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Posted

The 'setting up slots" belongs to the old four-play 0.8.2. The community patch hasnt been applied somehow. Reinstall the community patch

Load order shouldn't matter much

Posted

Might be more a request than an Issue, but here goes.

 

For the Expressions, are they just eyes and brows with closed mouth?  There a way to add things like open mouth, smiles, gritting teeth, O faces?

Or even better, there a way to have the sounds trigger the lipsync animations so that the mouth moves when playing words or moans?

 

Just wondering.  Thanks for all the hard work so far!

Posted

I am frequently getting either Player or customer invisible during animation. I think it something to do with the camera start position if player or customer aren’t visible when animation starts it doesn’t recover by moving the camera. Even changing the animations sex position does make the actor visible. The only option is to end the animation and the actor reappears.

Posted

I am frequently getting either Player or customer invisible during animation. I think it something to do with the camera start position if player or customer aren’t visible when animation starts it doesn’t recover by moving the camera. Even changing the animations sex position does make the actor visible. The only option is to end the animation and the actor reappears.

 

yeah. you should have a few seconds between switching to third person and fly cam starting to adjust your view to make sure all actors are visible.

 

It's vanilla default clipping behavior.

Might be more a request than an Issue, but here goes.

 

For the Expressions, are they just eyes and brows with closed mouth?  There a way to add things like open mouth, smiles, gritting teeth, O faces?

Or even better, there a way to have the sounds trigger the lipsync animations so that the mouth moves when playing words or moans?

 

Just wondering.  Thanks for all the hard work so far!

 

Moving mouth will involve back-end work, which will most likely need to be done via the utility F4SE plugin. I suspect we'll get there eventually but the new animation loader and tagging system is our current priority

Posted

 

I am frequently getting either Player or customer invisible during animation. I think it something to do with the camera start position if player or customer aren’t visible when animation starts it doesn’t recover by moving the camera. Even changing the animations sex position does make the actor visible. The only option is to end the animation and the actor reappears.

 

yeah. you should have a few seconds between switching to third person and fly cam starting to adjust your view to make sure all actors are visible.

 

It's vanilla default clipping behavior.

Might be more a request than an Issue, but here goes.

 

For the Expressions, are they just eyes and brows with closed mouth?  There a way to add things like open mouth, smiles, gritting teeth, O faces?

Or even better, there a way to have the sounds trigger the lipsync animations so that the mouth moves when playing words or moans?

 

Just wondering.  Thanks for all the hard work so far!

 

Moving mouth will involve back-end work, which will most likely need to be done via the utility F4SE plugin. I suspect we'll get there eventually but the new animation loader and tagging system is our current priority

 

Not outside after black screen I have control of the fly cam but too late to get both actors in view.

Posted

There is a mod that adds brothel to the game with female and male prostitutes, the mod is called ''Tales from the Commonwealth'' (aka Interesting NPCs but for FO4), my question is: would it be possible to make a patch so after paying caps to the prostitutes they would initiate sex instead of fade to black screen?

 

Thanks in advance.

Posted

 

 

I am frequently getting either Player or customer invisible during animation. I think it something to do with the camera start position if player or customer aren’t visible when animation starts it doesn’t recover by moving the camera. Even changing the animations sex position does make the actor visible. The only option is to end the animation and the actor reappears.

 

yeah. you should have a few seconds between switching to third person and fly cam starting to adjust your view to make sure all actors are visible.

 

It's vanilla default clipping behavior.

Might be more a request than an Issue, but here goes.

 

For the Expressions, are they just eyes and brows with closed mouth?  There a way to add things like open mouth, smiles, gritting teeth, O faces?

Or even better, there a way to have the sounds trigger the lipsync animations so that the mouth moves when playing words or moans?

 

Just wondering.  Thanks for all the hard work so far!

 

Moving mouth will involve back-end work, which will most likely need to be done via the utility F4SE plugin. I suspect we'll get there eventually but the new animation loader and tagging system is our current priority

 

Not outside after black screen I have control of the fly cam but too late to get both actors in view.

 

 

Same problem here. It might also be a conflict of mods or ini tweaks that adjust the player camera. I hate the default position of the third person cam so I always play with a centered setting which puts the cam right behind me when a FourPlay scene starts, not showing my partner. Since this mod added the automatic switch to fly cam I run into this problem. Before, when I used the TFC command myself it worked fine.

 

Other issues: still a lot of positioning problems. About 1 in 3 scenes get it right from the first position, tested with various beds with different surroundings. The change position key helps as it tends to snap back to a more or less proper positioning on beds when it picks the Leto doggy position but sometimes the 0 key won't work. Also still some issues with redressing actors, actors stopping half way, actors standing around on beds and spawn spam (which tends to sort itself out after a while).

 

(Using only Leto's anims, Nudesuits for dongs and the latest of F4SE, FP, FP Prost, FP SEU & Control panel).

 

Posted

 

 

 

Turn off Fly Cam from the MCM then just use the console command tfc then, it that works better for you.

Posted

Is there a option to prevent sex animations from ending on their own?

 

net yet. although pressing Numpad 3 twice will extend the animation by its original duration.

 

You can also use Vinfamy's Control Panel to adjust the sex scene duration for Prostitution, Vanilla Fudge, Violate and Autonomy.

Posted

 

 

Hi! I've seen you recommend Mindless for triggering dog/threesome. I take it Mindless works? Because I had a problem with it not starting animations (that was around Patch v2.4, I think, never tried it with a newer version of the patch)

 

LE: nope, still doesn't work for me. They undress, stand in position, start animation for a second then walk away.

 

Do the rest of the FP Plugins work, except Mindless?

 

Weird because they all use the same API function. I've been testing the dog animation with Mindless fine.

 

 

You are correct, meaning I installed Prostitution and I get the same bug: actors strip, position themselves, start the animation and then walk away after 1 second, panting. I have installed, in order, FP 8.2 => latest patch as of today => mindless and prostitution.

 

Leito's gun works properly (but without all the benefits from the patch)

 

 

"bump" :)

Posted

 

"bump" :)

 

 

I never heard reports of anybody experiencing anything similar.

 

Do you have a mod that changes timescale in the game by any chance?

Posted

 

 

 

 

Turn off Fly Cam from the MCM then just use the console command tfc then, it that works better for you.

 

 

Silly that I haven't thought of that myself. I'll check it out. Thanks.

Posted

 

 

"bump" :)

 

 

I never heard reports of anybody experiencing anything similar.

 

Do you have a mod that changes timescale in the game by any chance?

 

 

I do. Set timescale to 6 

 

http://www.nexusmods.com/fallout4/mods/657/?

 

However, this should slow it, not hasten it. And all animations play correctly (when triggered by Leito's gun). I think that, for some reason, it doesn't wait for the animation to play, just skips to the next step in the script. 

Posted

 

 

 

 

I'm pretty certain that timescale mod is the cause.

 

How Four-Play handles sex scenes is it plays an idle indefinitely then starts a 'alarm clock' of x seconds later - only that way, the script doesn't actually sit there and wait and we can have multiple scenes running at the same time, anything that  can mess up that alarm clock could mess up the whole thing

Posted

Crazy loaded new animations do they have to be added to the patch now?

 

Nice. But we're in the process of revamping the animation loader, no point adding Crazy's new animations using the old system now. This new animation loader should be introduced within 2 weeks, I would imagine.

Posted

 

 

 

 

 

I'm pretty certain that timescale mod is the cause.

 

How Four-Play handles sex scenes is it plays an idle indefinitely then starts a 'alarm clock' of x seconds later - only that way, the script doesn't actually sit there and wait and we can have multiple scenes running at the same time, anything that  can mess up that alarm clock could mess up the whole thing

 

 

So - using FP 0.82

 

- uninstalled the Community Patch => actors align, get restrained, undress but do their own idles, no animation

- installed the CP back, uninstalled the timescale mod => same behavior as before, actors undress, start the animation for a fraction of a second, then go away panting

 

Do you have a debug version of the mod (the Patch, I would suppose), so I can determine which step gets skipped?

Posted

Anyone else having the Fly Cam speed setting reset every time you restart the game?

 

i am,everytime i start fallout i have to pick the speed i want

 

Posted

 

Anyone else having the Fly Cam speed setting reset every time you restart the game?

 

i am,everytime i start fallout i have to pick the speed i want

 

 

 

good to know. this will no longer be the case in the next version.

Posted

 

Crazy loaded new animations do they have to be added to the patch now?

 

Nice. But we're in the process of revamping the animation loader, no point adding Crazy's new animations using the old system now. This new animation loader should be introduced within 2 weeks, I would imagine.

 

 

Great I cant wait for the new loader.  Will you be able to select the animations you want to use like in sexlab?  i would love to just pick the ones I want .  thanks for all your work!!!! the features are really moving along fast than anyone would have expected.

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