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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted

EXCUSE ME, i have a question.

i can't get active mod import blender like the teach movie. it make me merge error 

i can't merge 3Dmigoto poses

how can i get active import blender

(my honoka have active when i make FrameAnalysis. then i import all file (about 3900 files))

my blender is 2.79ver

thanks for your help

 

102.png

104.png

105.png

Posted

can we all just take a minute to appreciate all the modders right now

 

newest update made some vertex changes and we just got new body variation to boot. quite some work to do

good luck modders

 

take your time and everyone else waiting please be patient

Posted
11 hours ago, ovacokea2 said:

excuse me, how can i merge 3dmigoto poses like the teach movie,

i can't konw waht's he use hot key. 

my 3D blender is 2.82ver, thanks

press the space bar and type merge 3dmigoto poses and the command will appear in the box

Posted
16 hours ago, krunkDunk said:

@SealedNexus

 

You don't need to permanently join the cone mesh to another mesh... but you do need the custom properties that imported meshes have.

So to easily add a cone to the body, you would import a body mesh from the game. Join the cone object onto the body object. In edit mode delete the vertexes of the body mesh leaving only the cone. Now the cone has the correct custom properties as well as number of vertex groups, and it's object origin is in place relative to the body so positioning and orientation is predictable. You need to find a good vertex group ( bone ) to attatch the cone to. Something like the pelvis. Give that group 100% weight on all vertexes of the cone. And give 0 weight to all vertexes on all other groups. You may delete vertex groups after the one group that does have 100% weights.

 

You can add the cone mesh without removing the body and give it a different texture. *Remember to unwrap UVs for the cone...

For example:

The Mod Manager Online Database has an example of a helmet added on like this. The "Xenoblade 2 KOS-MOS" under "New outfits"

I really dont get what you mean. I mean i can do all this but i either can´t export it(error message) or the model is completely transparent ingame.

 

Do you mean deleting all vertex groups or deleting all vertices? And how do i attach the cone(or any other mesh created in blender) to a vertex group? I didn´t find an option for that yet, except maybe parenting, which only has the option to parent vertexes or objects but not attach something to a vertext group.

Posted

Does anyone have a tsukushi nude mod with shaved pussy ?

Unfortunately I only know this sit to have mods on doaxvv.
I have searched everywhere on the internet, but without success.

 

Please ! (ಥ﹏ಥ)

Posted

@SealedNexus

in object mode, join the cone to the body (ctrl + J). The cone should now have the correct custom properties.

in edit mode, delete the body's vertices / edges / faces, leaving only the cone.

look at the Object Data Properties > Vertex Groups; if the cone doesn't have any vertex groups hit the + button to add vertex groups up to the number where you want to add weights.

Next, if in the original body mesh the vertex group that lights up the torso or pelvis is 55;

-select the cone add 55 Vertex Groups (if the cone doesn't have any already)

-select vertex group 55, select all the cone's vertices in edit mode, move the weight slider to 1.00 (100%) and Assign that weight to those vertices

 

Posted

thanks these advice of everyone to me.

it's look like i success nearly.

just have a little error

thanks

-------

but i can't fix it. lol

how do i repair ??

 

108.png

 

109.png

Posted
18 hours ago, krunkDunk said:

@SealedNexus

in object mode, join the cone to the body (ctrl + J). The cone should now have the correct custom properties.

in edit mode, delete the body's vertices / edges / faces, leaving only the cone.

look at the Object Data Properties > Vertex Groups; if the cone doesn't have any vertex groups hit the + button to add vertex groups up to the number where you want to add weights.

Next, if in the original body mesh the vertex group that lights up the torso or pelvis is 55;

-select the cone add 55 Vertex Groups (if the cone doesn't have any already)

-select vertex group 55, select all the cone's vertices in edit mode, move the weight slider to 1.00 (100%) and Assign that weight to those vertices

 

And then? I mean after this the character would appear invisible ingame. Also the whole body lights up at every vertex group i select.

 

Doesn´t work anyway, i can´t export it after doing what you explained. Maybe it just doesn´t work with white lace which is the mesh i´m experiencing with.

Posted

any solution? it's keeping like this with every Destiny Child costume only in common body

 

Common Body:

Spoiler

1052614623_Sinttulo.png.ee3a186e95a716c9a7a7f9d822b1c770.png

image.png.2727cd70d867bc56e82958ba7e646e9b.png

 

Sayuri:

Spoiler

1678555899_Sinttulo.png.bfb9473a5670188199f2dd8d24911b73.png

 

Posted

I remade this (only Common).

Update on color changing and etc..

On 9/27/2020 at 8:08 PM, Wizard XT said:

SSR Destiny Child Transform (Tamaki, Marie, Misaki)

preview1.jpg.655da9605bdf9895fdd10b506458631f.jpgpreview2.jpg.5dc45980a195f852c1577a62a9b295d0.jpg

 

 

X1 Swimsuit Breast

X2 Patch

X3 Necklace Bracelet

Z1 Swimsuit Panty

Z2 Swimsuit Leg

Z3 Anklet

Preset (Preset 0-3)

 

IMPORTANT
This mod needs Hi-res body Skin Texture, e.g. HI-METAL's Skin, and "_id/id.ini".
You must update 3Dfix-DOAX-VenusVacation to 1.9 or latest to use this mod.

 

Quote


1.thumb.jpg.8885c9b8cb9bc4d6bd910bbfbdf4af61.jpg

3.thumb.jpg.349dbd162551919111c64e608fbb0366.jpg

 

 

 

Posted

Which one is better?

 

1- Helena default

1509976424_DOAX_VV2020-10-1116-27-09.thumb.png.d350d4f231081f342b3293b1cf47107c.png

 

 

2- Helena default + Reshade

1079641966_DOAX_VV2020-10-1116-28-16.thumb.png.bcd7dce8c9fc28ea0407c68752c799da.png

 

3- Helena + Reshade + Makeup + Hair Mod + Large Pupils

566746810_DOAX_VV2020-10-1116-39-51.thumb.png.2085e6afbf71df9d7cbb459560a6a2b9.png

 

4- Helena + Reshade + Makeup + Hair Mod + Large Pupils + Blue Eyes

1066834457_DOAX_VV2020-10-1116-39-44.thumb.png.07b9ee1e788139053197937c6f9df320.png

 

And this is the last one, it was hard to find a suitable yellow hair color.

74960840_DOAX_VV2020-10-1200-33-37.thumb.png.239b6f52466a7b0015bc340af65873fd.png

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