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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted

Costume Customizer v2.02 にアップデートしました?

私も同じエラー食らいました

Costume Customizer のフォルダ内にある update.bat をダブルクリックして解決しませんかね?

Posted
2 hours ago, SealedNexus said:

But you can´t add new forms/objects to a mesh you opened with blender and see them ingame?

 

For example, in blender, add a tail mesh to her body and you can see it in the game as below.

Spoiler

2107917055_.png.1914e194236b260ed7993a8d0babe62b.png

 

1506325862_.png.99c1d60d3c463a788584931c2976ff13.png

 

The following is a past discussion.

 

Posted

When I try to import frame analysis it always says "Only draw calls using a single vertex buffer and a single index buffer are supported". I can't edit it in Blender. How can I fix it?

Posted
14 hours ago, ichiedak said:

Costume Customizer v2.02 にアップデートしました?

私も同じエラー食らいました

Costume Customizer のフォルダ内にある update.bat をダブルクリックして解決しませんかね?

アップデートしたら解決しました。

ありがとうございます。

Posted
On 10/2/2020 at 11:23 PM, J3pHR3_Y said:

image.png.8b23c47b53312cb0295a2432b99c436a.pngimage.png.49aa27500c2eed334e8b22ffb8da2bcf.pngimage.png.de117cd4cf26a2c799636807ced1320e.png

Can someone help me to explain how did this happen? Every mod's texture using CostumeCustomizer disappears, only shadows remain.  A nice mod recently shared by tyaonyann 

also has such problem. But it is somewhat fixed once changing viewing direction. I update CostumeCustomizer from 1.9.6 to 2.0.2 few days ago then came across such thing. DISABLED CostumeCustomizer has no effect and I am 80% sure that I upgraded CostumeCustomizer in the right way.  I did not find similiar situation in the forum and I hope we can find a solution together.

Thanks for the help of KuroKaze78. Problem solved. I did run update.bat few times after upgrading to v2.0.2 but it wasn't the cause of problem. It is because I didn't notice the new switching logic between Takao and Dewa. By following the guide below I fixed the problem. 

 

Posted
23 hours ago, tk2004 said:

 

For example, in blender, add a tail mesh to her body and you can see it in the game as below.

  Reveal hidden contents

2107917055_.png.1914e194236b260ed7993a8d0babe62b.png

 

1506325862_.png.99c1d60d3c463a788584931c2976ff13.png

 

The following is a past discussion.

 

Yes, but what i mean is if i add a cone(mesh, via object mode) to the honoka body mesh like this:

blender01.jpg.76ef373268773416128105ab42b0f6b6.jpg

What can i do now to see it ingame? Exporting this works but you can´t see it ingame, maybe it´s just not possible this way or i did miss something. As you see i played around with weight paint too.

 

I think you can just see it ingame if you use existing meshes created from others(so they have a texture you can see ingame), so as was this cat tail case. But maybe i just missed something^^

Posted
On 10/3/2020 at 5:40 AM, moyohin said:

How do you get your body so wet? It was impossible with a spray. please tell me.

Download the mod manager for doaxvv, its awesome. The mod you ask of though is called the wet effects mod, and yea it is great, after using it i couldnt go back to the normal game. The normal wetness doesnt even look wet, maybe just slightly damp

Posted

Excuse me, i  need some one halp very much, please!!!!

my body skin is all

but it's not in game  like blow these

why?

Do i miss some thing?

 

----

[TextureOverridehonoka]
hash = c2ccda74
match_first_index = 0
vb0 = Resourcemyidea1VB
ib = Resourcemyidea1IB
handling = skip
drawindexed = auto

 

[Resourcemyidea1VB]
type = Buffer
stride = 80
Filename = myidea1.vb
[Resourcemyidea1IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
Filename = myidea1.ib

 

101.png

100.png

Posted
20 hours ago, SealedNexus said:

Yes, but what i mean is if i add a cone(mesh, via object mode) to the honoka body mesh like this:

blender01.jpg.76ef373268773416128105ab42b0f6b6.jpg

What can i do now to see it ingame? Exporting this works but you can´t see it ingame, maybe it´s just not possible this way or i did miss something. As you see i played around with weight paint too.

 

I think you can just see it ingame if you use existing meshes created from others(so they have a texture you can see ingame), so as was this cat tail case. But maybe i just missed something^^

 

As a test, select one vertex group around the butt of her body and paint the cone object with weight paint until it turns bright red.

Then you will see the cone object in the game as below.

 

Spoiler

image.png.e91d14a4869a0e51f30cbe9bb210a680.png

 

image.png.fc4edda88d469d33ccb7e4b04a5e1a71.png

 

 

Posted
2 hours ago, ovacokea2 said:

Excuse me, i  need some one halp very much, please!!!!

my body skin is all

but it's not in game  like blow these

why?

Do i miss some thing?

 

----

[TextureOverridehonoka]
hash = c2ccda74
match_first_index = 0
vb0 = Resourcemyidea1VB
ib = Resourcemyidea1IB
handling = skip
drawindexed = auto

 

[Resourcemyidea1VB]
type = Buffer
stride = 80
Filename = myidea1.vb
[Resourcemyidea1IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
Filename = myidea1.ib

 

101.png

100.png

 

The hash value of the body in the 4 star state is as follows.

[TextureOverridehonoka]
;hash = c2ccda74
;4 star body hash
hash = b343b1f0
match_first_index = 0

 

Also, try importing the myidea1.ib(vb) file with blender. Make sure that the myidea1.ib(vb) file is properly exported.

 

Posted
6 hours ago, tk2004 said:

 

As a test, select one vertex group around the butt of her body and paint the cone object with weight paint until it turns bright red.

Then you will see the cone object in the game as below.

 

  Hide contents

image.png.e91d14a4869a0e51f30cbe9bb210a680.png

 

image.png.fc4edda88d469d33ccb7e4b04a5e1a71.png

 

 

I weightpainted the cone completey red in blender, but i didn´t check vertex groups. Instead i tried to join both meshes but didn´t work for exporting. Guess both, body and cone have to be the same vertex group to see the cone ingame. So far i only was able to export when i only selected the body and then selected export, thus the cone complety got ignored i guess.

 

Can i make the cone completely red, black or whateve color ingame? Or does it really need an own texture(dds etc)?

Posted

@SealedNexus

 

You don't need to permanently join the cone mesh to another mesh... but you do need the custom properties that imported meshes have.

So to easily add a cone to the body, you would import a body mesh from the game. Join the cone object onto the body object. In edit mode delete the vertexes of the body mesh leaving only the cone. Now the cone has the correct custom properties as well as number of vertex groups, and it's object origin is in place relative to the body so positioning and orientation is predictable. You need to find a good vertex group ( bone ) to attatch the cone to. Something like the pelvis. Give that group 100% weight on all vertexes of the cone. And give 0 weight to all vertexes on all other groups. You may delete vertex groups after the one group that does have 100% weights.

 

You can add the cone mesh without removing the body and give it a different texture. *Remember to unwrap UVs for the cone...

For example:

Quote

; Not using the "handling = skip" line so the original body mesh remains.

[TextureOverride BodyCone]

hash = ?

ps-t0 = ResourceConeDiffuse

vb0 = ResourceConeVB

ib = ResourceConeIB

drawindexed = auto

 

[ResourceConeDiffuse]

filename = red.dds

; or

; filename = red.png


[ResourceConVB]

type = buffer

stride = 80

filename = cone.vb


[ResourceConIB]

type = buffer

format = R16_UINT

filename = cone.ib

The Mod Manager Online Database has an example of a helmet added on like this. The "Xenoblade 2 KOS-MOS" under "New outfits"

Posted
1 hour ago, ovacokea2 said:

excuse me, how can i merge 3dmigoto poses like the teach movie,

i can't konw waht's he use hot key. 

my 3D blender is 2.82ver, thanks

F3

Posted
On 10/6/2020 at 5:15 AM, rxvincent said:

DOAX-VenusVacation_201006_034903.jpg.a1f6462c4e6b365557d7dcf27df05f92.jpg

DOAX-VenusVacation_201006_034916.jpg.723a44daf8761d42db48ed5d26d6802c.jpg

 

SSR Destiny Child Shitori

 

Basically remove all unecessary(?) clothes and change tail to a tail plug.

 

The naked body is from Square Bikini Nude and I use the Puffy Nag Body.

 

Anyway this is my first MOD after figured out how to fix the "Only draw calls using a single vertex buffer and a single index buffer are supported" problem. 

( use symlink in all analysis option, the blender addon can only read file name from ctx folder but my 3dmigoto just dump all ctx as a shortcut )

 

Common Body Only, though I find Honoka will use this costume in event battle, I would have a try but I think it would not be perfect.

 

 

SSR_DestinyChild_Shitori.zip 595.3 kB · 336 downloads

Hey, can you teach me how to move the tail like that?
I'm trying to make Marie suit like that too.

Posted
2 hours ago, Blarraven said:

Hey, can you teach me how to move the tail like that?
I'm trying to make Marie suit like that too.

Switch your blender to Edit Mode, not Object Mode. Press A to select all vertex and then just move and rotate.

 

some dynamic tail such as those in SR_Black_Cat can not use this method

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