zippy57 Posted November 8, 2012 Posted November 8, 2012 Semantics. You interpret the words one way, I interpret them the other. My answer was a result of that interpretation. I thought he could open the link, see "BAIN INSTALLER", extract the archive, note the lack of an .exe, and think "it says BAIN INSTALLER but there's no .exe. Hmm... a BAIN INSTALLER must be something different. I should find out what it is." I'm sorry I expect users to try to understand something themselves before asking for help. Native English speaker or no, if a file is labelled "Installer" but you don't recognize it as an installer, maybe you should use one of the countless search engines to get information on it. It's like people who ask "what do I do with a .rar file?" Why don't you Google it and find out? "What do I do with a BAIN INSTALLER?" Why don't you Google it and find out? It would take less time than typing up a post here and waiting for a response. And as a word of advice, you should probably avoid calling people "trolling dumbasses". Especially when the Report button is so close to your post and the person you're calling that has a colored name.
gregathit Posted November 8, 2012 Posted November 8, 2012 Bain is not an exe that you click and install things. If you are unclear on how to use Bain or even what it is, then I suggest you stick to using the assistant that is bundled with the animations in the OP and install things manually. If you really want to learn how to use wrye then read this: http://oblivion.nexusmods.com/mods/35230 As to the back and forth....let's all just take a step back and cool off. None of this is worth going toe to toe with one another over.
lurkerfrombelow Posted November 9, 2012 Posted November 9, 2012 A quick question: What governs which animations any particular mod picks when sex is initiated? I've added a good handful of the Daedra Sutra animations (awesome compilation and awesome merge tool), but somehow they never seem to get picked out whenever sex is initiated. I can advance to them with 'z' (at least for consensual sex), but it would be even better i they showed up in the random picks without that. Can I make this happen, and if so, how? Thanks in advance.
gregathit Posted November 10, 2012 Posted November 10, 2012 In your lovers setting spell there is an option to put animations on random. This will cause lovers to pick one of the 200 humanoid to humanoid animations. Default setting is to pick only from 1-10.
0xyd Posted November 10, 2012 Posted November 10, 2012 Hi, I'm encountering the same problem here, on human to human consensual sex the positions can be switched ok, but with creatures it seems to loop just one position endlessly. It is weird because last time I used Creatures mods (a year or so) it worked all right (many animations were picked). I already tried to set the animations at random with the lovers settings spell but nothing, they are the same =/ Is there absolutely no way to switch positions during rape? Thanx
gregathit Posted November 10, 2012 Posted November 10, 2012 Hi' date=' I'm encountering the same problem here, on human to human consensual sex the positions can be switched ok, but with creatures it seems to loop just one position endlessly. It is weird because last time I used Creatures mods (a year or so) it worked all right (many animations were picked). I already tried to set the animations at random with the lovers settings spell but nothing, they are the same =/ Is there absolutely no way to switch positions during rape? Thanx [/quote'] If you "just" have lovers creatures installed then there are only 1-2 animations for most of the creatures so you don't get much variety when having sex with them. You will need to install Donkey's new animation pack which adds more animations to some of those creatures. While it will add more animations, it still will not put creatures on par with humanoid to humanoid animation sets, as there are 200 or so of those. If you mean switch positions while having creature sex, then no. You are stuck with what is randomly selected. Donkey was trying to make a way to do this with creature sex, but I do not know if he ever succeeded in coding it or not. Donkey's new animation project: http://www.loverslab.com/showthread.php?tid=184
acherontic Posted November 13, 2012 Posted November 13, 2012 So, any word on animations 151 and 152? Does anyone have plans to fix them?
erc1971 Posted November 21, 2012 Author Posted November 21, 2012 So' date=' any word on animations 151 and 152? Does anyone have plans to fix them? [/quote'] That would be up to our animators - someone like Nusbie or Northern. Eric
erc1971 Posted November 21, 2012 Author Posted November 21, 2012 Sorry for the slow updates recently but...Call Of Duty: Black Ops 2 Small update loading as we speak. Eric
erc1971 Posted November 21, 2012 Author Posted November 21, 2012 I need a quick bit of assistance. My LoversIdleAnimsPriority.esp file will only try and play the regular animations (1-200) for the Baliwog - this making it really hard to capture animations for it. Anyone know which LoversIdleAnimsPriority.esp will allow the Baliwog animations (201, 244, 501, 502, 550) to play? Thanks, Eric
gregathit Posted November 21, 2012 Posted November 21, 2012 I need a quick bit of assistance. My LoversIdleAnimsPriority.esp file will only try and play the regular animations (1-200) for the Baliwog - this making it really hard to capture animations for it. Anyone know which LoversIdleAnimsPriority.esp will allow the Baliwog animations (201' date=' 244, 501, 502, 550) to play? Thanks, Eric [/quote'] http://www.4shared.com/dir/Xn2AwNQU/Oblivion.html#dir=482519496 grab Donkey's fixed one. There is a password on the site which you can find in the readme.
Nepro Posted November 22, 2012 Posted November 22, 2012 @erc1971 - are you making changes to animations and ini files? Or just adding new animations to the pack? I need to know because this information will let me install the anims more efficiently. I am unable to use assistance software.
erc1971 Posted November 22, 2012 Author Posted November 22, 2012 @erc1971 - are you making changes to animations and ini files? Or just adding new animations to the pack? I need to know because this information will let me install the anims more efficiently. I am unable to use assistance software. I generally just add new animations to the pack. Though, every once in a while someone will make a change to an animation (for instance 151 and 152 are borked), and in those cases they get updated - and such change would be noted in the read me. Eric
erc1971 Posted November 22, 2012 Author Posted November 22, 2012 I need a quick bit of assistance. My LoversIdleAnimsPriority.esp file will only try and play the regular animations (1-200) for the Baliwog - this making it really hard to capture animations for it. Anyone know which LoversIdleAnimsPriority.esp will allow the Baliwog animations (201' date=' 244, 501, 502, 550) to play? Thanks, Eric [/quote'] http://www.4shared.com/dir/Xn2AwNQU/Oblivion.html#dir=482519496 grab Donkey's fixed one. There is a password on the site which you can find in the readme. Where in his tree of downloads can I find the file in question? Thanks, Eric
gregathit Posted November 22, 2012 Posted November 22, 2012 Where in his tree of downloads can I find the file in question? Thanks' date=' Eric [/quote'] Under mods I think. Look for the file that says: Small fix for LoversIdleAnimsPriority.zip
Nepro Posted November 22, 2012 Posted November 22, 2012 @erc1971 - are you making changes to animations and ini files? Or just adding new animations to the pack? I need to know because this information will let me install the anims more efficiently. I am unable to use assistance software. I generally just add new animations to the pack. Though' date=' every once in a while someone will make a change to an animation (for instance 151 and 152 are borked), and in those cases they get updated - and such change would be noted in the read me. Eric [/quote'] Thank you for responding. Chapter 1 (Latest Update, What’s New) More creature animations Animation 2.3 Animation 6.3 Readme mentioned only about these animations unless I missed something... Anyway thanks for letting me now about 151 and 152.
gregathit Posted November 22, 2012 Posted November 22, 2012 Guys, I have a quick and dirty summary of animations by group (including those that are currently broken) and a listing of duplicates (see post 2): http://www.loverslab.com/showthread.php?tid=13531 I am working towards revising things to remove all duplicates which will free up a bunch of animation numbers (hopefully someone will make some new animations to fill this). It will be a week or so before I am done and have something to download. We may need to look at revising the pack or making a separate one.
WhiteSteelMan Posted November 23, 2012 Posted November 23, 2012 Thanks alot!!! But I wonder how do I remove certain animations? I wan't to remove 1111 animation for dogs but it gives me errors in-game. Its dog fellatio animation. I didn't install it with this but it was present from animation project 2.4
fejeena Posted November 23, 2012 Posted November 23, 2012 If you don't want or can change the "xLoversCmnGetCreatureType" script in "LoversIdleAnimsPriority.esp" (you can disable all animations you don't like)the easiest way is to replace the animations you don't like with animations you like. If you don't like the 1111 ani , and want to replace it with the 1107 ani. 1:copy the 4 1107_OffMotion kf files(data\meshes\creatures\dog\IdleAnims\ani2) in a empty folder, and rename them to 1111, then copie the files back in the ani2 folder and override the original 1111 files. 2:copy the 4 1107_DefMotion kf files(data\meshes\ characters\ _male\IdleAnims\ani2) in a empty folder, and rename them to 1111, then copie the files back in the ani2 folder and override the original 1111 files. 3:copy the 1107_Motion.ini (data\ini) in a empty folder, and rename it to 1111_Motion.ini, then copie the file back in the ini folder.
WhiteSteelMan Posted November 24, 2012 Posted November 24, 2012 Can I install this animations without 2.4 animation project? I mean in future if I have to reinstall game or something.
fejeena Posted November 24, 2012 Posted November 24, 2012 No,the original "LoversIdleAnimsPriority.esp" from LoversCreatures have only the 207 animation in the "xLoversCmnGetCreatureType" script and the Idle Animation. The 1101 - 1111 animations would not be play in the game.
gregathit Posted November 24, 2012 Posted November 24, 2012 Can I install this animations without 2.4 animation project? I mean in future if I have to reinstall game or something. No. You still need to install the new animations project for the esp files as well as the armors and everything else. All this tool allows you to do is 'swap out' animations for those you like better.
erc1971 Posted November 24, 2012 Author Posted November 24, 2012 Guys' date=' I have a quick and dirty summary of animations by group (including those that are currently broken) and a listing of duplicates (see post 2): http://www.loverslab.com/showthread.php?tid=13531 I am working towards revising things to remove all duplicates which will free up a bunch of animation numbers (hopefully someone will make some new animations to fill this). It will be a week or so before I am done and have something to download. We may need to look at revising the pack or making a separate one. [/quote'] That sounds like a good idea. First off, it would drop the file size a bit and make it easier for uploading/downloading. And of course, having fewer file to wade through makes grabbing animations you like much easier as well - just make sure the animations are true duplicates - there are alot that are similar and some that have BBB as their only differenc! Eric
erc1971 Posted November 25, 2012 Author Posted November 25, 2012 Quickie request to anyone that can get Baliwog animations to play. For some reason this 1 creature is totally borked and I cannot get his animations to fire off at all. Animation 244, 502, 550, and 4750 are all duplicates of the same animation (I looked at them in 3ds Max), if someone can take screenshots of the 4 phases of this 1 animation and post them it would be great. That way I can add them to the Daedra Sutra instead of having to use the human on human placeholder image using that animation. Thanks, Eric
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now