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The Daedra Sutra - Lovers with PK Animation Collection


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Posted

Incidentally' date=' what exactly needs to be changed to re-number an animation? I could possibly make the assistant capable of doing that.

[/quote']

 

The quick answer is:

1. Change the kf files to the new number.

2. Change the ini to the new number.

 

Now the more complicated part:

1. Inside the ini file is a setposgroup number that assigns the animation to a particular "group". Those groups are as follows (machine translated from ini file):

0 = Cowgirl position to consolidate here, please(CowGirl Position)

1 = Back back on all fours, and standing back

2 = Face (lying) posture and the position(Missionary position)

3 = Meeting (standing) Standing on one foot, and lunches

4 = Blow into the non-fucking and (where all the non-insertion system) (Blow Job)

100= Position for the creature creature

 

Now you don't need to reassign this per say. But it is worth noting that certain lover with PK mods are scripted to use certain animation numbers or animation groups so if you start renumbering stuff you may run into situations where in a mod you ask for a blow job and get anal sex. See the problems that can start arising here? Also certain animations tie into certain dialogue subtitles that can also be 'off' (like comments of anal sex with those same blow jobs or visa versa).

 

Lastly if you renumber animations (and don't replace them) then you could end up with a CTD when a lovers mod calls for them. It is best not to mess with animations 1-10 and there are several others as well.

 

Now I am not saying you 'can't' or even you 'shouldn't' build in this feature of renumbering things. However if you do decide to do it please have some sort of warning to the user that this could cause oddities if they are not careful.

Posted

What? You can choose multiple animations at one time. You just can't choose more than one of SAME animation number.

 

when I choose multiple animations, it fails to merge some of the animation(no merge successful message), also if I choose creature animations, it will miss the the creature files.

 

I would like to see Tsukikage give the source code, so maybe I can fix it.

Posted
I would like to see Tsukikage give the source code' date=' so maybe I can fix it.

[/quote']

The source has been there all along, in the "src" folder ;)

 

I hadn't used this in a while, so I hadn't noticed the problem, which was simply that the creature animations have a different folder structure I hadn't accounted for. Took a few seconds and 5 lines of code to fix. Here's version 1.01.

 

@gregathit: thanks for the info! I may try adding an experimental re-numbering feature at some point in the future.

Posted
I would like to see Tsukikage give the source code' date=' so maybe I can fix it.

[/quote']

The source has been there all along, in the "src" folder ;)

 

I hadn't used this in a while, so I hadn't noticed the problem, which was simply that the creature animations have a different folder structure I hadn't accounted for. Took a few seconds and 5 lines of code to fix. Here's version 1.01.

 

@gregathit: thanks for the info! I may try adding an experimental re-numbering feature at some point in the future.

 

Some lovers animations also have idle objects that go with them as well (e.g. pillory for pillory animations), you will need to take these into account when you make the re-naming feature. Thanks for such a useful tool. ;)

Posted
I would like to see Tsukikage give the source code' date=' so maybe I can fix it.

[/quote']

The source has been there all along, in the "src" folder ;)

 

I hadn't used this in a while, so I hadn't noticed the problem, which was simply that the creature animations have a different folder structure I hadn't accounted for. Took a few seconds and 5 lines of code to fix. Here's version 1.01.

 

@gregathit: thanks for the info! I may try adding an experimental re-numbering feature at some point in the future.

 

lol. didn't see that, sorry but glad to see u gona update this, it's a nice little tool.

Posted

Had to re-download this' date=' fantastic work please keep this updated.

[/quote']

 

Glad you are enjoying it.

 

I am in the middle of a couple busy weeks, but after this is done I will get to work on the monster animations again.

 

And I plan to keep this updated, so no worries.

 

Eric

Posted

Just wanted to drop by and say thanks. This is quite a bit handier than having to fire up the construction kit (or mess around with nifskope) to double check animations.

 

This is going to make some of my work with ASX MUCH simpler! Thanks!!! :)

Posted

Update uploading as we speak.

 

I have quite a few more creature animations cataloged. All that is left is the insect, Shivering Isles, and unique lovers creatures!

 

Should be up in the next 15 minutes or so.

 

Eric

Posted

I'm still having trouble with the animations. The characters are in the wrong place/facing the wrong way. How do I fix this?

 

I have had similar issues in the past, it was caused by using older versions of some plugins. I would suggest making sure you have the latest version of everything installed.

 

Eric

Posted

I'm still having trouble with the animations. The characters are in the wrong place/facing the wrong way. How do I fix this?

 

I have had similar issues in the past' date=' it was caused by using older versions of some plugins. I would suggest making sure you have the latest version of everything installed.

 

Eric

[/quote']

 

FINALLY, an answer to this issue!:D

Thanks for that, got the latest version of Lovrs w/ PK in and that problem has gone away and I can enjoy these animations as they were meant to be.

It had never dawned on me that it was something that simple twisting things up.

Posted

there is a new version of the assistant? News to me, downloading and including in the new update.

 

Ger4 - I have the CLS animations on my HDD, I will most likely get to them once I am done with the creature animations.

 

Eric

Posted

The assistant isn't working correctly for me :\ It only unpacks some of the selected animations to the "merged" folder. I selected at least 1 version of each animation and found that my merged folder was only 7mb. and there was no folders for creature animations etc...

 

Maybe I am doing something wrong? i unpacked everything selected all the animations I wanted and pressed merge. Or maybe I'm thinking the assistant is something entirely different :s

 

 

[img=http://i1324.photobucket.com/albums/u605/Zuvassin/01-11-201212-18-26.png]

 

Posted

The assistant isn't working correctly for me :\ It only unpacks some of the selected animations to the "merged" folder. I selected at least 1 version of each animation and found that my merged folder was only 7mb. and there was no folders for creature animations etc...

 

Maybe I am doing something wrong? i unpacked everything selected all the animations I wanted and pressed merge. Or maybe I'm thinking the assistant is something entirely different :s

 

 

[img=http://i1324.photobucket.com/albums/u605/Zuvassin/01-11-201212-18-26.png]

 

 

Get the latest version of the assistant. See post 146 above.

Posted

The assistant isn't working correctly for me :\ It only unpacks some

 

Get the latest version of the assistant. See post 146 above.

 

well it made the folder 30mb up from 7 lol. Still missing a ton of animations. Is the assistant able to read my Oblivion folder aswell? as in is it excluding animations because i already have them? Or is it meant to merged all the animations I selected regardless?

Posted

The assistant isn't working correctly for me :\ It only unpacks some

 

Get the latest version of the assistant. See post 146 above.

 

well it made the folder 30mb up from 7 lol. Still missing a ton of animations. Is the assistant able to read my Oblivion folder aswell? as in is it excluding animations because i already have them? Or is it meant to merged all the animations I selected regardless?

 

The assistant is made to only read the daedra sutra animations. You can't use it for anything else as the pictures won't come up.

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