shots, just so you know it's not my imagination:

 

1. I get a call to go to a client.

 

2. I go to the location, and there is the person who called for an escort.  See the woman sitting in the chair in the house?  She's another client.  We're at her house, not the house of the person who called for the escort.

 

 

Thank you for the detailed picks and bug report description.  Just a few more questions, Is it possible that the clients are living together in the same house?  And when you go to the lot are you being sent to the correct lot mentioned in the call?  So, for your example, did you actually end up at the Daisy Hovel?  

If there is something buggy happening here, then I'll definitely want to fix it. 

 

On 2/8/2019 at 3:04 AM, Annonymous1993 said:

is there a way to take off the red arm, leg, and ankle bands when you complete the broken mind aspiration?

Hey Annonymous1993!  

I see this is your first post, welcome to our lil community!  ? If you stay to get to know us, then I'll think you'll find that we are generally pretty nice.  

Yes you absolutely can, there are two ways, one way is to disable them globally through the settings menu found on the Tam explorer on any computer.  The second way is to use the console command 'nisa.removetatts' to remove all my tattoos from your active sim. 

 

On 2/8/2019 at 11:00 AM, sly5ly said:

I have a question/possible issue.  I was in the teasing or HJ menu and there was an anal fingering animation.  It caused my sim to lose her virginity.  The vaginal HJ animations haven't done that... is it a one off?

It sounds like the animator may have mislabeled the animation as anal instead of handjob.  You can try bringing it up to the animator, else I wouldn't be too concerned about it. 

 

Pretty much what Scorpio says below. 

On 2/8/2019 at 11:16 AM, Scorpio said:

Some animations are tagged wrong, so I've heard, and seen.

 

Vaginal animations will sometimes have an Anal tossed in the mix.

 

Some teasing animations will also progress to Vaginal, inside the Teasing category, Romantic Cuddles by Mike24 I think. 

 

On 2/8/2019 at 1:06 PM, saltcream said:

I have a question/issue.

 

I've been trying to complete the Trophy Wife aspiration and I have the latest Patreon version of Basemental installed. The problem is the MDMA counter isn't working. The sim that has the aspiration is still a young adult (if age matters).  I've downloaded the latest version of this mod along with deleting it and re-installing it. Any ideas what's going on the with the counter? She literally has been rolling like twice a day every day.

Hey saltcream!  

I see this is your first post as well!  Welcome to the community!  It sounds like Basemantal may have updated MDMA somewhere and I missed it or you have old files in your mod folder.  Go to your The Sims 4/mods folder and search for all files with the word 'nisa' in it.  The only two files which should pop up is my single package and single ts4script file.  If more show up then remove the old files and reinstall the latest version of my mod! 

 

On 2/8/2019 at 2:35 PM, sims4lovergirl97 said:

hi i have a question, i recently downloaded this and everything works fine.......EXCEPT the 'sensually tight' trait. It seems whenever i start a game with a sim that has the trait, it disappears, and when i go into CAS again to check...sure enough its been removed from my sims traits. how do i fix this?

The Sensually Tight trait is removed from NPCs! 

 

On 2/8/2019 at 2:35 PM, S!mmy said:

 

Omg thank you! I had two of my adult sims leave the spotlight, I made them rejoin and it fixed the error! Can't I just have them out of the spotlight though without it being an error?

 

I've been going insane trying to fix this error. Do you know of a way to debug Last exception errors? Where is the python code that it uses to run the mods and stuff? Would a standard compiler like for example netbeans be able to debug last exception errors?

Some of the ability comes from having access to the game's code but honestly a lot of it comes from experience and talking with other modders/support people with experience.  Even if you can read the code, if you don't understand what is happening in the context of the game and where and why the code is being called, then things can still be pretty obtuse.  Just a very specific skill you have to work at. 
 

On 2/8/2019 at 3:56 PM, Dovahlynne said:

Since the latest update, whenever I have Nisa's WP installed my game has no sound. If I remove it, the sound comes back. I run MCCC, Basementals, WW, Nisa's, and Cheats UI extension. All are up to date. Anyone else have this problem?

It's the first I have heard of something like this.  Please send me any Last Exception files you are getting!

 

On 2/8/2019 at 9:29 PM, SAC said:

Hi

 

I have a problem with prostitution. Sometimes the animation is broken (“there was a problem while animating”). The prostitution “mission” continues automatically switching to a different animation, but the client instantly becomes “dissatisfied” (“that was hardly anything”). 

 

Is there any option to disable dissatisfaction? 

 

Thx

It sounds like you have broken sex animations and they cause WW to bug out and register sex as being complete and since you only banged the client for the nanosecond it took for WW to bug out, they are being registered as unsatisfied. 

Posted
53 minutes ago, NisaK said:

Thank you for the detailed picks and bug report description.  Just a few more questions, Is it possible that the clients are living together in the same house?  And when you go to the lot are you being sent to the correct lot mentioned in the call?  So, for your example, did you actually end up at the Daisy Hovel?  

 

Yes, it was the Daisy Hovel, but the woman there lives alone, as do all of my player sims except my prostitute.  And the customer who called lives somewhere else. 

 

I finally caught a "very awkward encounter" in a screen shot below.  A customer called and wanted to just come over and hang out (not a prostitution call, but she is a customer).  She arrived, and that started a very lengthy "very awkward encounter" because my prostitute has both her spouse and a resident ghost girlfriend living there.  We never have awkward encounters among ourselves in the household, since we're all "Players" and multi-amorous. 

 

The woman with the hat on the couch is the visitor.  The prostitute is the one with the Nike shirt (yes, the same one - I changed her looks).  Of the two remaining sims, I think you can figure out who the spouse and ghost are... ?

 

 

awk.png

Posted
On 2/8/2019 at 11:09 PM, FeloniusMonk said:

That happens to me once in a while.  I just cheat my way around it.  I use MCCC to restore the friendship and "offer body" again.  

 

One thing to never do is "Give Dix" to someone while a sex animation is running, whether it's your animation or someone else's.  That always interrupts the animation.  I doubt if that was your problem, but I discovered that in my case. 

Yikes, I should block that from even being possible! 
 

18 hours ago, FeloniusMonk said:

Hi NisaK,

 

Another issue that I don't care about because it doesn't affect my enjoyment, but just want to bring to your attention.  Someone's slave is sex-restricted to her owner, but she frequently calls my prostitute for sex and has no problem receiving it.  I don't know if that's how it's supposed to work.  Maybe the restriction is about autonomous initiation, and calling for sex isn't really initiation.  (Well, you know what I mean.)

 

 

I still care!  Thank you for the report... so your sim is receiving prostitution calls from a sex restricted slave?????? Yikes, I don't think I thought about this scenario ?

Let me see.  So the client slave is set to household only, the prostitute is in another household.... The slave client calls up  the prostitute, and then when asked to bang at a spot, they do? 

 

3 hours ago, a_muses said:

How do I remove the "Virgin" buff from a sim if I choose to have them not pursue the Trophy Wife aspiration? I have a sim that originally I thought I wanted her to go that route, but for story reasons I need to change it. How can I remove it? Changing her aspiration in-game hasn't worked, nor has using cas.fulledit. Thanks!

I think you need to remove the aspiration traits: 

traits.remove_trait Nisa9022_Nisa9022_BrokenLibidoAspiration_Trait_ValleyGirl

Nisa9022_Nisa9022_BrokenLibidoAspiration_Trait_Lusty is the lusty trait

Nisa9022_Nisa9022_BrokenLibidoAspiration_Trait_Barbie is the sex addict trait

Nisa9022_Nisa9022_BrokenLibidoAspiration_Trait_Princess is the princess trait

I think it's the Valley Girl one which you want to remove. 
 

2 hours ago, aimeelbooth said:

Hi there! I've just tried to install the mod, it sounds so fun! The new aspirations are there but I can't find the Tam explorer or anything else in game, it's not showing up on any of the computers, they are vanilla computers I'm trying, and I only started using WW yesterday so everything is up to date in terms of the mod versions, the drugs one also. My folder isn't in any extra viles in my Mods folder and I've tried deleting the saves for WW that didn't help either, would really appreciate the help! Thank you! ❤️

This typically happens when a user places my .ts4script file too deep into the mod folder (Maxis won't load .ts4script files after a certain file depth).  The way you need to install my mod is by placing the folder in the zip file directly into your The Sims 4/Mods folder.  So my file path should read The Sims 4/Mods/NisasWickedPerversions and my packages and scripts directly in the NisasWickedPerversions folder.  

If you are sure you have done this, then next step would be making sure there are no residual files left from a previous update of my mod, try clearing the sims 4 cache [ http://www.carls-sims-4-guide.com/help/cache.php ], and try backing up [do it!] before deleting the WickedPerversionsMod and WickedWhimsMod folder located in your The Sims 4/saves folder.

 

2 hours ago, DoubleDragonLady said:

Hey there I love the mod but Im wondering how you put cum up for sell on the spank bank?

You gotta harvest it yourself!  Get a milky way condom off the edgy web and then get pumping that magic stick with it on :D

Posted
52 minutes ago, FeloniusMonk said:

 

Yes, it was the Daisy Hovel, but the woman there lives alone, as do all of my player sims except my prostitute.  And the customer who called lives somewhere else. 

 

I finally caught a "very awkward encounter" in a screen shot below.  A customer called and wanted to just come over and hang out (not a prostitution call, but she is a customer).  She arrived, and that started a very lengthy "very awkward encounter" because my prostitute has both her spouse and a resident ghost girlfriend living there.  We never have awkward encounters among ourselves in the household, since we're all "Players" and multi-amorous. 

 

The woman with the hat on the couch is the visitor.  The prostitute is the one with the Nike shirt (yes, the same one - I changed her looks).  Of the two remaining sims, I think you can figure out who the spouse and ghost are... ?

 

 

 

Thank you for the additional info.  Okay so I think I figured out what may be happening.  I have a few things going on with this custom dialog node (the thing that schedules events in the game), one I have a custom drama node being run that has a chance based on the characteristics of the client to invite the prostitute back to their own personal house, but if the test fails due to random chance then it falls back on selecting a lot from a list of venue types.  One of the valid venue types is 'residential'  Which is obviously problematic.  So I think what Is happening here is that my custom drama node test is failing the come home test, and then picking the residential venue type from the list of valid locations which just happens to be another clients home.  In the next hotpatch I will have residential removed from the list of possible venues!

As for the awkward conversation bit, that looks like a conversation type which I haven't done any looking into below the scenes.  Outside of awkward animations, does it cause any other problems?  

Posted
32 minutes ago, NisaK said:

Thank you for the additional info.  Okay so I think I figured out what may be happening.  I have a few things going on with this custom dialog node (the thing that schedules events in the game), one I have a custom drama node being run that has a chance based on the characteristics of the client to invite the prostitute back to their own personal house, but if the test fails due to random chance then it falls back on selecting a lot from a list of venue types.  One of the valid venue types is 'residential'  Which is obviously problematic.  So I think what Is happening here is that my custom drama node test is failing the come home test, and then picking the residential venue type from the list of valid locations which just happens to be another clients home.  In the next hotpatch I will have residential removed from the list of possible venues!

As for the awkward conversation bit, that looks like a conversation type which I haven't done any looking into below the scenes.  Outside of awkward animations, does it cause any other problems?  

No, it doesn't cause any problems.  You can safely ignore it, IMO.  I don't think it causes loss of friendship or romance.  I'll let you know if it does.

 

 

Posted
1 hour ago, NisaK said:

I still care!  Thank you for the report... so your sim is receiving prostitution calls from a sex restricted slave?????? Yikes, I don't think I thought about this scenario ?

Let me see.  So the client slave is set to household only, the prostitute is in another household.... The slave client calls up  the prostitute, and then when asked to bang at a spot, they do? 

 

 

Actually, the slave is set to owner only (specific sim) which is the same as household in this case.  So I have to correct what I said earlier.  There are actually two households with more than one person.  My prostitute's home, and the slave's home -- two separate households. 

 

The slave calls up my prostitute.  It doesn't matter where the prostitute is -- home or out.  If the prostitute says come to me, the slave will come and engage in whatever sex the prostitute initiates.  That's why I thought maybe it was a matter of sex initiation.  It's the prostitute who initiates the sex, not the slave.  The slave just initiates the process by calling.    

 

 

Posted

Hey nisa i wanna know how long does it take for a doll you own to be sold. I have placed a doll on sale it has a waiting for sale debuff but it's been quite long like 6 in game days and no offer has been given.

Posted
6 minutes ago, OanBH said:

Hey nisa i wanna know how long does it take for a doll you own to be sold. I have placed a doll on sale it has a waiting for sale debuff but it's been quite long like 6 in game days and no offer has been given.

You have to switch households and buy her from there.

There are no sales to NPCs - yet.

Posted

Just to complete the thought -- I think it would be consistent for a sex-restricted slave to reject "Offer Body" and not to call.  If they became a customer before being enslaved, I guess you'd have to cancel the prostitute/customer relationship once the slave is set as restricted.  In my case, she became a customer after being enslaved.  She responded to "Offer Body" as a restricted slave, which surprised me.  

 

Outside of that, I'm not sure you could stop her from participating in sex if someone engages her with "Always Accept" on.  I don't know, since that's actually a cheat.  

Posted

Hello. I just started to play with your mod and I can not understand one thing. My sim wants to call a prostitute to his house, but this action is not on the computer ... What should I do? Help me, please/

Posted
3 hours ago, Mari_Ko said:

Hello. I just started to play with your mod and I can not understand one thing. My sim wants to call a prostitute to his house, but this action is not on the computer ... What should I do? Help me, please/

Pretty sure you can't do that.  You can invite the prostitute to hang out at your lot, and then solicit sex when the prostitute gets there, though.  I think the prostitute will leave when you're done. 

Posted

Hey again Nisa! I had a question about the automation system you were working on. I wanted to run a scenario where there was a retail store but the employees were actually the things selling things if you know what I mean! I did the command nisa.slutify [Full Name] but then I realized that I would have to actually switch to the employee in order to make her offer body. Will the automation you're thinking of also be available to apply to NPC sims?

 

Either way, thank you for the mod!

Posted
On 2/10/2019 at 6:05 PM, FeloniusMonk said:

 

Actually, the slave is set to owner only (specific sim) which is the same as household in this case.  So I have to correct what I said earlier.  There are actually two households with more than one person.  My prostitute's home, and the slave's home -- two separate households. 

 

The slave calls up my prostitute.  It doesn't matter where the prostitute is -- home or out.  If the prostitute says come to me, the slave will come and engage in whatever sex the prostitute initiates.  That's why I thought maybe it was a matter of sex initiation.  It's the prostitute who initiates the sex, not the slave.  The slave just initiates the process by calling.    

 

 

 

21 hours ago, FeloniusMonk said:

Just to complete the thought -- I think it would be consistent for a sex-restricted slave to reject "Offer Body" and not to call.  If they became a customer before being enslaved, I guess you'd have to cancel the prostitute/customer relationship once the slave is set as restricted.  In my case, she became a customer after being enslaved.  She responded to "Offer Body" as a restricted slave, which surprised me.  

 

Outside of that, I'm not sure you could stop her from participating in sex if someone engages her with "Always Accept" on.  I don't know, since that's actually a cheat.  

Hey again Monk!  
 

Thank you for all the bug reports!  A few of these things were things I forgot about.  I already removed house slave's ability to call prostitutes and accept prostitution solicitation in my dev build today, I agree that it doesn't make thematic sense at all.  I mean ideally, if each sim had their own bank account, House Slaves shouldn't have and spending money on hand.  

My confusion comes from them still accepting sex with the prostitute afterwards.  ?  Do you know if the slave happened to have their pink motive still at that time?

6 hours ago, Mari_Ko said:

Hello. I just started to play with your mod and I can not understand one thing. My sim wants to call a prostitute to his house, but this action is not on the computer ... What should I do? Help me, please/

Hey there! 

So by default, there are no prostitutes in any game world.  However you can assign prostitutes yourself using console commands.  Open up the console and type in 'nisa.slutify' if you enter just that command then a few randomly chosen males and females will become prostitutes, however, if you use the 'nisa.slutify firstname lastname' command where firstname and lastname are the first and last names of the sim, respectively, then that sim will be turned into a prostitute.  From there you can then use the 'sample assortment' interaction found on the computer under the lost eden site on the tam explorer to invite them over!

 

2 hours ago, 143143 said:

Hey again Nisa! I had a question about the automation system you were working on. I wanted to run a scenario where there was a retail store but the employees were actually the things selling things if you know what I mean! I did the command nisa.slutify [Full Name] but then I realized that I would have to actually switch to the employee in order to make her offer body. Will the automation you're thinking of also be available to apply to NPC sims?

 

Either way, thank you for the mod!

That's the ultimate goal, to allow for fully functional brothel like lots! 

Posted
4 hours ago, NisaK said:

1. My confusion comes from them still accepting sex with the prostitute afterwards.  ?  Do you know if the slave happened to have their pink motive still at that time?

 

2. That's the ultimate goal, to allow for fully functional brothel like lots! 

1.  Nope, she wasn't glowing pink, but she had most of her pink in the bar.  I have auto-accept turned on, and since that's a WW cheat, I assume it overrides the decision making when it comes to starting sex, no?   I mean, if my prostitute starts sex with the slave, the slave has no choice with auto-accept on, correct? 

 

2.  That would be awesome!!

Posted

Hi Nisa, another idea popped into my head when I was playing with your mod the other day, and I thought I'd toss it out there just in case you liked it.

 

Once again, it's centered around moodlets after sex, but it isn't an aspiration or a trait this time.

 

The idea is that a prostitute or a debt slave would have a new menu option that pops up when clicking on a client or a prospective client, and by using that menu option you are able to set the level of attractiveness or desirability of that sim. Basically, you get to decide how your played sim feels about each client or soon-to-be client. The options would be something like: 1. Very Positive 2. Positive 3. Neutral and 4. Negative and 5. Very Negative (this could be streamlined into just 3 options, but I went with 5 because "Very Negative" could be a lot of fun). The played sim would then receive positive or negative custom-made moodlets after having sex with a sim, corresponding with that sim's setting. So if your prostitute sim is going to have sex with a good-looking, athletic sim that looks like a male model, you might set that sim as Positive or Very Positive and your sim could get a happy or very happy buff. If your sim is going to have sex with an ugly, elderly old perv you might set that sim as Very Negative and your sim could feel nauseous afterwards (and maybe even have a chance of throwing up). 

 

It would be entirely optional for people who don't like that level of micromanagement, because the default Neutral setting would have no effect at all. But for people who do use it, it could give a real sense of diversity in their sim's reactions towards sex with clients, opening up a lot of interesting and creative roleplaying opportunities which revolve around having sex for money. E.g. your sim could be a lesbian in her personal/romantic life, but due to being desperate for money she has sex with men for work, with all male clients she comes across being set to Negative or Very Negative. You could roleplay certain personalities for particular clients, like a client who is always rough and degrading towards your sim (i.e. you always select rough animations with them), and your sim could always feel negatively after having sex with them. Maybe a sim doesn't like having sex with overweight sims, or only likes older men, and so on. It's obviously a system that relies very heavily on user input, because nothing new will happen unless you click on each client and select an option. But for people who find that level of interactivity fun and interesting, it could flesh out their sim's relationship with individual clients in a more realistic and reactive way, rather than a "one size fits all" reaction to sex. Especially since when building a client list, you end up seeing many of the same faces again and again. I'd love it if there was a way that my sim could basically be like "oh no, not this gross old man again. Ok, just close your eyes and get it over with" and then feel sick to her stomach afterwards, for example.

 

One challenge could be how these moodlets would interact with moodlets from the traits that come with your mod, some of which affect how your sim feels after sex. I imagine the moodlets from this Attractiveness/Desirability concept to be short but intense initial reactions after sex, whereas the moodlets from the traits tend to be longer-lived. 

 

Maybe it's a bit too cumbersome a mechanic or not right for your mod, but I'd love to hear what you think of it as a general idea.

Posted

I've noticed that for quite a while, whenever anyone calls you and invites you to meet them somewhere-- for any reason, a charity benefit, a date, prostitution, anything-- if you accept, you almost NEVER actually go to the place they specified.  I doubt this has anything to do with WP specifically, I'm pretty sure this is a game bug.  I get invited to a charity benefit at, say, the lounge in Oasis Springs.  When I arrive, it's actually the park in San Myshuno or something.  If it's a residence I'm invited to, it always seems to be "A" residence, but not the one originally mentioned.  I've had a prostitute do her client in the snow in a vacant lot in Newburg before.

Posted

This isn't a bug or anything. I just wanted to point out when I did the slutfiy command Both Pancakes became escorts and my main escort sim gets calls from Justin and then 90% of the time right after Supyria calls.  I guess the couples that fuck together stay together.  

Posted
2 hours ago, hereforsimsstuff said:

This isn't a bug or anything. I just wanted to point out when I did the slutfiy command Both Pancakes became escorts and my main escort sim gets calls from Justin and then 90% of the time right after Supyria calls.  I guess the couples that fuck together stay together.  

You have to make that rhyme.  "Couples that fuck together stuck together" might work. 

Posted
22 hours ago, FeloniusMonk said:

1.  Nope, she wasn't glowing pink, but she had most of her pink in the bar.  I have auto-accept turned on, and since that's a WW cheat, I assume it overrides the decision making when it comes to starting sex, no?   I mean, if my prostitute starts sex with the slave, the slave has no choice with auto-accept on, correct? 

 

2.  That would be awesome!!

Hmmmm, going to need to do some more investigations.  In any case this bug should be pretty patched in the next update since slaves won't be going out buying prostitutes with money they don't have :tongue:

 

5 hours ago, snowdog04 said:

I've noticed that for quite a while, whenever anyone calls you and invites you to meet them somewhere-- for any reason, a charity benefit, a date, prostitution, anything-- if you accept, you almost NEVER actually go to the place they specified.  I doubt this has anything to do with WP specifically, I'm pretty sure this is a game bug.  I get invited to a charity benefit at, say, the lounge in Oasis Springs.  When I arrive, it's actually the park in San Myshuno or something.  If it's a residence I'm invited to, it always seems to be "A" residence, but not the one originally mentioned.  I've had a prostitute do her client in the snow in a vacant lot in Newburg before.

Glad to hear this is a base game bug.  I actually spent all night one night just a little while ago trying to track it down for my custom drama node for client calls.  IT WAS INFURIATING.  But I found the bug and was surprised to see it was the base game system not actually storing the selected lot once it is picked.  Instead it just picks a second lot when loading it.  Very frustrating.  This should be fixed now for my client calls but it sounds like it's not fixed for everything else.... I'll consider fixing this bug in the base game too.  Thanks for the extra bit of info, I thought it was just because I didn't have a 1:1 translation of base game code but it seems it's an actual base game bug. 
 

3 hours ago, hereforsimsstuff said:

This isn't a bug or anything. I just wanted to point out when I did the slutfiy command Both Pancakes became escorts and my main escort sim gets calls from Justin and then 90% of the time right after Supyria calls.  I guess the couples that fuck together stay together.  

Maybe some sort of sloppy seconds kink ;)

Some people who are into 3somes irl do like the idea of swapping juices through a 3rd wheel so to speak, lol. No judgment here. 

 

5 hours ago, CincinnatusC said:

Hi Nisa, another idea popped into my head when I was playing with your mod the other day, and I thought I'd toss it out there just in case you liked it.

 

Once again, it's centered around moodlets after sex, but it isn't an aspiration or a trait this time.

 

The idea is that a prostitute or a debt slave would have a new menu option that pops up when clicking on a client or a prospective client, and by using that menu option you are able to set the level of attractiveness or desirability of that sim. Basically, you get to decide how your played sim feels about each client or soon-to-be client. The options would be something like: 1. Very Positive 2. Positive 3. Neutral and 4. Negative and 5. Very Negative (this could be streamlined into just 3 options, but I went with 5 because "Very Negative" could be a lot of fun). The played sim would then receive positive or negative custom-made moodlets after having sex with a sim, corresponding with that sim's setting. So if your prostitute sim is going to have sex with a good-looking, athletic sim that looks like a male model, you might set that sim as Positive or Very Positive and your sim could get a happy or very happy buff. If your sim is going to have sex with an ugly, elderly old perv you might set that sim as Very Negative and your sim could feel nauseous afterwards (and maybe even have a chance of throwing up). 

 

It would be entirely optional for people who don't like that level of micromanagement, because the default Neutral setting would have no effect at all. But for people who do use it, it could give a real sense of diversity in their sim's reactions towards sex with clients, opening up a lot of interesting and creative roleplaying opportunities which revolve around having sex for money. E.g. your sim could be a lesbian in her personal/romantic life, but due to being desperate for money she has sex with men for work, with all male clients she comes across being set to Negative or Very Negative. You could roleplay certain personalities for particular clients, like a client who is always rough and degrading towards your sim (i.e. you always select rough animations with them), and your sim could always feel negatively after having sex with them. Maybe a sim doesn't like having sex with overweight sims, or only likes older men, and so on. It's obviously a system that relies very heavily on user input, because nothing new will happen unless you click on each client and select an option. But for people who find that level of interactivity fun and interesting, it could flesh out their sim's relationship with individual clients in a more realistic and reactive way, rather than a "one size fits all" reaction to sex. Especially since when building a client list, you end up seeing many of the same faces again and again. I'd love it if there was a way that my sim could basically be like "oh no, not this gross old man again. Ok, just close your eyes and get it over with" and then feel sick to her stomach afterwards, for example.

 

One challenge could be how these moodlets would interact with moodlets from the traits that come with your mod, some of which affect how your sim feels after sex. I imagine the moodlets from this Attractiveness/Desirability concept to be short but intense initial reactions after sex, whereas the moodlets from the traits tend to be longer-lived. 

 

Maybe it's a bit too cumbersome a mechanic or not right for your mod, but I'd love to hear what you think of it as a general idea.

I think a lot of what you are wanting TURBO (creator of WW) may be planning.  His patreon version just saw the release of 'personality archetypes' which my prostitution system will be making use of.  

Still, great suggestion, try running it by TURBO if you haven't already.  I'd be interested in his thoughts! 
 

Posted

Okay, this was just weird.

 

My prostitute was at Roxana's house (a player sim).  Then my prostitute got a service call from Roxana, and I chose "come here, instead".  I figured she was already there, so what the heck, right?

 

Then a SECOND Roxana showed up.  So I had TWO (2) count 'em (2) TWO Roxanas, exact clones, right there.  I didn't know which one to service, so I did them both. 

 

 

Posted
On 2/11/2019 at 12:11 AM, NisaK said:

It sounds like you have broken sex animations and they cause WW to bug out and register sex as being complete and since you only banged the client for the nanosecond it took for WW to bug out, they are being registered as unsatisfied. 

 

Of course, you are right. What I was asking was an option to disable dissatisfaction (since I cannot really trace why sometimes the animations break, I'm not sure if it's a specific animation pack, or something else, it's not starting the animation so I can see which one it is)

 

Thank you

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