DarkMaster13 Posted June 23, 2019 Posted June 23, 2019 3 hours ago, Musje said: New version posted! - Cheat mode to gain all the perks and have events in all cities. Can be switched off and on at will - Pit fights! - Trainer and Patron perks now working. Note that the Trainer perk is now required in order to sell your slaves at auction. - Fixes a bug that leaves spectators standing around before an event starts Pit fights: after the fight is scheduled but before the fight starts, you can place a bet on a fighter with the pitmaster, IF the fighters have already been selected (this isn't always the case, sometimes they are chosen right before the fight starts). You can also enter a slave of your own into the fight. Fights are best of 3 rounds, each round is to the first fall (opponent staggered) Fights are still in early stages, there may be bugs but there should be nothing game breaking. SE update to follow BUG - MCM missing
Harry Smackmeat Posted June 24, 2019 Posted June 24, 2019 5 hours ago, Musje said: New version posted! - Cheat mode to gain all the perks and have events in all cities. Can be switched off and on at will - Pit fights! - Trainer and Patron perks now working. Note that the Trainer perk is now required in order to sell your slaves at auction. - Fixes a bug that leaves spectators standing around before an event starts I wanna be the very best, like no one ever was~ To catch them is my real test, to train them is my cause~ I will battle across the land, searching far and wide~ Make stupid bandits understand that I'm a wood elf and I'm going to eat them if they fucking lose a pit fight. ? 1
thesteve812 Posted June 24, 2019 Posted June 24, 2019 2 hours ago, DarkMaster13 said: BUG - MCM missing 4 hours ago, danta said: Cant seem to get a mcm menu Shows now for me after I reinstalled HSH and reinstalled AYGAS.
Musje Posted June 24, 2019 Author Posted June 24, 2019 If you installed v0.57, please install v0.57b immediately. The first version was packaged incorrectly and may cause the MCM menu to disappear. Same goes for Home Sweet Home.
EinarrTheRed Posted June 24, 2019 Posted June 24, 2019 Did a bit of testing this morning. Install went fine, MCM is there and things seem to work. First event was a pit fight in Falkreath, that went... wonky. See below Spoiler First problem came well before the fight, on my way into town somehow an undead skeleton from the barrow above Falkreath had ended up down by the main gate. Well that triggered some general hostility where the guards and townsfolk ended up killing half the slaves. ? I have ETaC installed and Populated Towns and Cities (and Populated Roads and Populated Prisons... I have a very populated Skyrim) if that makes any difference or if there are any known issues. So after running around spamming Pacify spells and resurrecting dead slaves once things calmed down (and console resurrect seemed to work okay, they came back as slaves with the same owner and owner marks when I checked them so it seemed to fix the mess) I finally talked to the Pit Master. Here again I wonder if ETaC was messing with things a bit because I only ever saw one slaver guard and he was behind a ETaC added shop on the back side of the forge. The fight was scheduled for the next day so I went to the inn and stayed the night and came out just before noon. Shouted Clear Skies cause it was clouding up to rain AGAIN (I swear Skyrim is worse than Seattle) and then teleported onto a nearby roof top to watch the fight. First time watching they fought and one slave knocked the other down. At first I thought the bandanna's were missing hair textures before I realized you'd organized them in teams, neat idea btw. So they went to the 2nd round of the fight and one slave smacks the shit out of Mathias and kills him... and that seemed to stop the fight (or else the slave won). So... accidental death of a spectator, ooops. Reload. After reloading, watched the fight again... well... would have but a dragon decided to drop in and he wanted to fight everyone... this isn't my morning. Reload. Third time was the charm they fought, no deaths, fight was over pretty quick and everyone went back to their usual business. So I headed off to Riverwood. After that I went to Riverwood and force triggered another event. This time I bet on the fight (and lost... it was rigged I tell you! ?) The Riverwood location of the fight worked better and the fight went almost without incident. Only thing odd was I came into Riverwood, saved, triggered an event. Didn't see any slavers on the island area so I talked to a guard. He said the pit master was around somewhere, still no one. Finally I went inside the Riverwood Trader and came out and there they were. So I guess you have to be outside the cell before they spawn in. So a few notes about the fights. First, I take it there's a reason you have four slaves instead of just two, that there will be more to these fights than I've seen. I'll be curious to see how things progress. Second, maybe bare knuckle instead of maces to avoid casualties? Third, would it be possible to maybe add a fenced "fight area" with invisible walls to avoid spectators getting whacked? Not sure if that is doable I'll post some thoughts below on that though. The betting went okay, not sure what the pay out will be if you win, but try try again! Nice touch with that btw. Haven't gotten far enough to enter a slave yet, will report on that when I get there. Did see one other interesting thing. In Riverwood Gerdur owns a slave, and since I have ETaC she has some new chores, one of which is she goes down to the river with a bucket and fetches water. Well I watched as her slave followed her with a bucket and she got water too! So apparently you've managed to have owned slaves adopt the behavior of their owner, nice trick! ? Spoiler On the fight, would it be possible to do it this way Call the slaves to be in the fight first so they move to their start location. Then spawn a fence of some sort around them in a circle to keep them in there Have the fence include a collision barrier so they can't hit anything outside the fence or vice versa Then call the spectators which now can't get in the way cause of the barrier. Then run the fight. Doable? Just a thought, not sure what challenges you're facing. I know this could be done by preplacing stuff on the map and enabling and disabling it, but I also know you're placing a lot of stuff dynamically and I don't know what the limitations are on that.
Musje Posted June 24, 2019 Author Posted June 24, 2019 49 minutes ago, EinarrTheRed said: Did a bit of testing this morning. Install went fine, MCM is there and things seem to work. First event was a pit fight in Falkreath, that went... wonky. See below Hide contents First problem came well before the fight, on my way into town somehow an undead skeleton from the barrow above Falkreath had ended up down by the main gate. Well that triggered some general hostility where the guards and townsfolk ended up killing half the slaves. ? I have ETaC installed and Populated Towns and Cities (and Populated Roads and Populated Prisons... I have a very populated Skyrim) if that makes any difference or if there are any known issues. So after running around spamming Pacify spells and resurrecting dead slaves once things calmed down (and console resurrect seemed to work okay, they came back as slaves with the same owner and owner marks when I checked them so it seemed to fix the mess) I finally talked to the Pit Master. Here again I wonder if ETaC was messing with things a bit because I only ever saw one slaver guard and he was behind a ETaC added shop on the back side of the forge. The fight was scheduled for the next day so I went to the inn and stayed the night and came out just before noon. Shouted Clear Skies cause it was clouding up to rain AGAIN (I swear Skyrim is worse than Seattle) and then teleported onto a nearby roof top to watch the fight. First time watching they fought and one slave knocked the other down. At first I thought the bandanna's were missing hair textures before I realized you'd organized them in teams, neat idea btw. So they went to the 2nd round of the fight and one slave smacks the shit out of Mathias and kills him... and that seemed to stop the fight (or else the slave won). So... accidental death of a spectator, ooops. Reload. After reloading, watched the fight again... well... would have but a dragon decided to drop in and he wanted to fight everyone... this isn't my morning. Reload. Third time was the charm they fought, no deaths, fight was over pretty quick and everyone went back to their usual business. So I headed off to Riverwood. Hms, I have ETAC also. Maybe the slaver got stuck behind a shop, but that's ok, as long as the pit master is in the right location. My Skyrim is very crowded, with the Populated stuff and tons of followers (they are packed to the rafters in the Bannered Mare...). If anything it makes it easier for the mod to find sufficient spectators, and it shouldn't cause issues. I do get the occasional brawl between slaves, vampires and townspeople, usually I cannot determine who or what really started it. I prefer going back to a previous save in that case; resurrecting slaves may lead to issues if you don't do it right away. I've never had them knock out a spectator before. I suppose I should add them on the invulnerable list during the event, but they might still hit and kill a passing punter. Can't be helped... The dragon is odd, dragons should be disabled during the match, but it's possible that one is spawned just before the fight starts. 49 minutes ago, EinarrTheRed said: After that I went to Riverwood and force triggered another event. This time I bet on the fight (and lost... it was rigged I tell you! ?) The Riverwood location of the fight worked better and the fight went almost without incident. Only thing odd was I came into Riverwood, saved, triggered an event. Didn't see any slavers on the island area so I talked to a guard. He said the pit master was around somewhere, still no one. Finally I went inside the Riverwood Trader and came out and there they were. So I guess you have to be outside the cell before they spawn in. So a few notes about the fights. First, I take it there's a reason you have four slaves instead of just two, that there will be more to these fights than I've seen. I'll be curious to see how things progress. Second, maybe bare knuckle instead of maces to avoid casualties? Third, would it be possible to maybe add a fenced "fight area" with invisible walls to avoid spectators getting whacked? Not sure if that is doable I'll post some thoughts below on that though. The betting went okay, not sure what the pay out will be if you win, but try try again! Nice touch with that btw. Haven't gotten far enough to enter a slave yet, will report on that when I get there. Did see one other interesting thing. In Riverwood Gerdur owns a slave, and since I have ETaC she has some new chores, one of which is she goes down to the river with a bucket and fetches water. Well I watched as her slave followed her with a bucket and she got water too! So apparently you've managed to have owned slaves adopt the behavior of their owner, nice trick! ? Reveal hidden contents On the fight, would it be possible to do it this way Call the slaves to be in the fight first so they move to their start location. Then spawn a fence of some sort around them in a circle to keep them in there Have the fence include a collision barrier so they can't hit anything outside the fence or vice versa Then call the spectators which now can't get in the way cause of the barrier. Then run the fight. Doable? Just a thought, not sure what challenges you're facing. I know this could be done by preplacing stuff on the map and enabling and disabling it, but I also know you're placing a lot of stuff dynamically and I don't know what the limitations are on that. When you trigger an event through the MCM menu, it takes a while before it is set up, and the mod tries to do this when you are not there so the stuff doesn't pop out of thin air, that's why going in and out of a building helps. With 4 slaves you'll have 2 fights. Maybe I will add another round where the winners square off. I'll try fistfights and see if these trigger enough staggers. Fecing off the area might be hard, so I am open to suggestions.
EinarrTheRed Posted June 24, 2019 Posted June 24, 2019 20 minutes ago, Musje said: Hms, I have ETAC also. Maybe the slaver got stuck behind a shop, but that's ok, as long as the pit master is in the right location. He might have been stuck I forget the name of the shop Jenna added, its between the forge and the barracks, one of the Solitude style buildings. But the Pit Master (Mistress it was a redguard woman) was in the right spot. 20 minutes ago, Musje said: My Skyrim is very crowded, with the Populated stuff and tons of followers (they are packed to the rafters in the Bannered Mare...). If anything it makes it easier for the mod to find sufficient spectators, and it shouldn't cause issues. I do get the occasional brawl between slaves, vampires and townspeople, usually I cannot determine who or what really started it. I prefer going back to a previous save in that case; resurrecting slaves may lead to issues if you don't do it right away. I was resurrecting like a mad man (well okay I actually am a mad man so... ?) But I reloaded from a save point after testing anyway just to be safe. 20 minutes ago, Musje said: I've never had them knock out a spectator before. I suppose I should add them on the invulnerable list during the event, but they might still hit and kill a passing punter. Can't be helped... Yup, she swung at the other slave and missed an clocked Mathias... teeth went flying and she dropped him like stone. I mean first his daughter gets torn to shreds by a werewolf and then he buys the farm at a slave fight... man has the WORST luck! ? Course the slave was a former Thalmor Soldier, bitch has got serious attitude! 20 minutes ago, Musje said: The dragon is odd, dragons should be disabled during the match, but it's possible that one is spawned just before the fight starts. Yup, was about 30 min or so before the fight, I'd just gotten up on my roof top perch to watch the fight and FLAP FLAP RWAAAAAAAAWWWWWWRRRRRRR! Oh man... this is not happening... Reload. ? 20 minutes ago, Musje said: With 4 slaves you'll have 2 fights. Maybe I will add another round where the winners square off. So far its just been one match per fight and the other two slaves never fought, but I've only watched two matches and then I reloaded my save point to test a fix to my Whiterun mod. I'll go back an test some more in a bit. Maybe I didn't progress things far enough? 20 minutes ago, Musje said: I'll try fistfights and see if these trigger enough staggers. Might take awhile for that. Starting to understand why you used maces. 20 minutes ago, Musje said: Fecing off the area might be hard, so I am open to suggestions. The one I posted is about all I can think of. Is that a problem playing stuff dynamically? Is just placing it the old fashioned way out of the question? I really have no idea what you can and can't do with the dynamic method so I'm not sure what to even suggest other than the general method I did post. Not a lot of room in Falkreath either, especially with ETaC, so options may be limited. I'll go run around what Jenna did there an look it over, maybe there's another spot somewhere with more room.
xyzxyz Posted June 24, 2019 Posted June 24, 2019 I get no MCM with version B as well. I installed first HSH and then AYGAS. Edit: It works with a new char, but I can't upgrade an older save.
Musje Posted June 24, 2019 Author Posted June 24, 2019 1 hour ago, xyzxyz said: I get no MCM with version B as well. I installed first HSH and then AYGAS. Edit: It works with a new char, but I can't upgrade an older save. Can you post a Papyrus log please?
xyzxyz Posted June 24, 2019 Posted June 24, 2019 33 minutes ago, Musje said: Can you post a Papyrus log please? Here you go. The char is only lvl 3 and shouldn't be broken since he hasn't left riverwood so far. He has some slaves but not in PAHE or AYGAS training. Papyrus.0.log
Musje Posted June 24, 2019 Author Posted June 24, 2019 1 hour ago, xyzxyz said: Here you go. The char is only lvl 3 and shouldn't be broken since he hasn't left riverwood so far. He has some slaves but not in PAHE or AYGAS training. Papyrus.0.log 1.13 MB · 0 downloads Looks a bit scary. You should be able to upgrade safely but this looks like a corrupt save. Did you have 0.57 installed earlier?
xyzxyz Posted June 24, 2019 Posted June 24, 2019 6 minutes ago, Musje said: Looks a bit scary. You should be able to upgrade safely but this looks like a corrupt save. Did you have 0.57 installed earlier? What exactly is corrupt or causing the corruption? I installed 0.57(a) but never started the game with it.
xyzxyz Posted June 24, 2019 Posted June 24, 2019 This save is completly lvl 1 in the starting cell and it didn't update. Papyrus.0.log
Musje Posted June 24, 2019 Author Posted June 24, 2019 Can you check timestamp and filesize of file data\scripts\ski_playerloadgamealias.pex please?
Musje Posted June 24, 2019 Author Posted June 24, 2019 10 hours ago, EinarrTheRed said: First, I take it there's a reason you have four slaves instead of just two, that there will be more to these fights than I've seen. I'll be curious to see how things progress. There's a bug that prevents the second round starting if there are 4 slaves. Patch to follow
xyzxyz Posted June 24, 2019 Posted June 24, 2019 1 hour ago, Musje said: Can you check timestamp and filesize of file data\scripts\ski_playerloadgamealias.pex please? Where is it? It's not in the steam skyrim data/script file.
xyzxyz Posted June 24, 2019 Posted June 24, 2019 I uninstalled AYGAS and cleaned the save (was not necessary). Then I installed the new version and it works. Strange problems, but my game was never stable and the more I interact with PAHE and your mod the more fragile my saves become.
fred200 Posted June 24, 2019 Posted June 24, 2019 9 minutes ago, xyzxyz said: I uninstalled AYGAS and cleaned the save (was not necessary). Then I installed the new version and it works. Strange problems, but my game was never stable and the more I interact with PAHE and your mod the more fragile my saves become. PAHE and HSH are always in my lineup. My personal experience is that the game gets unstable with more than about 30 AYGAS slaves sold. So I use AYGAS for specific scenarios, on saves I am willing to lose. Looking forward to see if Musje's "cheat" fixes this for me.
xyzxyz Posted June 25, 2019 Posted June 25, 2019 8 hours ago, fred200 said: PAHE and HSH are always in my lineup. My personal experience is that the game gets unstable with more than about 30 AYGAS slaves sold. So I use AYGAS for specific scenarios, on saves I am willing to lose. Looking forward to see if Musje's "cheat" fixes this for me. I never got this far. A higher number of slaves causes instability for my saves (not AYGAS, only PAHE and HSH). Sometimes it is enough to put 10 of them in a house with oher NPCs and the game crashes regular.
Musje Posted June 25, 2019 Author Posted June 25, 2019 22 minutes ago, xyzxyz said: I never got this far. A higher number of slaves causes instability for my saves (not AYGAS, only PAHE and HSH). Sometimes it is enough to but 10 of the in a house with oher NPCs and the game crashes regular. Check your Papyrus logs if this happens. If you get stack dumps (pages of spam about threads) then you are running out of memory or cycles to run the scripts, and PAHE and HSH are script heavy. 10 slaves in a home or 30 Aygas slaves sold is something that even a crappy old machine should be able to handle. My old laptop had no issue with PAHE and HSH maxed out at 50, and 250 Aygas slaves on the beat. Only when I try to load a game saved in a super busy location do I get the occasional crash. When I get home I will see if I can find the little tweaks in the INI file that give your scripts more time and memory to run. One thing you can do that has helped me a lot: install ENB and run it in "crash fix" mode. That way it will not apply any graphics enhancement stuff, but apply a couple of tweaks that increase the available memory to the game. This increases stability enormously.
Musje Posted June 25, 2019 Author Posted June 25, 2019 8 hours ago, xyzxyz said: Where is it? It's not in the steam skyrim data/script file. Good, that means that Aygas didn't overwrite it CK thinks Aygas is using that script so it always includes it in the package, and I thought perhaps I forgot to remove it. Glad you managed to salvage your save.
xyzxyz Posted June 25, 2019 Posted June 25, 2019 1 hour ago, Musje said: Check your Papyrus logs if this happens. If you get stack dumps (pages of spam about threads) then you are running out of memory or cycles to run the scripts, and PAHE and HSH are script heavy. 10 slaves in a home or 30 Aygas slaves sold is something that even a crappy old machine should be able to handle. My old laptop had no issue with PAHE and HSH maxed out at 50, and 250 Aygas slaves on the beat. Only when I try to load a game saved in a super busy location do I get the occasional crash. When I get home I will see if I can find the little tweaks in the INI file that give your scripts more time and memory to run. One thing you can do that has helped me a lot: install ENB and run it in "crash fix" mode. That way it will not apply any graphics enhancement stuff, but apply a couple of tweaks that increase the available memory to the game. This increases stability enormously. Thanks. I will try that. My hardware isn't bad and should be able to run many mods at the same time. I don't think I have many script heavy mods anymore. I postet a mod list in the sexlab framework technical forum, if you want to take a look.
Musje Posted June 25, 2019 Author Posted June 25, 2019 Just now, karellen said: Is the new 0.57b version SSE compatible? There is no SE release yet, I still have to reinstall all the SE stuff. It should be a straightforward conversion though if you want to do it yourself. 1
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