Piiska Posted February 2, 2018 Posted February 2, 2018 Hi I'm going to ask here since I doubt Nexus will be any useful. I updated FNIS from 6.3 to 7.0 and it gave me a bunch of warnings saying Zaz animations are not Skyrim compatible and got a T-pose. I'm using MO and ZAP 8. Everything worked fine on the 6.3 version :S Here's a part of the warnings: Reading ZaZAnimationPack>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA009.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA010.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA011.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA012.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA013.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA014.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA015.hkx not Skyrim compatible<< There's a lot more of them.
t.ara Posted February 2, 2018 Author Posted February 2, 2018 2 hours ago, Piiska said: Hi I'm going to ask here since I doubt Nexus will be any useful. I updated FNIS from 6.3 to 7.0 and it gave me a bunch of warnings saying Zaz animations are not Skyrim compatible and got a T-pose. I'm using MO and ZAP 8. Everything worked fine on the 6.3 version :S Here's a part of the warnings: Reading ZaZAnimationPack>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA009.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA010.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA011.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA012.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA013.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA014.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA015.hkx not Skyrim compatible<< There's a lot more of them. Your FNIS is for SKYRIM SE..
Piiska Posted February 2, 2018 Posted February 2, 2018 No I downloaded the Skyrim one, not SE version. I made sure of that. That's why this is such a strange issue. I'm 100% positive I do not have the SE FNIS. Besides, it would then say the animations are not "Skyrim SE compatible" instead of "Skyrim compatible".
Nymra Posted February 2, 2018 Posted February 2, 2018 39 minutes ago, t.ara said: Your FNIS is for SKYRIM SE.. FNIS 7.0 is for both Skyrim and Skyrim SE (if I understand it correctly). There are no separate versions anymore. Quote 2017/11/01FNIS Behavior SE 7.0: Generator exe file working for both Skyrim and Skyrim SE (download files are still different, since some supporting files differ) Increases the maximum number of animations from 8000 to 10000 (get XXL optional file which supports 20,000 files) Fixes an error 9 bug (index out of bounds) when generating with more than 10,000 animations in XXL version Added a temporary HKX File Compatibility Check between Skyrim and SSE. That will find the cause of t-pose when mixing Skyrim and SSE files. Included a reduced version of Proper Spell Cast Direction. PSCD's arm, hand and neck twist are omitted, as they have caused trouble in certain animation types (bow, animated object). Changed/added patches for TK Dodge version 3) and other tktk1 mods (see section "Known Bugs..."), and for Centaur Race Alpha WIP. Added/changed language files for Swedish, Serbian, Korean, and Japanese. Thank you Xarec, Kavij, nyaamolip, kuroko. Various minor changes (layout, installation checks, ..) Note: The optional FNIS SE 7.0 XXL Beta (20,000 animations) will run slower on PCs with little memory.It is also likely, that using mods with a total of more than 10000 animations will increase the likelyhood of load CTD. How much? I don't know. Use at your own risk. Download still different @Piiska
t.ara Posted February 2, 2018 Author Posted February 2, 2018 If there´s such a marginal difference between 6.3 and 7, I must Keep on beeing thinking, that FNIS 7.0 is incompatible (the stuff you have on your system....is for SE...it would say "not SE compatible", if you play just now with SE and try to install oldrim data) _>I stay on my opinion that you have SE FNIS....and,....a download is not protecting you from the correct function so far... try to install FNIS manually again-first I´d choose 6.3xxl and if that works I´d try to go ahead for trying out the 7.0.....(but I´d install it manually)
Piiska Posted February 2, 2018 Posted February 2, 2018 Nah. I don't have Skyrim SE nor any SE mods, please trust me on this. FNIS 6.3 worked fine for me so I guess that's the one I will have to go back to. There are 2 downloads for FNIS 7 as Nymra pointed out and I downloaded the one for old Skyrim, not SE. What I meant by "it would say not Skyrim SE compatible" is that would be the message most likely IF I had the SE version of FNIS. BUT I don't have the SE version. I hope I'm clear enough about this lol. Don't worry I've modded Skyrim for years so I'm not a newbie heh. This is one of those rare cases that really baffles me. HOWEVER I found out by some more googling that apparently some other people have gotten those errors for other animation packs too while still having the animations work for them. For example MadMansGun here https://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/?page=484 In my case though, I get problems like the half T-pose. Now I'm starting to think that maybe there are in fact some incompatibilities or maybe some MO shenanigans going on with the 7.0. Or maybe some issues within the 7.0 itself. I guess I will have to wait and see what others experience as there are no clear solutions for this at this time. In any case, this problem has nothing to do with your mod since there are people having same warnings for other animation packs as well. I just hope someone who's had similar problems with FNIS 7 and have been able to fix them would find this post and contact me.
Nymra Posted February 2, 2018 Posted February 2, 2018 1 minute ago, t.ara said: FNIS 7 is (only) SE so far I have read. On my system I can´t use FNIS 7 any more. A created behavior (by fnis7) file is driving all animations to be T-pose. I checked that out not for the first time and I´m quite well on 6.3. Pity but for myself it´s okay that way. FNIS 7 is still for Oldrim if you install the right file, see their changelog. I use it with XXL and it works like a charm, apart from taking a bit more time to create the animation files. And I got an older rig... The only thing I cannot touch is the animation count. Around 12k/13k I get the load CTD, but that is a normal issue.
Piiska Posted February 2, 2018 Posted February 2, 2018 6 minutes ago, Nymra said: FNIS 7 is still for Oldrim if you install the right file, see their changelog. I use it with XXL and it works like a charm, apart from taking a bit more time to create the animation files. And I got an older rig... The only thing I cannot touch is the animation count. Around 12k/13k I get the load CTD, but that is a normal issue. This is so weird, because I downloaded the file from here: https://www.nexusmods.com/skyrim/mods/11811/?tab=files It should be the right one. Shouldn't it? Yet it's not properly working for me.
t.ara Posted February 2, 2018 Author Posted February 2, 2018 4 minutes ago, Nymra said: FNIS 7 is still for Oldrim if you install the right file, see their changelog. I use it with XXL and it works like a charm, apart from taking a bit more time to create the animation files. And I got an older rig... The only thing I cannot touch is the animation count. Around 12k/13k I get the load CTD, but that is a normal issue. Thanks, but not possible here....if 6.3 gets too much behavior-files (more than 12) and / or has to count more than the amount of 4000 + animations, it´s not creating the nessessary files for the game.
t.ara Posted February 2, 2018 Author Posted February 2, 2018 12 minutes ago, Piiska said: This is so weird, because I downloaded the file from here: https://www.nexusmods.com/skyrim/mods/11811/?tab=files It should be the right one. Shouldn't it? WELL, this is of course a Version for OLDskyrim....I´ll check that out... WORKING perfect;-))
Piiska Posted February 2, 2018 Posted February 2, 2018 19 minutes ago, t.ara said: WELL, this is of course a Version for OLDskyrim....I´ll check that out... WORKING perfect;-)) Can you run the HKX File Compatibility Check Skyrim option as well there and tell me if it gives you any warnings
t.ara Posted February 2, 2018 Author Posted February 2, 2018 1 minute ago, Piiska said: Can you run the HKX File Compatibility Check Skyrim option as well there and tell me if it gives you any warnings How to run that?...I have no idea...
Piiska Posted February 2, 2018 Posted February 2, 2018 4 minutes ago, t.ara said: How to run that?...I have no idea... It's under Available Patches "HKX File Compatibility Check Skyrim/SSE"
fore Posted February 2, 2018 Posted February 2, 2018 5 hours ago, Piiska said: Hi I'm going to ask here since I doubt Nexus will be any useful. I updated FNIS from 6.3 to 7.0 and it gave me a bunch of warnings saying Zaz animations are not Skyrim compatible and got a T-pose. I'm using MO and ZAP 8. Everything worked fine on the 6.3 version :S Here's a part of the warnings: Reading ZaZAnimationPack>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA009.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA010.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA011.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA012.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA013.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA014.hkx not Skyrim compatible<<>>Warning: \character\animations\ZaZAnimationPack\ZazAPOA015.hkx not Skyrim compatible<< There's a lot more of them. Of course there was no warning in 6.3. 6.3 comes from a time where we had no SSE. Hence no checking. Which doesn't mean that these files you installed where correct. Maybe you just never called them? No call, no t-pose. Check yourself in these rejected files. Read them with an Editor like Notepad++. Check the 17th character. EOT: Skyrim BS: SSE 1 hour ago, Piiska said: Don't worry I've modded Skyrim for years so I'm not a newbie heh. This is one of those rare cases that really baffles me. HOWEVER I found out by some more googling that apparently some other people have gotten those errors for other animation packs too while still having the animations work for them. For example MadMansGun here https://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/?page=484 You always read only part of the information available. Didn't I tell MadMansGun in that thread that he was still on 7.0 BETA? And that only very few special files were misinterpreted there? Fixed in 7.0? Apparently it is possible to define animations in uncompressed tag format, but with appendix hkx. No one uses that, because those files are 3 to 4 times as big as the regular compressed hkx. I didn't know that before making 7.0 Beta. And so did the creator of these animations. But now they are out, and I had to fix FNIS. 44 minutes ago, t.ara said: FNIS 7 is (only) SE so far I have read. On my system I can´t use FNIS 7 any more. A created behavior (by fnis7) file is driving all animations to be T-pose. I checked that out not for the first time and I´m quite well on 6.3. Pity but for myself it´s okay that way. How can I fix bugs if they are not reported? And FNIS 7 is available for both LE and SSE. And it'S the same exe file, as Nymra said. The differentiation is done with a supporting file, and the place of installation.
DonQuiWho Posted February 2, 2018 Posted February 2, 2018 I'm using FNIS 7.0 XXL, with ZAP 8 and everything else, from here.... https://www.nexusmods.com/skyrim/mods/11811?tab=files It seems to work just fine
t.ara Posted February 2, 2018 Author Posted February 2, 2018 19 minutes ago, fore said: Of course there was no warning in 6.3. 6.3 comes from a time where we had no SSE. Hence no checking. Which doesn't mean that these files you installed where correct. Maybe you just never called them? No call, no t-pose. Check yourself in these rejected files. Read them with an Editor like Notepad++. Check the 17th character. EOT: Skyrim BS: SSE You always read only part of the information available. Didn't I tell MadMansGun in that thread that he was still on 7.0 BETA? And that only very few special files were misinterpreted there? Fixed in 7.0? Apparently it is possible to define animations in uncompressed tag format, but with appendix hkx. No one uses that, because those files are 3 to 4 times as big as the regular compressed hkx. I didn't know that before making 7.0 Beta. And so did the creator of these animations. But now they are out, and I had to fix FNIS. How can I fix bugs if they are not reported? And FNIS 7 is available for both LE and SSE. And it'S the same exe file, as Nymra said. The differentiation is done with a supporting file, and the place of installation. Hi FORE !!! -no bug-fix is needed...all your FNIS is working very FINE !!!! (i deleted my comment (upstairs) as I have been too stupid to find the suiting version 7 for old-skyrim by myself).....on this page of course: https://www.nexusmods.com/skyrim/mods/11811/?tab=files 1
fore Posted February 2, 2018 Posted February 2, 2018 10 minutes ago, t.ara said: Hi FORE !!! -no bug-fix is needed...all your FNIS is working very FINE !!!! (i deleted my comment (upstairs) as I have been too stupid to find the suiting version 7 for old-skyrim by myself).....on this page of course: https://www.nexusmods.com/skyrim/mods/11811/?tab=files :reliefed: Preparing a 7.1 release, that had REALLY bugged me. 1
Nymra Posted February 2, 2018 Posted February 2, 2018 40 minutes ago, Piiska said: Can you run the HKX File Compatibility Check Skyrim option as well there and tell me if it gives you any warnings Ok, might be I am completely wrong here and we talk about different things, but: You do not check that option when using FNIS 7.0 for oldrim. Its only for SE. So you run the FNIS again with that patch option UNCHECKED?
Piiska Posted February 2, 2018 Posted February 2, 2018 56 minutes ago, fore said: Check yourself in these rejected files. Read them with an Editor like Notepad++. Check the 17th character. EOT: Skyrim BS: SSE Sorry I'm getting tired and going to sleep now but I took a screenshot of one of the files for you https://imgur.com/0nPcfUt . Hopefully it shows something for you. But anyways they show EOT as the 17th character in those files. I don't know what is wrong. When I have 6.3 and start a new game, everything works fine. If I try to install 7.0, run FNIS and all like before, I get the half T-pose. I understand that it might not be your FNIS issue but something messing up on my end but I just don't know what, because the only change messing my game is changing FNIS 6.3 into 7.0. I just wanted to see this through and have 7.0 work but it seems it's not happening And @Nymra I tried to run it without that patch option checked and tried to start a new game but still no luck. Good night people.
fore Posted February 2, 2018 Posted February 2, 2018 15 minutes ago, Nymra said: Ok, might be I am completely wrong here and we talk about different things, but: You do not check that option when using FNIS 7.0 for oldrim. Its only for SE. So you run the FNIS again with that patch option UNCHECKED? No, no, it's ok. FNIS 7.0 checks both ways. I already had at least one user who installed SSE animation under LE. I thought it will make MY life easier when I provide that HKX compatibility check. Now I have more work when users start questioning its proper working. Sigh. 11 minutes ago, Piiska said: Sorry I'm getting tired and going to sleep now but I took a screenshot for you https://imgur.com/8g82IfB . Hopefully it shows something for you. I don't know what is wrong. When I have 6.3 and start a new game, everything works fine. If I try to install 7.0, run FNIS and all like before, I get the half T-pose. I understand that it might not be your FNIS issue but something messing up on my end but I just don't know what, because the only change messing my game is changing FNIS 6.3 into 7.0. I just wanted to see this through and have 7.0 work but it seems it's not happening And @Nymra I tried to run it without that patch option checked and tried to start a new game but still no luck. The file you show is indeed Oldrim. But that only shows me that this is NOT the file that FNIS gets presented from MO. Have you searched through ALL of MO's mod folders? Or in your Skyrim\Data? Theoretically it can even be hidden in a bsa. FNIS 7.0 has 215k unique DLs in Oldrim, and 125k for SSE, which are bothe the same file. Do you really think I wouldn't know if there is a problem with that functionality? It might also help if you tell us which t-pose you get. Player, NPC, creatures? General, cretain animations (which)? And also: post your FULL generator output. In quotes if there are many of these warnings.
Nymra Posted February 2, 2018 Posted February 2, 2018 44 minutes ago, fore said: No, no, it's ok. FNIS 7.0 checks both ways. I already had at least one user who installed SSE animation under LE. I thought it will make MY life easier when I provide that HKX compatibility check. Now I have more work when users start questioning its proper working. Sigh. My bad. I read the tutorial, but it seems I do not recall correctly what this function does I will shut up now, while giants talk
fore Posted February 3, 2018 Posted February 3, 2018 25 minutes ago, Nymra said: My bad. I read the tutorial, but it seems I do not recall correctly what this function does I will shut up now, while giants talk I didn't talk about you. 1
WaxenFigure Posted February 3, 2018 Posted February 3, 2018 1 hour ago, fore said: I didn't talk about you. Whatever else, no matter how many people can't figure out what seems so easy to the rest of us you are still a singular hero here. Without you and the work you've done, most of this forum probably wouldn't exist at all. There probably wouldn't be even a quarter of the non-adult mods here if the adult mods you made possible didn't exist. 1
Piiska Posted February 3, 2018 Posted February 3, 2018 2 hours ago, WaxenFigure said: Without you and the work you've done, most of this forum probably wouldn't exist at all. There probably wouldn't be even a quarter of the non-adult mods here if the adult mods you made possible didn't exist. Now that's true, FNIS really is a big enabler when it comes to that. Also, fore, I sent you a pm. If you're still willing to help me troubleshoot lets continue with private messages.
t.ara Posted February 3, 2018 Author Posted February 3, 2018 4 hours ago, Piiska said: Now that's true, FNIS really is a big enabler when it comes to that. Also, fore, I sent you a pm. If you're still willing to help me troubleshoot lets continue with private messages. i suggest to check out, if every mod has it´s right animation-files available....T poses show up, if the engine can´t find a suiting animation...
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