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On ‎8‎/‎2‎/‎2018 at 4:19 PM, Conan_Chick said:

Is it possible to nav mesh this on our own ? Do we have permission to do it. Id like to mess with it with my followers.  if so , could someone point me to a nav mesh tutorial ? lol 

Hello,

 

it´s possible but it doesn´t make too much sense as all the stuff is put into the cell in a very strange way.

If you really want to do that, you have to load the mod into the Creation Kit and create it´s navmesh.

In cells it is Little more easy than in the outside world and so it´s ideal for a beginning.

Bethesda has an excellent Video tutorial about "professional" navmeshing so that you will be able to do

that work after you learned some key-functions, which are very helpful for a quick and perfect work.

 

If you never have used CK before, I put my configuration for CK here-if you Exchange this two files with the

two that came with the download, CK will be ready to go without Errors at once and can also load multiple

files at once.

 

(the start is lttle hard but after some hours you will be pretty sure on a good way)

 

SkyrimEditor.ini

SkyrimEditorPrefs.ini

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Spoiler

AnimEvent duplicado WNC_Crucified_Enter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_Crucified_Exit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_Crucified_Loop para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_Impaled_Enter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_Impaled_Exit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_Impaled_Loop para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_MachineRaped_Enter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_MachineRaped_Exit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_MachineRaped_Loop para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_Strappado_Enter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_Strappado_Exit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_Strappado_Loop para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_WoodenHorse_Enter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_WoodenHorse_Exit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado WNC_WoodenHorse_Loop para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xBarstoolEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xBarstoolExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xBarstoolIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xBrokenLying para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xChairSitTiedEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xChairSitTiedExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xChairSitTied para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xCircusWheelEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xCircusWheelExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xCircusWheelSpin para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xCoffinGlassEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xCoffinGlassExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xCoffinGlassShy para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xCoffinGlassSleeping2 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xCoffinGlassSleeping para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xCoffinGlassStruggle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xDancer para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xDayDreaming para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xDoubleChairBottomEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xDoubleChairBottomExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xDoubleChairBottomIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xDoubleChairTopEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xDoubleChairTopExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xDoubleChairTopIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xDreamcatcherEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xDreamcatcherExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xDreamcatcherIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xEstimateing para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xFlashingIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xHangingChandlierIdleEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xHangingChandlierIdleExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xHangingChandlierIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xHangingChandlierStruggle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xImpChandlierEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xImpChandlierExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xImpChandlierIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xImpWallShackleEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xImpWallShackleExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xImpWallShackleHanging para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xLyingBarrelEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xLyingBarrelExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xLyingBarrelIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xPetHookEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xPetHookExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xPunishmentPilloryEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xPunishmentPilloryExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xPunishmentPilloryIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRopeDanceEnterExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRopeDanceEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRopeDance para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRopeDownEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRopeDownExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRopeDownIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRopeUpEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRopeUpExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRopeUpIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRuinsSacrificalTable2Curious para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRuinsSacrificalTable2Enter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRuinsSacrificalTable2Exit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRuinsSacrificalTable2Waiting para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRuinsSacrificalTableCurious para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRuinsSacrificalTableEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRuinsSacrificalTableExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xRuinsSacrificalTableWaiting para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSacrificalPillarsEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSacrificalPillarsExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSacrificalPillarsrIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleEnterFemale1 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleEnterMale1 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleExitFemale1 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleExitMale1 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleIdleFemale1 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleIdleFemale2seq para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleIdleFemale2 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleIdleMale1 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleIdleMale2seq para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleIdleMale2 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleRackEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleRackExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xSaddleRackIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xTableSmallEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xTableSmallExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xTableSmallIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xTophyWifeExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xTopWheelEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xTopWheelExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xTopWheelIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xTrophyWifeEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xTrophyWifeIdle para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xVampireSupplyEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xVampireSupplyExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xVampireSupplyHang1 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xVampireSupplyHang2 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xVampireSupplyHang3 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xVampireSupplyHang4 para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xWaterWheelMiniEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xWaterWheelMiniExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xWaterWheelMiniSpin para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xWheelIdleEnter para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xWheelIdleExit para character, mods TaraFurniturePack e ZaZAnimationPack
AnimEvent duplicado xWheelIdle para character, mods TaraFurniturePack e ZaZAnimationPack
 116 Possiveis problemas de consistencia

 

Hello, when I run FNIS this occurs ... I have zap 8.0 this file is no longer needed? Thank you for your help

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10 hours ago, santosfrei said:
  Reveal hidden contents

 

Hello, when I run FNIS this occurs ... I have zap 8.0 this file is no longer needed? Thank you for your help

hello, yes-deinstall the TUFP.

Then you should be fine with FNIS.

Don´t forget to verify the animation and behavior-folders, for best: manually after the deinstall.

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On ‎7‎/‎9‎/‎2018 at 12:53 PM, jonoho said:

ok so it says this mod has "no dependencies", but id really like to know what i need to do to get anything when i interact with anything. my character just stands around like an idiot for 3 or 4 seconds and then nothing happens. i even went and got the newest versions of various animation mods and nothing happens. 

 

 

I get the same issue, does this work with se? does it need FNIS? and do you need the esp and the esm?

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1 hour ago, d2341k said:

I get the same issue, does this work with se? does it need FNIS? and do you need the esp and the esm?

About Skyrim SE I do not know how to answer you ... but on the FNIS I know it's necessary. I do not remember if it has .esp , just saw the .esm and I believe this one needs to be active

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  • 4 weeks later...
On 6/6/2017 at 5:26 PM, jimmhoo said:

ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt):  AAprefix zbx

i found something that worked for me...Not sure if it has been discussed or not but i was thumbing through the above line to see if there was a spelling issue, to me it looked like all the files the above issue has an ERROR with is due to a mis-typed path ... where as this line that reads as AAprefix zbx, should read as AAprefix zbf ...once i changed the letter "X" to an "F" and saved it , eerything worked correctly after reload, not to mention FNIS aloso booted up and read all files with no errors to report

 

So for those that are having an error just goto your Data File , and follow the header as reported here Data\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt):

 

open the text file and scroll down till you see this section

 

AAprefix zbx
AAset _mtidle 1
AAset _mt 1
AAset _mtx 1
AAset _sneakidle 1
AAset _sneakmt 1
AAset _sprint 1

 

when you find it change the first sentence from an X to an F and save and close

it should look like the below example

 

AAprefix zbf
AAset _mtidle 1
AAset _mt 1
AAset _mtx 1
AAset _sneakidle 1
AAset _sneakmt 1
AAset _sprint 1

 

close and restart FNIS and it should work no errors

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This is a great and wonderful thing..!^0^
This is a mod resource.
I hope someone will come up with a MOD based on this framework
I tested it. I love it very much.
It would be fun if someone came up with a player home or a quest MOD based on this TaraUltimateFurniturePack.

I saw posts posted by the fnis fools crying

I use the FNIS Behavior 7_4_4 XXL-11811-7-4-4 to register up to 20,000 animations

https://www.nexusmods.com/skyrim/mods/11811/?tab=files&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D11811&pUp=1
My pc did not have any problems.

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Spoiler
4 minutes ago, ClearlyClaire said:

The ESM seems to be missing?  Or at least my mod manager claims some dependencies on a tarasultimatefurniturepack.esm but your mod page has no such esm in any files... please help?

 

Unless T.ara has changed it what you get in the "download" is a link to MegaNZ and a password that will then allow you to download the file. So, your mod manager doesn't see an .esm because there isn't one. The fact that the download is a .txt file can be a clue if you run into this kind of thing in the future.

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On 9/17/2018 at 7:34 AM, Psalam said:
  Reveal hidden contents

 

Unless T.ara has changed it what you get in the "download" is a link to MegaNZ and a password that will then allow you to download the file. So, your mod manager doesn't see an .esm because there isn't one. The fact that the download is a .txt file can be a clue if you run into this kind of thing in the future.

Nope, you are correct.  I feel pretty dumb now.  Thank you very much!

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  • 3 weeks later...
On 10/7/2018 at 9:54 PM, akroma3310 said:

I know this is necroposting, but how did you do this? I'm still new to the mechanics, could you explain in newbie-friendly detail? 

I don't know which mod specifically does it, but either ZAZ extension pack or ZAZ animation pack adds the full name to the head chopping block, allowing the player to "sit" on it like on any other regular furniture. This means when the execution scene in the evil lair of hydra ends, you can just sit on the chopping block and be sort of "next in line" for the execution.

 

This is a pretty convoluted way of getting executed. Alternatively you can just add a full name to the chopping block yourself using TesVedit or creation kit. The problem is - scripts attached to both vanilla chopping blocks are checking for player keyword or something, so whenever you set up the scene with yourself in it, the scene from the beginning of the game will be played instead, where the player -almost- gets executed. It will get stuck just before you get the axe (normally this is when the alduin shows up). Luckily the source scripts are somewhere in the game files, so if you know someone with the most basic knowledge of scripting, they'll be able to remove that player keyword check in like 5 minutes. A word of warning though - if you attach that modified script to the vanilla chopping block, your game will become unplayable without alternate start mods, as you'll get executed at the beginning of the game instead of being rescued.

Link to comment
On 10/9/2018 at 4:02 PM, P39QNA said:

I don't know which mod specifically does it, but either ZAZ extension pack or ZAZ animation pack adds the full name to the head chopping block, allowing the player to "sit" on it like on any other regular furniture. This means when the execution scene in the evil lair of hydra ends, you can just sit on the chopping block and be sort of "next in line" for the execution.

 

This is a pretty convoluted way of getting executed. Alternatively you can just add a full name to the chopping block yourself using TesVedit or creation kit. The problem is - scripts attached to both vanilla chopping blocks are checking for player keyword or something, so whenever you set up the scene with yourself in it, the scene from the beginning of the game will be played instead, where the player -almost- gets executed. It will get stuck just before you get the axe (normally this is when the alduin shows up). Luckily the source scripts are somewhere in the game files, so if you know someone with the most basic knowledge of scripting, they'll be able to remove that player keyword check in like 5 minutes. A word of warning though - if you attach that modified script to the vanilla chopping block, your game will become unplayable without alternate start mods, as you'll get executed at the beginning of the game instead of being rescued.

Hello, 

I've tried digging for a mod that does this, but I can't find one. Do you have any ideas where to look? I have Zaz Animation Pack. 

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  • 2 weeks later...

t.ara's SEXLAB MOD is always good
This works so well.
I did not order NPCs.
They naturally use TaraUltimateFurniturePack's slave furniture themselves.

This mod allows npcs to use furniture animation.
Maybe this is the only kind of mod in sexlab.
There were other mods of course, but there were errors and ctd.
The mod of tara allows npc to use about 200 bound slave animations.
If you really go to the castle in Riverwood you will be surprised.
My panties got wet as I watched them.
This MOD is perfect ~

Spoiler

0.jpg.67af50cf4b96308fd8da140b8784a577.jpg1.jpg.f2a07f7de54bb6fe6a76a4f8a16df50b.jpg2.jpg.f8f3f4d5aa2372d3ac326c42c14e916d.jpg3.jpg.5183b3403bfd9159eb8602f43a1e0968.jpg4.jpg.41a2e3f18f9179daef7215506699186a.jpg6.jpg.7ee7feef7e26d2e9b64b930fa22713fe.jpg8.jpg.6113c42ec14f053cd0e13ba7cfe42717.jpg9.jpg.8a44c98b9c7593bd41da91bd14b0e311.jpg10.jpg.c16e65841b1abd532935b5538c986821.jpg11.jpg.505056c80ebf6cad36c4444bd40475a6.jpg12.jpg.3e06bb7818b67974adf61df1bd10b376.jpg

 

Link to comment
7 hours ago, imauto93 said:

t.ara's SEXLAB MOD is always good
This works so well.
I did not order NPCs.
They naturally use TaraUltimateFurniturePack's slave furniture themselves.

This mod allows npcs to use furniture animation.
Maybe this is the only kind of mod in sexlab.
There were other mods of course, but there were errors and ctd.
The mod of tara allows npc to use about 200 bound slave animations.
If you really go to the castle in Riverwood you will be surprised.
My panties got wet as I watched them.
This MOD is perfect ~

  Reveal hidden contents

 

This is, my dear, of course the most nice Feedback, what is possible for a Little modder like me.

THANK YOU for this comment and please have a look at ZAP 9 in future. That mod will pretty much overroll all yet seen items of this pack.

ZAP 9 will also have a cell which is connected to the world of skyrim and I will navmesh the whole area.

It will look somehow like a park with sorted themes and you can visit different houses, places and some outside/outdoor area.

;-))

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Spoiler
3 hours ago, Harvald said:

Don`t panic

 

Poster.jpg.f6d14a42554e079b0ca08ec73b0d06a9.jpg

 

 

Well done! One comment and one question. Comment: waterboarding is spelled with an "a" after the "o". It is "water" used while the person is affixed to a "board." (Sorry if that too much information). My question is, do you have any objection to me actually using your poster on other threads? I may not have all that many opportunities to do so in context but I would like to take full advantage of those I do get.

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Spoiler
11 minutes ago, Harvald said:

First sorry my Englis isn' that good, any more.

Second in former times we had waterboarding with several devices like a watermill, or the wheel.

Of course you can use the picture, but better take this one:

 

Poster.jpg.f06984508123bf70e7fbaf98be7d3edd.jpg 

 

Thanks.

 

Don't forget my favorite medieval water boarding. Tie a "witch" up in a sack and throw her in the water. If she floats she's a witch and burn her at the stake. If she sinks then she drowns. She definitely wasn't a witch and now she just isn't.

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