Nazzzgul666 Posted October 12, 2018 Posted October 12, 2018 6 minutes ago, grisha149 said: Always, download from this site, can you give workable tail mesh? The one included in this mod works fine. Either you installed something that overwrites it or something went wrong during installation process, reinstalling it might help in this case.
pebbles321 Posted October 12, 2018 Posted October 12, 2018 @skyrimfet hey i know its been mentioned in the past the possibility of the weight of your breasts forcing you onto all fours and then making it so you cant move because they are too heavy, i just had a thought today being the same it was before where as if you are in a city/town/settlement of any kind really someone would force greet you and milk you, but what if you were in the wild when this happens? i was thinking maybe someone would come along and claim you for their own use kinda like after being sold to paul, this would also add a (threat) to when paul expands your breasts when you dont come back to him? just an idea---- also again thank you very much for all your work here the mod is amazing and i can never wait for more content from you! keep up the great work.
LinksSword Posted October 13, 2018 Posted October 13, 2018 @skyrimfet It would be a nice little addition to add a short summary story to each time you level up just like with milk mod economy. @pebbles321 I also thumbs up your idea too it sounds like a good consequence.
FalloutKitten Posted October 13, 2018 Posted October 13, 2018 27 minutes ago, Hanner1 said: Why does it keep giving me an anti-virus warning when attempting to install the preview of the next update? Is it just my software being dumb or is something legitimately wrong with the link? --Thanks! ❤️ Most likely your anti-virus.
jstansberry Posted October 13, 2018 Posted October 13, 2018 On 10/6/2018 at 4:24 AM, ZI0MATRIX said: Thank you for trying to fix the Tail. I m sorry I did not quite understand what to do? I need to download and install the HDT Tail Celia mod? Or do I just extract the cow tail xml from HDT tails? Where to put your Tail cow nifs (to bac meshes?)? Thank you Also if someone knows a working UUNP version of the multibreast variants, I would like to know where to get that. Right now I m using an older self ported version without the black and white vision. Yah, you'll need to download the HDT tail mod from skyrim nexus that I linked, but the only folder you will need is \Data\Meshes\HDTTailsCelia\TailsFemaleXML. That has the pre-made settings for the SMP physics for the tails that we need to get the tails to work. Just copy that folder to your game directory. Then you put those .nif files I linked into \Data\Meshes\bac. That should do it. Good luck 1
skyrimfet Posted October 13, 2018 Author Posted October 13, 2018 11 hours ago, pebbles321 said: @skyrimfet hey i know its been mentioned in the past the possibility of the weight of your breasts forcing you onto all fours and then making it so you cant move because they are too heavy, i just had a thought today being the same it was before where as if you are in a city/town/settlement of any kind really someone would force greet you and milk you, but what if you were in the wild when this happens? i was thinking maybe someone would come along and claim you for their own use kinda like after being sold to paul, this would also add a (threat) to when paul expands your breasts when you dont come back to him? just an idea---- also again thank you very much for all your work here the mod is amazing and i can never wait for more content from you! keep up the great work. i not said "no" but what if for example it happens shortly before dragin attack? it's very risky feature - ihmo good for first two times - it's always good to punish player - but what if for example move this idea to milk addiction? 10 hours ago, LinksSword said: @skyrimfet It would be a nice little addition to add a short summary story to each time you level up just like with milk mod economy. @pebbles321 I also thumbs up your idea too it sounds like a good consequence. write it if you want, i will help you and i will send you via pm descrtiption for each stage (what is changed etc) 10 hours ago, Hanner1 said: Why does it keep giving me an anti-virus warning when attempting to install the preview of the next update? Is it just my software being dumb or is something legitimately wrong with the link? --Thanks! ❤️ i have same problem from time to time - false positive i think
meister888888 Posted October 13, 2018 Posted October 13, 2018 34 minutes ago, skyrimfet said: It seems i asked this before but may be you changed you mind so i ask again : can you try make similar mod but with ponygirl quest and transformation? like s.l.u.t.s but much more expansive. more quest outcomes , more buffs debuffs depending on transformation level. may be new animations for cow or pony fightinfg (like ramming with horns)
panthercom Posted October 13, 2018 Posted October 13, 2018 I tried this mod again recently, and it worked pretty well. The only negative was that my character eventually became too hideous and it turned me off to look at her. I was able to undo the face shape mutations in racemenu, but the tattoos kept coming back. If I could have kept them off her face and got rid of the hunter's tattoos I would have kept playing, because my girl still looked really cute, which made the 'furry' transformation more palatable. If I could make one suggestion; spend more attention on the enslaved portion after you get captured by hunters. The thought of the capture is exciting, and the forced modification, but it passes much too quickly. Also, fix the ceiling in one of the rooms. I enjoyed much of the mod, especially corrupting other women, but I would have to use different settings next time I begin with it. I hated having to lose all my progress when I removed it for aesthetic reasons. You might look at assets from this mod useful when transitioning to a cow: You can change the body hair color. I might skip the armpit hair, as it looks awful when the arms are lifted, but the other hairs work quite well. The nipple color overlay is also useful for simulating lactating breasts, so you could set them progressively darker. 1
Dr.Lefse Posted October 13, 2018 Posted October 13, 2018 3 hours ago, panthercom said: I tried this mod again recently, and it worked pretty well. The only negative was that my character eventually became too hideous and it turned me off to look at her. I was able to undo the face shape mutations in racemenu, but the tattoos kept coming back. If I could have kept them off her face and got rid of the hunter's tattoos I would have kept playing, because my girl still looked really cute, which made the 'furry' transformation more palatable. If I could make one suggestion; spend more attention on the enslaved portion after you get captured by hunters. The thought of the capture is exciting, and the forced modification, but it passes much too quickly. Also, fix the ceiling in one of the rooms. I enjoyed much of the mod, especially corrupting other women, but I would have to use different settings next time I begin with it. I hated having to lose all my progress when I removed it for aesthetic reasons. You might look at assets from this mod useful when transitioning to a cow: You can change the body hair color. I might skip the armpit hair, as it looks awful when the arms are lifted, but the other hairs work quite well. The nipple color overlay is also useful for simulating lactating breasts, so you could set them progressively darker. You can disable the face shape mutation in the mcm before you start the mod, then it wont change. and if you dont want tats on your characters face you should update your racemenu to 3.4.5
panthercom Posted October 13, 2018 Posted October 13, 2018 I could remove face tattoos, the problem was a script from BAC kept reapplying them. I also tried turning tattoos of in the MCM before removing them, and they still got reapplied. I finally got pissed off and removed BAC.
pebbles321 Posted October 13, 2018 Posted October 13, 2018 would it be possible to make the mutations toggleable? like as in toggle off the ones you dont want to be randomly choosen? or would this cause to make bugs??
Mr.Ahegao Posted October 14, 2018 Posted October 14, 2018 If it's will be update someday, I think it will be huge one, after all these diologs that I saw here))
FalloutKitten Posted October 14, 2018 Posted October 14, 2018 22 hours ago, pebbles321 said: would it be possible to make the mutations toggleable? like as in toggle off the ones you dont want to be randomly choosen? or would this cause to make bugs?? I think the idea is for the mutations to be random. Luck will decide if your beautiful skyrim maiden will become a beautiful cow, or an ugly cow. Curse or gift sort of thing. Alternatively you could save before the mutations. Mutate, if its not to your liking then go back to the save and mutate again until one you do like comes up. 2
pebbles321 Posted October 14, 2018 Posted October 14, 2018 that is what i currently do, there are just a couple i do not like haha but its not my mod and just glad its being worked on
FalloutKitten Posted October 14, 2018 Posted October 14, 2018 Yeah, I personally dont get the time to enjoy it anymore. If I'm not working I'm doing school work. I hope this mod stays strong for as long as it can of course without putting on too much stress on our wonderful developer skyrimfet ❤️
Graphic67 Posted October 15, 2018 Posted October 15, 2018 A quick comment on mutations which I think could reduce the number of complaints going forward: Each bad mutation should be paired with another mutation which will lock out the bad one (like the fat and slim pair) even if the new mutation just locks in 'normal' changes. By giving a *chance* to be protected from a mutation in the future, I think this will help in the future. Possible pairings based on the 1.7 list (apologies if any of these are already in the 1.8 preview): Naked / Furry (normal) Cellulite / Fit (normal) Dirty / Clean (normal) Wet / Dry (normal) Horny / Chaste (normal) Imaginary Pregnancy / Flat Belly (normal) Fat Cow I and Slim Cow I / Average Cow (normal) Curvy / Average (normal) Cow Face (nose) / Original Nose (normal) Cow Face (mouth) / Original Mouth (normal) Cow Face (Eyes) / Original Eyes (normal) Big Udders / Regular Udders (normal) Breast Veins I / No Veins (normal) Slim Arms / Average Arms (normal) Cow Face (overlay) / Original overlay (normal) Untamed Milk / Tamed Milk (normal) 1
Femmex Posted October 15, 2018 Posted October 15, 2018 20 hours ago, FalloutGarmonija said: I think the idea is for the mutations to be random. Luck will decide if your beautiful skyrim maiden will become a beautiful cow, or an ugly cow. Curse or gift sort of thing. Alternatively you could save before the mutations. Mutate, if its not to your liking then go back to the save and mutate again until one you do like comes up. I like random stuff, but sometimes this can be frustrating. I think it would make sense to build something like a "hardcore Mutation" button or slider in mcm. "ugly cow probability" which means if you deactivate it you will have no extreme ugly mutations (or if it would be a slider its a percent chance), so that everyone can get the style of transformation he likes without destroying the immersion with save and reload. Some things are an option at the moment anyway. (Hand-)Hooves, Udders, Belly-Scale, Butt-Scale...
ChaoSoul Posted October 15, 2018 Posted October 15, 2018 Hey everyone. I had to be just lurking for a while, but I kept looking up what's new, and now that everyone talks about mutations, well I'd like to drop in some ideas for SkyrimFet... Save and reload is immersion breaking, that's true. And I personally hate having no choice... in a game which is basically famous and still played for how open it is to the player just doing whatever he/she feels like. True... I could just uninstall the mod, but there is nothing like it and it's silly to uninstall sth because of one feature... I understand that the mod authors vision is the most important thing so I'll try to work around it instead of trying to convince him to do sth he said many times he doesn't want to do. By that I mean obviously making toggles for all the mutations. Author doesn't want that, and that's alright. But... what if instead of forcing the player to be dirty... it was a gameplay thing? By this I mean making some of the mutations, not just random additional changes that may or may not be forced upon the player, but instead make them the result of the players playstyle. Dirt could go through a few stages, from a bit of sand to being filthy, stinky dirty probably with shit on your ass because well, you didn't bathe for a few weeks. And to get rid of it the player could simply swim for a while or be cleaned by an NPC, perhaps Paul if he is your owner. At this point the mutation 'Dirty Cow' would simply make the PC get dirty faster. (In order to not make those who aren't interested in reading further scroll for ages, some other ideas of handling mutation and mutation-like mechanics I'm putting in the spoiler) Spoiler Slim/Fat and so on... I'd love to see a "you gain weight because you eat too much" mechanic instead of just a mutation... Basically, eating too much food in a day means you gain weight and the food.weight to pc.gained.weight could be governed by the mutation you've got. So... Fat II = 2:1 > Fat I = 3:1 > Average = 4:1 > Slim I = 5:1 > Slim II = 6:1 That would mean that for a Fat II Cow it would be very easy to gain weight as it's enough to eat one Venison (weight 2) to gain a point of PC.Weight; and it would make difficult, but not impossible for a Slim II cow to gain weight as she would need 3 Venisons or 60 Red Apples (Weight 0.1). If this would include potions and drinks... it would really be difficult to stay in shape as a cow. And if you wanna lose weight, just don't eat enough to gain weight for your mutation type for a few days. Amount of which could also depend on the mutation... (Ratio is Days : pc.lost.weight) Fat II = 3:1 < Fat I = 2:1 < Average = 1:1 < Slim I = 1:2 < Slim II = 1:4 Maybe this could even be a different, new mutation 'Metabolism' which would change only the amount of days it takes to lose weight... This could create situations in which it is very difficult to both lose and gain weight, or very easy to do both. In order not to make PC too slim... It shouldn't be possible to go lower than 40 at full transformation. Imaginary Pregnancy What if it would be caused by having sex with horses (no bulls in Skyrim unfortunately...) and the mutation would simply make it more likely. The logic would be that the Cowborns now limited, beast brain reacts to the violent horse poundings by causing her belly to swell. From the start this could be only a thing for those who use mods who could cause a Horse sex scene, but as the mod progresses I hope for a subplot of the Cowborn realising that her new cow body is built to take horse cocks... And a story approach could even give the player a way out of the imaginary pregnancy, as a farmer (my pick would be the Battleborn lady, whatever her name is...) could be asked by Paul to do a check (Basically Anal fisting on Zaz furniture, but that would need a completely new animation... or just a fade to black and story box till there is one). Feeling nothing in your womb despite of searching for a long time, she breaks it to the PC that there is no calf in her. After two days the belly goes back to normal... But you don't have to do the check and stay bloated forever. Further Transformation Mutations and Hardcore Mutations I'd love to see some of the old and maybe some new stages to mutations be moved/added to being a story-based thing. Whether Paul likes her or not really, being Cowborns owner, he could either be asked to make PC his perfect cow, or force some changes upon her. Some other hardcore mutations-limitations could be also added as subplots to the story... - Face changes - These could be part of becoming Paul's perfect cow. After some time Paul wants you to bring to him a new book he heard about. It was found by one of his colleagues and he wants to read it. The book is sealed so you can't read it. It is a diary of a mage who owned a cow like the PC a long time ago. He managed to further the transformation of his cow by the use of alchemy. The potions will give the various face changes and slightly boost your unarmed damage further. The catch is that one of the potions ingredients is semen, and once Cowborn drinks all of them she can no longer disobey the semen-donor, who is obviously Paul. If he likes her he can come clean from the get go and let the player decide, but if he doesn't he should try to trick PC into bringing the bases for the elixirs and only at the end reveal the truth as he would've ripped out pages from the diary. - Double/Triple Tail/Horns - Instead of making the tail bigger, maybe we could have more than one? I don't think this would solve the 'crazy tail problem', but this could be another one of further transformation ideas... This could even be a part of a daedric subplot, when they try to deform you even further than a cow. - Fat/Slim III - Would work great with the food to gained weight ratio idea I've written about earlier. A Fat II cow would gain weight on 1:1 ratio and lose a point only after not eating for 5 days, and a Slim III cow would gain weight at a 9:1 ratio and would lose 8 per day without food. To get there PC would have to go through a quest to find some miracle food. It's a one-time-thing and PC has to choose one of the two. One makes you gain weight easier, and the other makes it harder. Basically, meaning that to get to Fat/Slim III the player had to get lucky with Fat/Slim II and he has to choose the one which pushes PC's mutation further instead of moving it closer to Average. That means player has a choice to make his PC slightly more of what he/she wants her to be. - Hardcore Mutation: 'The Cowborn' - From now on, when you try to shout, you moo instead. ...But there might still be the desired effect! But that would be random. This would make it really difficult to fight Alduin, but if you try enough times... you will finally Dragonrend him from the skies... Now this could be a funny questline about cows, dragons and Greybeards... leading up to two endings: - 'True Cowborn' - With the help of the Greybeards PC learns to focus her thu'um and from now on all her moo-shouts will carry the desired effect. - 'Lost Cowborn' - The PC falls prey to Acolytes ideas and botches the Greybeards. Along the quest she learns new, powerful, perverted 'shouts' and creates a few herself. The other shouts stay random... 1. The Moo of Peace - Acolyte taught you how to be not threatening and calm others... - Basically a calm spell, could be affected by PC's illusion. Words-Moos: (I) Non-aggressive animals don't flee from you; (II) Aggressive Animals are calmed; (III) Humans are calmed. 2. The Moo of Frenzy - Acolyte taught you how to present yourself as a snack worth killing for! - Basically a frenzy spell, could be affected by PC's illusion. Words-Moos: (I) Predatory animals get frenzied; (II) Humans get frenzied; (III) Undead get frenzied. 3. The Moo of Heat - Acolyte taught you how to get animals to protect their mate... - Perverted way of getting an animal to fight for you. Words-Moos: (I) Calm all who heard but only one animal will get to fuck the Cowborn and will follow and fight for her; (II) Possibility of using multi-animal animations, all who participate in the animation will follow; (III) All who heard will follow, after playing two animations (could be group animations). 4. The Moo of Desire - Acolyte taught you how to sound desirable to humans! - Perverted way of increasing dispositions and lowering prices. Words-Moos: (I) Slightly lowers prices with the target for a few minutes; (II) Medium lowering of the prices with the target for a few minutes, after sex; (III) Largely lower prices (for a few minutes) and increase disposition with the target after being milked and fucked. 5. The Moo of Belonging - Your moos can make people believe you belong to them!- Basically make others let you browse through their inventories or take their things which would normally be considered stolen. attacking someone obviously breaks the effect. Could be affected by PC's illusion. Words-Moos: (I) Get a non-aggressive NPC to fuck you, and open his inventory for you (alternative to pickpocket); (II) Let a non-aggressive NPC fuck you in his home and for a while you can take stuff freely; (III) Become a plaything of every inhabitant of a dwelling (be it a house or a bandit hideout), meaning: You get to come and go as you please, you can take whatever you want, the effect is permanent unless you attack someone, every hour you get fucked by someone who spots you if they have enough arousal, you can beg to be fucked which let's you browse (pickpocket) through their inventory. 6. The Moo of Submission - Your moos are so potent, even Dragons fall for you! - Sexy Dragonrend. Dragon comes down, fucks you, stays on ground to continue the fight. (In case of multiple dragons, everyone gets calmed for the duration of the animation) I hope you like some of my ideas, Skyrimfet 3
Tex Posted October 15, 2018 Posted October 15, 2018 19 minutes ago, TheSpirit said: Hey everyone. I had to be just lurking for a while, but I kept looking up what's new, and now that everyone talks about mutations, well I'd like to drop in some ideas for SkyrimFet... Save and reload is immersion breaking, that's true. And I personally hate having no choice... in a game which is basically famous and still played for how open it is to the player just doing whatever he/she feels like. True... I could just uninstall the mod, but there is nothing like it and it's silly to uninstall sth because of one feature... I understand that the mod authors vision is the most important thing so I'll try to work around it instead of trying to convince him to do sth he said many times he doesn't want to do. By that I mean obviously making toggles for all the mutations. Author doesn't want that, and that's alright. But... what if instead of forcing the player to be dirty... it was a gameplay thing? By this I mean making some of the mutations, not just random additional changes that may or may not be forced upon the player, but instead make them the result of the players playstyle. Dirt could go through a few stages, from a bit of sand to being filthy, stinky dirty probably with shit on your ass because well, you didn't bathe for a few weeks. And to get rid of it the player could simply swim for a while or be cleaned by an NPC, perhaps Paul if he is your owner. At this point the mutation 'Dirty Cow' would simply make the PC get dirty faster. (In order to not make those who aren't interested in reading further scroll for ages, some other ideas of handling mutation and mutation-like mechanics I'm putting in the spoiler) Reveal hidden contents Slim/Fat and so on... I'd love to see a "you gain weight because you eat too much" mechanic instead of just a mutation... Basically, eating too much food in a day means you gain weight and the food.weight to pc.gained.weight could be governed by the mutation you've got. So... Fat II = 2:1 > Fat I = 3:1 > Average = 4:1 > Slim I = 5:1 > Slim II = 6:1 That would mean that for a Fat II Cow it would be very easy to gain weight as it's enough to eat one Venison (weight 2) to gain a point of PC.Weight; and it would make difficult, but not impossible for a Slim II cow to gain weight as she would need 3 Venisons or 60 Red Apples (Weight 0.1). If this would include potions and drinks... it would really be difficult to stay in shape as a cow. And if you wanna lose weight, just don't eat enough to gain weight for your mutation type for a few days. Amount of which could also depend on the mutation... (Ratio is Days : pc.lost.weight) Fat II = 3:1 < Fat I = 2:1 < Average = 1:1 < Slim I = 1:2 < Slim II = 1:4 Maybe this could even be a different, new mutation 'Metabolism' which would change only the amount of days it takes to lose weight... This could create situations in which it is very difficult to both lose and gain weight, or very easy to do both. In order not to make PC too slim... It shouldn't be possible to go lower than 40 at full transformation. Imaginary Pregnancy What if it would be caused by having sex with horses (no bulls in Skyrim unfortunately...) and the mutation would simply make it more likely. The logic would be that the Cowborns now limited, beast brain reacts to the violent horse poundings by causing her belly to swell. From the start this could be only a thing for those who use mods who could cause a Horse sex scene, but as the mod progresses I hope for a subplot of the Cowborn realising that her new cow body is built to take horse cocks... And a story approach could even give the player a way out of the imaginary pregnancy, as a farmer (my pick would be the Battleborn lady, whatever her name is...) could be asked by Paul to do a check (Basically Anal fisting on Zaz furniture, but that would need a completely new animation... or just a fade to black and story box till there is one). Feeling nothing in your womb despite of searching for a long time, she breaks it to the PC that there is no calf in her. After two days the belly goes back to normal... But you don't have to do the check and stay bloated forever. Further Transformation Mutations and Hardcore Mutations I'd love to see some of the old and maybe some new stages to mutations be moved/added to being a story-based thing. Whether Paul likes her or not really, being Cowborns owner, he could either be asked to make PC his perfect cow, or force some changes upon her. Some other hardcore mutations-limitations could be also added as subplots to the story... - Face changes - These could be part of becoming Paul's perfect cow. After some time Paul wants you to bring to him a new book he heard about. It was found by one of his colleagues and he wants to read it. The book is sealed so you can't read it. It is a diary of a mage who owned a cow like the PC a long time ago. He managed to further the transformation of his cow by the use of alchemy. The potions will give the various face changes and slightly boost your unarmed damage further. The catch is that one of the potions ingredients is semen, and once Cowborn drinks all of them she can no longer disobey the semen-donor, who is obviously Paul. If he likes her he can come clean from the get go and let the player decide, but if he doesn't he should try to trick PC into bringing the bases for the elixirs and only at the end reveal the truth as he would've ripped out pages from the diary. - Double/Triple Tail/Horns - Instead of making the tail bigger, maybe we could have more than one? I don't think this would solve the 'crazy tail problem', but this could be another one of further transformation ideas... This could even be a part of a daedric subplot, when they try to deform you even further than a cow. - Fat/Slim III - Would work great with the food to gained weight ratio idea I've written about earlier. A Fat II cow would gain weight on 1:1 ratio and lose a point only after not eating for 5 days, and a Slim III cow would gain weight at a 9:1 ratio and would lose 8 per day without food. To get there PC would have to go through a quest to find some miracle food. It's a one-time-thing and PC has to choose one of the two. One makes you gain weight easier, and the other makes it harder. Basically, meaning that to get to Fat/Slim III the player had to get lucky with Fat/Slim II and he has to choose the one which pushes PC's mutation further instead of moving it closer to Average. That means player has a choice to make his PC slightly more of what he/she wants her to be. - Hardcore Mutation: 'The Cowborn' - From now on, when you try to shout, you moo instead. ...But there might still be the desired effect! But that would be random. This would make it really difficult to fight Alduin, but if you try enough times... you will finally Dragonrend him from the skies... Now this could be a funny questline about cows, dragons and Greybeards... leading up to two endings: - 'True Cowborn' - With the help of the Greybeards PC learns to focus her thu'um and from now on all her moo-shouts will carry the desired effect. - 'Lost Cowborn' - The PC falls prey to Acolytes ideas and botches the Greybeards. Along the quest she learns new, powerful, perverted 'shouts' and creates a few herself. The other shouts stay random... 1. The Moo of Peace - Acolyte taught you how to be not threatening and calm others... - Basically a calm spell, could be affected by PC's illusion. Words-Moos: (I) Non-aggressive animals don't flee from you; (II) Aggressive Animals are calmed; (III) Humans are calmed. 2. The Moo of Frenzy - Acolyte taught you how to present yourself as a snack worth killing for! - Basically a frenzy spell, could be affected by PC's illusion. Words-Moos: (I) Predatory animals get frenzied; (II) Humans get frenzied; (III) Undead get frenzied. 3. The Moo of Heat - Acolyte taught you how to get animals to protect their mate... - Perverted way of getting an animal to fight for you. Words-Moos: (I) Calm all who heard but only one animal will get to fuck the Cowborn and will follow and fight for her; (II) Possibility of using multi-animal animations, all who participate in the animation will follow; (III) All who heard will follow, after playing two animations (could be group animations). 4. The Moo of Desire - Acolyte taught you how to sound desirable to humans! - Perverted way of increasing dispositions and lowering prices. Words-Moos: (I) Slightly lowers prices with the target for a few minutes; (II) Medium lowering of the prices with the target for a few minutes, after sex; (III) Largely lower prices (for a few minutes) and increase disposition with the target after being milked and fucked. 5. The Moo of Belonging - Your moos can make people believe you belong to them!- Basically make others let you browse through their inventories or take their things which would normally be considered stolen. attacking someone obviously breaks the effect. Could be affected by PC's illusion. Words-Moos: (I) Get a non-aggressive NPC to fuck you, and open his inventory for you (alternative to pickpocket); (II) Let a non-aggressive NPC fuck you in his home and for a while you can take stuff freely; (III) Become a plaything of every inhabitant of a dwelling (be it a house or a bandit hideout), meaning: You get to come and go as you please, you can take whatever you want, the effect is permanent unless you attack someone, every hour you get fucked by someone who spots you if they have enough arousal, you can beg to be fucked which let's you browse (pickpocket) through their inventory. 6. The Moo of Submission - Your moos are so potent, even Dragons fall for you! - Sexy Dragonrend. Dragon comes down, fucks you, stays on ground to continue the fight. (In case of multiple dragons, everyone gets calmed for the duration of the animation) I hope you like some of my ideas, Skyrimfet I'd also recommend an cow transformation/mutation that would raise sex appeal. An sort of daedric cow which is extremely desirable ? 1
skyrimfet Posted October 16, 2018 Author Posted October 16, 2018 * * * Moooooo * * * I still see that some people try to change my mind about mutations etc. Of course ignoring it is not a best way (or? ) If you want - i prepared simple poll - i want to get wide perspective, you can help yourself and help me to make this mod better.BAC POLL
ChaoSoul Posted October 16, 2018 Posted October 16, 2018 Again when it comes to mutations... I don't hate any of them, like it is asked in the poll. I would simply like it if they were making it harder/easier to reach players vision of what this PC will look like, instead of making it a "And now you're always dirty! Because... umm... no reason really, but you better learn to live with that or make a new character!" or slim... or veiny... Especially since these could simply be effects applied due to players actions. Dirt passively accumulates and the mutation makes it easier, so swim in a lake... if you don't eat you lose weight and the mutation makes it easier, so eat more and more and more so you can have PC as fat as you want her... and the veins could simply come up when you spend too much time milked with various stages which could even allow for some really nasty max stages since even ugly as these would be it would be only temporary... Again, I don't hate any of the mutations, but there are some I've never seen even though I've had 6 characters now... And I'd personally enjoy questing ways of getting those my PC didn't get, and to be able to at least to a degree have a say about some of the visuals (by gameplay... not mcm).
skyrimfet Posted October 16, 2018 Author Posted October 16, 2018 6 minutes ago, TheSpirit said: ... I have my own plan to solve this "situation" - i want to know your opinion so i created poll.
Zerena Posted October 16, 2018 Posted October 16, 2018 I posted this in the poll post aswell but thought i might aswell post it here so people can see it more easily, and discuss it if they feel like it. I know current focus is on the enslaved part of the mod and also adding new stuff there in general. This leaves the not enslaved part of the mod "lacking" currently, not that its all bad but some more content with paul here over time will be good. I really preffer the bell and nosering from this part of the mod as its way less intrusive on my characters looks (bell and nosering from slavery is stupidly big in my opinion). Being able to enjoy more parts of the mod by taking this route and avoiding getting forcefully enslaved would be a welcome change. The recent additions to the slavery are looking good but could use more different and intresting scenarios and missions (wich is what you are currently working on im guessing), but as i mentioned earlier i also don't like the enslaved ring and bell having some sort of choice here after paul gets you back would be great. He is a blacksmith afterall and the slavers replace your old ring with a new one when they catch you so why can't paul change it aswell if he is in a good mood and let you put up a request. Also while i am at the topic of looks, having some slight controll over wich traits can affect your character would be nice addition. I don't hate the random part of the traits, but without options to limit some of the traits that affect you the most like uneven breasts, imaginary pregnancy (especially if you play with pregnancy mods the scaling skyrockets and your walking around with a boulder as a stomach) most people would rely on a save and load strat to avoid the worst traits. It's clear that this is the case based on comments and it is what i do myself just incase i get a bad trait. Thank you for having a read and hope some of my feedback helps in the development of the mod. Who knows these could be some quality of life changes that would improve the overall enjoyment of the mod aswell, im sure mine would . You are doing a great job with the mod so far and ive been following closely since the start. yeah vision is important but, sometimes its nice to come to a compromise with the audience aswell i would think. @skyrimfet 1
skyrimfet Posted October 16, 2018 Author Posted October 16, 2018 5 hours ago, skyrimfet said: * * * Moooooo * * * I still see that some people try to change my mind about mutations etc. Of course ignoring it is not a best way (or? ) If you want - i prepared simple poll - i want to get wide perspective, you can help yourself and help me to make this mod better.BAC POLL ^up
FalloutKitten Posted October 16, 2018 Posted October 16, 2018 Things are getting really serious here. o.O
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now