LordDerpyHooves Posted January 5, 2018 Posted January 5, 2018 2 minutes ago, 222304 said: Is there a way to disable the pop-up message on loading a save if you don't have Milk Mod Economy installed? I really like the assets included in the mod but I don't want to use MME. Are you even getting it to work without MME? I mean its the dependent mod for a reason. How would that even work?
scarebear2403 Posted January 5, 2018 Posted January 5, 2018 10 hours ago, skyrimfet said: Ok... i will check it - it's not logic for me but i cant ignore that  Your SLIF fix in 1.3 works. No twitch to be seen.
MyNameIsnt Posted January 5, 2018 Posted January 5, 2018 22 minutes ago, LordDerpyHooves said: Are you even getting it to work without MME? I mean its the dependent mod for a reason. How would that even work? Well, the items are definitely in my game and can be accessed/equipped by console.
LordDerpyHooves Posted January 5, 2018 Posted January 5, 2018 13 minutes ago, 222304 said: Well, the items are definitely in my game and can be accessed/equipped by console. Ahh, so you're just trying to use the visual assets by themselves? I wouldn't even know where to begin on adjusting something that allows for the assets themselves to be used alone. Sorry.
CG2424 Posted January 5, 2018 Posted January 5, 2018 7 hours ago, w234aew said:   I agree on the udders looking out of place, with the new body textures the older udders mesh leaves something to be desired. The bodyslide conversions are excellent! Unfortunately I use UUNP instead of CBBE, so the textures are a little out of place, but I checked them in bodyslide preview and they're very good. I don't know if you would have the time/interest to do so, but I made 2 new udders meshes a few months back, but I am not skilled enough in texture/skeleton work to make it into a proper outfit (did convert it into a .obj so that outfit studio can import it though), I'll repost them here if you want to have a look. A few notes on my ideas for the meshes: 1. I thought it might be good to place them on the groin area (think where SOS meshes go), to keep it from interfering with stomach scaling. It would also leave the option open to add physics to it later (like FloppySOS). 2. Is it possible to separate the skin texture from the udders texture for the current udders? I'd like to try and convert it to UUNP, but I don't know if I'd have to create my own textures for that. UddersLatest.zip  I gotta be honest with you, I don't know jack shit about mods apart from applying them. When it comes to setting up mods I'm a pretty advanced user, but I've got no clue about how to make mods. For the udders, all I did was take the original mesh, and follow the basic tutorial of Outfit Studio ( This one ) to add the sliders to them. I've got no clue what I was doing, let alone converting a mesh to be used in the game from just an .obj. I think the fur textures should work with UUNP, but I've got no clue. I just had myself in mind to be honest. I've got it to ignore the breast/groin region, so whatever is going on there shouldn't interfere. I don't really know much of the differences between the two, but the way Skyrim handles textures, they should share the same rough output of the UV's I think. Then again, I could be wrong. As far as the udders go. You might be able to get away with a quick hack job by taking a mesh that you like, and a SoS mod, and swap out the files via renaming it. I really have no idea how or if that would work. I don't know what you mean about the skin for the udders though, I didn't touch those textures. All I did was add bodyslide sliders to it. You should be able to just use the texture that comes with the mod.  Unfortunately though, I'm pretty much done with Skyrim now (as you've probably seen me say a few times). My contribution was just an attempt to enhance a fap tbh.
SleepyJim Posted January 5, 2018 Posted January 5, 2018 2 hours ago, DirtyAxiom said: Â I think the fur textures should work with UUNP, but I've got no clue. I just had myself in mind to be honest. I've got it to ignore the breast/groin region, so whatever is going on there shouldn't interfere. I don't really know much of the differences between the two, but the way Skyrim handles textures, they should share the same rough output of the UV's I think. Then again, I could be wrong. They work for the most part, but on a UNP-based body there are quite jarring seams/black lines around the groin, hips and buttocks, as well as up the sides around the back of the torso with some stages of the transformation. It's the reason skin texture mods (the likes of mature skin, fair skin, SG renewal etc.) come in CBBE and UNP versions. Using one type on the opposite family of bodies doesn't give a great result due to (I think) incompatible UV maps. Â What exactly needs to be done to convert textures from one to the other I'm not sure, but hopefully - if you're not modding Skyrim any more - someone else might be able to look into it. The textures are fantastic otherwise. Thanks very much for the work you did on them, and to skyrimfet for a great mod.
skyrimfet Posted January 5, 2018 Author Posted January 5, 2018 16 hours ago, w234aew said:   I agree on the udders looking out of place, with the new body textures the older udders mesh leaves something to be desired. The bodyslide conversions are excellent! Unfortunately I use UUNP instead of CBBE, so the textures are a little out of place, but I checked them in bodyslide preview and they're very good. I don't know if you would have the time/interest to do so, but I made 2 new udders meshes a few months back, but I am not skilled enough in texture/skeleton work to make it into a proper outfit (did convert it into a .obj so that outfit studio can import it though), I'll repost them here if you want to have a look. A few notes on my ideas for the meshes: 1. I thought it might be good to place them on the groin area (think where SOS meshes go), to keep it from interfering with stomach scaling. It would also leave the option open to add physics to it later (like FloppySOS). 2. Is it possible to separate the skin texture from the udders texture for the current udders? I'd like to try and convert it to UUNP, but I don't know if I'd have to create my own textures for that. UddersLatest.zip im into problem with object, when i try to select all polygons - one of "tits" seems like "inverted" ? O_o     EDIT: OK, i found solution (flip face ;)) )   I will try to add udders today. im scared i have no idea what i do im 3d lame Â
LordDerpyHooves Posted January 5, 2018 Posted January 5, 2018 did you end up fixing the problem where the spotted fur pattern had brown fur on the neck and face? If not you could sub it with the white fur for a temporary solution, its not perfect but its something.Â
w234aew Posted January 5, 2018 Posted January 5, 2018 10 hours ago, SleepyJim said: They work for the most part, but on a UNP-based body there are quite jarring seams/black lines around the groin, hips and buttocks, as well as up the sides around the back of the torso with some stages of the transformation. It's the reason skin texture mods (the likes of mature skin, fair skin, SG renewal etc.) come in CBBE and UNP versions. Using one type on the opposite family of bodies doesn't give a great result due to (I think) incompatible UV maps.  What exactly needs to be done to convert textures from one to the other I'm not sure, but hopefully - if you're not modding Skyrim any more - someone else might be able to look into it. The textures are fantastic otherwise. Thanks very much for the work you did on them, and to skyrimfet for a great mod. I was wondering why those seams were there, I figured out they were CBBE when I tried building the udders in Bodyslide and the textures didn't line up (they lined up fine in-game though). 5 hours ago, skyrimfet said: im into problem with object, when i try to select all polygons - one of "tits" seems like "inverted" ? O_o     EDIT: OK, i found solution (flip face ;)) )   I will try to add udders today. im scared i have no idea what i do im 3d lame  Yeah, I found that problem when I was trying to fix it too, I think some of the edges must have intersected when I was sculpting them. You found a way to fix them?
Player80 Posted January 5, 2018 Posted January 5, 2018 On 04/01/2018 at 5:53 PM, skyrimfet said: Â *** Ladies and Gentelmens and.. Cows! If i decided to add some locations for miniQuests, NPC and etc... where should i add it? I'm not sure - almost any mod is around whiterune - i belive that skyrim is bigger than few whiterun cells Sexlab stories devious adds it's own milkfarm, perhaps you could look into tying both mods.
LordDerpyHooves Posted January 5, 2018 Posted January 5, 2018 Am I just crazy or are the transformation speed setting messed up? Slow seems really fast, and fast seems really slow. Or I might be hallucinating >.>
skyrimfet Posted January 5, 2018 Author Posted January 5, 2018 22 minutes ago, LordDerpyHooves said: Am I just crazy or are the transformation speed setting messed up? Slow seems really fast, and fast seems really slow. Or I might be hallucinating >.> hahahha - i need to chceck it - sounds like typical kind of error in all my programs / scripts  good news - i finished (almost) new udders 1
skyrimfet Posted January 5, 2018 Author Posted January 5, 2018 3 hours ago, w234aew said: I was wondering why those seams were there, I figured out they were CBBE when I tried building the udders in Bodyslide and the textures didn't line up (they lined up fine in-game though). Yeah, I found that problem when I was trying to fix it too, I think some of the edges must have intersected when I was sculpting them. You found a way to fix them? yes, i finished textures - now im try to fit udders to body, etc...
skyrimfet Posted January 5, 2018 Author Posted January 5, 2018 Need help with fit this items to body - all looks good - but when i inflate belly then "tits" are extreme long - cant fit weight to bone (in outfit studio looks good but in nifscope and game looks poor) someone help? uddersnewsmall_0.nif uddersnewsmall_1.nif uddersnewbig_1.nif uddersnewbig_0.nif
w234aew Posted January 6, 2018 Posted January 6, 2018 2 hours ago, skyrimfet said: Need help with fit this items to body - all looks good - but when i inflate belly then "tits" are extreme long - cant fit weight to bone (in outfit studio looks good but in nifscope and game looks poor) someone help? uddersnewsmall_0.nif uddersnewsmall_1.nif uddersnewbig_1.nif uddersnewbig_0.nif Out of my depth on figuring out scaling, but if you can find a way to link it to the node SOS uses for scaling it might work better (If you put it where an SOS schlong mesh would go).
sanaret Posted January 6, 2018 Posted January 6, 2018 I only just now noticed this in the description Quote Im waiting for Your screenshots I'll be happy to contribute a few. I'll try out 1.3 tonight. One of the very few ways I can be useful lol
scarebear2403 Posted January 6, 2018 Posted January 6, 2018 If anyone has a twitchy tail I found a fix. Â In Skyrim.ini add this line under [HAVOK] fMaxTime=0.0333 is for 30fps fMaxTime=0.0166 is for 60fps fMaxTime=0.0133 is for 75fps fMaxTime=0.0111 is for 90fps fMaxTime=0.0083 is for 120fps fMaxTime=0.0069 is for 144fps fMaxTime=0.0042 is for 240fps+ and [Display] iVSyncPresentInterval=0 Â I judge the average by the farms around whiterun as it is the biggest resource hog in my game. It didn't entirely eliminate the tail spazz when you sprint but it vastly reduced it for me. 1
scarebear2403 Posted January 6, 2018 Posted January 6, 2018 Some screenies of the brown and spotty skins. Feel free to use them if you want. Cool if you don't. I'm not a pro screenshotter and no enb on my LL profile. Â enb 2018_01_06 12_33_32_50.bmp enb 2018_01_06 12_58_44_54.bmp enb 2018_01_06 13_01_20_46.bmp enb 2018_01_06 13_02_08_95.bmp enb 2018_01_06 13_02_16_62.bmp enb 2018_01_06 12_54_29_32.bmp enb 2018_01_06 13_03_10_31.bmp 2
tookachinchilla Posted January 6, 2018 Posted January 6, 2018 On 1/4/2018 at 10:53 AM, skyrimfet said: If i decided to add some locations for miniQuests, NPC and etc... where should i add it? I'm not sure - almost any mod is around whiterune - i belive that skyrim is bigger than few whiterun cells Yeah, I get that Whiterun is centrally located and near Helgen and so it's convenient, especially for a new game, but I get really tired of that place.  As for locations, the various farms make the most logical sense -- and maybe also Hod and Gerdur's house in Riverwood (they do have a cow).Â
sanaret Posted January 6, 2018 Posted January 6, 2018 On 1/4/2018 at 10:53 AM, skyrimfet said: Â *** Ladies and Gentelmens and.. Cows! If i decided to add some locations for miniQuests, NPC and etc... where should i add it? I'm not sure - almost any mod is around whiterune - i belive that skyrim is bigger than few whiterun cells I'm in favor of winterhold. It is worth noting.... when doing experiments in the college with Brelyna Maryon, transformation into a farm animal is canon. All that magic up north can real do things to people.... I am also in favor of the kahjit caravans. Â Side note.... I need a small tip.... how does one craft the nose ring? I can't find it in the blacksmith forge options. Maybe not looking in the right place.... but thought I'd ask for help
Nazzzgul666 Posted January 6, 2018 Posted January 6, 2018 4 hours ago, sanaret said: Side note.... I need a small tip.... how does one craft the nose ring? I can't find it in the blacksmith forge options. Maybe not looking in the right place.... but thought I'd ask for help If you don't insist on forging it... AddItemMenu is yor friend.
valcon767 Posted January 6, 2018 Posted January 6, 2018 On 1/4/2018 at 10:53 AM, skyrimfet said:  *** Ladies and Gentelmens and.. Cows! If i decided to add some locations for miniQuests, NPC and etc... where should i add it? I'm not sure - almost any mod is around whiterune - i belive that skyrim is bigger than few whiterun cells i am sure some of these are already mentioned but anyway a few ideas for locations you could possibly use:  Winterhold - College gives a nice reason Rorikstead - has farms Ivarstead - has a farm Markarth - a couple of farms real close to the city Dawnstar - the Inn has a field right outside that could become a farm Skaal Village - rieklings need milk too Heartwood Mill - already has cows Karthwasten - milk for the miners Dragonbridge - has cows Nightingale Inn - milk for travelers Windhelm - farms just across the river  soft link to Hydragorgons slave girls mod - the Human Dairy between Markarth and Karthwasten Â
SYllux Posted January 6, 2018 Posted January 6, 2018 Hi ! I really love your mod but could you make an option to remove the sound of the tail when you are walking please ? At the moment you can remove it by deactivating the sound of the mod but I would like to keep the 'Moo'.
sanaret Posted January 6, 2018 Posted January 6, 2018 It is kinda funny kinda sad that I decided to explore this mod on a character I wanted to take seriously. It was worth it though. Here is my contribution screenshot. You can use it or not as you see fit 4
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