tch65721 Posted August 2, 2017 Posted August 2, 2017 Did you try either an unmodded or new game - or the dirty "clean save" (disabling the mods, save to a new slot, enabling)?freecam works for my updated CP and Violation, but I did only test it one way: I ran to some raiders and surrendered via the menu. Thanks for trying to help. I did try a "clean save" , no good. No way am I starting a new game AGAIN. For better or worse, this is it. You don't have to start a new game for a playthrough. Just sacrifice less than 15 minutes for testing purposes or use a quick-start mod: Exit the vault without the FourPlay mods installed, open the console and type "save noFPinstalled". That will be your testing-save from now on. Install your FP mods, spawn some raiders via console. This way you're able to tell if it's your savegame/loadorder or another source (which also could be vinfamy's mod itself). It can be tricky with NMM or an manual installation to reroll to your previous installation- and load-order, but it's ridiculously easy with ModOrganizer2. "no good" means you've 1 uninstalled v-mods or even better all FP mods 2 loaded a save 3 saved to new slot 4 installed v-mods 5 loaded the newslot save (step 3) 6 insulted some raiders and soon after the tfc didn't start? I had no idea there was a MO version for FO4. I use it for Skyrim and would have for FO4 if it had been available when I started.... oh well. My test was: 1 uninstalled all FP mods 2 loaded a save 3 saved to new slot 4 installed FP mods 5 loaded "clean" save 6 initiated sex via prostitution mod and no fly cam. If I revert back to the previous version of both FP patch and Violate fly cam works fine.
hummus Posted August 2, 2017 Posted August 2, 2017 So... I assaulted Dogmeat by accident(he teleported in front of me) and after the animation he started attacking me so i punched him, he went down and asked me for mercy(like all enemies in the violate mod) so i set him free, now he is stuck in a loop of running away from sanctuary to the vault and teleporting back to sanctuary. I found more bugs: 1. now when you set violated victim free you won't die but you'll be stuck in place can't shoot, use pipboy or look around with a weapon in your hands and the only way I found to get free is by starting sex animation with others.(masturbating doesn't count) 2. when you get violated by someone(lets call him Guy1) and after some turns you try to break free and someone else(Guy2) will knock you down they will keep violating you and when Guy1 finish with you you'll be teleported back to a safe place, but Guy2 didn't finish with you so you'll be teleported back to him so he could finish. Thanks for all the work you are doing hope you can fix those bugs. Edit: Found another thing, when you knockdown someone and a companion or a settler close to him they will keep shooting him until I kill him and you can't talk to the knockdown npc because he is getting knockdown every hit he take.
Mdy Posted August 2, 2017 Posted August 2, 2017 [...] Seems you've done everything right. You could have a look on the nexus for a save game. I've tried it again with Prostitution and the automatic tfc still works. My first was with Leito-only animations, now with the whole package.
Tearoth Posted August 2, 2017 Posted August 2, 2017 Loving the progress on this framework so far.I don't know how, but would it be possible to bypass the "hardcoded" loadingscreen that happens in Fallout 4 everytime the player is force moved to another location? I mean... If the location is basically the same spot as where you're standing already, i don't see why it's necessary for the game to initiate a loading screen?It would make everything way more fluid.Keep up the amazing work!
Dapper Dan Pomade Posted August 2, 2017 Posted August 2, 2017 Loving the progress on this framework so far. I don't know how, but would it be possible to bypass the "hardcoded" loadingscreen that happens in Fallout 4 everytime the player is force moved to another location? I mean... If the location is basically the same spot as where you're standing already, i don't see why it's necessary for the game to initiate a loading screen? It would make everything way more fluid. Keep up the amazing work! I think the only time you should be getting a loading screen is if you're using a bed in an exterior cell.
Tearoth Posted August 2, 2017 Posted August 2, 2017 Loving the progress on this framework so far. I don't know how, but would it be possible to bypass the "hardcoded" loadingscreen that happens in Fallout 4 everytime the player is force moved to another location? I mean... If the location is basically the same spot as where you're standing already, i don't see why it's necessary for the game to initiate a loading screen? It would make everything way more fluid. Keep up the amazing work! I think the only time you should be getting a loading screen is if you're using a bed in an exterior cell. It happens in exterior cells even without beds. That's the thing.
kdw11 Posted August 2, 2017 Posted August 2, 2017 Loving the progress on this framework so far. I don't know how, but would it be possible to bypass the "hardcoded" loadingscreen that happens in Fallout 4 everytime the player is force moved to another location? I mean... If the location is basically the same spot as where you're standing already, i don't see why it's necessary for the game to initiate a loading screen? It would make everything way more fluid. Keep up the amazing work! I think the only time you should be getting a loading screen is if you're using a bed in an exterior cell. It happens in exterior cells even without beds. That's the thing. From what i've come to understand due to the way Bethesda coded Fallout 4 any player teleportation(for animation alignment) is going to trigger a loading screen in an exterior cell.
vinfamy Posted August 3, 2017 Author Posted August 3, 2017 Loving the progress on this framework so far. I don't know how, but would it be possible to bypass the "hardcoded" loadingscreen that happens in Fallout 4 everytime the player is force moved to another location? I mean... If the location is basically the same spot as where you're standing already, i don't see why it's necessary for the game to initiate a loading screen? It would make everything way more fluid. Keep up the amazing work! make sure you have the latest version of the Community Patch and add this to your Fallout4Custom.ini : [General] fMinPlayerMoveToDistForLoadScreen=1000 The only occasion you should get loading screen then is player sex scenes outdoors using bed. I have also the same problem as others have.. Dogmet won't work. The animation lines up, and the "sound" is there but thats it! We just stand there and "look" nothing happen. They other animations works as normal And i have try debug and i have the newest versions. btw: How does the 3some works? its just come random, or do i have to activeted somehow? and ofcause a big thanks for the work you do vinfamy Sounds like animation files missing. Make sure you install Crazy's latest animations and MCM > Debug > Reload Animations > third option. Threesome: It's random for Violate. Use the Pimp Companion dialogue option in Prostitution or the Companion dialogue option in Vanilla Fudge
vinfamy Posted August 3, 2017 Author Posted August 3, 2017 2.6.1 Released Clean up the scripts, optimizing performance and stability after adding so many features in the previous 2.x updates. Implement the MCM option to set the speed of the fly cam After adding so many features in the 2.x versions, 2.6.1 is the 'stable' version for the time being. The next version would be Version 3.0 and would take much more time than an usual update to implement: Thanks to jaam's and Chosen Clue's fantastic work on the F4SE plugin and on multi-dimensional arrays, we're now in a position to implement a new and much more sophisticated animation loading, tagging and selection system for Four-Play - which would open up all the possibilities and would make Four-Play a true sex framework by all definitions + encourage more animators to pump out more animations for Four-Play Oh, and hopefully, the proper CumTec cum textures will have been sent to me by the time 3.0 gets released too.
SAC Posted August 3, 2017 Posted August 3, 2017 Hi! I've seen you recommend Mindless for triggering dog/threesome. I take it Mindless works? Because I had a problem with it not starting animations (that was around Patch v2.4, I think, never tried it with a newer version of the patch) LE: nope, still doesn't work for me. They undress, stand in position, start animation for a second then walk away.
senet666 Posted August 3, 2017 Posted August 3, 2017 ok all installed so? how do I trigger the animations or get that options screen to show up?
vinfamy Posted August 3, 2017 Author Posted August 3, 2017 Hi! I've seen you recommend Mindless for triggering dog/threesome. I take it Mindless works? Because I had a problem with it not starting animations (that was around Patch v2.4, I think, never tried it with a newer version of the patch) LE: nope, still doesn't work for me. They undress, stand in position, start animation for a second then walk away. Do the rest of the FP Plugins work, except Mindless? Weird because they all use the same API function. I've been testing the dog animation with Mindless fine. ok all installed so? how do I trigger the animations or get that options screen to show up? The popup should start automatically when you load the clean save, although if you started a new game, it will hold on and only pop up when the first sex scene triggers. Four-Play is a framework and won't trigger sex on its own. You need one of the Four-Play plugins to trigger sex : Those are Violate, Prostitution, Vanilla Fudge, Sex Em Up, Autonomy and Mindless Sex. Just pick the ones that fit your tastes.
arghimapirateyo Posted August 3, 2017 Posted August 3, 2017 So I think Violate isn't working for me after the update. My character drops to her knees like normal but no sex animations happen. She just stays on her knees for a while then I could walk away. But the animations work in prostitution, except for dogmeat. He just tells me he hopes I'm good and stares at me. Also how do you use the MCM control panel. Clicking on it does nothing but equips it like standard clothes.
Agnot2014 Posted August 3, 2017 Posted August 3, 2017 For information which is probably obvious but anyway, I found if you don’t have Crazy’s old animations meshes installed because the selection is random if it picks one of those the animations won’t start. This I think is not very clear in the instructions as it says both are optional. So if you want to select the option to use Leito’s and Crazy’s new animations you must install just the Meshes section of Crazy_Animations (Mod Manager Gun Version) - 3-11-17 as well.
arghimapirateyo Posted August 3, 2017 Posted August 3, 2017 I installed both of Crazy's packs and nothing.
Mdy Posted August 3, 2017 Posted August 3, 2017 Nice to see the sucsm command added, but would it be possible to also change the fov while being in tfc mode? eg changing from fov 80 to 60 or 50 to see the scene more detailed.
Agnot2014 Posted August 3, 2017 Posted August 3, 2017 I installed both of Crazy's packs and nothing. I always reinstall FP_Patch after making any changes just to make sure nothing was overwritten.
Phelps1247 Posted August 3, 2017 Posted August 3, 2017 Not sure if it's something for here or the control panel but could you please take a cue from Leito's Gun and have the additional option to continue animations instead of only setting duration beforehand? Like when the 30 seconds is up, you can choose to go on for another 30. The long durations aren't good when things go wrong, even if the result is slightly comical.
vinfamy Posted August 3, 2017 Author Posted August 3, 2017 it's for neither. it's a framework. modders can ask for whatever the number of seconds they want. Press Numpad 3 twice will continue the animation for another x seconds i.e. the original duration Press Numpad 1 to end an animation early. Did that and still nothing if other FP plugins work then it's not a framework problem, restart Violate by disable esp, load save, save, enable esp, load
arghimapirateyo Posted August 3, 2017 Posted August 3, 2017 it's for neither. it's a framework. modders can ask for whatever the number of seconds they want. Press Numpad 3 twice will continue the animation for another x seconds i.e. the original duration Press Numpad 1 to end an animation early. Did that and still nothing if other FP plugins work then it's not a framework problem, restart Violate by disable esp, load save, save, enable esp, load I figured it out. four_play.esp was very low in the load list. moved it as high as it could which cause the MCM panel to start working. reloaded the framework and animations now we're good. Couple things though: 1) Piper got violated by a wild mongrel and it said a baby was conceived and something like a 30.000000% chance of fertility. Should that have happened? 2) Both my MC and Piper got violated by 2 Synths. However I think it might have triggered threesomes with both characters because at that point my game crashed.
vinfamy Posted August 3, 2017 Author Posted August 3, 2017 I figured it out. four_play.esp was very low in the load list. moved it as high as it could which cause the MCM panel to start working. reloaded the framework and animations now we're good. Couple things though: 1) Piper got violated by a wild mongrel and it said a baby was conceived and something like a 30.000000% chance of fertility. Should that have happened? 2) Both my MC and Piper got violated by 2 Synths. However I think it might have triggered threesomes with both characters because at that point my game crashed. 1. The zero's are just how float numbers work in Gamebyro. Annoying but yeah. It's quite high at 30% probably because she's on her period and doesn't have protection 2. Most likely a random crash. For now, I only allow one threesome to be triggered at a time and nothing else to trigger while a threesome is triggering to avoid potential issues.
arghimapirateyo Posted August 3, 2017 Posted August 3, 2017 I figured it out. four_play.esp was very low in the load list. moved it as high as it could which cause the MCM panel to start working. reloaded the framework and animations now we're good. Couple things though: 1) Piper got violated by a wild mongrel and it said a baby was conceived and something like a 30.000000% chance of fertility. Should that have happened? 2) Both my MC and Piper got violated by 2 Synths. However I think it might have triggered threesomes with both characters because at that point my game crashed. 1. The zero's are just how float numbers work in Gamebyro. Annoying but yeah. It's quite high at 30% probably because she's on her period and doesn't have protection 2. Most likely a random crash. For now, I only allow one threesome to be triggered at a time and nothing else to trigger while a threesome is triggering to avoid potential issues. I meant should she have had a baby with a wild mongrel?
vinfamy Posted August 3, 2017 Author Posted August 3, 2017 I meant should she have had a baby with a wild mongrel? Yeah, there's no race check (only a male gender check) for Family Planning so ... she should give birth to a human baby of random colors though. No creature babies. In the future, proper creature pregnancy should be added to Family Planning with more customization.
Yuni Posted August 3, 2017 Posted August 3, 2017 In the future, proper creature pregnancy should be added to Family Planning with more customization. I would like this. Are there any present instructions for upgrading from 2.6 to 2.6.1? <3 I'm really grateful for what you do for us?
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