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BAC (Being a cow) - a few questions to community


skyrimfet

BAC - few question to community  

158 members have voted

  1. 1. the most hated mutations

  2. 2. I'm a cow, and...

    • I like current way and all what you will add will be ok. I'm excited by the unexpected!
    • I don't like quest's and all related with it - i'm using BAC just for simple bodychanges.
    • I dont care about story - please give me a chance to remove this shit - i'm only a poor cheater and i dont know nothing about immersion so please ignore my vote (it is my protest)
      0
    • I like quest's but i want to keep control on my PC's changes
  3. 3. Being a cow Quest (1.8pre)

    • Paul should be more sadistic bastard
    • I'm not into non-consensual games, Paul should be more gently for me (and I'm ready to make him happy to enjoy it)
    • I love this humiliating element of new quests -more!
    • I'm looking for more romantic content, without violence

This poll is closed to new votes


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Posted

I see that some people stubbornly report the same things. I decided to do the some statistics, because i still implementing my vision and ... yes - I'm going to keep this direction. But how long this mod is downloadable I want to make it best as it is possible. So this poll it's not only a ilusion of choice. I realy want to know what do you think. If you are not only one is a chance that I will do something to please you.

 

Link to BAC

 

I have my goal in asking you, I am waiting for your answer.

Posted

 

I know current focus is on the enslaved part of the mod and also adding new stuff there in general. This leaves the not enslaved part of the mod "lacking" currently, not that its all bad but some more content with paul here over time will be good.  I really preffer the bell and nosering from this part of the mod as its way less intrusive on my characters looks (bell and nosering from slavery is stupidly big in my opinion). Being able to enjoy more parts of the mod by taking this route and avoiding getting forcefully enslaved would be a welcome change.
 The recent additions to the slavery are looking good but could use more different and intresting scenarios and missions (wich is what you are currently working on im guessing), but as i mentioned earlier i also don't like the enslaved ring and bell having some sort of choice here after paul gets you back would be great. He is a blacksmith afterall and the slavers replace your old ring with a new one when they catch you so why can't paul change it aswell if he is in a good mood and let you put up a request.  Also while i am at the topic of looks, having some slight controll over wich traits can affect your character would be nice addition. I don't hate the random part of the traits, but without options to limit some of the traits that affect you the most like uneven breasts, imaginary pregnancy (especially if you play with pregnancy mods the scaling skyrockets and your walking around with a boulder as a stomach) most people would rely on a save and load strat to avoid the worst traits. It's clear that this is the case based on comments and it is what i do myself just incase i get a bad trait.

Thank you for having a read and hope some of my feedback helps in the development of the mod. Who knows these could be some quality of life changes that would improve the overall enjoyment of the mod aswell, im sure mine would :).
You are doing a great job with the mod so far and ive been following closely since the start. yeah vision is important but, sometimes its nice to come to a compromise with the audience aswell i would think.

Posted
21 minutes ago, Zerena said:

 

I know current focus is on the enslaved part of the mod and also adding new stuff there in general. This leaves the not enslaved part of the mod "lacking" currently, not that its all bad but some more content with paul here over time will be good.  I really preffer the bell and nosering from this part of the mod as its way less intrusive on my characters looks (bell and nosering from slavery is stupidly big in my opinion). Being able to enjoy more parts of the mod by taking this route and avoiding getting forcefully enslaved would be a welcome change.
 The recent additions to the slavery are looking good but could use more different and intresting scenarios and missions (wich is what you are currently working on im guessing), but as i mentioned earlier i also don't like the enslaved ring and bell having some sort of choice here after paul gets you back would be great. He is a blacksmith afterall and the slavers replace your old ring with a new one when they catch you so why can't paul change it aswell if he is in a good mood and let you put up a request.  Also while i am at the topic of looks, having some slight controll over wich traits can affect your character would be nice addition. I don't hate the random part of the traits, but without options to limit some of the traits that affect you the most like uneven breasts, imaginary pregnancy (especially if you play with pregnancy mods the scaling skyrockets and your walking around with a boulder as a stomach) most people would rely on a save and load strat to avoid the worst traits. It's clear that this is the case based on comments and it is what i do myself just incase i get a bad trait.

Thank you for having a read and hope some of my feedback helps in the development of the mod. Who knows these could be some quality of life changes that would improve the overall enjoyment of the mod aswell, im sure mine would :).
You are doing a great job with the mod so far and ive been following closely since the start. yeah vision is important but, sometimes its nice to come to a compromise with the audience aswell i would think.

very smart post

its make a sense- hunters are able to change... and you gave me answer - paul in good mood can offer replace this ring or bell to smaller
about mutations - everyone likes other things - some people like me like unliked things - i like surprises  - ruined breasts? shit i will finish this game as awful women- for you pregnancy is not interessing - i have perfect idea to resolve this problems and make all more happy ;)

 

Posted
3 hours ago, skyrimfet said:

very smart post

its make a sense- hunters are able to change... and you gave me answer - paul in good mood can offer replace this ring or bell to smaller
about mutations - everyone likes other things - some people like me like unliked things - i like surprises  - ruined breasts? shit i will finish this game as awful women- for you pregnancy is not interessing - i have perfect idea to resolve this problems and make all more happy ;)

 

Thank you for the answer. glad you liked the mood idea :).  But yeah everyone has their own tastes, Uneven and Imaginary just tends to scale into a state thats just stupidly big wich is kinda why i don't like them in its current state.

Correct me if im work but i beleive they currently work as a multiplier to current scaling. If my statement above was correct and idea for those would make them work as additions instead. Say it added 0.5 on top of the total breast scale, then it would change a value of 4 to 4.5 on one of the breast. the way i saw it working ingame it felt like a a multiplier of 1.25/1.5 ish so one breast would be scaled 4 while the other at 5 or 6.

Edit: Wanted to add since i had an extra read on your post. I do use pregnancy mods and find them somewhat intresting and I want to continue using them, but its just the way imaginary pregnancy works. If im currect as i wrote above this its curretly a multiplier that is applied to whatever your current scaling is. So say i have a belly scaling from other mods of a total of 6 and i have imaginary set to 2 wich is minimum the scaling that is displayed on my character would be 12 wich is just rediculous in terms of size for me. On the other hand if imaginary was set up like a additive modifier it would be 6+2=8 instead of 6x2=12 and in turn make a belly scaling wich is quite abit more reasonable overall.

But yeah point from previous point stands options are nice :P, but not completly needed if those mutations are not completly out of hand like they are now.
You said you had an idea so i guess i will wait and see what you come up with when it one day comes out. I appreciate all the work you put into this mod and is quite intrested to see how this mod will turn out in the end :)

Posted
1 hour ago, Zerena said:

Thank you for the answer. glad you liked the mood idea :).  But yeah everyone has their own tastes, Uneven and Imaginary just tends to scale into a state thats just stupidly big wich is kinda why i don't like them in its current state.

Correct me if im work but i beleive they currently work as a multiplier to current scaling. If my statement above was correct and idea for those would make them work as additions instead. Say it added 0.5 on top of the total breast scale, then it would change a value of 4 to 4.5 on one of the breast. the way i saw it working ingame it felt like a a multiplier of 1.25/1.5 ish so one breast would be scaled 4 while the other at 5 or 6.

Edit: Wanted to add since i had an extra read on your post. I do use pregnancy mods and find them somewhat intresting and I want to continue using them, but its just the way imaginary pregnancy works. If im currect as i wrote above this its curretly a multiplier that is applied to whatever your current scaling is. So say i have a belly scaling from other mods of a total of 6 and i have imaginary set to 2 wich is minimum the scaling that is displayed on my character would be 12 wich is just rediculous in terms of size for me. On the other hand if imaginary was set up like a additive modifier it would be 6+2=8 instead of 6x2=12 and in turn make a belly scaling wich is quite abit more reasonable overall.

But yeah point from previous point stands options are nice :P, but not completly needed if those mutations are not completly out of hand like they are now.
You said you had an idea so i guess i will wait and see what you come up with when it one day comes out. I appreciate all the work you put into this mod and is quite intrested to see how this mod will turn out in the end :)

in SLIF MCM  you can change formula just try:  avarage or square root option ;)

Posted

i repeat please don't remove things anything but that i want to keep my mutations even the ones i don't like. ?

 

Naked butt does bother me if i don't want it but i dont want you to remove anything either ?, I think some more mcm options would be a good idea for those who don't want certain mutations or just want a more consensual experience ?, i still think the smart thing you should do is continue with what you are doing and focus on new stuff like Paul's slavery and and bug fixes rather then removing things just to appease certain people. That's my opinion on the matter, but with whatever happens i still will support this mod fully.  ?

 

And uneven and imaginary well pointless all they do is increase the size, if added some sort of function other then visual they may be more appealing, Imagine if you could actually birth calves now of course thats a whole other thing, Paul puts a syringe or something that causes you to become prego for real. Uneven breast could cause you to lose balance and land on fours? idk. ?

 

Posted

Personally I don't like any of the random stuff. Mutations should come as consequences of player actions, they all should be reversible.

Posted

Theres the side that wants a full on cow experience with the face the fur the nose the udders then there's the side that just wants a softcore transformations. 

 

Most things could be settled with a mcm option menu so both sides will be appeased.

 

I love the randomness my self the unexpected can be quite the thrill.

Guest AthenaESIV
Posted

Thanks for the poll, threw my vote in there... Also just wanted to drop an additional 2cents in case you take things into consideration:

 

  • I like face to stay human pretty much
  • I would love there to be a system for reversing the changes somehow... Not a cheat but a magical way to revert back to completely human... But also to be able to restart the transformation all over again.
  • being able to customize the meshes would be great if you could map them to an override folder... I'd like to be able to change the horns, and use Whorecraft body for the legs / feet: https://www.nexusmods.com/skyrim/mods/92199  Plus customize other things as well, that would be extremely easy to do if meshes were in an override folder 

Great mod glad to see you working on it still! \o/

Posted

The poll is nice, and in the end I'm fine with whatever you decide to do. It's your mod after all.

I only said I'd like an option to disable certain mutations because of the "naked ass" mutation. I really like my character's appearance and all, but when I want to play as a mutated human-cow thing, looking at a regular human ass kind of seems out of place to me.

Posted

wow! almost 100answers
today or tomorrow i will write short summary
i realy like all answers and im not disapointed
i will add some features so some people will be more happy with this mod i hope

 

its was a good idea becouse now I can see the "cross-section" of the community preferences:)

Posted

I don't mind the mutations, the quests, or the content.

There's only one part of the mod that grinds my gears:

 

Restricting the option to remove or enable/disable body changes through the MCM.

There's already other options in the MCM to turn some of these off, why drag your feet on the rest?

Immersion is a nonsense answer to this IMO, it only forces your view onto someone else's game play.

We all accept we're Being a Cow, but our idea of what that looks like may be different.

 

When someone decides they want to remove the mod, or they no longer want body changes like this are they expected to potentially break their save by uninstalling it?

By having no way to safely remove body changes from Being a Cow it also rules out using it with mods that make similar changes.

Effectively, you're forced to choose between Being a Cow or other mods (SexLab Hormones for example) and I feel that's too large a draw back with no solid reasoning behind it.

 

Again, I love the mod; I don't love having cow changes forced onto me with no means to undo them.

Posted
18 hours ago, skyrimfet said:

in SLIF MCM  you can change formula just try:  avarage or square root option ;)

Been a bit strange with all the mods and some of the settings but yeah looking at SLIF data its fine its probably a mix of high scaling and maybe a bug earlier as it realy  felt like uneven breasts was completly out of scale. But its fine it feels a tiny bit off but thats kinda the whole point of it as its just slightly changing the scale on one of the breasts :P

Posted

 

20 hours ago, skyrimfet said:

in SLIF MCM  you can change formula just try:  avarage or square root option ;)

I agree with most others here: i wouldn't like any morph removed in general and also like the surprise, but i'd also like to play your mod with some other mods that may create weird stuff in combination, like tripple pregnancy (SGO + FHU+ + yours is... too much^^) and i never got around SLIF properly. I don't know why, but i had much less problems by just editing the NiO .ini file to use at least not multiplying and scale the changes a bit down in the MCMs. Since i can't change the scaling in beeing a cow - which is fine imho - an option to turn it off would be nice.

Uneven breasts are unrelated to other mods and something i could imagine very well in some playthroughs, but i wouldn't want it in all of them. So again... if i'd have the option to turn it off, that would be great. :)

Posted
5 hours ago, Nazzzgul666 said:

 

I agree with most others here: i wouldn't like any morph removed in general and also like the surprise, but i'd also like to play your mod with some other mods that may create weird stuff in combination, like tripple pregnancy (SGO + FHU+ + yours is... too much^^) and i never got around SLIF properly. I don't know why, but i had much less problems by just editing the NiO .ini file to use at least not multiplying and scale the changes a bit down in the MCMs. Since i can't change the scaling in beeing a cow - which is fine imho - an option to turn it off would be nice.

Uneven breasts are unrelated to other mods and something i could imagine very well in some playthroughs, but i wouldn't want it in all of them. So again... if i'd have the option to turn it off, that would be great. :)

uneven breast is like a clickbait it just makes them bigger, might aswell be a breast slider along with belly and butt. but i agree i dont want things removed just improved on. My fav mutation is cow face fur and wet cow. whats yours?

 

not sure why skyrimfet disliked his own morph stuff in the poll but i'm guessing they might be redoing the morphs maybe.

Posted

I had an idea for an alternative way to transform into a cow that in my opinion is more logical in the way the corruption/transformation comes to be.
Instead of milking causing the changes what about the lactacid from MilkModEconomy Causing the changes; reason being that the the lactacid is infused with essence of a cow to force you to make milk and the transformation being a side effect of that infusion.

  • 1 year later...
Posted

so you have option to remove hand hoves in mcm menu, option to remove the tail would be nice as well, not sure if i did something wrong paul is black faced as well as other npc's involved, and tail is static doesnt move for me

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