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17 minutes ago, LinksSword said:

Skyrimfet added a race quest huh? i'm still waiting for when a new quest comes up, I hope that riverwood bug gets fixed, sometimes i am lucky and he is there at whiterun.

paul should be in ALWAYS in stables (as owner)  - im testing fix that should resolve this issue.

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Right, I like that you gave people a choice to opt out of some mutations, though personally I wish it was more than 5. (I mean, I get it, immersion, whatever, but this is a porn mod, and a damned long one at that, so it sucks balls to play through the whole thing only to get blueballed at the end by a mutation that you happen to find to be a boner killer, you know?)

But that aside, I think there is a problem with the way you've done the mutation menu. You can only unlock different mutations by going down the list and trying to disable them, and then re-enable them to stay within your 5 limit. I've tried for an hour to get down to disable that retarded cow face (No offense there, mate, I think you did a damn good job on it, it's just a boner killer to me, as are a few of the other mutations) and I flat out can do it. You disable some, then re-enable some to bring your limit back up, but wham, some that you might need to re-enable are now unreachable, etc. etc. Really dude, it would be a whole lot easier to just let people opt in and out of different mutations. Either way, your mutation page is functionally broken.

(Random aside, I've done some work writing BDSM content, including hucow content and sadistic content, and the like. I know English isn't your first language, and that doesn't bother me, but if you ever want someone to go through and give it a touch up, send me a message. I've got time.)

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6 hours ago, LatencyRemix said:

After rebeling and geting the head gear on and breast chains, do they every get removed again? 

yes, but owner must be pleased first - so dont fail next quests - he will offer you removing chains as one of future quests.

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13 hours ago, bunnyguy said:

But that aside, I think there is a problem with the way you've done the mutation menu. You can only unlock different mutations by going down the list and trying to disable them, and then re-enable them to stay within your 5 limit. I've tried for an hour to get down to disable that retarded cow face (No offense there, mate, I think you did a damn good job on it, it's just a boner killer to me, as are a few of the other mutations) and I flat out can do it. You disable some, then re-enable some to bring your limit back up, but wham, some that you might need to re-enable are now unreachable, etc. etc. Really dude, it would be a whole lot easier to just let people opt in and out of different mutations. Either way, your mutation page is functionally broken.

i wrote in description - you can turn off only inactive mutations - if you still suspecting odd behavior let me know

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So far as i saw, this version works good but some things:

 

Marc seems total uninterested to meet you at the Talos statue in Rifton. He walks arround the town, and spend most of his time in the inn at night, never coming out. After a week (ingame of course) i tried the option to reset Marc and put him to my location just right to midnight (or little after). After spawning he was walking back to the inn (i guess) but then - and only then - he changed his course and went to the statue. I think it worked better before the pre1.8 versions.

 

You wanted to make the hunters stronger, that´s okay ^^

They are not immortal or unbeatable. I was level 10 this time and i had a hard time trying to beat them (and they killed half dawnstar chasing me :P). But after i was enslaved and tried to escape (where you have to kill them, to continue the quest), it feels a little hard and i managed it just with hit and run tactics and so on. Nothing i prefer.

 

I suggest there should be the option to a) abandon your stuff and just move away to Paul, b) just ignore them and run for you live with your stuff to Paul or c) a second scenario, where you get caught again and end, wherever they put you next on their way. I think its unlikely that if you cant beat them once, that you do much better a few minutes later. It is possible, but It just feels a little strange.

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3 minutes ago, Femmex said:

So far as i saw, this version works good but some things:

 

Marc seems total uninterested to meet you at the Talos statue in Rifton. He walks arround the town, and spend most of his time in the inn at night, never coming out. After a week (ingame of course) i tried the option to reset Marc and put him to my location just right to midnight (or little after). After spawning he was walking back to the inn (i guess) but then - and only then - he changed his course and went to the statue. I think it worked better before the pre1.8 versions.

 

You wanted to make the hunters stronger, that´s okay ^^

They are not immortal or unbeatable. I was level 10 this time and i had a hard time trying to beat them (and they killed half dawnstar chasing me :P). But after i was enslaved and tried to escape (where you have to kill them, to continue the quest), it feels a little hard and i managed it just with hit and run tactics and so on. Nothing i prefer.

 

I suggest there should be the option to a) abandon your stuff and just move away to Paul, b) just ignore them and run for you live with your stuff to Paul or c) a second scenario, where you get caught again and end, wherever they put you next on their way. I think its unlikely that if you cant beat them once, that you do much better a few minutes later. It is possible, but It just feels a little strange.

i would like to see more quests involving the hunters, If you fail to get away from them.

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Anyone have trouble trying to use this with mod organizer? Do the required mods need to be installed directly into the skyrim data folder? I've tried starting the cow process through the milk maid mod, but it does not begin. I've tried using the mutagen and level up potions, but I get notification "effect start" for the mutagen and "spell levelup - slot --1" for the level up potion.

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1 hour ago, H3LI0S said:

Greetings! Can someone please tell me how to correctly update BAC? I am not realy good with installing mods :(

If you just want an update: Just drop everything from Heretical Resources BB CBBE into the skyrim "data" folder and then everything from the two new BAC "data" folders into it and override everything if necessary. Works fine for me.

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10 hours ago, skyrimfet said:

i wrote in description - you can turn off only inactive mutations - if you still suspecting odd behavior let me know

Nah, I think I was seeing the same thing he's reporting.

 

Net new game, all but the top-most mutation are greyed out (can't change the state between enabled/disabled). As I disable mutations, the next one in the list applies. If I disable the first three (wet cow and the two under it), then I get the chance to disable the next one.

 

If I get a chance tonight I'll try to grab a couple of screenshots.

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26 minutes ago, Eskella said:

Nah, I think I was seeing the same thing he's reporting.

 

Net new game, all but the top-most mutation are greyed out (can't change the state between enabled/disabled). As I disable mutations, the next one in the list applies. If I disable the first three (wet cow and the two under it), then I get the chance to disable the next one. 

 

If I get a chance tonight I'll try to grab a couple of screenshots.

i made small mistake in code - this menu works correctly only when player is detected as cow (1stage is ok)

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5 hours ago, skyrimfet said:

i made small mistake in code - this menu works correctly only when player is detected as cow (1stage is ok)

Yeah, sorry, it took me a while to figure that out, and I couldn't get back to post till now. Apparently you have to start the process of becoming a cow to unlock everything in that menu. I think I had some other issues, because when I would disable some changes, sometimes it would disable all, other times it wouldn't, sometimes it would disable something I didn't choose (I don't mean the sub-mutations that are directly beneath, but whole new mutations, like disabling the face would sometimes disable big udders, but not the face, something like that). I got irritated, uninstalled, reinstalled, and uninstalled a couple other mods that were giving me grief, and it worked alright after that. So it may be necessary to make a note that you need to have had your first transformation to unlock the mutation menu, but my other issues seemed to have been some weird, faulty install or something.

I still think there shouldn't be a limit on the number of mutations you should be able to lock, if anything there should be more options to tailor how much transformation in addition to locking mutations. But that's just me, I may well be in the minority, and I'm not going to try to move you on it, whether it's a blue balling issue or not.

Still willing to go through your dialogue and deal with the English if you ever want someone to, or write some sadistic content or give some ideas on how to progress.

(For example, I'd love to see an option to have the PC kept as an abused cow in an actual pen with radiant quests every 3-4 hours until she's left alone for the night. I think your current way is creative, but it's called Being A Cow. The way it is now, you have a radiant quest, then a few days, then a radiant quest, repeat. That gives you a lot of time to not be a cow.... when you're a cow and shouldn't really be able to do much other than be a cow. But maybe you're building up to something, which would also be cool.)

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On 10/20/2018 at 5:00 PM, skyrimfet said:

Ok, here is BAC 1.8pre3 - (2 files)

1 - mod: just update older version as always or .. you know what to do, you are smart
2 - path: merge with current TatsPack

IMPORTANT - download HereticalResurces - You dont need install mod, you need only bodyslide to generate few items. EDIT: Use: "Heretical Resources BB CBBE.rar"

What's new?
Mutations manager in mcm - read more

Few fixes (Marc related scenes (i hope))
Few new quests if you owned

Changed bodyweight formula - now is easer to lost some weight

 

enjoy and have fun!
 

Skyrim - Being a Cow 1.8pre3.zip

Skyrim - Being a Cow Tats 1.8pre3- Path.zip

 

Am getting purple textures with this release (not previous ones), any ideas?

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I had an idea about unwanted mutations that might be intresting, but honestly i'm not even sure myself:

Maybe Paul (or another character) might remove them if you do a quest for him. The main reason i have doubts about this is that imho continuing the story is certainly more important and both costs time to implement, but maybe some short radiant quests... something like

- walk through the town and ask X people to milk you, or maybe the local inn run out of milk so you need to ask the guests if they want any and give it to them.

- go to that farmer, he said he needs a cow. (Because the lack of bulls) the farmer is angry and says he wanted a mare, but he'll use you anyways to give his stalllion some relief)

- go through town and show people what a good cow you are (not sure how^^)

- (go to milk machine and) deliver X amounts of milk to Paul

 

Imho it would be totally ok to make quests that take some time, or they are only avaivable after some time, but not forever.  They might be more complicated and/or have specific tasks for specific mutations but as i mentioned, continuing the story has priority. Also it's not really necessary because we can already disable them, but for me it would be a bit nicer because i can try them and change stuff if i doesn't like it without reloading.

So overall this is rather a suggestion for the case if everything else is done and skyrimfet isn't sure how to continue and needs time to think about or considers the story finished. Actually i hope both will never happen, but just in case... ;)

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Mmm....  I've got a question @skyrimfet

 

I wonder if you plan to create a "mandy like" quest branch, maybe something activated in option to not force people ? 

I ask that because I find logical that Paul punish you if you resist, but if you submit I find logical that you're become more cow/mandy like. Maybe docile and simple mind with mooing more than talking and "finishing" in a farmlife style with a stable as bedroom and task in the farm for Paul (milking, and other farm tasks for a docile cow).

 

Maybe it's too much work ? I'm not an expert about modding so excuse me if i'm going to far ^^

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4 hours ago, bunnyguy said:

Yeah, sorry, it took me a while to figure that out, and I couldn't get back to post till now. Apparently you have to start the process of becoming a cow to unlock everything in that menu. I think I had some other issues, because when I would disable some changes, sometimes it would disable all, other times it wouldn't, sometimes it would disable something I didn't choose (I don't mean the sub-mutations that are directly beneath, but whole new mutations, like disabling the face would sometimes disable big udders, but not the face, something like that). I got irritated, uninstalled, reinstalled, and uninstalled a couple other mods that were giving me grief, and it worked alright after that. So it may be necessary to make a note that you need to have had your first transformation to unlock the mutation menu, but my other issues seemed to have been some weird, faulty install or something.

I still think there shouldn't be a limit on the number of mutations you should be able to lock, if anything there should be more options to tailor how much transformation in addition to locking mutations. But that's just me, I may well be in the minority, and I'm not going to try to move you on it, whether it's a blue balling issue or not.

Still willing to go through your dialogue and deal with the English if you ever want someone to, or write some sadistic content or give some ideas on how to progress.

(For example, I'd love to see an option to have the PC kept as an abused cow in an actual pen with radiant quests every 3-4 hours until she's left alone for the night. I think your current way is creative, but it's called Being A Cow. The way it is now, you have a radiant quest, then a few days, then a radiant quest, repeat. That gives you a lot of time to not be a cow.... when you're a cow and shouldn't really be able to do much other than be a cow. But maybe you're building up to something, which would also be cool.)

something is bugged in your mcm i think - i tested this tab many times - without issues,

about other part in your post:
it's your point of view - being  a cow is still being a cow - no matter how much quest per hours/week will be runned. currently you have choice between 3-7days its more than i planed at start. more frequent rate will be boring after few hours of gameplay.

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51 minutes ago, Nazzzgul666 said:

I had an idea about unwanted mutations that might be intresting, but honestly i'm not even sure myself:

Maybe Paul (or another character) might remove them if you do a quest for him. The main reason i have doubts about this is that imho continuing the story is certainly more important and both costs time to implement, but maybe some short radiant quests... something like

- walk through the town and ask X people to milk you, or maybe the local inn run out of milk so you need to ask the guests if they want any and give it to them.

- go to that farmer, he said he needs a cow. (Because the lack of bulls) the farmer is angry and says he wanted a mare, but he'll use you anyways to give his stalllion some relief)

- go through town and show people what a good cow you are (not sure how^^)

- (go to milk machine and) deliver X amounts of milk to Paul

 

Imho it would be totally ok to make quests that take some time, or they are only avaivable after some time, but not forever.  They might be more complicated and/or have specific tasks for specific mutations but as i mentioned, continuing the story has priority. Also it's not really necessary because we can already disable them, but for me it would be a bit nicer because i can try them and change stuff if i doesn't like it without reloading.

So overall this is rather a suggestion for the case if everything else is done and skyrimfet isn't sure how to continue and needs time to think about or considers the story finished. Actually i hope both will never happen, but just in case... ;)

thx for post. I implemented in pre2 some features in quest randomizer - for example: if you are slim and owners mod is "cruel" or "crude" - He can order you to be more fatty cow (eat, eat eat eat) -it happens only with extra conditions. one thing - more conditions means low chance for quest - so many time working for quests that can never occur is not a good deal. :)

i decided to abandon (temporarily?) concept of cure mutations via quest - i have no personal interest with and too many people are putting pressure on MCM options. so: this or this. for me it was a perfect deal - 2h with papyrus scipts and almost all are happy - it's sounds better than hours, many hours with creating quest which (almost) nobody will appreciate.

 

anyway thx for tips and ideas - i planed something like that - freash milk delivery - freash milk directly from breasts

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