karellen Posted January 26, 2018 Posted January 26, 2018 Wonderful mod, it really adds life to Skyrim, thank you Musje. Is there any news about its development?
stallion74 Posted February 8, 2018 Posted February 8, 2018 On 7/22/2017 at 11:13 AM, Musje said: View File We all like slaves, right? They are useful around the house, and some of the more annoying denizens of Skyrim deserve attention of the whip. But after a while you might want to get rid of them, after all they are expensive to feed and they always try to run away at the worst possible moment. Wouldn't it be great if you could sell your surplus stock to other NPCs for them to abuse? With this mod you can. Offer your slaves from Paradise Halls to shopkeepers, citizens, farmers, mines or inns, or set up shop yourself with a Home Sweet Home camp and some slaves and perhaps entice passers-by to buy a slave from you. What the slave will end up doing depends on the buyer and on what kind of training the slave has received. A shopkeeper or farmer will want a helping hand around their business, a travelling merchant might want to add a slave to his stock, and an innkeeper might want a slave to pimp out to his best customers. Others might simply want a footservant to kick around and keep their beds warm! This mod is still under development but the basics work. Done: - You can sell slaves from Paradise Halls or Home Sweet Home to most people around Skyrim - Basic professions for sold slaves: footservant, prostitute, labourer, shop assistant. - Sales dialogue for these professions, excluding some NPCs. Beggars, guards, priests won't buy slaves. Shopkeepers won't buy untrained slaves. - Basic sandboxing: slaves follow their masters and will lie down when the master sleeps; labourers will sandbox around the shop / farm, and prostitutes will pick up clients in inns. - Disabling dialogues: it's impolite to address someone's slave, and good slaves know they shouldn't talk to strangers. - Owners will tell you how happy they are with their slaves. They will also let you buy them back, the price depending on how well the slave performs for them. In Progress: - Masters punishing slaves, having sex with them (when appropriate), and so on. - Improved behaviour, add a bit more life to slaves and add some dialogue between them and the master. - Major towns will have the occasional slave auction when enough NPCs there own a slave. Ideas: - Minor hamlets or the more dodgy towns may organize the occasional slave fight, if enough people own slaves in the surrounding area. - Adding clothing appropriate to the slave's profession (at the moment they keep wearing whatever they have when sold) - Better and more varied sales dialogue - New reasons to buys slave: Guinea pigs for necromancers, freeing a kidnapped family member, priests freeing slaves. - Punishments: whipping, torture or public humiliation, using DD or ZaZ devices. - Adding slaves / captives to bandit camps. After killing the bandits you can free or keep them. Requires: Paradise Halls Enhanced Repacked and its requirements (Sexlab, Zaz) PapyrusUtils (I think this is installed by SexLab already, at least my mod manager thinks so) Optional PAH - Home Sweet Home Submitter Musje Submitted 07/22/2017 Category Sexual Content Requires PapyrusUtils, Paradise Halls Enhanced Repacked Special Edition Compatible hey not sure where to post this but i have a question is there away to turn off idle animation on the slave u sell because i sold a slave to one of my followers and when i have scent of sex running it messing with sexlab animations
Musje Posted February 8, 2018 Author Posted February 8, 2018 9 minutes ago, stallion74 said: hey not sure where to post this but i have a question is there away to turn off idle animation on the slave u sell because i sold a slave to one of my followers and when i have scent of sex running it messing with sexlab animations I'll look into that.
karellen Posted March 14, 2018 Posted March 14, 2018 In Progress:- Masters punishing slaves, having sex with them (when appropriate), and so on. Please that ^, just that :3
EinarrTheRed Posted March 25, 2018 Posted March 25, 2018 Another idea for the note file. You sell a slave to an NPC and later come back to discover they have freed the slave and married them (only if the NPC was unmarried). You sell a slave and later you either encounter them or get a note from a courier, the slave begs you to buy them back because their new owner is too cruel, to nice, or some such. (small chance like 5% of this happening)
Musje Posted April 5, 2018 Author Posted April 5, 2018 On 25-3-2018 at 12:19 PM, EinarrTheRed said: Another idea for the note file. You sell a slave to an NPC and later come back to discover they have freed the slave and married them (only if the NPC was unmarried). You sell a slave and later you either encounter them or get a note from a courier, the slave begs you to buy them back because their new owner is too cruel, to nice, or some such. (small chance like 5% of this happening) Freeing slaves is an interesting idea, though people who use it to "park" their overflow from PAHE / HSH might not like that! Maybe I will make it optional The hard part will be to give freed slaves an appropriate AI package. The currently in progress version already allows you to buy back slaves after a while, with the price depending on how happy the owner is with them. Your second idea ties in nicely with that, presumably if the owner is not happy with the slave this will be reflected in the treatment of them. It will be a nice hint to find slaves that are cheap to buy back (easier than asking the owner, the current mechanism) Just last weekend I got back to working on this mod Keeping in mind that this mod was more about immersion than about player activities, I'm going to add some activities anyway: - Mod now tracks the level of slavery in each city, this affects events and other mechanisms - Slaves sold as prostitutes in inns now work much better: they have a little dialogue with the client, find a bed if there is one, and after a while (when they gain experience) they will seek out the clients rather than the other way around, and the player can also use their services. Just trying out the "scene" functionality in CK - Owners will offer you to buy back slaves after they've had them for a while. If they like the slave they will charge much more than they originally paid, though! - Selling slaves makes you better at slavery and this will unlock various options: buying back slaves, the ability to pimp out slaves or rent them out as labour, etc. The next release will already have some of these activities. - If slavery in a city passes a certain level, you will see slaves other than the ones you sold there. This will include slaves you sold at auction in HSH - In cities with high slavery, you will see auctions from time to time. In towns, there will be pit fights. At a certain level you will be able to enter your own slaves in these fights and make money betting on them. - MCM menu to check on progress and set options. 2
Musje Posted April 17, 2018 Author Posted April 17, 2018 Stuff is progressing nicely and I have a clear picture of what I want in the next release; see also the first page of this thread: Quote In Progress: - Minor hamlets or the more dodgy towns may organize the occasional slave fight, if enough people own slaves in the surrounding area. - Masters who are not happy with their slaves will sometimes punish them, by whip, with yoke or shackles, or in the stocks (in towns where slavery is common) - Major towns will have the occasional slave auction when enough NPCs there own a slave. - Masters who are unhappy with their slaves may get rid of them at some point. - After finishing the civil war, notable character from the losing side may appear as slaves for sale. - Patron perk: you can enter your own slaves into the pit fights, and make some good money if they win - Trainer perk: Auction masters will let you sell slaves at their auctions Ready for next release: - MCM menu with options, info and progress - Selling slaves in a town will slowly raise the acceptance of slavery there. At a certain level this may trigger events in those towns, and unlock certain things you can do with your slaves (supports Beyond Skyrim: Bruma and Helgen Reborn) - Selling slaves will give you Slavery XP, and unlock certain perks along the way - Slaves sold as prostitutes in inns have dialogue and better behaviour (finding beds etc), and the player can also pay for sex with them - Trader perk: lets you buy back slaves from owners - Handler perk: you can have your PAHE slaves earn money with sex: NPCs will approach them, or you can approach NPCs about this (in inns or towns where slavery is common) - Pimp perk: you can leave your PAHE slaves in inns, in the streets or tied up at the roadside to earn money turning tricks without supervision - When selling slaves at auction in HSH, the slaves may appear again later in a bandit camp or on sale in a town So there will be some more player interaction, and also a few things you can do with your PAHE slaves. Still a lot of work especially on the events, so it will be a while before the next release, but there's also time still to tweak a few things. Comments and ideas welcome! 5
Orlando53 Posted April 20, 2018 Posted April 20, 2018 Hi Musje, great reality mod. Training slaves like in your home sweet home mod takes time and it only makes sence when you can sell them to others with much profit. Therefore your mod here is really missing, especially what you plan for your next release. By the way what do you mean with ready for next release? Are these topics already finished or do you have to work on it some months? My slaves waiting for good jobs. Some ideas. I like the mod where slaves can carry a torch (Slave light), why not leading dogs or tigers for the master or some special sandboxing for him, sending letters or presents to others with the possibility to get robbed etc. In Guild master you can send out someone to rob or catch someone else, or why not kill for money and the owner is not known. Or using of poses like in Hydra slave girls. By the way I like the pose idea in home sweet home, but partly a bit boring, ie being a statue. Acting as table and chair, like in arts of our days or holding the amor of the owner. Why not using slaves for small battles, ie ask another slave holder for a fight. ie the winner master gets money or owns the looser slave. Could be a big business, especially for male slaves which bring in partly not more the 800 sep, where a girl can easily bring in 10000. Last point and then I stop. I like the emotinal aspects you can influence the slaves emotinal setting by training. Using plug ins lead in home sweet home very quick to 100 % submission, not in paradies hall. On the other side fear and others do not appear in home sweet home. To have here more tools to influence emotions would make the whole thing much more interesting. The manipulation of others are the main kick, which you can train here. Maybe a further idea could be to have such emotional reaction on the slaver side as well, to get a more realistic view of the whole thing. Thanks for listening.
Musje Posted April 20, 2018 Author Posted April 20, 2018 Hi Orlando53, "Ready for next release" means that I finished programming it, but it is not yet in the release currently on this site. I like to add some of your ideas. For example have slaves carry torches for their masters when it's dark. The fight thingy could also be good. Training isn't really part of this mod. in HSH, I do want to do more with the mood and emotion parameters but I am not sure how yet. 2
Orlando53 Posted April 20, 2018 Posted April 20, 2018 Hi Musje, great to here, hope you can release it soon, as it would bring in a new level of game play. Have a good time. Orlando53 1
Naynay Posted April 21, 2018 Posted April 21, 2018 Are you still able to sell slaves to dogs or has that been fixed?
karellen Posted April 21, 2018 Posted April 21, 2018 Oh, please keep that feature. It's somehow poetic to sell someone in slavery to a dog. Also, will it be possible to see the owners punishing or fucking their slaves? Humbly, I think the optimal thing in this case would be to do it as an event triggered by chance, in order to avoid dependence on other (heavily scripted) mods, such as Sexlab Aroused. Thank you for your marvelous work Musje! 1
EinarrTheRed Posted April 21, 2018 Posted April 21, 2018 Selling them to dogs is weird. But also at times pretty damn funny. I'm still trying to get Stump to tell me where the heck he got all that gold! Personally, I'd like to be able to sell them to giants. Hi George, Hi Dave (I call giants George, Dave or Bob, I don't know why, I just do... its a thing) can I interest you in a nice girlcow today? I best shut up now before Musje whacks me with a giant sized club.
Musje Posted April 21, 2018 Author Posted April 21, 2018 4 hours ago, EinarrTheRed said: I'm still trying to get Stump to tell me where the heck he got all that gold! Personally I'd like to know where he is keeping it. Or maybe I dont... 2
EinarrTheRed Posted April 21, 2018 Posted April 21, 2018 58 minutes ago, Musje said: Personally I'd like to know where he is keeping it. Or maybe I dont... Why in his 'money collar' of course.
magehunter12 Posted April 21, 2018 Posted April 21, 2018 Definitely a brilliant mod. Thank you for this! Just have a question. How do you plan to implement "adding slaves from the losing side of the civil war"? Will it be working even if I use this mod on a already finished civil war save? Will you plan to copy the mentioned NPCs from civil war or use them directly? One other thing is, I wish you could integrate this with Hydra Slave girls, even adding tons of other new npcs. I know it is not possible ( or is it ? ) but that would be quite a collusion of two amazing mods. Always wanted someone to continue that fantastic mod.
Musje Posted April 21, 2018 Author Posted April 21, 2018 1 hour ago, magehunter12 said: Definitely a brilliant mod. Thank you for this! Just have a question. How do you plan to implement "adding slaves from the losing side of the civil war"? Will it be working even if I use this mod on a already finished civil war save? Will you plan to copy the mentioned NPCs from civil war or use them directly? One other thing is, I wish you could integrate this with Hydra Slave girls, even adding tons of other new npcs. I know it is not possible ( or is it ? ) but that would be quite a collusion of two amazing mods. Always wanted someone to continue that fantastic mod. This will work even if you already finished the civil war. It will remove the NPC from wherever they are kept, run them through the PAHE enslavement process (to make sure they behave properly) which will clone them and keep the original in a storage space. Not sure about Hydra Slaves, that mod seems to have some issues in relation with PAHE. Another good mod for getting nicer slaves from the wild is Prettier Bandits
magehunter12 Posted April 21, 2018 Posted April 21, 2018 59 minutes ago, Musje said: This will work even if you already finished the civil war. It will remove the NPC from wherever they are kept, run them through the PAHE enslavement process (to make sure they behave properly) which will clone them and keep the original in a storage space. Not sure about Hydra Slaves, that mod seems to have some issues in relation with PAHE. Another good mod for getting nicer slaves from the wild is Prettier Bandits I agree, Prettier Bandits works out well. I can't wait to try civil war content. Keep up the great work!
magehunter12 Posted April 21, 2018 Posted April 21, 2018 sorry for bothering once again, I dont know if i should post this on PAHE thread or here, but specificly what kind of training i must do for shopkeepers to buy slaves and how much? I train them by whipping and sex, but still no shopkeeper is interested in buying one.
Musje Posted April 21, 2018 Author Posted April 21, 2018 1 hour ago, magehunter12 said: sorry for bothering once again, I dont know if i should post this on PAHE thread or here, but specificly what kind of training i must do for shopkeepers to buy slaves and how much? I train them by whipping and sex, but still no shopkeeper is interested in buying one. IIRC they need 70 submission and 50 respect or so.
Pfiffy Posted April 22, 2018 Posted April 22, 2018 The prostitution Thing sounds interesting... Is it supposed to work like TDF? So you can train them, put them into a city and just pick the check from time to time? I like TDF, but it is a bit limited for my needs, there are not enough slots...
Musje Posted April 22, 2018 Author Posted April 22, 2018 1 hour ago, Pfiffy said: The prostitution Thing sounds interesting... Is it supposed to work like TDF? So you can train them, put them into a city and just pick the check from time to time? I like TDF, but it is a bit limited for my needs, there are not enough slots... That's more or less the idea. The slaves don't need an awful lot of training, to get going. At first you will have your PAH slaves pimp themselves out, they will approach customers, customers may approach them, or you yourself can ask if anyone is interested. After you gain the right perk, you can leave them in cities where they will do their thing unattended. In that case they will vacate their PAH slot, and go under management of this mod. You can also tie them to a pole for the enjoyment of passers-by The prostitution stuff is animated with Sexlab; slaves tied to a pole wont have actual interaction with passing NPCs unless you install Interactive BDSM as well. Prostitutes earn cash over time which you can collect. They also earn experience, and more experienced ones will earn a larger fee from clients. You can also seel a slave to an innkeeper for prostitution. In this case you can hire them for sex (or hire them for your follower ) You can have an unlimited amount of slaves (in theory), but only up to 20 of them (chosen at random) will be actively doing stuff in a given location. 1
Pfiffy Posted April 22, 2018 Posted April 22, 2018 8 minutes ago, Musje said: That's more or less the idea. The slaves don't need an awful lot of training, to get going. At first you will have your PAH slaves pimp themselves out, they will approach customers, customers may approach them, or you yourself can ask if anyone is interested. After you gain the right perk, you can leave them in cities where they will do their thing unattended. In that case they will vacate their PAH slot, and go under management of this mod. You can also tie them to a pole for the enjoyment of passers-by The prostitution stuff is animated with Sexlab; slaves tied to a pole wont have actual interaction with passing NPCs unless you install Interactive BDSM as well. Prostitutes earn cash over time which you can collect. They also earn experience, and more experienced ones will earn a larger fee from clients. You can also seel a slave to an innkeeper for prostitution. In this case you can hire them for sex (or hire them for your follower ) You can have an unlimited amount of slaves (in theory), but only up to 20 of them (chosen at random) will be actively doing stuff in a given location. Does that mean 20 additional Prostitudes at all or 20 Prostitudes in one location?
Musje Posted April 22, 2018 Author Posted April 22, 2018 16 minutes ago, Pfiffy said: Does that mean 20 additional Prostitudes at all or 20 Prostitudes in one location? You can have any number of prostitutes. But if you have a lot of prostitutes in one area , say the Bannered Mare, and you go there, only the first 20 prostitutes will go about the room and solicit customers, the rest will stand around idle. They will still earn money over time though.
Pfiffy Posted April 22, 2018 Posted April 22, 2018 Just now, Musje said: You can have any number of prostitutes. But if you have a lot of prostitutes in one area , say the Bannered Mare, and you go there, only the first 20 prostitutes will go about the room and solicit customers, the rest will stand around idle. They will still earn money over time though. 20 of them in the Bannered Mare? Most of them will not have a chance to get busy... And it will get every Computer to its knees.
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