ComradeMeow Posted August 11, 2017 Posted August 11, 2017 In FNIS I am getting over 400 missing animation files that result in missing textures. I tried the suggestion you made earlier and it has no effect. 1
Guest Posted August 11, 2017 Posted August 11, 2017 Cool-looking like the minion´s battery-Station:-))...okay-now I know what you like.... -maybe by drawing-software or photoshop 2.0 (is 100% free-ware)- or by real pencil-painting and camshot into the computer...(like the designers do for games) for FANS...look this amazing vid: (that has more parts-here´s the audio section) (this is maybe the full film, but sadly only in low quality...I´d like to have a view on the software more exactly ...) I never done anything like that before, how is it done? Okay I whipped up something quick in MS Paint 3D to give ya a good idea on what I have in mind for the gyne-chair here is the pic, I admit I'm not that great of an artist so sorry for that but I think I did pretty good. Untitled.jpg maybe you can look for some pages before..I put an alternative behavior file as a replacer for the original here for download...you can manually dragit to the right Folder, rename the old one and then run fnis without error....I do not have that file anymore here...soome pages before-please...(and run fnis again after you have exchanged that file... relative conversationquotes: Maybe You have installed an old version ZAP 6.2 (my old version of the tufp with ZAP)...all that artefacts, specially the animation and behavior mod has to be deleted. And pleas show me a pic of your fnis check....it´s exactly showing the mods, that don´t work. ....as long as FNIS has two times the same line, you have that error. this aaprefix error is driving me mad-I think i will completely delete this from there...all the time the same nonsense with exactly this type of animations.....and not used for now!!! okay-deinstall all and check that you don't have sep installed and my mod also has to be away. (completely)... then do a fine installation of zap (7)... run fins.... test it in game then you can go on with next installation... install tufp v 1.2 only!... then run fins-testit in game... ...next is the upgrade, 1.3-only over install that please...let the mod organizers overwrite existing data... run fins... go in game and check it.... ...last step is zep (if needed for now)...and other patches (if you play DFW, ddxyz orientated stuff) -after you have sep for tufp installed, it should be working together...without any fins error... hope this helps... (please check out the folders....meshes-actors-character-animation and behavior ---that nothing of this mods is there inside, so that you get new files for sure....Nexus Mod manager can sometimes forget such stuff or ...best is, to check it manually....but delete only the stuff, if it´s deinstalled before by the organizer...if not, you have mismatches between the "what is really installed by NMM /MO" and "what you have really on hard disk/ssd"...that way you can produce a chaos... first: delete with mo´s, and after that: check the rest out by comparing the contence of a mod with it´s files in the DATA folder of sky rim.. After all that, you should be fine and have a newly working setup...) i have a hhughe problem when instlaling it: i get following error frim fnis: ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt): AAprefix zbx fnis is up to date, just maked a full clean install of skyrim with redownloading everything. zaz7.0 in use and i tried it with every downloadabel version of tufp zaz extensionpatch also dont helps to fix it gone through the checklist, even if zazextension is not installed i got a nearly similar error, just the path was slightly different then i got a zazanimationpack instead of an zazextensionpack in the path i use the xxl verison of fnis because of the compelte amount fo animations, around 12k of animations for creatures and noncreators are actuall installed in my skyrim install, just the idea of soemone that absolutly dont know anythign about programming, but coudl this eventually be the cause fo the problem? the problem with zazaniamtion in the line got cleared out, nmm has sorted a files wrong and i endet up with zep files in the zaz folder. with zazextension inline there are soem picture, with and without the zaz7 and tufp patch tufpproblem2.pngtufpproblem1.png full text of fnis: FNIS Behavior V6.3 XXL 10.08.2017 22:30:44 Skyrim: 1.9.32.0 - D:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading Amputator V6.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ... Reading AnimationsByLeito V1.0 ... Reading AnimationsByLeito_Aggressive V1.0 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading AnimationsByLeito_Furniture V1.0 ... Reading Anubs Creature V1.0 ... Reading Anubs Human V1.0 ... Reading BeeingFemale V2.8 ... Reading Billyy_Creature V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading CP_Elsie V6.1 ... Reading dcc-display-model-2 V102 ... Reading dcc-soulgem-oven-000 V300 ... Reading DD V3.4.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ... Reading DD2 V3.4.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Reading DDSL V1.0 ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading Deviously Cursed Loot V5.9 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading EstrusChaurus V4.32 ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading FunnyBizBound V12.0 ... Reading FunnyBizFC V10.0 ... Reading FunnyBizFun V12.0 ... Reading FunnyBizGroup V8.0 ... Reading FunnyBizMtb V3.0 ... Reading FunnyBizRape V11.0 ... Reading GetStripped V2.1 ( 0 furniture, 10 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading KomAnim V/!\09a-APr-MoviCam0.3-Bloody/!\ ... Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MoreNastyCritters V1.0 ... Reading NibblesAnims V1.0 ... Reading PeeAndFart V2.0 ... Reading sanguinesDebauchery V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading SexualVampireFeedAnimations V1.0 ... Reading SKC V?.? ... Reading SRBCreatures V1.0 ... Reading TaraFurniturePack V.1.3 ( 214 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 36 alternate animations) ... Reading Virgin V5.5 ( 4 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading ZazExtensionPackAlternat Animation prefix used twice ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt): AAprefix zbx So can I expect a gyne-chair to be added to the mod, I don't care if you do or don't do it at all, I would just like to see a gyne-chair added to skyrim but if you don't wanna do it I'll understand.
t.ara Posted August 11, 2017 Author Posted August 11, 2017 slowly-slowly, i´m on the first job...i´m working slowly-very slowly.....(the texture will be changed soon..ggg) ..and it will work like a real one...with "sound" and with the "killer-blade" Cool-looking like the minion´s battery-Station:-))...okay-now I know what you like.... -maybe by drawing-software or photoshop 2.0 (is 100% free-ware)- or by real pencil-painting and camshot into the computer...(like the designers do for games) for FANS...look this amazing vid: (that has more parts-here´s the audio section) (this is maybe the full film, but sadly only in low quality...I´d like to have a view on the software more exactly ...) I never done anything like that before, how is it done? Okay I whipped up something quick in MS Paint 3D to give ya a good idea on what I have in mind for the gyne-chair here is the pic, I admit I'm not that great of an artist so sorry for that but I think I did pretty good. Untitled.jpg maybe you can look for some pages before..I put an alternative behavior file as a replacer for the original here for download...you can manually dragit to the right Folder, rename the old one and then run fnis without error....I do not have that file anymore here...soome pages before-please...(and run fnis again after you have exchanged that file... relative conversationquotes: Maybe You have installed an old version ZAP 6.2 (my old version of the tufp with ZAP)...all that artefacts, specially the animation and behavior mod has to be deleted. And pleas show me a pic of your fnis check....it´s exactly showing the mods, that don´t work. ....as long as FNIS has two times the same line, you have that error. this aaprefix error is driving me mad-I think i will completely delete this from there...all the time the same nonsense with exactly this type of animations.....and not used for now!!! okay-deinstall all and check that you don't have sep installed and my mod also has to be away. (completely)... then do a fine installation of zap (7)... run fins.... test it in game then you can go on with next installation... install tufp v 1.2 only!... then run fins-testit in game... ...next is the upgrade, 1.3-only over install that please...let the mod organizers overwrite existing data... run fins... go in game and check it.... ...last step is zep (if needed for now)...and other patches (if you play DFW, ddxyz orientated stuff) -after you have sep for tufp installed, it should be working together...without any fins error... hope this helps... (please check out the folders....meshes-actors-character-animation and behavior ---that nothing of this mods is there inside, so that you get new files for sure....Nexus Mod manager can sometimes forget such stuff or ...best is, to check it manually....but delete only the stuff, if it´s deinstalled before by the organizer...if not, you have mismatches between the "what is really installed by NMM /MO" and "what you have really on hard disk/ssd"...that way you can produce a chaos... first: delete with mo´s, and after that: check the rest out by comparing the contence of a mod with it´s files in the DATA folder of sky rim.. After all that, you should be fine and have a newly working setup...) i have a hhughe problem when instlaling it: i get following error frim fnis: ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt): AAprefix zbx fnis is up to date, just maked a full clean install of skyrim with redownloading everything. zaz7.0 in use and i tried it with every downloadabel version of tufp zaz extensionpatch also dont helps to fix it gone through the checklist, even if zazextension is not installed i got a nearly similar error, just the path was slightly different then i got a zazanimationpack instead of an zazextensionpack in the path i use the xxl verison of fnis because of the compelte amount fo animations, around 12k of animations for creatures and noncreators are actuall installed in my skyrim install, just the idea of soemone that absolutly dont know anythign about programming, but coudl this eventually be the cause fo the problem? the problem with zazaniamtion in the line got cleared out, nmm has sorted a files wrong and i endet up with zep files in the zaz folder. with zazextension inline there are soem picture, with and without the zaz7 and tufp patch tufpproblem2.pngtufpproblem1.png full text of fnis: FNIS Behavior V6.3 XXL 10.08.2017 22:30:44Skyrim: 1.9.32.0 - D:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)Patch: "SKELETON Arm Fix"Reading Amputator V6.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ...Reading AnimationsByLeito V1.0 ...Reading AnimationsByLeito_Aggressive V1.0 ...Reading AnimationsByLeito_Creatures V1.0 ...Reading AnimationsByLeito_Furniture V1.0 ...Reading Anubs Creature V1.0 ...Reading Anubs Human V1.0 ...Reading BeeingFemale V2.8 ...Reading Billyy_Creature V1.0 ...Reading Billyy_CreatureFurniture V1.0 ...Reading CP_Elsie V6.1 ...Reading dcc-display-model-2 V102 ...Reading dcc-soulgem-oven-000 V300 ...Reading DD V3.4.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...Reading DD2 V3.4.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...Reading DDSL V1.0 ...Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...Reading Deviously Cursed Loot V5.9 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading EstrusChaurus V4.32 ...Reading FNISBase V6.3 ...Reading FNISCreatureVersion V6.1 ...Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading FunnyBizBound V12.0 ...Reading FunnyBizFC V10.0 ...Reading FunnyBizFun V12.0 ...Reading FunnyBizGroup V8.0 ...Reading FunnyBizMtb V3.0 ...Reading FunnyBizRape V11.0 ...Reading GetStripped V2.1 ( 0 furniture, 10 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading KomAnim V/!\09a-APr-MoviCam0.3-Bloody/!\ ...Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading MoreNastyCritters V1.0 ...Reading NibblesAnims V1.0 ...Reading PeeAndFart V2.0 ...Reading sanguinesDebauchery V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...Reading SexLab V1.62 ...Reading SexLabAroused V?.? ...Reading SexLabCreature V1.61 ...Reading SexualVampireFeedAnimations V1.0 ...Reading SKC V?.? ...Reading SRBCreatures V1.0 ...Reading TaraFurniturePack V.1.3 ( 214 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 36 alternate animations) ...Reading Virgin V5.5 ( 4 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading ZazExtensionPackAlternat Animation prefix used twiceERROR(2011): OLD FNIS version? Wrong line in Animation List, line 39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt): AAprefix zbx So can I expect a gyne-chair to be added to the mod, I don't care if you do or don't do it at all, I would just like to see a gyne-chair added to skyrim but if you don't wanna do it I'll understand.
Guest Posted August 11, 2017 Posted August 11, 2017 slowly-slowly, i´m on the first job...i´m working slowly-very slowly.....(the texture will be changed soon..ggg) ..and it will work like a real one...with "sound" and with the "killer-blade" Cool-looking like the minion´s battery-Station:-))...okay-now I know what you like.... -maybe by drawing-software or photoshop 2.0 (is 100% free-ware)- or by real pencil-painting and camshot into the computer...(like the designers do for games) for FANS...look this amazing vid: (that has more parts-here´s the audio section) (this is maybe the full film, but sadly only in low quality...I´d like to have a view on the software more exactly ...) I never done anything like that before, how is it done? Okay I whipped up something quick in MS Paint 3D to give ya a good idea on what I have in mind for the gyne-chair here is the pic, I admit I'm not that great of an artist so sorry for that but I think I did pretty good. Untitled.jpg maybe you can look for some pages before..I put an alternative behavior file as a replacer for the original here for download...you can manually dragit to the right Folder, rename the old one and then run fnis without error....I do not have that file anymore here...soome pages before-please...(and run fnis again after you have exchanged that file... relative conversationquotes: Maybe You have installed an old version ZAP 6.2 (my old version of the tufp with ZAP)...all that artefacts, specially the animation and behavior mod has to be deleted. And pleas show me a pic of your fnis check....it´s exactly showing the mods, that don´t work. ....as long as FNIS has two times the same line, you have that error. this aaprefix error is driving me mad-I think i will completely delete this from there...all the time the same nonsense with exactly this type of animations.....and not used for now!!! okay-deinstall all and check that you don't have sep installed and my mod also has to be away. (completely)... then do a fine installation of zap (7)... run fins.... test it in game then you can go on with next installation... install tufp v 1.2 only!... then run fins-testit in game... ...next is the upgrade, 1.3-only over install that please...let the mod organizers overwrite existing data... run fins... go in game and check it.... ...last step is zep (if needed for now)...and other patches (if you play DFW, ddxyz orientated stuff) -after you have sep for tufp installed, it should be working together...without any fins error... hope this helps... (please check out the folders....meshes-actors-character-animation and behavior ---that nothing of this mods is there inside, so that you get new files for sure....Nexus Mod manager can sometimes forget such stuff or ...best is, to check it manually....but delete only the stuff, if it´s deinstalled before by the organizer...if not, you have mismatches between the "what is really installed by NMM /MO" and "what you have really on hard disk/ssd"...that way you can produce a chaos... first: delete with mo´s, and after that: check the rest out by comparing the contence of a mod with it´s files in the DATA folder of sky rim.. After all that, you should be fine and have a newly working setup...) i have a hhughe problem when instlaling it: i get following error frim fnis: ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt): AAprefix zbx fnis is up to date, just maked a full clean install of skyrim with redownloading everything. zaz7.0 in use and i tried it with every downloadabel version of tufp zaz extensionpatch also dont helps to fix it gone through the checklist, even if zazextension is not installed i got a nearly similar error, just the path was slightly different then i got a zazanimationpack instead of an zazextensionpack in the path i use the xxl verison of fnis because of the compelte amount fo animations, around 12k of animations for creatures and noncreators are actuall installed in my skyrim install, just the idea of soemone that absolutly dont know anythign about programming, but coudl this eventually be the cause fo the problem? the problem with zazaniamtion in the line got cleared out, nmm has sorted a files wrong and i endet up with zep files in the zaz folder. with zazextension inline there are soem picture, with and without the zaz7 and tufp patch tufpproblem2.pngtufpproblem1.png full text of fnis: FNIS Behavior V6.3 XXL 10.08.2017 22:30:44 Skyrim: 1.9.32.0 - D:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading Amputator V6.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ... Reading AnimationsByLeito V1.0 ... Reading AnimationsByLeito_Aggressive V1.0 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading AnimationsByLeito_Furniture V1.0 ... Reading Anubs Creature V1.0 ... Reading Anubs Human V1.0 ... Reading BeeingFemale V2.8 ... Reading Billyy_Creature V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading CP_Elsie V6.1 ... Reading dcc-display-model-2 V102 ... Reading dcc-soulgem-oven-000 V300 ... Reading DD V3.4.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ... Reading DD2 V3.4.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Reading DDSL V1.0 ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading Deviously Cursed Loot V5.9 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading EstrusChaurus V4.32 ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading FunnyBizBound V12.0 ... Reading FunnyBizFC V10.0 ... Reading FunnyBizFun V12.0 ... Reading FunnyBizGroup V8.0 ... Reading FunnyBizMtb V3.0 ... Reading FunnyBizRape V11.0 ... Reading GetStripped V2.1 ( 0 furniture, 10 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading KomAnim V/!\09a-APr-MoviCam0.3-Bloody/!\ ... Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MoreNastyCritters V1.0 ... Reading NibblesAnims V1.0 ... Reading PeeAndFart V2.0 ... Reading sanguinesDebauchery V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading SexualVampireFeedAnimations V1.0 ... Reading SKC V?.? ... Reading SRBCreatures V1.0 ... Reading TaraFurniturePack V.1.3 ( 214 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 36 alternate animations) ... Reading Virgin V5.5 ( 4 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading ZazExtensionPackAlternat Animation prefix used twice ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt): AAprefix zbx So can I expect a gyne-chair to be added to the mod, I don't care if you do or don't do it at all, I would just like to see a gyne-chair added to skyrim but if you don't wanna do it I'll understand. That's fine I'm a very patient man, all I need to know is "will it happen?" and I'll wait for however long it takes. also I really like the guillotine so far, guess you can say it was very well executed....XD hahaha, makes me excited to see what the gyne-chair will look like....we will have to CHECK UP on the progress....I'm so sorry XD
xarvenius Posted August 11, 2017 Posted August 11, 2017 -redo the complete install tomorrow again-how I told you -from scratch....there is a little nonsence on your "drive" somehow... (don´t give up) http://www.loverslab.com/topic/79269-taraultimatefurniturepack-20170727/page-20 (another BEHAVIORFILE against THE "AAZBFX ERROR is HERE) relative conversationquotes: Maybe You have installed an old version ZAP 6.2 (my old version of the tufp with ZAP)...all that artefacts, specially the animation and behavior mod has to be deleted. And pleas show me a pic of your fnis check....it´s exactly showing the mods, that don´t work. ....as long as FNIS has two times the same line, you have that error. this aaprefix error is driving me mad-I think i will completely delete this from there...all the time the same nonsense with exactly this type of animations.....and not used for now!!! okay-deinstall all and check that you don't have sep installed and my mod also has to be away. (completely)... then do a fine installation of zap (7)... run fins.... test it in game then you can go on with next installation... install tufp v 1.2 only!... then run fins-testit in game... ...next is the upgrade, 1.3-only over install that please...let the mod organizers overwrite existing data... run fins... go in game and check it.... ...last step is zep (if needed for now)...and other patches (if you play DFW, ddxyz orientated stuff) -after you have sep for tufp installed, it should be working together...without any fins error... hope this helps... (please check out the folders....meshes-actors-character-animation and behavior ---that nothing of this mods is there inside, so that you get new files for sure....Nexus Mod manager can sometimes forget such stuff or ...best is, to check it manually....but delete only the stuff, if it´s deinstalled before by the organizer...if not, you have mismatches between the "what is really installed by NMM /MO" and "what you have really on hard disk/ssd"...that way you can produce a chaos... first: delete with mo´s, and after that: check the rest out by comparing the contence of a mod with it´s files in the DATA folder of sky rim.. After all that, you should be fine and have a newly working setup...) i have a hhughe problem when instlaling it: i get following error frim fnis: ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt): AAprefix zbx fnis is up to date, just maked a full clean install of skyrim with redownloading everything. zaz7.0 in use and i tried it with every downloadabel version of tufp zaz extensionpatch also dont helps to fix it gone through the checklist, even if zazextension is not installed i got a nearly similar error, just the path was slightly different then i got a zazanimationpack instead of an zazextensionpack in the path i use the xxl verison of fnis because of the compelte amount fo animations, around 12k of animations for creatures and noncreators are actuall installed in my skyrim install, just the idea of soemone that absolutly dont know anythign about programming, but coudl this eventually be the cause fo the problem? the problem with zazaniamtion in the line got cleared out, nmm has sorted a files wrong and i endet up with zep files in the zaz folder. with zazextension inline there are soem picture, with and without the zaz7 and tufp patch tufpproblem2.pngtufpproblem1.png full text of fnis: FNIS Behavior V6.3 XXL 10.08.2017 22:30:44 Skyrim: 1.9.32.0 - D:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading Amputator V6.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ... Reading AnimationsByLeito V1.0 ... Reading AnimationsByLeito_Aggressive V1.0 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading AnimationsByLeito_Furniture V1.0 ... Reading Anubs Creature V1.0 ... Reading Anubs Human V1.0 ... Reading BeeingFemale V2.8 ... Reading Billyy_Creature V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading CP_Elsie V6.1 ... Reading dcc-display-model-2 V102 ... Reading dcc-soulgem-oven-000 V300 ... Reading DD V3.4.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ... Reading DD2 V3.4.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Reading DDSL V1.0 ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading Deviously Cursed Loot V5.9 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading EstrusChaurus V4.32 ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading FunnyBizBound V12.0 ... Reading FunnyBizFC V10.0 ... Reading FunnyBizFun V12.0 ... Reading FunnyBizGroup V8.0 ... Reading FunnyBizMtb V3.0 ... Reading FunnyBizRape V11.0 ... Reading GetStripped V2.1 ( 0 furniture, 10 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading KomAnim V/!\09a-APr-MoviCam0.3-Bloody/!\ ... Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MoreNastyCritters V1.0 ... Reading NibblesAnims V1.0 ... Reading PeeAndFart V2.0 ... Reading sanguinesDebauchery V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading SexualVampireFeedAnimations V1.0 ... Reading SKC V?.? ... Reading SRBCreatures V1.0 ... Reading TaraFurniturePack V.1.3 ( 214 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 36 alternate animations) ... Reading Virgin V5.5 ( 4 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading ZazExtensionPackAlternat Animation prefix used twice ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt): AAprefix zbx tried it and . . . nope its not working, still same error. but could be a wrong path where i have placed it so just for checking: D:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\Meshes\actors\character\behaviors its where i placed the file and renaming or overwriting the old one does make no difference. manually and with placing it instead of the old one in the 1.3updatezip tried, no difference. tried without using the 1.3 update and jsut placed it manually, same result. i think i now go eat some lakritz (dont know how its called in english so i just use the german name for it ) and try to get my char from one end of skyrim to the other one without getting roasted by a dragon, no easy to figth these bastards when they everytime seams to huntign you when you have the dcl bondageadventure this thing drives me even more crazy than anything other i encountered till now in regard of modding skyrim. i now even got so far that i installed only the bare minimum on a external harddrive that never had contact with anythign of skyrim or the mods before, and the error is like a water bear, resistant like hell i get so long the bad idea if it is eventually soemhtign on my system: os win10 upgrade form win7 home premium cpu i7-3770 gpu gtx-660 ram 16gb ddr3
t.ara Posted August 11, 2017 Author Posted August 11, 2017 All the advices are only that...in real you have to do everything by yourself...nobody can help from the other side of the globe...you are yourself alone with your system...you can only switch off one mod after the other and then put away stuff, that you don´t play with...my system is also minimaistic-because I do only use mods that work 100 % and do not disturb me anymore...inclusive an ENB-because I could not find the V-sync !2SWITCH on"...my GPU is a very fne one with a high quality driver-but if the enb can´t acess the v-sync-I simply have to forget about such nonsence...why shall I waste so much time into so easy things that are with every game so normal and not here.??? I only want to say that we cant be "master" on all the stuff-and what is not working-must not being installed. That´s my way to have "fun" with the stuff. ..and one last "tip"...do never install all mods together...if you found one quest mod u like, play it with the NEEDED components and do not install everything together...it´s no really working and your skyrim gets into a big trouble...at the end of such a story you will also tend to have only a handful of mods that are really fine working together. about enb: if you have one, you can create a folder (before installing an enb and then put the whole skyrim-folder into there as a copy...called "skyrim without enb)...then you install the enb-parts of the author´s webside (enb 3.15-or something like that) and then drag the stuff into "skyrim-folder"...then you begin with your settings (watch a enb-skyrim-SE video (not the advertisment vids for different enbs (they won´t suite to your system ) ) and work after the tutorials and begin to set up your picture...and if you are done you store that inside the enb.ini...if you do not like to continue, you can drag the whole stuff into a "prepared" folder: "skyrim with enb) in "skyrim"... only thing you need to take care is one parameter inside of the"skyrimPref.ini"-you can also duplicate that file (my games-skyrim) and rename it to "with and withoutenb"...that way you can switch very easy between enb and no enb...one of the nice parameters (EFFECTS) of enb is the reflection parameter... All the best -redo the complete install tomorrow again-how I told you -from scratch....there is a little nonsence on your "drive" somehow... (don´t give up) http://www.loverslab.com/topic/79269-taraultimatefurniturepack-20170727/page-20 (another BEHAVIORFILE against THE "AAZBFX ERROR is HERE) relative conversationquotes: Maybe You have installed an old version ZAP 6.2 (my old version of the tufp with ZAP)...all that artefacts, specially the animation and behavior mod has to be deleted. And pleas show me a pic of your fnis check....it´s exactly showing the mods, that don´t work. ....as long as FNIS has two times the same line, you have that error. this aaprefix error is driving me mad-I think i will completely delete this from there...all the time the same nonsense with exactly this type of animations.....and not used for now!!! okay-deinstall all and check that you don't have sep installed and my mod also has to be away. (completely)... then do a fine installation of zap (7)... run fins.... test it in game then you can go on with next installation... install tufp v 1.2 only!... then run fins-testit in game... ...next is the upgrade, 1.3-only over install that please...let the mod organizers overwrite existing data... run fins... go in game and check it.... ...last step is zep (if needed for now)...and other patches (if you play DFW, ddxyz orientated stuff) -after you have sep for tufp installed, it should be working together...without any fins error... hope this helps... (please check out the folders....meshes-actors-character-animation and behavior ---that nothing of this mods is there inside, so that you get new files for sure....Nexus Mod manager can sometimes forget such stuff or ...best is, to check it manually....but delete only the stuff, if it´s deinstalled before by the organizer...if not, you have mismatches between the "what is really installed by NMM /MO" and "what you have really on hard disk/ssd"...that way you can produce a chaos... first: delete with mo´s, and after that: check the rest out by comparing the contence of a mod with it´s files in the DATA folder of sky rim.. After all that, you should be fine and have a newly working setup...) i have a hhughe problem when instlaling it: i get following error frim fnis: ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt): AAprefix zbx fnis is up to date, just maked a full clean install of skyrim with redownloading everything. zaz7.0 in use and i tried it with every downloadabel version of tufp zaz extensionpatch also dont helps to fix it gone through the checklist, even if zazextension is not installed i got a nearly similar error, just the path was slightly different then i got a zazanimationpack instead of an zazextensionpack in the path i use the xxl verison of fnis because of the compelte amount fo animations, around 12k of animations for creatures and noncreators are actuall installed in my skyrim install, just the idea of soemone that absolutly dont know anythign about programming, but coudl this eventually be the cause fo the problem? the problem with zazaniamtion in the line got cleared out, nmm has sorted a files wrong and i endet up with zep files in the zaz folder. with zazextension inline there are soem picture, with and without the zaz7 and tufp patch tufpproblem2.pngtufpproblem1.png full text of fnis: FNIS Behavior V6.3 XXL 10.08.2017 22:30:44Skyrim: 1.9.32.0 - D:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)Patch: "SKELETON Arm Fix"Reading Amputator V6.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 78 alternate animations) ...Reading AnimationsByLeito V1.0 ...Reading AnimationsByLeito_Aggressive V1.0 ...Reading AnimationsByLeito_Creatures V1.0 ...Reading AnimationsByLeito_Furniture V1.0 ...Reading Anubs Creature V1.0 ...Reading Anubs Human V1.0 ...Reading BeeingFemale V2.8 ...Reading Billyy_Creature V1.0 ...Reading Billyy_CreatureFurniture V1.0 ...Reading CP_Elsie V6.1 ...Reading dcc-display-model-2 V102 ...Reading dcc-soulgem-oven-000 V300 ...Reading DD V3.4.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...Reading DD2 V3.4.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...Reading DDSL V1.0 ...Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...Reading Deviously Cursed Loot V5.9 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading EstrusChaurus V4.32 ...Reading FNISBase V6.3 ...Reading FNISCreatureVersion V6.1 ...Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading FunnyBizBound V12.0 ...Reading FunnyBizFC V10.0 ...Reading FunnyBizFun V12.0 ...Reading FunnyBizGroup V8.0 ...Reading FunnyBizMtb V3.0 ...Reading FunnyBizRape V11.0 ...Reading GetStripped V2.1 ( 0 furniture, 10 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading KomAnim V/!\09a-APr-MoviCam0.3-Bloody/!\ ...Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading MoreNastyCritters V1.0 ...Reading NibblesAnims V1.0 ...Reading PeeAndFart V2.0 ...Reading sanguinesDebauchery V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...Reading SexLab V1.62 ...Reading SexLabAroused V?.? ...Reading SexLabCreature V1.61 ...Reading SexualVampireFeedAnimations V1.0 ...Reading SKC V?.? ...Reading SRBCreatures V1.0 ...Reading TaraFurniturePack V.1.3 ( 214 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 36 alternate animations) ...Reading Virgin V5.5 ( 4 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading ZazExtensionPackAlternat Animation prefix used twiceERROR(2011): OLD FNIS version? Wrong line in Animation List, line 39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt): AAprefix zbx tried it and . . . nope its not working, still same error. but could be a wrong path where i have placed it so just for checking: D:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\Meshes\actors\character\behaviors its where i placed the file and renaming or overwriting the old one does make no difference. manually and with placing it instead of the old one in the 1.3updatezip tried, no difference. tried without using the 1.3 update and jsut placed it manually, same result. i think i now go eat some lakritz (dont know how its called in english so i just use the german name for it ) and try to get my char from one end of skyrim to the other one without getting roasted by a dragon, no easy to figth these bastards when they everytime seams to huntign you when you have the dcl bondageadventure this thing drives me even more crazy than anything other i encountered till now in regard of modding skyrim. i now even got so far that i installed only the bare minimum on a external harddrive that never had contact with anythign of skyrim or the mods before, and the error is like a water bear, resistant like hell i get so long the bad idea if it is eventually soemhtign on my system: os win10 upgrade form win7 home premiumcpu i7-3770gpu gtx-660ram 16gb ddr3
xarvenius Posted August 11, 2017 Posted August 11, 2017 i now make the hardcorsolution: step 1 find all files that are relatet to the skyri mand modinstall step 2 throw a grb on them step 3 install everything again piece for piece for people that want to know what a grb is: Gamma Ray Burstone of the deadliest things in space
Aqvaman Posted August 12, 2017 Posted August 12, 2017 There soo many pages on this thread, so I apologize if my question has already been answered. I'm having issues downloading and installing the mod... TaraUltimateFurniturePack.ESM.V.1.0.1.rar and TaraUltimateFurniturePack.ESM.V.1.0.0.rar when I try to download them I get a message that the files are missing.. v.1.0.2 makes me wait 10 seconds (like all downloads on ll do) but nothing happens. Any idea why that is? V,1,0,3 as well as the new patches worked.so it's not a problem with my browser.. Fortunately I already had 1.00, should I patch it directly from 1.00 to 1.03?
Aqvaman Posted August 12, 2017 Posted August 12, 2017 Follow up. Sorry, apparently for some reason my PC decided to place the download confirmation prompt for that file on my second screen, so I simply didn't see it. V 1.2 is perfectly downloadable.
t.ara Posted August 12, 2017 Author Posted August 12, 2017 ...but I think most people get it ...and if not once working, there may be slightly problems, but they can be solved:-)) ...in 1-2 days this crazy stuff can run skyrim...I´ll "detune" and crap this monster a little more at the wood-edges, to make it look more old and damaged like: (lot of time used...) ...some texture issures / UV mapping and then we go ingame to check out this monster ...in between another stock...I called it "Edging Stock" (two versions: one very universal model for puting everywhere, and one model with "feet")
P39QNA Posted August 14, 2017 Posted August 14, 2017 Wow, that guillotine looks pretty amazing. Will it use the same script chopping block uses?
t.ara Posted August 14, 2017 Author Posted August 14, 2017 Hi, I don´t know...the chop-block let´s the gamer alive and if you want to see rolling heads, you need to find somebody who will do it...I´m for now only creating furnitures:-))...without deadly end... -tomorrow I´ll try to get the blade working by a switch...and ingame it looks a little too small??!!...What do YOU think ???? I could now make it more bigger...later, I don´t like to do it anymore---textures have to be better also...anyway: the furniture is fully in game and is on the way to be a very curious stuff.!! Zaira will - if he´s watching this - integrate this also ...imo...no need to get in stress with the "function of dying"-lol... But the blade is not high enough to get full speed for the job....this construction will be more higher and the baby-stairs will grow seriously bigger...it´s for now little looking like "barbie"-stuff.... p.s. of course it will come in the next update... p.s. the animation of the blade is done and it runs down by "virtual gravitation-speed"...about 9,81m/square-secs. ...hope that I can bring that into the game....(sound, rope length-variations) Wow, that guillotine looks pretty amazing. Will it use the same script chopping block uses?
P39QNA Posted August 14, 2017 Posted August 14, 2017 Hi, I don´t know...the chop-block let´s the gamer alive and if you want to see rolling heads, you need to find somebody who will do it...I´m for now only creating furnitures:-)) -tomorrow I´ll try to get the blade working by a switch...and ingame it looks a little too small??!!...What do YOU think ???? I could now make it more bigger...later, I don´t like to do it anymore---textures have to be better also...but the guy is fully in game !! Wow, that guillotine looks pretty amazing. Will it use the same script chopping block uses? I actually like how it looks, not sure what you mean by it being too small though. But I hope I'll get to see it in the game at some point if you decide to release it. ^^ And there are ways to have the player executed at the chopping block using Maria Eden. It requires a bit of in game console trickery tho.
t.ara Posted August 15, 2017 Author Posted August 15, 2017 --watching the elderscrolls online-maybe I can see that thing in the gameplay there..... ...found-same size...hmmm----I´ll change it anyway into more serious...looking stuff..the ESO seems to me a little more "slopy" in style ...but from the pics I can feel that I did it in the right scale so far...it´s seriously "very FLAT created" (stairs, overall heigth and the blade ramp...) ...and from some real pics in www i could compare, that it´s just right the way it is.....OK....!! Hi, I don´t know...the chop-block let´s the gamer alive and if you want to see rolling heads, you need to find somebody who will do it...I´m for now only creating furnitures:-)) -tomorrow I´ll try to get the blade working by a switch...and ingame it looks a little too small??!!...What do YOU think ???? I could now make it more bigger...later, I don´t like to do it anymore---textures have to be better also...but the guy is fully in game !! Wow, that guillotine looks pretty amazing. Will it use the same script chopping block uses? I actually like how it looks, not sure what you mean by it being too small though. But I hope I'll get to see it in the game at some point if you decide to release it. ^^ And there are ways to have the player executed at the chopping block using Maria Eden. It requires a bit of in game console trickery tho.
P39QNA Posted August 15, 2017 Posted August 15, 2017 --watching the elderscrolls online-maybe I can see that thing in the gameplay there..... Hi, I don´t know...the chop-block let´s the gamer alive and if you want to see rolling heads, you need to find somebody who will do it...I´m for now only creating furnitures:-)) -tomorrow I´ll try to get the blade working by a switch...and ingame it looks a little too small??!!...What do YOU think ???? I could now make it more bigger...later, I don´t like to do it anymore---textures have to be better also...but the guy is fully in game !! Wow, that guillotine looks pretty amazing. Will it use the same script chopping block uses? I actually like how it looks, not sure what you mean by it being too small though. But I hope I'll get to see it in the game at some point if you decide to release it. ^^ And there are ways to have the player executed at the chopping block using Maria Eden. It requires a bit of in game console trickery tho. Also, is that entire guillotine a single furniture piece? Or is it like the gallows, where you have the separate base, arm and trapdoors?
t.ara Posted August 15, 2017 Author Posted August 15, 2017 it may be one part-if hings run bad inside of nifscope-i´ll do the blade extra...then the modder has to put the blade like a "door" into the furniture, so that it can be used...(and if it is most bad, I will have let to run the blade without rope or I will create an iron-pole, that is connected to the blade for getting the overall "imagination" of a real working process) - but maybe I have luck with the found "vanilla technic" and can use it same way... --watching the elderscrolls online-maybe I can see that thing in the gameplay there..... Hi, I don´t know...the chop-block let´s the gamer alive and if you want to see rolling heads, you need to find somebody who will do it...I´m for now only creating furnitures:-)) -tomorrow I´ll try to get the blade working by a switch...and ingame it looks a little too small??!!...What do YOU think ???? I could now make it more bigger...later, I don´t like to do it anymore---textures have to be better also...but the guy is fully in game !! Wow, that guillotine looks pretty amazing. Will it use the same script chopping block uses? I actually like how it looks, not sure what you mean by it being too small though. But I hope I'll get to see it in the game at some point if you decide to release it. ^^ And there are ways to have the player executed at the chopping block using Maria Eden. It requires a bit of in game console trickery tho. Also, is that entire guillotine a single furniture piece? Or is it like the gallows, where you have the separate base, arm and trapdoors?
P39QNA Posted August 15, 2017 Posted August 15, 2017 it may be one part-if hings run bad inside of nifscope-i´ll do the blade extra...then the modder has to put the blade like a "door" into the furniture, so that it can be used...(and if it is most bad, I will have let to run the blade without rope or I will create an iron-pole, that is connected to the blade for getting the overall "imagination" of a real working process) - but maybe I have luck with the found "vanilla technic" and can use it same way... --watching the elderscrolls online-maybe I can see that thing in the gameplay there..... Hi, I don´t know...the chop-block let´s the gamer alive and if you want to see rolling heads, you need to find somebody who will do it...I´m for now only creating furnitures:-)) -tomorrow I´ll try to get the blade working by a switch...and ingame it looks a little too small??!!...What do YOU think ???? I could now make it more bigger...later, I don´t like to do it anymore---textures have to be better also...but the guy is fully in game !! Wow, that guillotine looks pretty amazing. Will it use the same script chopping block uses? I actually like how it looks, not sure what you mean by it being too small though. But I hope I'll get to see it in the game at some point if you decide to release it. ^^ And there are ways to have the player executed at the chopping block using Maria Eden. It requires a bit of in game console trickery tho. Also, is that entire guillotine a single furniture piece? Or is it like the gallows, where you have the separate base, arm and trapdoors? Oh, okay. I'm asking cause the furniture with separate pieces can't usually be just placed with console commands without being broken.
t.ara Posted August 15, 2017 Author Posted August 15, 2017 finalized object but-still busy on anim...
Guest Posted August 15, 2017 Posted August 15, 2017 ya know how awesome this is! all I can think about is some modder using this to make a mod that replaces the execution scenes in helgen and in solitude and maybe even an addon for the public executions mod, which I can't even tell ya how amazing that will be XD you are a god dude a modding god, forget Tyrion Lannister god of tits and wine, we have Tara god of BDSM and bondage now! I almost can't wait for the gynecology chair but I'll still be patient
t.ara Posted August 15, 2017 Author Posted August 15, 2017 Defintlly it can´t be both-furniture and activator...every animated door for example can´t also be same time a furniture-that doesn´t work. For the guiloutine, you will need the "body" as furnture, an activator for using the blade exactly and last but not least a lever or a pullchain or a trigger(box)...That´s the rules we are given. it may be one part-if hings run bad inside of nifscope-i´ll do the blade extra...then the modder has to put the blade like a "door" into the furniture, so that it can be used...(and if it is most bad, I will have let to run the blade without rope or I will create an iron-pole, that is connected to the blade for getting the overall "imagination" of a real working process) - but maybe I have luck with the found "vanilla technic" and can use it same way... --watching the elderscrolls online-maybe I can see that thing in the gameplay there..... Hi, I don´t know...the chop-block let´s the gamer alive and if you want to see rolling heads, you need to find somebody who will do it...I´m for now only creating furnitures:-)) -tomorrow I´ll try to get the blade working by a switch...and ingame it looks a little too small??!!...What do YOU think ???? I could now make it more bigger...later, I don´t like to do it anymore---textures have to be better also...but the guy is fully in game !! Wow, that guillotine looks pretty amazing. Will it use the same script chopping block uses? I actually like how it looks, not sure what you mean by it being too small though. But I hope I'll get to see it in the game at some point if you decide to release it. ^^ And there are ways to have the player executed at the chopping block using Maria Eden. It requires a bit of in game console trickery tho. Also, is that entire guillotine a single furniture piece? Or is it like the gallows, where you have the separate base, arm and trapdoors? Oh, okay. I'm asking cause the furniture with separate pieces can't usually be just placed with console commands without being broken. I think I have the blade running-I´ll check that out and then tomorrow comes the "chair"... ya know how awesome this is! all I can think about is some modder using this to make a mod that replaces the execution scenes in helgen and in solitude and maybe even an addon for the public executions mod, which I can't even tell ya how amazing that will be XD you are a god dude a modding god, forget Tyrion Lannister god of tits and wine, we have Tara god of BDSM and bondage now! I almost can't wait for the gynecology chair but I'll still be patient
t.ara Posted August 15, 2017 Author Posted August 15, 2017 Now this "machine" works like I wanted. (it´s design is "adopted" from the ESO online-game !!) ...everything fixed** - with a new own suiting script (it´s also possible to integrate custom slice-sound) and a custom "blade-running-animation", specially for this "device"... If you have difficulties with it´s set up (right lever, lever-scripts, script for the "blade-running", then please do it like this way: (use simply the model of the testcell and copy it completly with all it´s attibutes (blade, furniture, lever) to your beloved place in skyrim...
t.ara Posted August 16, 2017 Author Posted August 16, 2017 thanks...but again I had a luck with everything...the most "hard job" was, to get the nif work inside of the game without a crash (as usually)...and to set up the speed little "natural way"...simply a "fall-down" !! Different plans: -stock with legs upside down..., -the skyrim "gyny"-chair , 8has begun..watch project-pic...named: "angry-birls-chair" 2-4 furnitures and some new sort of "real idle-markers" (that blue guys) , will be filled with charming sexy animations will become real (like halo-poses, but more naughty and with moves...(maybe I can do 4-6 for the beginning)-this sort of stuff can´t be used by the player, but will "fresh up" the overall ambiente, if npc´s get in charming poses...(of course they also won´t be access-able for the "virtual" children !!) also I will try to add some very usefull pose furniture markers, with universal- usable animations for different furniture use, or simply for the character himself. ...and I´ll check out, how "halo-pose markers" will look ingame...(means that npc´s will ""freeze" in sexy-poses" for some secs. (condit.: females only...maybe with "all equip."off" and "on"..." ya know how awesome this is! all I can think about is some modder using this to make a mod that replaces the execution scenes in helgen and in solitude and maybe even an addon for the public executions mod, which I can't even tell ya how amazing that will be XD you are a god dude a modding god, forget Tyrion Lannister god of tits and wine, we have Tara god of BDSM and bondage now! I almost can't wait for the gynecology chair but I'll still be patient
Guest Posted August 16, 2017 Posted August 16, 2017 cool, again as long as I know the Gynecology chair is coming i could wait years as long as I knew it would eventually be finished, so no rush bro thanks...but again I had a luck with everything...the most "hard job" was, to get the nif work inside of the game without a crash (as usually)...and to set up the speed little "natural way"...simply a "fall-down" !! Different plans: -stock with legs upside down..., -the skyrim "gyny"-chair , 2-4 furnitures and some new sort of "real idle-markers" (that blue guys) , will be filled with charming sexy animations will become real (like halo-poses, but more naughty and with moves...(maybe I can do 4-6 for the beginning)-this sort of stuff can´t be used by the player, but will "fresh up" the overall ambiente, if npc´s get in charming poses...(of course they also won´t be access-able for the "virtual" children !!) also I will try to add some very usefull pose furniture markers, with universal- usable animations for different furniture use, or simply for the character himself. ya know how awesome this is! all I can think about is some modder using this to make a mod that replaces the execution scenes in helgen and in solitude and maybe even an addon for the public executions mod, which I can't even tell ya how amazing that will be XD you are a god dude a modding god, forget Tyrion Lannister god of tits and wine, we have Tara god of BDSM and bondage now! I almost can't wait for the gynecology chair but I'll still be patient
t.ara Posted August 16, 2017 Author Posted August 16, 2017 got it, looks good so far Now is everything trimmed as well as possible! ..and it´s ready;-) (pics made all by using the latest BMISP (my Bannered Mare-Mod)
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