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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
13 hours ago, KlausLegend said:

Got the zombie outfit on the free 10x roll. This lotions... are they perpetual? Like, they stay when the event ends? Because I really like the make-up of the new Fiona.

 

In-game notice said it will disappear tonight. Be sure to do the mission using one of each lotion.
But I'll second that. The make up somewhat good & fresh, the tan getting very old now.

Posted
1 hour ago, Fatdaddy69 said:

If youre really getting trouble in reading japanese, I think there are translated patch note on reddit.

All I found was a partial translation which only would have made some things only somewhat better. If there is a complete version than I am really missing out on the obvious better version for no reason. 

Posted
On 1/9/2019 at 9:38 PM, HI-METAL said:

I haven't made a tattoo for Honoka and Luna yet.
I will make one, but the schedule is not fixed.

I really look forward to honoka and Luna's tattoo. If you have time, please help me, thank you very much.

Posted
On 3/30/2019 at 8:27 AM, ausgeek said:

There's two ways to make things transparent that weren't originally. In both forms you transfer the draw call into a [CustomShader] section to allow you to alter the draw state, either enabling blend factors for fixed transparency over the entire piece of fabric or assigning a modified version of the pixel shader that outputs the texture's alpha channel to the alpha channel of the render target, e.g. this is in the Ayane Butterfly costume that comes with my base mod pack (in the extra transparency optional file) with examples of both methods (see the modpack for the transparent shader option 2 references):


[TextureOverridePanties]
hash = b8deefa1
match_first_index = 10662
run = CustomShaderTransparency

[CustomShaderTransparency]
; Option 1:
; Enable blend factors on render target 0 (neglecting the [0] here will enable
; it on all render targets resulting in flickering):
blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR
; Set the RGBA blend factors:
blend_factor[0] = 0.47
blend_factor[1] = 0.47
blend_factor[2] = 0.47
blend_factor[3] = 1

; Option 2:
; Alternatively replace the pixel shader with one that supports alpha blending.
; More flexible this way as it allows for variable alpha throughout the
; texture, though the game was using o0.w for something else that this will
; clobber... seems minor enough not to matter.
; Bytecode hash: 64739f23
;ps = 0f90e32cbda59134-transparent.hlsl
;blend = ADD SRC_ALPHA INV_SRC_ALPHA

; Transfer draw call to here:
draw = from_caller
handling = skip

 

Is it possible to shift the hues, and or darkness of textures with some other Blend method?

Posted
18 hours ago, KingDelta393 said:

I see, I guess I will just have to live without it than. I use the steam version simply for the English support. Also why does outlook mods seem to work without getting banned? Aren't online games able to identify all mods? 

Yes they can. The devs always knew about mods since the beginning. But they never really trying to hunt down any skin/visual mods.
In the updated policy on dmm side there's this point  on prohibited act:

"The use of unauthorized automated software and/or equipment to gain experience points, money, and other points in game." (rough trans)


Suspiciously specific don't you think?
"The use of unauthorized software and/or equipment" usually good enough.(note that this point is not a revision, it's new point added to the usage policy, they really don't give a damn about it before). But their wording implying that they will only hunt down bot & anything else is fine as long as you keep it "secret".
This is also the reason why SSR swapping is actually existed, they just won't reach this community any time soon(or worse, never)

Posted
3 hours ago, Y_U_I said:

Yes they can. The devs always knew about mods since the beginning. But they never really trying to hunt down any skin/visual mods.
In the updated policy on dmm side there's this point  on prohibited act:

"The use of unauthorized automated software and/or equipment to gain experience points, money, and other points in game." (rough trans)


Suspiciously specific don't you think?
"The use of unauthorized software and/or equipment" usually good enough.(note that this point is not a revision, it's new point added to the usage policy, they really don't give a damn about it before). But their wording implying that they will only hunt down bot & anything else is fine as long as you keep it "secret".
This is also the reason why SSR swapping is actually existed, they just won't reach this community any time soon(or worse, never)

3DMigoto can be used to "gain experience points" and so on? If so, how?

Posted
9 minutes ago, Fatdaddy69 said:

how did you end up with this statement?

This is not a statement, it is a question. I doubt that this is so, and I believe that in this respect its use is safe.

Posted
On 4/1/2019 at 11:01 PM, MillionFrost said:

Could anyone help me? I try to find someone have the same problem with me but it seems that I'm the only one who have it. And thank all mods makers for your hard work and patience, thanks!

 

wrong.png

d3dx.ini 71.01 kB · 7 downloads

You have added the ReShade.ini to your Mods directory, but it isn't a 3DMigoto mod so it doesn't belong there (apologies for the misleading message here - the ability to load extra ini files is still relatively new in 3DMigoto and I haven't updated all the error messages to indicate which ini file actually caused the problem).

Posted
On 3/30/2019 at 6:14 PM, Ligeia said:

I reinstalled the mod from the download and it seems to be working fine on my end. The only thing I can think of is that your download is corrupted, which would explain why certain texture files aren't working, are you getting an error when it tries to use them? Have you tried deleting/redownloading/extracting the mod again? Does anything happen if you press Shift and X at the same time while the mod is turned on?

I just tried again and it works, I have not touched anything 

 

giphy.gif.308355c2a2068a299be7d91384431bf0.gif

Posted
12 hours ago, Airan15 said:

This is not a statement, it is a question. I doubt that this is so, and I believe that in this respect its use is safe.

You can look at it from the other side. This program allows you to do costume swapping, and this can be called an in-game advantage.

Posted

HI-METAL, will the hi-res skins eventually include all the same pubic options as your DOAVVDDS-HI METAL (normal skins)?

 

I like the extra detail on the hair in the Hi-res versions, but feel they are lacking in options at the moment. There are only NONE, L, N options whereas previous version had NONE, LL, L, M, N. The extra variety was appreciated.

Posted
On 3/29/2019 at 1:15 PM, 007poker said:

 

I added makeup to the facial expression file, created by avenger54. Unfortunately I do not have all the girls to test. But I'll try to do it anyway. Just paste the file into the folder DOAX-VenusVacation / Mods / Skins / “folder name girl” To activate press the Q key

I'm still learning a lot, sorry for something wrong.

 

https://www.loverslab.com/topic/115798-facial-expressions-mod-v33-yukata-and-doax3-swimsuits-mods-updated/

 

marie makeup.png

 

2141559765_ayanemakeup.png.a63e601fd1b3ddd202f0729bb7445b1d.png

 

1652684797_hitomimakeup.png.0627265e4a772e8e0a35e120114c4ff6.png

 

1659961720_honokamakeup.png.c1849b5d9f5ddef51e67bfd384d41ba6.png

 

2129065316_kasumimakeup.png.64c38f9e05ade896779512fbced2c7c5.png

 

274593711_kokoromakeup.png.1784c2295f6cb24c4b9ef3c3e953deab.png

 

383237297_misakimakeup.png.e984758dad4a7d6deac29600f5090e81.png

 

1270564768_momijimakeup.png.0c330324842f31795a1a639a7ee7a445.png

 

makeup.rar 4.51 MB · 0 downloads

 

 

I updated the makeup. As I unlock the girls, I do more.

Posted
19 hours ago, ausgeek said:

You have added the ReShade.ini to your Mods directory, but it isn't a 3DMigoto mod so it doesn't belong there (apologies for the misleading message here - the ability to load extra ini files is still relatively new in 3DMigoto and I haven't updated all the error messages to indicate which ini file actually caused the problem).

So what to do? How to fix?
Posted
On 3/29/2019 at 7:15 PM, 007poker said:

 

I added makeup to the facial expression file, created by avenger54. Unfortunately I do not have all the girls to test. But I'll try to do it anyway. Just paste the file into the folder DOAX-VenusVacation / Mods / Skins / “folder name girl” To activate press the Q key

I'm still learning a lot, sorry for something wrong.

 

https://www.loverslab.com/topic/115798-facial-expressions-mod-v33-yukata-and-doax3-swimsuits-mods-updated/

 

marie makeup.png

 

2141559765_ayanemakeup.png.a63e601fd1b3ddd202f0729bb7445b1d.png

 

1652684797_hitomimakeup.png.0627265e4a772e8e0a35e120114c4ff6.png

 

1659961720_honokamakeup.png.c1849b5d9f5ddef51e67bfd384d41ba6.png

 

2129065316_kasumimakeup.png.64c38f9e05ade896779512fbced2c7c5.png

 

274593711_kokoromakeup.png.1784c2295f6cb24c4b9ef3c3e953deab.png

 

383237297_misakimakeup.png.e984758dad4a7d6deac29600f5090e81.png

 

1270564768_momijimakeup.png.0c330324842f31795a1a639a7ee7a445.png

 

makeup.rar 4.51 MB · 18 downloads

 

thank you

Posted
4 hours ago, Sladesamm said:

HI-METAL, will the hi-res skins eventually include all the same pubic options as your DOAVVDDS-HI METAL (normal skins)?

 

I like the extra detail on the hair in the Hi-res versions, but feel they are lacking in options at the moment. There are only NONE, L, N options whereas previous version had NONE, LL, L, M, N. The extra variety was appreciated.

LL and M size pubic hair variations are going to make.
But it will take some time to get into that work.

Posted
5 minutes ago, HI-METAL said:

LL and M size pubic hair variations are going to make.
But it will take some time to get into that work.

Thank you very much ?

Posted
On 4/2/2019 at 8:17 PM, ausgeek said:

You have added the ReShade.ini to your Mods directory, but it isn't a 3DMigoto mod so it doesn't belong there (apologies for the misleading message here - the ability to load extra ini files is still relatively new in 3DMigoto and I haven't updated all the error messages to indicate which ini file actually caused the problem).

 

Thank you:classic_biggrin: 

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