D_ManXX2 Posted March 27, 2016 Posted March 27, 2016 Any chance to upload some place else ?? mediafire seem very slow.
TDA Posted March 27, 2016 Posted March 27, 2016 I have less buggy version of the 76 animation. (there is N20) http://www.fastswf.com/nklD3WA https://www.dropbox.com/s/h6xjvpoztmkzd4s/20_Neh.7z?dl=0
erc1971 Posted March 28, 2016 Author Posted March 28, 2016 Thanks for the oral animation, I missed it. D-ManXX2 - any suggestion on where to upload? Mediafire has always been user friendly for me, which is why I have been using it, but I am open to suggestions. Eric
FriendOfCrows Posted August 2, 2016 Posted August 2, 2016 Thank you sir! Fantastic work, and I hope people keep interest in these animations.
gregathit Posted August 2, 2016 Posted August 2, 2016 Mega is pretty much as fast as it gets. I've switched most of my stuff to it. I still have backups at mediafart and 4shared........but I'm a paranoid old fart with his head up his ass.
Nepro Posted November 4, 2016 Posted November 4, 2016 (edited) Update time. Oblivion modding has slowed down a bit, however I do have 4 new animations to add to the Daedra Sutra. I also removed the Daedra Sutra Assistant, as too many animations had furniture in them and it was causing alot of headaches for people. Enjoy, Eric Can I request next update to be packed without data folder? 202.1\meshes 202.1\ini Something like that. It's a real headache to go through all those folders cut out Data folder and move meshes and ini folders so Wrye Bash can handle manual installation. http://www.mediafire.com/file/sb27b1vtuojis9l/The+Daedra+Sutra+-+AP+Anim.zip This is Daedra Sutra Animated Penis packed for Wrye Bash manual installation. I dropped inside each folder corresponding screenshot of the animation. Creature animations packed for Wrye Bash Manual install up and ready. http://www.mediafire.com/file/7hydp3os0dwba11/The+Daedra+Sutra+-+Creature+Animations.zip Daedra Sutra Standard Animations anim no. 142 and 167 seems to be there in the main package from OP. Screenshots 142& 167 are in the package http://www.mediafire.com/file/l2x5d5b3r2getxf/The+Daedra+Sutra+-+Standard+Animations.zip ///Edit: Dead links resurrected. Edited March 16, 2017 by Nepro
lololo2 Posted February 19, 2017 Posted February 19, 2017 Hey guys. the link for the daedra sutra assistant is down, can't find any mirror using either google or the search tool of loverslab. anyone can help me? thanks!
gregathit Posted February 20, 2017 Posted February 20, 2017 Hey guys. the link for the daedra sutra assistant is down, can't find any mirror using either google or the search tool of loverslab. anyone can help me? thanks! Link is confirmed as working.
nightshad Posted March 8, 2017 Posted March 8, 2017 is this plug in play or do i need to do something else and how current is this ?
Todokete Posted April 30, 2017 Posted April 30, 2017 Can someone reupload the assistant? The mediafire link is down 1
Muckman Posted July 1, 2017 Posted July 1, 2017 Can someone reupload the assistant? The mediafire link is down Seconding
fejeena Posted July 1, 2017 Posted July 1, 2017 Install manually !!! All 3 Links in post 1 works. The assistant is from july 2012 ! The files in post 1 was last updated in march 2016 , so I am not sure if the assistant would still work. And if I remember right the assistant had problems with animations with objects (Chairs, stools, pillory,...)
leyre Posted May 13, 2018 Posted May 13, 2018 So, im supposed to add and change the number of each animation manually????
fejeena Posted May 13, 2018 Posted May 13, 2018 29 minutes ago, leyre said: So, im supposed to add and change the number of each animation manually???? How else? If you want to replace one animations with another you must change all 8 kf numbers and the ini number ( and maybe the object mesh numbers ) . e.g. If you want to fill the empty/free number 15 with one of the Daedra sutra animations all kf files and the ini ( and object meshes ) must have number 15_
leyre Posted May 13, 2018 Posted May 13, 2018 27 minutes ago, fejeena said: How else? If you want to replace one animations with another you must change all 8 kf numbers and the ini number ( and maybe the object mesh numbers ) . e.g. If you want to fill the empty/free number 15 with one of the Daedra sutra animations all kf files and the ini ( and object meshes ) must have number 15_ Damn, guess i'll just stay with the default animations then, not worth the trouble, ty
fejeena Posted May 13, 2018 Posted May 13, 2018 If you don't fill the empty/free LAPF animation numbers you can get error messages in game if a Mod try to use a non-existent number. But most Mods use random animations and only choose existent animations. But some mods have scripts that start sex with a specific number. Think there are about 165 animations in LAPF, so you must only fill the "missing" 35 numbers. ( See your ini folder. Number 1 to 200, but some numbers are missing. ----------------------------------------------------------------- If you only want to replace the same number you must not rename files. e.g. If you want to replace the LAPF number 14 with the Daedra sutra animation 14 you just copy the files and overwrite the LAPF kf files and ini.
FatGugu1973 Posted December 12, 2021 Posted December 12, 2021 Sorry for my clueless ignorance, but.... I take it I can't just install this with Vortex? Don't tell me to use Wyre Bash, please. It terrifies me!
LongDukDong Posted December 13, 2021 Posted December 13, 2021 I'm gonna scare ya more... Sorry. On 7/1/2017 at 1:00 PM, fejeena said: Install manually !!! All 3 Links in post 1 works. The assistant is from july 2012 ! The files in post 1 was last updated in march 2016 , so I am not sure if the assistant would still work. And if I remember right the assistant had problems with animations with objects (Chairs, stools, pillory,...) This mod will supplement and add animations used by certain older mods such as CrowningIsles, PlayerSlaveEncounters, LoversGGBlackmail and DarkBloodline as they were fashioned with the Sutra in mind. But note that this mod is older than the current version of LAPF, and will replace a number of animations. True that it will solve 'missing animations' with the older mods, but some expected animations may then change. Be aware. ^_-
Eden Posted November 21, 2024 Posted November 21, 2024 Hey how up to date is this? I would like to use some the creature animation can some one post a "how too"? THX in advance!
fejeena Posted November 21, 2024 Posted November 21, 2024 Daedra Sutra Creature Animations: are from LoversCreatures 2.0 No new animations ! it is just a collection of the 2.0 animations. New animations are in LoversMotionsNT Ver1.9 Some animations in LoversCreatures2.5 are new. They use animated penis skeletons. Not good to use the old Daedra Sutra Creature animations. You can check the LoversCreatures2.5 folders ( unpack in a empty folder ) Open the creature folders ( e.g. meshes\creatures\bear\ ) and check if there is a skeleton.nif. Open it with NifSkope and check if there are penis bones ( Bip01 penisroot , Bip01 penis01 . . . ) If there are penis bones do not use the old Daedra Sutra Creature animations. If there is no skeleton or a skeleton without Penis bones you can use the old Daedra Sutra Creature animations. In the Daedra Sutra Creature folders you have one ini file and 8 kf files. !!! They will overwrite animations you have. If you want a new animation or overwrite a specific animation you have to change the animation number ( the Motion.ini and all 8 kf files) . See the LoversCreatures ini for used ani-numbers e.g. LoversCreatures2.5 Bear use ani-numbers 202, 601, 602, 650 . For a new animation you use 603. Or you overwrite an existing number/animation. With LoversCreatures2.0 the next free number is 2.0 Copy the Daedra Sutra Creature Animation files in: The ini file in data\ini\ folder The OffMotionx0.kf to OffMotionx3.kf files in the creature IdleAnims\ani2 folder. ( e.g. for bears data\meshes\creatures\bear\IdleAnims\ani2 folder ) The DefMotionx0.kf to DefMotionx3.kf files in data\meshes\characters\_male\IdleAnims\ani2 folder If you have added a new animation number you have to add it in the xLoverssCreatures.ini . With LoversCreatures2.0 ;===Bear============================================================= set xLoversCreatureQuest.CreatureBearposes to sv_Construct "202=100,601=100" You add set xLoversCreatureQuest.CreatureBearposes to sv_Construct "202=100,601=100,602=100" ------------------------------- With LoversCreatures2.5 ; Bear ------------------------------------------------------------------------ set xLoversCreatureQuest.weighted_pos to sv_Construct "bear:202=100,601=100,602=100,650=100d" SetStage xLoversCreatureCompile, 69 You add set xLoversCreatureQuest.weighted_pos to sv_Construct "bear:202=100,601=100,602=100,603=100,650=100d" -------------- !! But not all creatures have free numbers you can use The animation must be in the LoversIdleAnimsPriority.esp Only add animations with new numbers in the folders and and ini does not always work. In LoversCreatures2.0 almost all creatures have only one more free number. Not sure about LoversCreatures2.5 If you want more free numbers and really new animations with LoversCreatures2.0 see Creatures Overhaul - Workshop https://www.loverslab.com/topic/21315-creatures-overhaul-workshop-on-indefinite-hold/ Post 1. New animations and new LoversIdleAnimsPriority.esp. Some revised animations from LoversMotionsNT Ver1.9 Some of the animations are in LoversCreatures.2.5 1
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