hexenhaus Posted January 23, 2018 Posted January 23, 2018 Got a minor problem with BAC: My busty, motherly milkmaid follower and cow in-training Anneke suddenly did not grow her tits anymore even if thery were leaking already. After close examination i found that her frame had also diminished... I suppose that during one update BAC did reset her normally high bodyweight to zero and scaled it to her transformation stage. Besides BAC i do not have any weight scaling mods. The problem is now if I set her weight manually her hair looses its texture and with the next BAC update the hair gets its texture back but the weight also resets to something low, I have to mention though that it worked for hours as intended before it behaved this way.
nufndash Posted January 23, 2018 Posted January 23, 2018 First, I love what you have done. This is a great mod to have fun with! I am having the same problem as the post above. My character by default has a weight of .87 because she is a Redguard. In SLIF this value transfers to 1.00 for all the mods I have, except BIC. BIC changes to 0.0 so when the body re-sizing kicks in, my characters weight changes to 0.0 and everything shrinks. I have tried to change the value in SLIF to 1 to start, but it never seems to take, it just reverts back to 0.0. I might need to look into SLIF a little more, I am not very knowledgeable on how the settings of his mod works. If you have any ideas how to make everything work together without shrinking, I would love to test it out. Thanks again for the wonderful mod!
skyrimfet Posted January 23, 2018 Author Posted January 23, 2018 1 hour ago, nufndash said: First, I love what you have done. This is a great mod to have fun with! I am having the same problem as the post above. My character by default has a weight of .87 because she is a Redguard. In SLIF this value transfers to 1.00 for all the mods I have, except BIC. BIC changes to 0.0 so when the body re-sizing kicks in, my characters weight changes to 0.0 and everything shrinks. I have tried to change the value in SLIF to 1 to start, but it never seems to take, it just reverts back to 0.0. I might need to look into SLIF a little more, I am not very knowledgeable on how the settings of his mod works. If you have any ideas how to make everything work together without shrinking, I would love to test it out. Thanks again for the wonderful mod! im not using slif to change bodyweight - so probably slif overwrite my weight and my mod overwrite SLID
kiritokazuto Posted January 24, 2018 Posted January 24, 2018 18 hours ago, skyrimfet said: zaz 8.0Oui, le sujet de support a été effacé 2 fois de toute façon - cette version offre beaucoup de furnutures étonnantes etc. j'étais inquiet au sujet de v8.0 (je me rappelle toujours ce qui se produit en 2017) - mais tout semble légitime. thank you for the link I did not know it
Danest Posted January 24, 2018 Posted January 24, 2018 My perspective on this: I'm not specifically interested in cows, but I love consequences and unusual situations. So many games lack real consequences (death isn't a consequence because we just reload.) To me, this is a potentially negative consequence (and, quite unusual in these games) that isn't just hand-waved away and so that's great. This isn't my first skyrim rodeo though, not even close. I absolutely get why some people "don't want their game wrecked" by really severe, cow-related consequences (there's a sentence I thought I'd never need in Skyrim). But in my case, *shrug* I've seen what the game has to offer, and am hungry for new challenges. If the vanilla plot gets harder or even "wrecked" I can deal with it (make a save just for this, maybe) and play this for the new experience. Now of course nothing has to conform to what I want, I don't want to sound bossy. But I'm ok with "big" consequences personally,since they're providing such a new and unusual plot anyway. I like the idea of, maybe, being able to fight (and maybe still lose eventually) against a consequence, without necessarily just being able to flick it away with one potion. I like the idea of vampirism and lycanthropy not being treatable if they reach a certain point, for instance. Consequences. 1
kiritokazuto Posted January 24, 2018 Posted January 24, 2018 On 12/01/2018 at 2:46 AM, LinksSword said: Je l'ai fait à travers racemenu pour donner à mon personnage une apparence plus "vache" ELLE EST EXTRA THICC désolé de le faire you could make a preset face because it interests me but I can not do it myself
kiritokazuto Posted January 24, 2018 Posted January 24, 2018 On 23/01/2018 at 11:31 AM, skyrimfet said: zaz 8.0Oui, le sujet de support a été effacé 2 fois de toute façon - cette version offre beaucoup de furnutures étonnantes etc. j'étais inquiet au sujet de v8.0 (je me rappelle toujours ce qui se produit en 2017) - mais tout semble légitime. unfortunately the mod is heberger on mega and impossible to access this site for me so I can not have this version 8.0 of ZAZ
Ildon Posted January 29, 2018 Posted January 29, 2018 I gave the latest update a try after being away from Skyrim since BAC 1.1. I really like the changes but I've noticed that it doesn't seem to automatically update the weight changes or the tattoos. They apply fine if I manually go into the MCM and then back out again to force an update but this is clumsy enough that I am wondering if it is intended behavior. I recall the tattoos working fine in 1.1 (for limbs anyway; I don't recall there being full-body tattoos back then) but the weight change is new and so I have no idea what to expect from this mechanic.
Ildon Posted January 29, 2018 Posted January 29, 2018 On 1/15/2018 at 9:56 PM, ppp said: SexlabUtil1 plugin. aaLactacid.ini At sex end Effect: Lactacid If actor: Victim If actor race: Player (If you only want it on yourself) Gender: Female (if otherwise) Options: 1s/Once/Instant Should get you what you want. (Aa in the name to sort it at the top.) Is it possible to tweak this so that an actual Lactaid is fed rather than the effect being applied? The effect seems to be silent while the item being used would at least provide cues for the player awareness. I want to say that this should be as easy as looking inside the .ini and changing the ID numbers but I'm at work at the moment and can't confirm for myself. If this is true, how could I go about setting up an additional risk at sex end for a breast enlargement potion being the administered drug instead of lactaid? Not to replace it but more like a 'x% chance for one, y% chance for the other, z% chance of both' sort of thing.
Ildon Posted January 29, 2018 Posted January 29, 2018 On 1/17/2018 at 4:04 PM, LinksSword said: If you are having tail spazzes frequently; this little skyrim.ini code fixes most of it, i still get a few seconds of spazzes every so often but nothing like before. [Havok] fMaxTime=0.0333 is for 30fps fMaxTime=0.0166 is for 60fps fMaxTime=0.0133 is for 75fps fMaxTime=0.0111 is for 90fps fMaxTime=0.0083 is for 120fps fMaxTime=0.0069 is for 144fps fMaxTime=0.0042 is for 240fps+ I don't know much about Skyrim tweak stuff. Would this fix also allow those of us playing on a 144Hz monitor to play without having to manually lower it to 60 every time? I have a problem where leaving it at 144 will result in physics going absolutely insane and always have to try and remember to drop it to 60 when playing Skyrim to avoid this. Being able to skip that would be a nice QoL fix.
LinksSword Posted January 29, 2018 Posted January 29, 2018 On 1/15/2018 at 10:56 PM, ppp said: SexlabUtil1 plugin. aaLactacid.ini At sex end Effect: Lactacid If actor: Victim If actor race: Player (If you only want it on yourself) Gender: Female (if otherwise) Options: 1s/Once/Instant Should get you what you want. (Aa in the name to sort it at the top.) Oh is it possible to get the bac cow transformation progress effect to apply in the same way with sexlabutil? causing a chance for sex to increase the stage.
ppp Posted January 30, 2018 Posted January 30, 2018 I'm pretty sure Lactacid is actually consumed. The .ini has it added to the actor, then used immediately. Check your stats page before and after to be sure. You could add a command: Cmd=msg:I was forcefed Lactacid! Or similar. The FormID for the Breast Enlargement potion is 0007372b, so you could simply add a new .ini using that number instead of the Lactacid. Just make sure you change the Id number. There is a way to get random results from the same .ini, but I don't see a way to set probabilities without using a new .ini in another slot. I don't know how the transformation is implemented, so I can't say if it's possible to advance it via SexLabUtil. There is a SexLabUtil1_readme, you know. 1
skyrimfet Posted January 30, 2018 Author Posted January 30, 2018 Ok! Small spoiler - part of description ( sketch ) for next update Quests: Hammerheart - Paul - blacksmith from Whiterun Stables can help you find fitting armor parts to your transformed body. He will help you also with another things (quest: hunt). Parts avaliable: hooves (feet) Parts planed: hooves (hands) horns enchanced ideas? ;> Hunt - Some group of hunters in Skyrim looking for free hucows. Captured hucows are using to produce milk of course. It's not easy task but price is high, so you need to watch out. They have no mercy. You are only one of rare animal - keep it in mind. You have two ways: You can agree to be marked as Paul property with relative small and gently stuff. He like You - friendzone etc;) But maybe i will add some romance in future... You can be catch by hunters and be marked with ordinary, big and humilitate stuff. You will be druged by some MME potions. But you can escape - of course stuff is permament. (stuff: bell, nose ring and tat/brand - im bondage/bdsm lover -every part of stuff will be looks like heretical resources style) So You will be marked for the liftime (by your dead enemies or Paul). Every set is permament - Paul just offer you soft version. To stop hunting you need be marked as property, there is no place for free hucow in skyrim. Quest will be send small hunters groups from time to time, it's will start when you obtain full cow's horns and ears. Quest will be finished when you will collect full set. Dialogues, scenes etc. 3
zax Posted January 30, 2018 Posted January 30, 2018 1 hour ago, skyrimfet said: Parts planed: hooves (hands)
Veladarius Posted January 30, 2018 Posted January 30, 2018 On 1/24/2018 at 1:01 PM, kiritokazuto said: unfortunately the mod is heberger on mega and impossible to access this site for me so I can not have this version 8.0 of ZAZ The items that T.ara did were split into its own mod as ZAZ v8 was not an officially sanctioned update. You can use v7 and T'ara's mod together though.
TyzXresti Posted January 31, 2018 Posted January 31, 2018 i have a problem with slavetats , my hero transform into cow without using slavetats , but i can use slavetats in mcm menu , pls hlp me
toto85400 Posted January 31, 2018 Posted January 31, 2018 @skyrimfet Hum, can i advise you to keep the mod has a framework and put the story mod appart (quest story etc)? More quest = more script and a lot of people have a lot of mods with heavy scripts. Well i will totally get the patch anyway, i really like your mods.
zax Posted January 31, 2018 Posted January 31, 2018 1 hour ago, toto85400 said: @skyrimfet Hum, can i advise you to keep the mod has a framework and put the story mod appart (quest story etc)? More quest = more script and a lot of people have a lot of mods with heavy scripts. Well i will totally get the patch anyway, i really like your mods. Framework = script Quest = no script
skyrimfet Posted February 1, 2018 Author Posted February 1, 2018 10 hours ago, toto85400 said: @skyrimfet Hum, can i advise you to keep the mod has a framework and put the story mod appart (quest story etc)? More quest = more script and a lot of people have a lot of mods with heavy scripts. Well i will totally get the patch anyway, i really like your mods. im still planing to run quest story by request via MCM - default off@TyzXresti You probably forgot to download 2th file with tats package (read once again filenames in download section
skyrimfet Posted February 1, 2018 Author Posted February 1, 2018 9 hours ago, zax said: Framework = script Quest = no script yes and no im using active loop to add some random event from time to time, some lines in stages... nothing heavy so Quest == almost no scripts why you are sad after my post about plans for hand hooves?
toto85400 Posted February 1, 2018 Posted February 1, 2018 19 minutes ago, skyrimfet said: yes and no im using active loop to add some random event from time to time, some lines in stages... nothing heavy so Quest == almost no scripts why you are sad after my post about plans for hand hooves? nonono i'm perfectly fine with it but i think it's nearly another project in fact (Bac was a transformation for MME at start no or did i miss something?). And with some others taxing mods (some slavers mods, mme, some mods like cursed loot or others like that well you know what i mean) what i fear is THIS (can be taxing): Hunt - Some group of hunters in Skyrim looking for free hucows. Captured hucows are using to produce milk of course. It's not easy task but price is high, so you need to watch out. They have no mercy. You are only one of rare animal - keep it in mind. You have two ways: You can agree to be marked as Paul property with relative small and gently stuff. He like You - friendzone etc;) But maybe i will add some romance in future... You can be catch by hunters and be marked with ordinary, big and humilitate stuff. You will be druged by some MME potions. But you can escape - of course stuff is permament. On another subject why not use the amazing amputator framework to put limb remplacement (and perhaps it will be more easy)? This one need serious love. Well you learned the hard way with devious butt and i was too a real fan on your work for devious training so i will wait for new patch for this :).
toto85400 Posted February 1, 2018 Posted February 1, 2018 11 hours ago, TyzXresti said: i have a problem with slavetats , my hero transform into cow without using slavetats , but i can use slavetats in mcm menu , pls hlp me Did you DL the slavetat pack ?
Cammy Posted February 1, 2018 Posted February 1, 2018 Such a great mod! I was wondering will all the devices added be new items that you make or will you take assets from other mods like HR resources for the gear? and will there be any new requirements in the new update. Also heres a idea i was thinking maybe there could be a box like how Devious Devices does its little immersion by telling the player how the PC feels with the new gear now equipped on them. Having a little idea on how the PC feels about being a hucow and now locked in these contraptions would greatly boost the storytelling.
Ildon Posted February 1, 2018 Posted February 1, 2018 14 hours ago, TyzXresti said: i have a problem with slavetats , my hero transform into cow without using slavetats , but i can use slavetats in mcm menu , pls hlp me 1) Be sure you have downloaded and installed the tattoo pack that is available in this mod's download section. 2) Tattoos are not applied until later stages of the overall transformation, so you don't necessarily have a problem if you don't see them right away. 3) If you've confirmed neither of the above are your problem, try going into the BAC MCM menu and out again to force an update. As has been reported numerous times in this thread, there is a problem where weight changes and tattoos are not being automatically applied. If this is happening to you then forcing a manual update is the only way to keep things moving for the time being.
LatencyRemix Posted February 1, 2018 Posted February 1, 2018 I had a few idea's, Not sure if it would go in here or to start a new post as an idea page? A quest - "The cursed cow bell" Similar to the progressive style of the cursed slave collar / doll maker. One day while going through the spoils of war, you encounter the ghost of a dead hucow. Search the body and equip the cursed bell that has a time limit (easy/normal/hard) that you will need to complete the quest in or you will never be able to take it off again. The bell would progress the hucow/mme faster and progressively add parts of a milk harness until completed. mme slaves / hucow slave turns follower's into a hucow you can ride like a horse. they slowly loose the ability to talk/fight/walk as they progress in the end there just you means of transport and holding your items. 2
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