ichiedak Posted October 4, 2020 Posted October 4, 2020 Costume Customizer v2.02 にアップデートしました? 私も同じエラー食らいました Costume Customizer のフォルダ内にある update.bat をダブルクリックして解決しませんかね?
tk2004 Posted October 4, 2020 Posted October 4, 2020 2 hours ago, SealedNexus said: But you can´t add new forms/objects to a mesh you opened with blender and see them ingame? For example, in blender, add a tail mesh to her body and you can see it in the game as below. Spoiler The following is a past discussion. 2
rxvincent Posted October 4, 2020 Posted October 4, 2020 When I try to import frame analysis it always says "Only draw calls using a single vertex buffer and a single index buffer are supported". I can't edit it in Blender. How can I fix it?
otnk Posted October 5, 2020 Posted October 5, 2020 14 hours ago, ichiedak said: Costume Customizer v2.02 にアップデートしました? 私も同じエラー食らいました Costume Customizer のフォルダ内にある update.bat をダブルクリックして解決しませんかね? アップデートしたら解決しました。 ありがとうございます。 1
chalombobo Posted October 5, 2020 Posted October 5, 2020 Help me pls I see this in discord How to put a girl in the bath ? tell me pls
Popular Post unkbrbr3 Posted October 5, 2020 Popular Post Posted October 5, 2020 key = x 1 color key = c 3 transparent key = c 4 ←Doesn't work ribbon key = c 1 flower key = c 2 skirt key = z 1 panty key = x 2 Marie body only Destiny_Child(Marie).7z 48
J3pHR3_Y Posted October 5, 2020 Posted October 5, 2020 On 10/2/2020 at 11:23 PM, J3pHR3_Y said: Can someone help me to explain how did this happen? Every mod's texture using CostumeCustomizer disappears, only shadows remain. A nice mod recently shared by tyaonyann also has such problem. But it is somewhat fixed once changing viewing direction. I update CostumeCustomizer from 1.9.6 to 2.0.2 few days ago then came across such thing. DISABLED CostumeCustomizer has no effect and I am 80% sure that I upgraded CostumeCustomizer in the right way. I did not find similiar situation in the forum and I hope we can find a solution together. Thanks for the help of KuroKaze78. Problem solved. I did run update.bat few times after upgrading to v2.0.2 but it wasn't the cause of problem. It is because I didn't notice the new switching logic between Takao and Dewa. By following the guide below I fixed the problem.
SealedNexus Posted October 5, 2020 Posted October 5, 2020 23 hours ago, tk2004 said: For example, in blender, add a tail mesh to her body and you can see it in the game as below. Reveal hidden contents The following is a past discussion. Yes, but what i mean is if i add a cone(mesh, via object mode) to the honoka body mesh like this: What can i do now to see it ingame? Exporting this works but you can´t see it ingame, maybe it´s just not possible this way or i did miss something. As you see i played around with weight paint too. I think you can just see it ingame if you use existing meshes created from others(so they have a texture you can see ingame), so as was this cat tail case. But maybe i just missed something^^
Popular Post rxvincent Posted October 5, 2020 Popular Post Posted October 5, 2020 SSR Destiny Child Shitori Basically remove all unecessary(?) clothes and change tail to a tail plug. The naked body is from Square Bikini Nude and I use the Puffy Nag Body. Anyway this is my first MOD after figured out how to fix the "Only draw calls using a single vertex buffer and a single index buffer are supported" problem. ( use symlink in all analysis option, the blender addon can only read file name from ctx folder but my 3dmigoto just dump all ctx as a shortcut ) Common Body Only, though I find Honoka will use this costume in event battle, I would have a try but I think it would not be perfect. SSR_DestinyChild_Shitori.zip 22
michaeldebaur Posted October 6, 2020 Posted October 6, 2020 On 10/3/2020 at 5:40 AM, moyohin said: How do you get your body so wet? It was impossible with a spray. please tell me. Download the mod manager for doaxvv, its awesome. The mod you ask of though is called the wet effects mod, and yea it is great, after using it i couldnt go back to the normal game. The normal wetness doesnt even look wet, maybe just slightly damp
xiumuxajh Posted October 6, 2020 Posted October 6, 2020 Any idea how to complete the bottom left corner one?
yangsx Posted October 6, 2020 Posted October 6, 2020 equip the SR deco you got from the mid-right, and win a match. 2
kamra1978 Posted October 6, 2020 Posted October 6, 2020 9 hours ago, xiumuxajh said: 9 hours ago, xiumuxajh said: Any idea how to complete the bottom left corner one? 2
ovacokea2 Posted October 6, 2020 Posted October 6, 2020 Excuse me, i need some one halp very much, please!!!! my body skin is all but it's not in game like blow these why? Do i miss some thing? ---- [TextureOverridehonoka] hash = c2ccda74 match_first_index = 0 vb0 = Resourcemyidea1VB ib = Resourcemyidea1IB handling = skip drawindexed = auto [Resourcemyidea1VB] type = Buffer stride = 80 Filename = myidea1.vb [Resourcemyidea1IB] type = Buffer format = DXGI_FORMAT_R16_UINT Filename = myidea1.ib
tk2004 Posted October 6, 2020 Posted October 6, 2020 20 hours ago, SealedNexus said: Yes, but what i mean is if i add a cone(mesh, via object mode) to the honoka body mesh like this: What can i do now to see it ingame? Exporting this works but you can´t see it ingame, maybe it´s just not possible this way or i did miss something. As you see i played around with weight paint too. I think you can just see it ingame if you use existing meshes created from others(so they have a texture you can see ingame), so as was this cat tail case. But maybe i just missed something^^ As a test, select one vertex group around the butt of her body and paint the cone object with weight paint until it turns bright red. Then you will see the cone object in the game as below. Spoiler 1
demon_heart Posted October 6, 2020 Posted October 6, 2020 Where can i find a Patty's hair mod (colous, hairstyle, ecc..), plz?
tk2004 Posted October 6, 2020 Posted October 6, 2020 2 hours ago, ovacokea2 said: Excuse me, i need some one halp very much, please!!!! my body skin is all but it's not in game like blow these why? Do i miss some thing? ---- [TextureOverridehonoka] hash = c2ccda74 match_first_index = 0 vb0 = Resourcemyidea1VB ib = Resourcemyidea1IB handling = skip drawindexed = auto [Resourcemyidea1VB] type = Buffer stride = 80 Filename = myidea1.vb [Resourcemyidea1IB] type = Buffer format = DXGI_FORMAT_R16_UINT Filename = myidea1.ib The hash value of the body in the 4 star state is as follows. [TextureOverridehonoka] ;hash = c2ccda74 ;4 star body hash hash = b343b1f0 match_first_index = 0 Also, try importing the myidea1.ib(vb) file with blender. Make sure that the myidea1.ib(vb) file is properly exported. 1
xiumuxajh Posted October 6, 2020 Posted October 6, 2020 3 hours ago, kamra1978 said: Thank you for saving my day~
SealedNexus Posted October 6, 2020 Posted October 6, 2020 6 hours ago, tk2004 said: As a test, select one vertex group around the butt of her body and paint the cone object with weight paint until it turns bright red. Then you will see the cone object in the game as below. Hide contents I weightpainted the cone completey red in blender, but i didn´t check vertex groups. Instead i tried to join both meshes but didn´t work for exporting. Guess both, body and cone have to be the same vertex group to see the cone ingame. So far i only was able to export when i only selected the body and then selected export, thus the cone complety got ignored i guess. Can i make the cone completely red, black or whateve color ingame? Or does it really need an own texture(dds etc)?
krunkDunk Posted October 6, 2020 Posted October 6, 2020 @SealedNexus You don't need to permanently join the cone mesh to another mesh... but you do need the custom properties that imported meshes have. So to easily add a cone to the body, you would import a body mesh from the game. Join the cone object onto the body object. In edit mode delete the vertexes of the body mesh leaving only the cone. Now the cone has the correct custom properties as well as number of vertex groups, and it's object origin is in place relative to the body so positioning and orientation is predictable. You need to find a good vertex group ( bone ) to attatch the cone to. Something like the pelvis. Give that group 100% weight on all vertexes of the cone. And give 0 weight to all vertexes on all other groups. You may delete vertex groups after the one group that does have 100% weights. You can add the cone mesh without removing the body and give it a different texture. *Remember to unwrap UVs for the cone... For example: Quote ; Not using the "handling = skip" line so the original body mesh remains. [TextureOverride BodyCone] hash = ? ps-t0 = ResourceConeDiffuse vb0 = ResourceConeVB ib = ResourceConeIB drawindexed = auto [ResourceConeDiffuse] filename = red.dds ; or ; filename = red.png [ResourceConVB] type = buffer stride = 80 filename = cone.vb [ResourceConIB] type = buffer format = R16_UINT filename = cone.ib The Mod Manager Online Database has an example of a helmet added on like this. The "Xenoblade 2 KOS-MOS" under "New outfits" 2
ovacokea2 Posted October 7, 2020 Posted October 7, 2020 excuse me, how can i merge 3dmigoto poses like the teach movie, i can't konw waht's he use hot key. my 3D blender is 2.82ver, thanks
Maasim Posted October 7, 2020 Posted October 7, 2020 1 hour ago, ovacokea2 said: excuse me, how can i merge 3dmigoto poses like the teach movie, i can't konw waht's he use hot key. my 3D blender is 2.82ver, thanks F3 1
Blarraven Posted October 7, 2020 Posted October 7, 2020 On 10/6/2020 at 5:15 AM, rxvincent said: SSR Destiny Child Shitori Basically remove all unecessary(?) clothes and change tail to a tail plug. The naked body is from Square Bikini Nude and I use the Puffy Nag Body. Anyway this is my first MOD after figured out how to fix the "Only draw calls using a single vertex buffer and a single index buffer are supported" problem. ( use symlink in all analysis option, the blender addon can only read file name from ctx folder but my 3dmigoto just dump all ctx as a shortcut ) Common Body Only, though I find Honoka will use this costume in event battle, I would have a try but I think it would not be perfect. SSR_DestinyChild_Shitori.zip 595.3 kB · 336 downloads Hey, can you teach me how to move the tail like that? I'm trying to make Marie suit like that too. 2
rxvincent Posted October 7, 2020 Posted October 7, 2020 2 hours ago, Blarraven said: Hey, can you teach me how to move the tail like that? I'm trying to make Marie suit like that too. Switch your blender to Edit Mode, not Object Mode. Press A to select all vertex and then just move and rotate. some dynamic tail such as those in SR_Black_Cat can not use this method
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