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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
13 hours ago, fc2otica said:

Is it possible to extract the subs from steam version to DMM version?

 

I wish the translated UI and subs could be brought over, I'm not starting over on Steam after grinding 18 months on DMM for girls.

 

The Steam version  is old though so probably not compatible at all with current DMM.

Posted
1 hour ago, osirus47 said:

I wish the translated UI and subs could be brought over, I'm not starting over on Steam after grinding 18 months on DMM for girls.

 

The Steam version  is old though so probably not compatible at all with current DMM.

I'm hoping the English version will at least help modders to port some of it over. It would be nice to at least know what some of the cut scenes and item descriptions are saying. That alone would go a long way.

Posted

Is there anyway to go about making the girls nude in the gacha demist background scene? Currently it appears as though they have pasties on by default.

Spoiler

spacer.png


Can ignore this, Managed to figure it out.

Update: I've noticed other people on this thread have images of Misaki nude, but I'm unable to find a skin texture for her. Anyone can point me in the right direction please?

Edit: Finally realized that Misaki shares her texture with Kasumi.

Posted

Version 2.1 of the base mod is out:

https://helixmod.blogspot.com/2018/03/dead-or-alive-xtreme-venus-vacation.html

 

  • 3DMigoto updated to 1.3.16*
  • Fixed the (new) compatibility issue with ReShade**
  • This also includes the crash fix from 2.0, etc.
  • (3D Vision Users) Added an automatic depth adjustment to the item icons in the pool hopping minigame
  • Works with the Steam version

 

* This 3DMigoto version includes some performance improvements (will affect DOA6 much more than DOAXVV), and lots of other features. The ability to override an ini file's namespace may be of particular note to some modders here (e.g. Costume Customizer or anything that provides shared variables/resources/shaders/command lists), full release notes here:

https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/6018997/#6018997

 

** This fixes the issue introduced in v2.0, but there is still the question as to whether the issue some people experienced in v1.9 is fixed or not. If you weren't able to use the two together in v1.9, please test again and report back.

Posted
5 minutes ago, ausgeek said:

Version 2.1 of the base mod is out:

https://helixmod.blogspot.com/2018/03/dead-or-alive-xtreme-venus-vacation.html

 

  • 3DMigoto updated to 1.3.16*
  • Fixed the (new) compatibility issue with ReShade**
  • This also includes the crash fix from 2.0, etc.
  • (3D Vision Users) Added an automatic depth adjustment to the item icons in the pool hopping minigame
  • Works with the Steam version

 

* This 3DMigoto version includes some performance improvements (will affect DOA6 much more than DOAXVV), and lots of other features. The ability to override an ini file's namespace may be of particular note to some modders here (e.g. Costume Customizer or anything that provides shared variables/resources/shaders/command lists), full release notes here:

https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/6018997/#6018997

 

** This fixes the issue introduced in v2.0, but there is still the question as to whether the issue some people experienced in v1.9 is fixed or not. If you weren't able to use the two together in v1.9, please test again and report back.

How to update from 1.3.14? Can i just treat it as a patch and copy to my folder?

Posted

Hello. I just wanted to ask how to fix this problem with Hi RES Skins. The pussy just doesn't look as good as the screenshot in his post :( What am I doing wrong? DOAX-VenusVacation_190327_212400.jpg.d30ff9ef0cb1c38fb1741f31c51313b0.jpg

DOAX-VenusVacation_190327_222341.jpg

Posted
8 hours ago, ausgeek said:

Version 2.1 of the base mod is out:

https://helixmod.blogspot.com/2018/03/dead-or-alive-xtreme-venus-vacation.html

 

  • 3DMigoto updated to 1.3.16*
  • Fixed the (new) compatibility issue with ReShade**
  • This also includes the crash fix from 2.0, etc.
  • (3D Vision Users) Added an automatic depth adjustment to the item icons in the pool hopping minigame
  • Works with the Steam version

 

* This 3DMigoto version includes some performance improvements (will affect DOA6 much more than DOAXVV), and lots of other features. The ability to override an ini file's namespace may be of particular note to some modders here (e.g. Costume Customizer or anything that provides shared variables/resources/shaders/command lists), full release notes here:

https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/6018997/#6018997

 

** This fixes the issue introduced in v2.0, but there is still the question as to whether the issue some people experienced in v1.9 is fixed or not. If you weren't able to use the two together in v1.9, please test again and report back.

Thanks, the override namespace is great, it can shorten my WIP swap mod, so I can easier to work with it.

And I found that, if I added the namespace in the ini file, I can only use the namespace, I can't use the original method (eg. $\ShaderFixes\help.ini\notification_timeout)

It will show a warning.

The simple way to represent this warning is add namespace = help in ShaderFixes\help.ini

But it is okay, because you will not use the original method after using the namespace.

Posted
7 minutes ago, flicker_p.a said:

hi every one why I display this help me thanks

 

Wow, did I not include the filename in that error message? That was silly of me ?

 

It will be in the log file though - edit the d3dx.ini, find [Logging] and set calls=1, then reload so the message appears, open the d3d11_log.txt and search for that message and you should see what caused it right above it.

Posted
13 minutes ago, ausgeek said:

Wow, did I not include the filename in that error message? That was silly of me ?

 

It will be in the log file though - edit the d3dx.ini, find [Logging] and set calls=1, then reload so the message appears, open the d3d11_log.txt and search for that message and you should see what caused it right above it.

edit the d3dx.ini, find [Logging] and set calls=1, then reload so the message appears, open the d3d11_log.txt and search for that message but i  dont know why it error

Posted
On 1/27/2019 at 1:18 AM, minazuki said:

SSR Event Appetizer Pinchos (Misaki/Tamaki/Fiona)

Pinchos.png.0f5236bd3b7b0e24189fcb441693ca9e.png

Misaki1.jpg.6d5b95d04916ad2cc2bfbd8f1c310bcf.jpg

1.jpg.8ef3841da62b0f1dbb2a32d3497ecf86.jpg

Fiona.jpg.aa69a2bef9fc702766d60b6d23722413.jpg


Press Ctrl + 1 or Ctrl + 2 to turn on the variation switch first.

 

Top Variation        (Shift + X)

  Reveal hidden contents

1917233599_TopCommandList0.jpg.80088b793d00888ac97253455e8e2581.jpg1884824035_TopCommandList1.jpg.57b5f4ddbefa8e29681edb69300d07f2.jpg1411208810_TopCommandList2.jpg.ed7e4ffcdfe42c293b756c4eef143c1b.jpg1518321560_TopCommandList3.jpg.a3685acddaa5960ff3c534415d58eef2.jpg


Collar Variation    (Shift + Z)

  Reveal hidden contents

755750961_CollarCommandList0N.jpg.9d3d5f4095c4998dfcd60bfab9518e04.jpg1220988900_CollarCommandList1N.jpg.ee6835988a01ca128a233612a1dfc138.jpg

 

Panty Variation        (Ctrl + X)

  Reveal hidden contents

1062604582_PantyCommandList0P.jpg.e6203dd3108acf765c5662a62c1eefd7.jpg980950801_PantyCommandList1P.jpg.3f813794db2c751c38514a3c1456cab1.jpg

 

Apron Variation        (Ctrl + Z)

  Reveal hidden contents

319827146_ApronCommandList0B.jpg.0e0e7f73c72c1fe1b63a903263479c72.jpg246478468_ApronCommandList1B.jpg.5650d51f51cbef725c1be73b59b3c057.jpg

 

Color Variation        (Ctrl + Shift + X)

  Reveal hidden contents

579812061_ColorCommandList0C.jpg.d6c8f50efd6331e4f4a163f2156db9c8.jpg1221845313_ColorCommandList1C.jpg.9c4f64c6d201359790d3a1799d57c7f3.jpg

 

Mix & Match example

  Reveal hidden contents

Misaki2.jpg.f952ee9f22fe06d5ef79b1b7f4b941a7.jpg

1407871162_TamakiFiona.thumb.jpg.1e2e939a5d99e001a7b6844391e5ded6.jpg108658643_TamakiMisaki.jpg.4a8394d3afc1d9933ccc0cb55313b94b.jpg

 

Some of Appetizer Pinchos unique features (It may needs level up the suit awaken level to use it)

  Reveal hidden contents

2.jpg.0f941d3e6f03da3a588fc495168a54d6.jpg3.jpg.d64df7503de54d5eed4f8de29bc0dc72.jpg4.jpg.a8aae8d8f1528a181b38ba71f2e641a2.jpg

 

Color CommandList1C should be the original color, so Misaki will be pink instead of light blue.

 

If you installed other Appetizer Pinchos mods, you may need to disable them to avoid conflict.

 

If you press Shift + X, Ctrl + X, etc... it may also affect other old mods that using Key X.
To fix it, you can open those old mods ini, and find
Key = x

Replace it to
Key = no_modifiers x

 

Override variation
You can override and lock the variation instead of pressing key, please look for "Override & Lock Default" in ini file.
Just remove ";" before "run =", and input your favour CommandList name, the CommandList name can found in preview folder.

 

I think the override variation will not work, because I changed the method to remove/swap the mesh.

I will update it later.

 

Owner Room support
Now you can change the variation of each girl separately in the Owner Room.
But they cannot wearing exactly the same costume.
You can check on my Suit ID list for my mod below to find which costume is independent.

 

Due to the owner room support, now you need to press Ctrl + 1 or Ctrl + 2 to turn on/off the variation switch. (default is off)
It will show an OSD on the bottom-left corner to tell you the variation is on or off.
If it is showing on, you can press the key to change the variation.
Just set one girl to on, one girl to off, and you can change the variation separately.
If there's only one single girl on scene, you also need to press Ctrl + 1 or Ctrl + 2 to switch on the variation in order to change the variation.

 

IMPORTANT
This mod needs Hi-res body Skin Texture, e.g. HI-METAL's Skin
Also, you can find a fixed skin for Tamaki by me in here

You must update 3Dfix-DOAX-VenusVacation to 1.9 or latest to use this mod.


If you get Warning "Unrecognised entry: $\mods\..........\$my_mod_name........ = ..." after disabled, deleted or renamed my mod, this is normal.
They are the saved variable settings, and they depend on the file structure, if the mod renamed or etc, 3Dmigoto will warn you this.
You can edit d3dx_user.ini to delete those unwanted entry to clear the warning.

 

Changelog

  Reveal hidden contents

V2.1
Fixed Fiona Color Variation

V2
Added Owner Room support, thanks avenger54

Fixed a shader override problem

V1.1
Fixed override variation
V1.0
Initial release

 

Download

V1.0

SSR Event Appetizer Pinchos Misaki Tamaki.zip 4.91 MB · 86 downloads

 

V1.1

SSR Event Appetizer Pinchos Misaki Tamaki v1.1.zip 4.91 MB · 714 downloads

 

V2

SSR.Event.Appetizer.Pinchos.Misaki.Tamaki.v2.zip 4.92 MB · 1,437 downloads

 

V2.1

SSR.Event.Appetizer.Pinchos.Misaki.Tamaki.V2.1.zip 5.7 MB · 313 downloads

 

 

 

 

Thank you very much!

Posted
18 hours ago, ausgeek said:

Yes

ausgeek, can you please make another name of the d3d11.dll plugin of the base mod next time when you update ?

The previous Reshade report of mine if you still remember, now I think is not the problem of yours but with ReShade. So I can only run Reshade when I leave "d3d11.dll" renamed. The proxy way you said before is not possible and the game will crash. So, there will be two d3d11.dll if I still want to use 3DMigoto.

 

I am now following this way of renaming dxgi.dll to d3d11.dll https://www.reddit.com/r/PUBATTLEGROUNDS/comments/6p50tk/reshade_fix_for_people_who_are_getting_crashes_on/ to run Reshade properly,

Posted
1 hour ago, fc2otica said:

ausgeek, can you please make another name of the d3d11.dll plugin of the base mod next time when you update ?

No - for 3DMigoto to load from the game directory it has to be called d3d11.dll - because it fundamentally wraps d3d11 and since ReShade works for most people as is I'm not going to make everyone else's lives harder to work a bug in their tool that only affects a few people.

 

Have you tried using the proxy_d3d11 setting in 3DMigoto to have 3DMigoto chain load ReShade (e.g. rename ReShade's dxgi.dll to reshade.dll and set proxy_d3d11=reshade.dll)? Alternatively you could try the 3DMigoto Loader.exe approach to load 3DMigoto under a different name and/or directory, but that takes a bit of setting up.

 

9 hours ago, flicker_p.a said:

edit the d3dx.ini, find [Logging] and set calls=1, then reload so the message appears, open the d3d11_log.txt and search for that message but i  dont know why it error 

Post the log so we can check.

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