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Yes-but far I imagine can´t handcuffs keep that position...without neck-rope it´s difficult to suggerate such a hand-position. The "classic´s  -"prayer bondage" needs a neckrope and also upper-arm loops too. I will first of all have a look if the skin is following to this poses...

 

If technically it is simpler, you can stretch it for a cross-arms high link ... it would also be a more convenient position for the victim.
Among other things, it would not be bad to have handcuffs that impose such a position while leaving the victim free to walk.

 

 

...I´ll do what I can do-thanks;-)

 

asthetic...yes, but we will see, if with that reversed "prayer pose" our skeletonxp32 won't crash into 1000 parts ...  ;) .... and I try as always to ignore the "massive and ugly under the arms texture stretching" (not the prob with that pose on the picture)

 

(Automatically translated)
I suggest that my suggestions follow only my imagination without taking into account what might be the realization difficulties, for computer science is ostrogot for me.
- Prayer positions with arms tied in revers-prayer position to be placed in front of some idol.
- Animations (primary and secondary) to make tickling torture scenes.
- Markers to be placed near the Dovahkiin throne to make slaves kneel at his feet, put his head on his legs, sit on his knees, etc.

 

I´ll create a "mixed collection" of "stocking-furnitures" in different variations, from "downfloor" to "hanging", try to pick up all ideas, that are well-known or "never seen before"...(three are for now inside TUFP: the H-pillory, the X-Pillory and the "traditional" pillory)

 

-sitting on the ground position/legs spread in stocks (hands backside), or hands in "fiddle" or hands in horizontal "free neck-cuffs" combination

-on the knees/legs spread in stocks (hands backside)

-hanging at the ankles/spread in stocks, head-down, arms free/ arms roped/cuffed

-ass looking through a stock, hands behind, spread wrists stocked, legs hanging ankled, don´t reach the ground

-slave "hanging" inside a colar-stock (virtual-fictive "struggle pose")...hands free, legs free-struggle animation (struggle-stock) (like gallow, but rope=is a wooden stockade)--maybe with a chair or a thin stone under it...(SM)

-horizontal stocked at ankles, wrist, neck and arms/hands....

-sitting on the ground and hands and feet together in a stock...

 

 

If you have also an idea for a pose as stocking- furniture, you can simply add this here...

 

 

 

 

post-1454928-0-50746900-1501956601_thumb.png

Link to comment
The rope can attach the arms to that position even without passing through the neck, as you can deduce by looking at the image you have attached.
From the wrists, you have to pass it under the armpit, wrap the shoulder, pass behind the neck, wrap the other shoulder, pass under the other armpit, and join the wrists again. From there, you can go for a ride to the rope where it passes behind the neck, so that pulling tightens the entire harness.

 

 

Yes-but far I imagine can´t handcuffs keep that position...without neck-rope it´s difficult to suggerate such a hand-position. The "classic´s  -"prayer bondage" needs a neckrope and also upper-arm loops too. I will first of all have a look if the skin is following to this poses...

 

If technically it is simpler, you can stretch it for a cross-arms high link ... it would also be a more convenient position for the victim.
Among other things, it would not be bad to have handcuffs that impose such a position while leaving the victim free to walk.

 

 

...I´ll do what I can do-thanks;-)

 

asthetic...yes, but we will see, if with that reversed "prayer pose" our skeletonxp32 won't crash into 1000 parts ...  ;) .... and I try as always to ignore the "massive and ugly under the arms texture stretching" (not the prob with that pose on the picture)

 

(Automatically translated)
I suggest that my suggestions follow only my imagination without taking into account what might be the realization difficulties, for computer science is ostrogot for me.
- Prayer positions with arms tied in revers-prayer position to be placed in front of some idol.
- Animations (primary and secondary) to make tickling torture scenes.
- Markers to be placed near the Dovahkiin throne to make slaves kneel at his feet, put his head on his legs, sit on his knees, etc.

 

I´ll create a "mixed collection" of "stocking-furnitures" in different variations, from "downfloor" to "hanging", try to pick up all ideas, that are well-known or "never seen before"...(three are for now inside TUFP: the H-pillory, the X-Pillory and the "traditional" pillory)

 

-sitting on the ground position/legs spread in stocks (hands backside), or hands in "fiddle" or hands in horizontal "free neck-cuffs" combination

-on the knees/legs spread in stocks (hands backside)

-hanging at the ankles/spread in stocks, head-down, arms free/ arms roped/cuffed

-ass looking through a stock, hands behind, spread wrists stocked, legs hanging ankled, don´t reach the ground

-slave "hanging" inside a colar-stock (virtual-fictive "struggle pose")...hands free, legs free-struggle animation (struggle-stock) (like gallow, but rope=is a wooden stockade)--maybe with a chair or a thin stone under it...(SM)

-horizontal stocked at ankles, wrist, neck and arms/hands....

-sitting on the ground and hands and feet together in a stock...

 

 

If you have also an idea for a pose as stocking- furniture, you can simply add this here...

 

 

 

 

 

Link to comment

ggg-yes-in reality I can tie myself that way much more easy than to  lead the rope around the virtual body of my "always-willed model"...-

my floor stocks are ready:-)

 

 

Ooooh!..that is really sweet-I could not believe how SWEET....

The animations are really unbelievable...I could not imagine-lucky day...everything worked at once:-))

And thanks for the new IDEAS...I´ll try to go on tomorrow:-))

 

 

(Wrist-Rope/Cuffs) I did not add to the "simple" stock...I´ll add them later...)

:dodgy:  :cool:  :D

 

 

 

 

post-1454928-0-73654800-1501960099_thumb.jpg

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Link to comment

Hi I keep getting the ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt):  AAprefix zbx

 

and I read through the comment section to find a fix and I did, I just want to ask how do you delete AAprefix zbx?

Link to comment

hi,

best would be to download the zep for tupf exactly.

 

-than this trouble should disappear

-and you will also have multiple-animations on lot of different furnitures

 

..other workarounds are too complicated for now.

(do not delete the entries in the fins-txt file(s)...you´ll stay with same problem then)

 

zep and tufp are working together and they are specially designed best to be played with mep (maria eden prost. 2.5) in future.

Link to comment

Hi t.ara,

 

Wanted to thank you for this great mod, which I'm using as a very valuable resource for my Skyrim BDSM themed scenarios ;)

Here is a sample with your chair as an alternative torture device (changed it's wood texture to look more genuine)

http://fav.me/dbihjl1

 

About the last stocks animation, I think they are a great start! As a stocks fan I have a little request if it's possible: can you make an alternative animation / pose with the stocks without that floor angle inclination? I mean the stocks should have a "0 degree" angle on "z axis". 

 

Thanks again for all your work,

Wiz

 

Link to comment

ok, when I run fnis I get this

 

Reading TaraFurniturePack>>Warning: Animation file missing: taragibbetsmall00.hkx<<
>>Warning: Animation file missing: taragibbetsmall01.hkx<<
>>Warning: Animation file missing: taragibbetsmall02.hkx<<
>>Warning: Animation file missing: taragibbetsmall03.hkx<<
>>Warning: Animation file missing: taragibbetsmall04.hkx<<
>>Warning: Animation file missing: taragibbetsmall05.hkx<<
>>Warning: Animation file missing: taragibbetsmall06.hkx<<
>>Warning: Animation file missing: taragibbetsmall07.hkx<<
>>Warning: Animation file missing: taragibbetsmall08.hkx<<
>>Warning: Animation file missing: taragibbetsmall09.hkx<<
>>Warning: Animation file missing: taraGFurnitureExit.hkx<<
>>Warning: Animation file missing: taragibbetlarge00.hkx<<
>>Warning: Animation file missing: taragibbetlarge01.hkx<<
>>Warning: Animation file missing: taragibbetlarge02.hkx<<
>>Warning: Animation file missing: taragibbetlarge03.hkx<<
>>Warning: Animation file missing: taragibbetlarge04.hkx<<
>>Warning: Animation file missing: taragibbetlarge05.hkx<<
>>Warning: Animation file missing: taragibbetlarge06.hkx<<
>>Warning: Animation file missing: taragibbetlarge07.hkx<<
>>Warning: Animation file missing: taragibbetlarge08.hkx<<
>>Warning: Animation file missing: taragibbetlarge09.hkx<<
>>Warning: Animation file missing: taraUltraNarrowGibbetPose01.hkx<<
>>Warning: Animation file missing: taraStandingStraightTiedClassicPose.hkx<<
>>Warning: Animation file missing: taratorturepole01.hkx<<
>>Warning: Animation file missing: tarafurnitureExit.hkx<<
>>Warning: Animation file missing: taratorturepole02.hkx<<
>>Warning: Animation file missing: taratorturepole03.hkx<<
>>Warning: Animation file missing: taratorturepole04.hkx<<
>>Warning: Animation file missing: taratorturepole05.hkx<<
>>Warning: Animation file missing: taraTorturePole01custom.hkx<<
>>Warning: Animation file missing: taraTorturePole02custom.hkx<<
>>Warning: Animation file missing: taraTorturePole03custom.hkx<<
>>Warning: Animation file missing: taraTorturePole04custom.hkx<<
>>Warning: Animation file missing: taraTorturePole05custom.hkx<<
>>Warning: Animation file missing: taraTightUpToBigPole.hkx<<
>>Warning: Animation file missing: taraTightUpToBigPole2.hkx<<
>>Warning: Animation file missing: taraTightUpToBigPole3.hkx<<
>>Warning: Animation file missing: taraTightUpToBigPole2BF.hkx<<
>>Warning: Animation file missing: taraTightUpToBigPoleBF.hkx<<
>>Warning: Animation file missing: taraTightUpToBigPoleKneeling.hkx<<
>>Warning: Animation file missing: taraHpillory.hkx<<
>>Warning: Animation file missing: taraXPillory.hkx<<
>>Warning: Animation file missing: taraIronHanging.hkx<<
>>Warning: Animation file missing: taraSpreadShackled.hkx<<
>>Warning: Animation file missing: taraBedBound.hkx<<
>>Warning: Animation file missing: taraBunkBedSpreadEagleStruggleDownstairs.hkx<<
>>Warning: Animation file missing: taraBunkBedSpreadEagleStruggleUpstairs.hkx<<
>>Warning: Animation file missing: taraPoleBondage0.hkx<<
>>Warning: Animation file missing: taraPoleBondage1.hkx<<
>>Warning: Animation file missing: taraPoleBondage2.hkx<<
>>Warning: Animation file missing: taraPoleBondage3.hkx<<
>>Warning: Animation file missing: taraPoleBondage4.hkx<<
>>Warning: Animation file missing: taraPoleBondage5.hkx<<
>>Warning: Animation file missing: taraUprightDown.hkx<<
>>Warning: Animation file missing: taraRestrainedShackled01.hkx<<
>>Warning: Animation file missing: taraRestrainedShackled02.hkx<<
>>Warning: Animation file missing: taraRestrainedShackled03.hkx<<
>>Warning: Animation file missing: taraRestrainedShackled04.hkx<<
>>Warning: Animation file missing: taraRestrainedShackled05.hkx<<
>>Warning: Animation file missing: taraRestrainedShackled06.hkx<<
>>Warning: Animation file missing: taraShackleWall.hkx<<
>>Warning: Animation file missing: taraShackleWallcustom.hkx<<
>>Warning: Animation file missing: taraStrictWallShacklesCustom.hkx<<
>>Warning: Animation file missing: taraShackleWallHeadDownRigid.hkx<<
>>Warning: Animation file missing: taraShackleWallRigid.hkx<<
>>Warning: Animation file missing: taraShackleWallImmersive.hkx<<
>>Warning: Animation file missing: taraHogtie01.hkx<<
>>Warning: Animation file missing: taraHogtie02.hkx<<
>>Warning: Animation file missing: taraHogtie03.hkx<<
>>Warning: Animation file missing: taraHogtie04.hkx<<
>>Warning: Animation file missing: taraNimbusStanding01.hkx<<
>>Warning: Animation file missing: taraGirlTiedOnTheGroundStruggling.hkx<<
>>Warning: Animation file missing: taraFuckingMaschine01.hkx<<
>>Warning: Animation file missing: taraFuckingMaschine02.hkx<<
>>Warning: Animation file missing: taraFuckedInVStockadeEnter.hkx<<
>>Warning: Animation file missing: taraFuckedInVStockade.hkx<<
>>Warning: Animation file missing: taraFuckedInVStockadeExit.hkx<<
>>Warning: Animation file missing: taraFuckedInVerticalStockade.hkx<<
>>Warning: Animation file missing: taraFuckJoyChair.hkx<<
>>Warning: Animation file missing: taraXcrossEnter.hkx<<
>>Warning: Animation file missing: taraXcrossFFstruggle.hkx<<
>>Warning: Animation file missing: taraXcrossFFheaddown.hkx<<
>>Warning: Animation file missing: taraXcrossBFstill.hkx<<
>>Warning: Animation file missing: taraXcrossBFstruggle.hkx<<
>>Warning: Animation file missing: taraXcrossFFstrugglevan.hkx<<
>>Warning: Animation file missing: taraXcrossFFheaddownvan.hkx<<
>>Warning: Animation file missing: taraXcrossBFstillvan.hkx<<
>>Warning: Animation file missing: taraXcrossBFstrugglevan.hkx<<
>>Warning: Animation file missing: taraCross01.hkx<<
>>Warning: Animation file missing: taraCross02.hkx<<
>>Warning: Animation file missing: taraCross03.hkx<<
>>Warning: Animation file missing: taraCross04.hkx<<
>>Warning: Animation file missing: taraCross05.hkx<<
>>Warning: Animation file missing: taraBuddedCruxHeavy.hkx<<
>>Warning: Animation file missing: taraCruxSoftEnter.hkx<<
>>Warning: Animation file missing: taraCruxSoft01.hkx<<
>>Warning: Animation file missing: taraCruxSoft02.hkx<<
>>Warning: Animation file missing: taraCruxSoft03.hkx<<
>>Warning: Animation file missing: taraCruxSoftExit.hkx<<
>>Warning: Animation file missing: taraCruxHardEnter.hkx<<
>>Warning: Animation file missing: taraCruxHard01.hkx<<
>>Warning: Animation file missing: taraCruxHard02.hkx<<
>>Warning: Animation file missing: taraCruxHard03.hkx<<
>>Warning: Animation file missing: taraCruxHardExit.hkx<<
>>Warning: Animation file missing: taraCruxOfJoystruggle.hkx<<
>>Warning: Animation file missing: taraRack01.hkx<<
>>Warning: Animation file missing: taraRack01Struggle01.hkx<<
>>Warning: Animation file missing: taraTheRealRack.hkx<<
>>Warning: Animation file missing: taraTortureRack.hkx<<
>>Warning: Animation file missing: taraGarotteStruggle.hkx<<
>>Warning: Animation file missing: taratorturechair.hkx<<
>>Warning: Animation file missing: taraPillSingleEnter.hkx<<
>>Warning: Animation file missing: taraPillSingle01.hkx<<
>>Warning: Animation file missing: taraPillSingle02.hkx<<
>>Warning: Animation file missing: taraPillSingle03.hkx<<
>>Warning: Animation file missing: taraPillSingle04.hkx<<
>>Warning: Animation file missing: taraPillSingleExit.hkx<<
>>Warning: Animation file missing: taraVerticalStocksSimple.hkx<<
>>Warning: Animation file missing: taraVStockadeEnter.hkx<<
>>Warning: Animation file missing: taraVStockade.hkx<<
>>Warning: Animation file missing: taraVStockadeExit.hkx<<
>>Warning: Animation file missing: taraWoodenHorse.hkx<<
>>Warning: Animation file missing: taraWoodenPonyEnter.hkx<<
>>Warning: Animation file missing: taraWoodenPony01.hkx<<
>>Warning: Animation file missing: taraWoodenPony02.hkx<<
>>Warning: Animation file missing: taraWoodenPony03.hkx<<
>>Warning: Animation file missing: taraWoodenPony04.hkx<<
>>Warning: Animation file missing: taraWoodenPony05.hkx<<
>>Warning: Animation file missing: taraWoodenPony06.hkx<<
>>Warning: Animation file missing: taraWoodenPony07.hkx<<
>>Warning: Animation file missing: taraWoodenPony08.hkx<<
>>Warning: Animation file missing: taraWoodenPonyExit.hkx<<
>>Warning: Animation file missing: taraChained01.hkx<<
>>Warning: Animation file missing: taraChained02.hkx<<
>>Warning: Animation file missing: taraChained03.hkx<<
>>Warning: Animation file missing: taraChained04.hkx<<
>>Warning: Animation file missing: taraChained05.hkx<<
>>Warning: Animation file missing: taraChairTied.hkx<<
>>Warning: Animation file missing: xchairReverseEnter.hkx<<
>>Warning: Animation file missing: xchairReverse1.hkx<<
>>Warning: Animation file missing: xchairReverse2.hkx<<
>>Warning: Animation file missing: xchairReverse3.hkx<<
>>Warning: Animation file missing: xchairKindaReverse4.hkx<<
>>Warning: Animation file missing: xchairKindaReverse5.hkx<<
>>Warning: Animation file missing: xchairKindaReverse6.hkx<<
>>Warning: Animation file missing: xchairReverseExit.hkx<<
>>Warning: Animation file missing: taraTableOfSexEnter.hkx<<
>>Warning: Animation file missing: taraTableOfSexSpreadBack.hkx<<
>>Warning: Animation file missing: taraTableOfSexExit.hkx<<
>>Warning: Animation file missing: taraTableOfSexSpreadBelly.hkx<<
>>Warning: Animation file missing: taraTableOfSexTeasing.hkx<<
>>Warning: Animation file missing: taraTableOfSexChairService.hkx<<
>>Warning: Animation file missing: taraTreeBondage01.hkx<<
>>Warning: Animation file missing: taraTreeBondage02.hkx<<
>>Warning: Animation file missing: taraTreeBondage03.hkx<<
>>Warning: Animation file missing: taraTreeBondage04.hkx<<
>>Warning: Animation file missing: taraTreeBondage05.hkx<<
>>Warning: Animation file missing: taraTreeBondage06.hkx<<
>>Warning: Animation file missing: taraTreeBondage07.hkx<<
>>Warning: Animation file missing: taraTreeBondage08.hkx<<
>>Warning: Animation file missing: taraTreeBondage09.hkx<<
>>Warning: Animation file missing: taraCumCumTreeEnter.hkx<<
>>Warning: Animation file missing: taraCumCumTree.hkx<<
>>Warning: Animation file missing: taraSmallWheel01.hkx<<
>>Warning: Animation file missing: taraSmallWheel01extreme.hkx<<
>>Warning: Animation file missing: taraSmallWheel02.hkx<<
>>Warning: Animation file missing: taraSmallWheel02extreme.hkx<<
>>Warning: Animation file missing: taraSmallWheel03.hkx<<
>>Warning: Animation file missing: taraSmallWheel03extreme.hkx<<
>>Warning: Animation file missing: taraCarriageWheel01.hkx<<
>>Warning: Animation file missing: taraCarriageWheel02.hkx<<
>>Warning: Animation file missing: taraCarriageWheel03.hkx<<
>>Warning: Animation file missing: taraCarriageWheel04.hkx<<
>>Warning: Animation file missing: taraChained06.hkx<<
>>Warning: Animation file missing: taraChained07.hkx<<
>>Warning: Animation file missing: taraChained08.hkx<<
>>Warning: Animation file missing: taraChained09.hkx<<
>>Warning: Animation file missing: taraChained10.hkx<<
>>Warning: Animation file missing: taraChained11.hkx<<
>>Warning: Animation file missing: taraChained12.hkx<<
>>Warning: Animation file missing: taraChained13.hkx<<
>>Warning: Animation file missing: taraChained14.hkx<<
>>Warning: Animation file missing: taraChained15.hkx<<
>>Warning: Animation file missing: xDancerEnter.hkx<<
>>Warning: Animation file missing: xDancerIdle.hkx<<
>>Warning: Animation file missing: xDancerExit.hkx<<
>>Warning: Animation file missing: xHangingChandlierIdleEnter.hkx<<
>>Warning: Animation file missing: xHangingChandlierIdle.hkx<<
>>Warning: Animation file missing: xHangingChandlierStruggle.hkx<<
>>Warning: Animation file missing: xHangingChandlierIdleExit.hkx<<
>>Warning: Animation file missing: xImpWallShackleEnter.hkx<<
>>Warning: Animation file missing: xImpWallShackleHanging.hkx<<
>>Warning: Animation file missing: xImpWallShackleExit.hkx<<
>>Warning: Animation file missing: xChairSitTiedEnter.hkx<<
>>Warning: Animation file missing: xChairSitTied.hkx<<
>>Warning: Animation file missing: xChairSitTiedExit.hkx<<
>>Warning: Animation file missing: xTopWheelEnter.hkx<<
>>Warning: Animation file missing: xTopWheelIdle.hkx<<
>>Warning: Animation file missing: xTopWheelExit.hkx<<
>>Warning: Animation file missing: xSaddleRackEnter.hkx<<
>>Warning: Animation file missing: xSaddleRackIdle.hkx<<
>>Warning: Animation file missing: xSaddleRackExit.hkx<<
>>Warning: Animation file missing: xBarstoolEnter.hkx<<
>>Warning: Animation file missing: xBarstoolIdle.hkx<<
>>Warning: Animation file missing: xBarstoolExit.hkx<<
>>Warning: Animation file missing: xPunishmentPilloryEnter.hkx<<
>>Warning: Animation file missing: xPunishmentPilloryIdle.hkx<<
>>Warning: Animation file missing: xPunishmentPilloryExit.hkx<<
>>Warning: Animation file missing: xDoubleChairBottomEnter.hkx<<
>>Warning: Animation file missing: xDoubleChairBottomIdle.hkx<<
>>Warning: Animation file missing: xDoubleChairBottomExit.hkx<<
>>Warning: Animation file missing: xDoubleChairTopEnter.hkx<<
>>Warning: Animation file missing: xDoubleChairTopIdle.hkx<<
>>Warning: Animation file missing: xDoubleChairTopExit.hkx<<
>>Warning: Animation file missing: xVerticalStocksAssistIdle.hkx<<
>>Warning: Animation file missing: xVerticalStocksAssistExit.hkx<<
>>Warning: Animation file missing: xSaddleEnterFemale1.hkx<<
>>Warning: Animation file missing: xSaddleIdleFemale1.hkx<<
>>Warning: Animation file missing: xSaddleIdleFemale2.hkx<<
>>Warning: Animation file missing: xSaddleExitFemale1.hkx<<
>>Warning: Animation file missing: xSaddleEnterMale1.hkx<<
>>Warning: Animation file missing: xSaddleIdleMale1.hkx<<
>>Warning: Animation file missing: xSaddleIdleMale2.hkx<<
>>Warning: Animation file missing: xSaddleExitMale1.hkx<<
>>Warning: Animation file missing: xSacrificalPillarsEnter.hkx<<
>>Warning: Animation file missing: xSacrificalPillarsrIdle.hkx<<
>>Warning: Animation file missing: xSacrificalPillarsExit.hkx<<
>>Warning: Animation file missing: xImpChandlierEnter.hkx<<
>>Warning: Animation file missing: xImpChandlierIdle.hkx<<
>>Warning: Animation file missing: xImpChandlierExit.hkx<<
>>Warning: Animation file missing: xTrophyWifeEnter.hkx<<
>>Warning: Animation file missing: xTrophyWifeIdle.hkx<<
>>Warning: Animation file missing: xTophyWifeExit.hkx<<
>>Warning: Animation file missing: xWheelIdleEnter.hkx<<
>>Warning: Animation file missing: xWheelIdle.hkx<<
>>Warning: Animation file missing: xWheelIdleExit.hkx<<
>>Warning: Animation file missing: xLyingBarrelEnter.hkx<<
>>Warning: Animation file missing: xLyingBarrelIdle.hkx<<
>>Warning: Animation file missing: xLyingBarrelExit.hkx<<
>>Warning: Animation file missing: xCircusWheelEnter.hkx<<
>>Warning: Animation file missing: xCircusWheelSpin.hkx<<
>>Warning: Animation file missing: xCircusWheelExit.hkx<<
>>Warning: Animation file missing: xRuinsSacrificalTableEnter.hkx<<
>>Warning: Animation file missing: xRuinsSacrificalTableWaiting.hkx<<
>>Warning: Animation file missing: xRuinsSacrificalTableCurious.hkx<<
>>Warning: Animation file missing: xRuinsSacrificalTableExit.hkx<<
>>Warning: Animation file missing: xWaterbondageWheelIndoorEnter.hkx<<
>>Warning: Animation file missing: xWaterbondageWheelIndoorSpin.hkx<<
>>Warning: Animation file missing: xWaterbondageWheelIndoorExit.hkx<<
>>Warning: Animation file missing: xWaterWheelMiniEnter.hkx<<
>>Warning: Animation file missing: xWaterWheelMiniSpin.hkx<<
>>Warning: Animation file missing: xWaterWheelMiniExit.hkx<<
>>Warning: Animation file missing: xRopeUpEnter.hkx<<
>>Warning: Animation file missing: xRopeUpIdle.hkx<<
>>Warning: Animation file missing: xRopeUpExit.hkx<<
>>Warning: Animation file missing: xRopeDownEnter.hkx<<
>>Warning: Animation file missing: xRopeDownIdle.hkx<<
>>Warning: Animation file missing: xRopeDownExit.hkx<<
>>Warning: Animation file missing: xVampireSupplyEnter.hkx<<
>>Warning: Animation file missing: xVampireSupplyHang1.hkx<<
>>Warning: Animation file missing: xVampireSupplyHang2.hkx<<
>>Warning: Animation file missing: xVampireSupplyHang3.hkx<<
>>Warning: Animation file missing: xVampireSupplyHang4.hkx<<
>>Warning: Animation file missing: xVampireSupplyExit.hkx<<
>>Warning: Animation file missing: xPetHookEnter.hkx<<
>>Warning: Animation file missing: xEstimateing.hkx<<
>>Warning: Animation file missing: xFlashingIdle.hkx<<
>>Warning: Animation file missing: xBrokenLying.hkx<<
>>Warning: Animation file missing: xDayDreaming.hkx<<
>>Warning: Animation file missing: xPetHookExit.hkx<<
>>Warning: Animation file missing: xDreamcatcherEnter.hkx<<
>>Warning: Animation file missing: xDreamcatcherIdle.hkx<<
>>Warning: Animation file missing: xDreamcatcherExit.hkx<<
>>Warning: Animation file missing: xTableSmallEnter.hkx<<
>>Warning: Animation file missing: xTableSmallIdle.hkx<<
>>Warning: Animation file missing: xTableSmallExit.hkx<<
>>Warning: Animation file missing: xCoffinGlassEnter.hkx<<
>>Warning: Animation file missing: xCoffinGlassSleeping.hkx<<
>>Warning: Animation file missing: xCoffinGlassSleeping2.hkx<<
>>Warning: Animation file missing: xCoffinGlassShy.hkx<<
>>Warning: Animation file missing: xCoffinGlassStruggle.hkx<<
>>Warning: Animation file missing: xCoffinGlassExit.hkx<<
>>Warning: Animation file missing: wnc_MachineRapedEN.hkx<<
>>Warning: Animation file missing: wnc_MachineRaped.hkx<<
>>Warning: Animation file missing: ZazFurnitureExit.hkx<<
>>Warning: Animation file missing: wnc_crucified_loop.hkx<<
>>Warning: Animation file missing: wnc_impaledprone.hkx<<
>>Warning: Animation file missing: wnc_strappado_loop.hkx<<
>>Warning: Animation file missing: wnc_woodenhorse.hkx<<
>>Warning: Animation file missing: taraSitCrossLegged_Enter.hkx<<
>>Warning: Animation file missing: taraSitCrossLegged_Loop.hkx<<
>>Warning: Animation file missing: taraSitCrossLegged_Exit.hkx<<
>>Warning: Animation file missing: taraSitLedge_Enter.hkx<<
>>Warning: Animation file missing: taraSitLedge_Loop.hkx<<
>>Warning: Animation file missing: taraSitLedge_Exit.hkx<<
>>Warning: Animation file missing: taraLayDown_Enter.hkx<<
>>Warning: Animation file missing: taraLayDown_Loop.hkx<<
>>Warning: Animation file missing: taraLayDown_Exit.hkx<<
>>Warning: Animation file missing: taraRailLean_Enter.hkx<<
>>Warning: Animation file missing: taraRailLean_Loop.hkx<<
>>Warning: Animation file missing: taraRailLean_Exit.hkx<<
>>Warning: Animation file missing: taraLeanWallHandsOnHips_Enter.hkx<<
>>Warning: Animation file missing: taraLeanWallHandsOnHips_Loop.hkx<<
>>Warning: Animation file missing: taraLeanWallArmsCrossed_Loop.hkx<<
>>Warning: Animation file missing: taraLeanWallCaressing.hkx<<
>>Warning: Animation file missing: taraLeanWallCaressingSoft.hkx<<
>>Warning: Animation file missing: taraLeanWallHandsOnHips_Exit.hkx<<
>>Warning: Animation file missing: taraGround_leftenter.hkx<<
>>Warning: Animation file missing: taraGround_leftsleepnaughty.hkx<<
>>Warning: Animation file missing: taraGround_leftsleep.hkx<<
>>Warning: Animation file missing: taraGround_leftexit.hkx<<
>>Warning: Animation file missing: taraGround_sleepalternativeEnter.hkx<<
>>Warning: Animation file missing: taraGround_rightsleep.hkx<<
>>Warning: Animation file missing: taraGround_rightsleepnaughty.hkx<<
>>Warning: Animation file missing: taraGround_sleepalternativeExit.hkx<<
>>Warning: Animation file missing: tarahanging1.hkx<<
>>Warning: Animation file missing: tarahanging4.hkx<<
>>Warning: Animation file missing: zbfxNoose_Enter.hkx<<
>>Warning: Animation file missing: zbfxNoose_Struggle.hkx<<
>>Warning: Animation file missing: zbfxNoose_SlowStruggle.hkx<<
>>Warning: Animation file missing: zbfxNoose_Dead.hkx<<
>>Warning: Animation file missing: taraBrandingSlaveEnter.hkx<<
>>Warning: Animation file missing: taraBrandingSlaveLoop.hkx<<
>>Warning: Animation file missing: taraBrandingSlaveLoopE1LegUp.hkx<<
>>Warning: Animation file missing: taraBrandingSlaveLoopE1.hkx<<
>>Warning: Animation file missing: taraBrandingSlaveLoopE1H2.hkx<<
>>Warning: Animation file missing: taraBrandingSlaveLoopH2.hkx<<
>>Warning: Animation file missing: taraBrandingSlaveExit.hkx<<
>>Warning: Animation file missing: taraBrandingExecutionerEnter.hkx<<
>>Warning: Animation file missing: taraBrandingExecutionerLoop.hkx<<
>>Warning: Animation file missing: taraBrandingExecutionerExit.hkx<<
>>Warning: Animation file missing: taraBrandingHelperEnter.hkx<<
>>Warning: Animation file missing: taraBrandingHelperLoop.hkx<<
>>Warning: Animation file missing: taraBrandingHelperExit.hkx<<
>>Warning: Animation file missing: taraPyreIdle.hkx<<
>>Warning: Animation file missing: taraPyreStruggling.hkx<<
>>Warning: Animation file missing: taraPyreEnd.hkx<<
>>Warning: Animation file missing: taraBedBoundBackFace.hkx<<
>>Warning: Animation file missing: taraBedCaressing.hkx<<
>>Warning: Animation file missing: taraInsideDogsHome.hkx<<
>>Warning: Animation file missing: taraobjectdrumloop.hkx<<
>>Warning: Animation file missing: taraobjectflutelong.hkx<<
>>Warning: Animation file missing: taraobjectluteloop.hkx<<
>>Warning: Animation file missing: taraPoleDance.hkx<<
>>Warning: Animation file missing: SexyAJDance.hkx<<
>>Warning: Animation file missing: ShakeAssDance.hkx<<
>>Warning: Animation file missing: SexyDance.hkx<<
>>Warning: Animation file missing: taraBreakingPop.hkx<<
>>Warning: Animation file missing: taraDisco_VB.hkx<<
>>Warning: Animation file missing: taraFunky.hkx<<
>>Warning: Animation file missing: taraGrooveGirl.hkx<<
>>Warning: Animation file missing: taraKickDance.hkx<<
>>Warning: Animation file missing: taraLMFAO_Shuffle.hkx<<
>>Warning: Animation file missing: taraMJ_BillieJean.hkx<<
>>Warning: Animation file missing: taraMJ_Thriller.hkx<<
>>Warning: Animation file missing: taraModel.hkx<<
>>Warning: Animation file missing: taraModernHipHop.hkx<<
>>Warning: Animation file missing: taraSara_MelbourneShuffle.hkx<<
>>Warning: Animation file missing: taraSeph05Disco.hkx<<
>>Warning: Animation file missing: taraShake.hkx<<
>>Warning: Animation file missing: Pinups_Stand1.hkx<<
>>Warning: Animation file missing: Pinups_Stand2.hkx<<
>>Warning: Animation file missing: Pinups_Stand3.hkx<<
>>Warning: Animation file missing: Pinups_Stand4.hkx<<
>>Warning: Animation file missing: Pinups_Stand5.hkx<<
>>Warning: Animation file missing: Pinups_Stand6.hkx<<
>>Warning: Animation file missing: Pinups_Stand7.hkx<<
>>Warning: Animation file missing: Pinups_Stand8.hkx<<
>>Warning: Animation file missing: Pinups_Stand9.hkx<<
>>Warning: Animation file missing: Pinups_Stand10.hkx<<
>>Warning: Animation file missing: taraWallLeaningExit.hkx<<
>>Warning: Animation file missing: Pinups_Lay1.hkx<<
>>Warning: Animation file missing: Pinups_Lay2.hkx<<
>>Warning: Animation file missing: Pinups_Lay3.hkx<<
>>Warning: Animation file missing: Pinups_Lay4.hkx<<
>>Warning: Animation file missing: Pinups_Lay5.hkx<<
>>Warning: Animation file missing: Pinups_Lay6.hkx<<
>>Warning: Animation file missing: Pinups_Lay7.hkx<<
>>Warning: Animation file missing: Pinups_Lay8.hkx<<
>>Warning: Animation file missing: Pinups_Lay9.hkx<<
>>Warning: Animation file missing: Pinups_Lay10.hkx<<
>>Warning: Animation file missing: Pinups_Lay11.hkx<<
>>Warning: Animation file missing: Pinups_Lay12.hkx<<
>>Warning: Animation file missing: Pinups_Lay13.hkx<<
>>Warning: Animation file missing: Pinups_Lay14.hkx<<
>>Warning: Animation file missing: Pinups_Lay15.hkx<<
>>Warning: Animation file missing: Pinups_Lay16.hkx<<
>>Warning: Animation file missing: Pinups_Lay17.hkx<<
>>Warning: Animation file missing: Pinups_Lay18.hkx<<
>>Warning: Animation file missing: Pinups_Lay19.hkx<<
>>Warning: Animation file missing: Pinups_Lay20.hkx<<
>>Warning: Animation file missing: Pinups_Lay21.hkx<<
>>Warning: Animation file missing: Pinups_Lay22.hkx<<
>>Warning: Animation file missing: Pinups_Lay23.hkx<<
>>Warning: Animation file missing: Pinups_Lay24.hkx<<
>>Warning: Animation file missing: Pinups_Lay25.hkx<<
>>Warning: Animation file missing: Pinups_Lay26.hkx<<
>>Warning: Animation file missing: Pinups_Lay27.hkx<<
>>Warning: Animation file missing: Pinups_Lay28.hkx<<
>>Warning: Animation file missing: Pinups_Lay29.hkx<<
>>Warning: Animation file missing: Pinups_Lay30.hkx<<
>>Warning: Animation file missing: taraLayDownExit.hkx<<
>>Warning: Animation file missing: taraWhipping_equip.hkx<<
>>Warning: Animation file missing: taraWhipping.hkx<<
>>Warning: Animation file missing: taraWhipping_unequip.hkx<<
>>Warning: Animation file missing: taraCoffinStanding.hkx<<
>>Warning: Animation file missing: taraBarrelStruggle.hkx<<
>>Warning: Animation file missing: taraVampireCoffinHorizEnter.hkx<<
>>Warning: Animation file missing: taraVampireCoffinHorizLoop.hkx<<
>>Warning: Animation file missing: taraVampireCoffinHorizExit.hkx<<
>>Warning: Animation file missing: taraVampireCoffinVertEnter.hkx<<
>>Warning: Animation file missing: taraVampireCoffinVertLoop.hkx<<
>>Warning: Animation file missing: taraVampireCoffinVertExit.hkx<<
>>Warning: Animation file missing: enterGallows.hkx<<
>>Warning: Animation file missing: hangInThere.hkx<<
>>Warning: Animation file missing: exitGallows.hkx<<
 V.1.3  ( 214 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading xo3dBF V?.?  ( 11 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading ZaZAnimationPack V7.00  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading ZazResources V?.? ...
Reading zzEstrus V1.2  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 12 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
mt_behavior usage: 141.0 %   ( 251 furniture, 33 offset, 0 chair, 99 alternate animations)
0_master usage: 16.5 %   ( 12 paired, 1 kill, 154 alternate animations)
Alternate Animation mods: 5 sets: 56 total groups: 150 added file slots: 1615 alternate files: 932
 
Create Creature Behaviors ...
Reading FNISZoo V?.? ...
Reading MNC V?.? ...
Reading Billyy_Creature V1.0 ...
Reading SexLabCreature V1.62 ...
Reading AnimationsByLeito_Creatures V1.0 ...
 
 5276 animations for 24 mods successfully included (character)
 2867 animations for 5 mods and 50 creatures successfully included.
 417 Warning(s).
 
I can run the game fine but most if not all the things in the mod are missing and when I go into one of the rooms in the secret castle I get this 
 
post-1680462-0-45603100-1502144756_thumb.jpg 
 
how do I fix this?
Link to comment

Referencing your post Here.

 



Hi-

I do for the Moment not understand the new AA-fnis stuff. For the Moment, I was/am sure, that zap can handle that fairly well. But it´s a known fact, that sexlab and zap don´t work well together and so zap is only used as a resource more and more - somehow Little pity...

 

-but how can FNIS be called, to start that Animation exactly....??

Ok, so I've done some digging into Zaira's "Pony Harness" in the ZazExtensionPack. The TUF version. All the animations that call the Crawling animation are already in TUF, which is why I'm posting here.

 

Here's what I think needs to be done:

1. Under "meshes\actors\character\animations\TaraFurniturePack"

- Copy the needed "hobbled" animations. Since the TUF version already references the needed animation packs (sneak, idle, walk, run, etc: Thanks Zaria) in that folder.

- Add zbx1_ to the beginning of each file used.

-Edit FNIS_TaraFurniturePack_List.txt and (I think) FNIS_TaraFurniturePack_Listx.txt

and replace "1" with "2" for all these following.

 

AAprefix zbx
AAset _mtidle 1
AAset _mt 1
AAset _mtx 1
AAset _sneakidle 1
AAset _sneakmt 1
AAset _sprint 1

 

This should mean FNIS is now expect TWO sets of alternate animations (Crawling and NOW Hobbled).

 

2. Re-run FNIS for modders (I think).

 

3. Zaria is applying the alternate animation via an enchantment effect. zbfxPonyHarness (The armor) has the zbfxEnchantmentCrawling enchant which applies the zbfxEffectCrawling Magic Effect, which has zbfxCrawlingEffectScript attached to it. There's a zbfxEffectKeywordCrawling Keyword tied to the Magic Effect as well.

 

- create new instances (or just copy and rename) of these and replace "crawling" with "hobbled."

- Apply the effect to whatever armor you want

- Edit zbfxCrawlingEffectScript and change the "0" in"bool b1 = FNIS_aa.SetAnimGroup(akTarget, "_mtidle", zbfx.mtIdleBase, 0, "ZazExtensionPack",true)" to 1. Do this for all the lines under "event OnEffectStart(Actor akTarget, Actor akCaster)." Make the other changes you would need here to make it unique, save it as "zbfxHobbledEffectScript"

 

I would be more than willing to do something to this effect myself with my own mod. But, and I hope I'm not overstepping here, I feel a "hobbled" animation needs to make it's way into a "framework ESM" at some point rather than having ANOTHER mod to handle non-Devious hobbled effects. And I don't think making Devious Devices a requirement is the way to go, but I would have no other option.

 

Also, I have not been able to receive permission to use the hobbled animations from DD.

 

This could all be setup with placeholder animations though. Then when you DO have animations you like, you just replace zbx1_ animations with the "correct" ones.

 

NOTE: This post is also much more for my own benefit. If I can't get permission to use these animations, then this work would be for personal use. Also, it might and probably has multiple errors. I don't work with FNIS much.

Link to comment

Okay...we have 3 fine new furnitures and 3 new fine pose-marker (so you can choose for VISIBLE FURNITURE or simply for a fully SPAWN (Animated Object completely-furniture as usual (furniture-pose-marker))

 

....the "real furniture" has "little" stands, to keep the stuff in the right ankles, if not, the board would fall down on the plain ground...lol

....the pose-marker - furniture has no stands and are completely spawned with cuffs while entering the furniture...

....dark - and light wood is at once available

 

 

post-1454928-0-14832100-1502150751_thumb.jpg

post-1454928-0-76442600-1502150821_thumb.jpg

post-1454928-0-61720400-1502150847_thumb.jpg

post-1454928-0-35898200-1502150868_thumb.jpg

post-1454928-0-45167700-1502150905_thumb.jpg

post-1454928-0-04949000-1502150929_thumb.jpg

post-1454928-0-79670400-1502150950_thumb.jpg

post-1454928-0-34019300-1502150979_thumb.jpg

post-1454928-0-91758100-1502151031_thumb.jpg

post-1454928-0-36856900-1502151065_thumb.jpg

post-1454928-0-41103100-1502151087_thumb.jpg

post-1454928-0-35453100-1502151135_thumb.jpg

post-1454928-0-65954300-1502151156_thumb.jpg

post-1454928-0-73272600-1502151191_thumb.jpg

post-1454928-0-35015600-1502151212_thumb.jpg

post-1454928-0-11787900-1502151232_thumb.jpg

post-1454928-0-16558700-1502152740_thumb.jpg

post-1454928-0-06596600-1502152751_thumb.jpg

post-1454928-0-39124100-1502152761_thumb.jpg

post-1454928-0-53329800-1502152776_thumb.jpg

post-1454928-0-27405000-1502152788_thumb.jpg

post-1454928-0-30048800-1502152799_thumb.jpg

Link to comment

...cool...I need to "consum" that very slowly and exactly....

 

...the animations will not be any problems...we do something new-and you can use my stuff how you like:-)... no problem....as long as the things are not inside something, that makes $$$ , I do not have any probs.

 

-this will take a while, ...for gulping it and will have my first try soon...I´ll now build up all ideas for the "stock-furnitures" and then I´ll return to the IDLES

-thank you for that workaround so far...;-)

Referencing your post Here.

 



Hi-

I do for the Moment not understand the new AA-fnis stuff. For the Moment, I was/am sure, that zap can handle that fairly well. But it´s a known fact, that sexlab and zap don´t work well together and so zap is only used as a resource more and more - somehow Little pity...

 

-but how can FNIS be called, to start that Animation exactly....??

Ok, so I've done some digging into Zaira's "Pony Harness" in the ZazExtensionPack. The TUF version. All the animations that call the Crawling animation are already in TUF, which is why I'm posting here.

 

Here's what I think needs to be done:

1. Under "meshes\actors\character\animations\TaraFurniturePack"

- Copy the needed "hobbled" animations. Since the TUF version already references the needed animation packs (sneak, idle, walk, run, etc: Thanks Zaria) in that folder.

- Add zbx1_ to the beginning of each file used.

-Edit FNIS_TaraFurniturePack_List.txt and (I think) FNIS_TaraFurniturePack_Listx.txt

and replace "1" with "2" for all these following.

 

AAprefix zbx
AAset _mtidle 1
AAset _mt 1
AAset _mtx 1
AAset _sneakidle 1
AAset _sneakmt 1
AAset _sprint 1

 

This should mean FNIS is now expect TWO sets of alternate animations (Crawling and NOW Hobbled).

 

2. Re-run FNIS for modders (I think).

 

3. Zaria is applying the alternate animation via an enchantment effect. zbfxPonyHarness (The armor) has the zbfxEnchantmentCrawling enchant which applies the zbfxEffectCrawling Magic Effect, which has zbfxCrawlingEffectScript attached to it. There's a zbfxEffectKeywordCrawling Keyword tied to the Magic Effect as well.

 

- create new instances (or just copy and rename) of these and replace "crawling" with "hobbled."

- Apply the effect to whatever armor you want

- Edit zbfxCrawlingEffectScript and change the "0" in"bool b1 = FNIS_aa.SetAnimGroup(akTarget, "_mtidle", zbfx.mtIdleBase, 0, "ZazExtensionPack",true)" to 1. Do this for all the lines under "event OnEffectStart(Actor akTarget, Actor akCaster)." Make the other changes you would need here to make it unique, save it as "zbfxHobbledEffectScript"

 

I would be more than willing to do something to this effect myself with my own mod. But, and I hope I'm not overstepping here, I feel a "hobbled" animation needs to make it's way into a "framework ESM" at some point rather than having ANOTHER mod to handle non-Devious hobbled effects. And I don't think making Devious Devices a requirement is the way to go, but I would have no other option.

 

Also, I have not been able to receive permission to use the hobbled animations from DD.

 

This could all be setup with placeholder animations though. Then when you DO have animations you like, you just replace zbx1_ animations with the "correct" ones.

 

NOTE: This post is also much more for my own benefit. If I can't get permission to use these animations, then this work would be for personal use. Also, it might and probably has multiple errors. I don't work with FNIS much.

 

Link to comment

 

...cool...I need to "consum" that very slowly and exactly....

 

...the animations will not be any problems...we do something new-and you can use my stuff how you like:-)... no problem....as long as the things are not inside something, that makes $$$ , I do not have any probs.

 

-this will take a while, ...for gulping it and will have my first try soon...I´ll now build up all ideas for the "stock-furnitures" and then I´ll return to the IDLES

-thank you for that workaround so far...;-)

It's not fair to dump this all off on you. You're busy with a dozen things.  Let me see if I can get something working myself with the correct folder structure, scripts, and ESP (that will have ZaZExtensionPack as a master). If I get it working, I can give you the files. This way, the only change you would have to make would be to overwrite the animation files.

 

EDIT: Figured it out for the most part, thanks to Zaria's work. Was also able to tie in to the zbfEnchantBondage (or whatever) effect to also add the slowdown effect, and give access to any other keywords you assign to the equip. Pretty straight forward, I'll look into packaging a few things up when I have time. I didn't tie in those swim animations I found, but I'm not exactly worried about it.

 

Also, this runs afoul of the "reverts to default animations" issues with FNIS when using PCEA2. So, you would need to reapply your custom animations after the device is removed.

 

An example of the end result:

 

https://gfycat.com/meaninfamousbunny

 

Also, credit to Fore for making this really easy to work with.

Link to comment

..thank you-interesting, what you do with the stuff-really creative!

-you want the stock vertically (90 degrees) straight up the floor-ground-is that right?..that scenario I can do with long-straight legs, as furniture and as pose marker, so you can sit your "victim" onto any device. The Furniture-stock may have a  seat-height and may be looking like a chair (I´ll think about that, how  it will be versatile and logical as possible**, kept in mind that it is created for tickling and sweet "nonsense")

 

-the "normal" chair is a "little" style breaker to this pose on the picture, same for the pillory, that is used to suit the feet. The overall new design suits it faily well together and brings it finally to be really creative to front. I´ll not specially begin to design furnitures in this or that style, that would cause too much versions or variations for me. The vamp-style attributes should be a work for you, to remake some furnitures with vamp - textures - style IF YOU ARE INTERESTED you can create them and I would take them over into the complete set. If you are common with 3d-soft, you can do it with different furniture and if you are done, I could add them to the pack as "vamp-styled-stuff"- this would be a special designed furniture-line for the vamp-lovers. But they should be ready - to- work;-))

 

 

**means, that for example the stock can be used on a bed-visible, or invisible, everywhere, where is plain area and less place overall-it´s a furniture of very less place use , you can put it under different other stuff because the sitting poses cost ver few place...

 

Hi t.ara,

 

Wanted to thank you for this great mod, which I'm using as a very valuable resource for my Skyrim BDSM themed scenarios ;)

Here is a sample with your chair as an alternative torture device (changed it's wood texture to look more genuine)

http://fav.me/dbihjl1

 

About the last stocks animation, I think they are a great start! As a stocks fan I have a little request if it's possible: can you make an alternative animation / pose with the stocks without that floor angle inclination? I mean the stocks should have a "0 degree" angle on "z axis". 

 

Thanks again for all your work,

Wiz

 

Link to comment

hi, install v 1.2 first-then overwrite with 1.3-then it´s fine...

 

ok, when I run fnis I get this

 

Reading TaraFurniturePack>>Warning: Animation file missing: taragibbetsmall00.hkx<<
>>Warning: Animation file missing: taragibbetsmall01.hkx<<
>>Warning: Animation file missing: taragibbetsmall02.hkx<<
 creatures successfully included.
 417 Warning(s).
 
I can run the game fine but most if not all the things in the mod are missing and when I go into one of the rooms in the secret castle I get this 
 
 
how do I fix this?

 

 

Link to comment

I also will create various "sitting on the floor-animations in ropes" as an add on without any place costs and are useable in EVERY place (bed, static chair and 100 places more) and are made for suiting to be usable inside any corner of the game, same for sitting tied and laying tied-independent of any device or "real" furniture. They go inside a "rope tied" folder with common animated ropes.

Link to comment
P.S.
- Swimming activities for the harem pool.
- Animation for girls-under-the shower.

 

 

...I´ll do what I can do-thanks;-)

 

asthetic...yes, but we will see, if with that reversed "prayer pose" our skeletonxp32 won't crash into 1000 parts ...  ;) .... and I try as always to ignore the "massive and ugly under the arms texture stretching" (not the prob with that pose on the picture)

 

(Automatically translated)
I suggest that my suggestions follow only my imagination without taking into account what might be the realization difficulties, for computer science is ostrogot for me.
- Prayer positions with arms tied in revers-prayer position to be placed in front of some idol.
- Animations (primary and secondary) to make tickling torture scenes.
- Markers to be placed near the Dovahkiin throne to make slaves kneel at his feet, put his head on his legs, sit on his knees, etc.

 

I´ll create a "mixed collection" of "stocking-furnitures" in different variations, from "downfloor" to "hanging", try to pick up all ideas, that are well-known or "never seen before"...(three are for now inside TUFP: the H-pillory, the X-Pillory and the "traditional" pillory)

 

-sitting on the ground position/legs spread in stocks (hands backside), or hands in "fiddle" or hands in horizontal "free neck-cuffs" combination

-on the knees/legs spread in stocks (hands backside)

-hanging at the ankles/spread in stocks, head-down, arms free/ arms roped/cuffed

-ass looking through a stock, hands behind, spread wrists stocked, legs hanging ankled, don´t reach the ground

-slave "hanging" inside a colar-stock (virtual-fictive "struggle pose")...hands free, legs free-struggle animation (struggle-stock) (like gallow, but rope=is a wooden stockade)--maybe with a chair or a thin stone under it...(SM)

-horizontal stocked at ankles, wrist, neck and arms/hands....

-sitting on the ground and hands and feet together in a stock...

 

 

If you have also an idea for a pose as stocking- furniture, you can simply add this here...

 

 

 

Link to comment

 

Blade Walk:

..a really curious new furniture..that way I was doing the first "footsteps" with "walking" and "trippling" animation...and this was no copy and paste...every step is unique-forward and backward

..the "design" of the furniture may look different in future....

Sexy.

 

I PMed you the files I worked on.

Link to comment

Blade Walk: That furniture is beeing deleted. I suddenly felt bad with that sort of stuff-sorry. :cool:

(was fine to learn animation of walking with it-nothing more)

I´ll implement the "hobbling tasks" soon and create some fine animations for that stuff...(will get into the Offset pack for beeing checked up...äh-into my ZAP7.0 :sleepy: )

 

 

Blade Walk:

..a really curious new furniture..that way I was doing the first "footsteps" with "walking" and "trippling" animation...and this was no copy and paste...every step is unique-forward and backward

..the "design" of the furniture may look different in future....

Sexy.

 

I PMed you the files I worked on.

 

 


LOOTING AN ENB-THE LASTEST VERSION, the night is terrible beautiful-the day needs treatemant and the interieur doesn´t get the right colours I want...

but i have no v-sync at the start...do I need to set this by NVIDIA software for the game?

-and switching FXAA off spends much more sharpness, breath-taking-much more (but you will have very few "pixel-stairs"-depending on your overall resolution of monitor/display (I use 2650x1600 pixels for screen)...

If I have the preset ready, I´ll put it here. (hope that the rain will be working)

Rain IS working ....wow....!!  The thunderstorm is to light...this weather-phase has to be darker....

 

(while setting up the parameters, my character is hitting like a terror-girl into the air and the cam is not how I need it...is so much frickly...maybe somebody has an idea how to stop that?!)

 

post-1454928-0-09862500-1502303870_thumb.jpg

post-1454928-0-63809500-1502303924_thumb.jpg

post-1454928-0-88839200-1502303944_thumb.jpg

post-1454928-0-74973300-1502303965_thumb.jpg

post-1454928-0-45079400-1502304248_thumb.jpg

post-1454928-0-04750800-1502304323_thumb.jpg

post-1454928-0-61135100-1502304342_thumb.jpg

post-1454928-0-11667400-1502330790_thumb.jpg

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You didn't like the results of your work? Or do you have a problem with the concept.

 

If it's a technical issue, just something of a suspended rope the actor plays a struggle animation in would be cool. Such as like this except not wood, but rope (though both options would be nice).

post-70154-0-38677200-1501915196_thumb.jpg

 

If you are uncomfortable with the concept, then I understand.

 

 

Blade Walk: That furniture is beeing deleted. I suddenly felt bad with that sort of stuff-sorry. :cool:

(was fine to learn animation of walking with it-nothing more)


 


LOOTING AN ENB-LASTEST VERSION, the night is terrile beautiful-the day needs treatemant and the interieur doesn´t get the right colours I want...

 

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No no...the [bLADE-WALK] furniture I will delete, not our concept:-))..this is truly not the same:-)

 

You didn't like the results of your work? Or do you have a problem with the concept.

 

If it's a technical issue, just something of a suspended rope the actor plays a struggle animation in would be cool. Such as like this except not wood, but rope (though both options would be nice).

attachicon.gifTightrope1.jpg

 

If you are uncomfortable with the concept, then I understand.

 

 

Blade Walk: That furniture is beeing deleted. I suddenly felt bad with that sort of stuff-sorry. :cool:

(was fine to learn animation of walking with it-nothing more)


 


LOOTING AN ENB-LASTEST VERSION, the night is terrile beautiful-the day needs treatemant and the interieur doesn´t get the right colours I want...

 

 

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Close enough

By using:

AAprefix zbx
AAset _mtidle 1

 

You're telling FNIS to expect 1 "set" of animations that cover the mtidle group of animations. And the prefix of those animations will be zbx0_. You have to declare each set of animation groups you are using and how many you are using in order to cut down on the amount of the limited animation space FNIS has available (I assume).

 

By using:

AAprefix zbx
AAset _mtidle 2

 

FNIS will set aside space and expect 2 sets of animations for that group that will have prefix zbx0_ and zbx1_

 

For a bigger example, Devious Devices Integration has support for 5 different animation sets, including combat replacers:

1. Armbinder

2. Yoke

3. Hobbled

4. Hobbled with Armbinder

5. Hobbled with Yoke

 

So, it looks more like (going off memory)

By using:

AAprefix abc
AAset _mtidle 5

 

and the prefixes go from abc0_ to abc4_.

 

Anyways, I completely broke my own ESP. It's not loading the correct animation. I'm going to start over again from stratch and pulling all dependencies except ZAP. This way you can leave Zaria's use of AA alone and I could take the time to learn myself something. Even then, the dependency on ZAP will only be there for the equipment. I am pretty sure if I get this setup correctly, all the script and FNIS information would be easily portable and you'd only need to create the Magic Effects and Enchantments, then apply them to the relevant equips in the CK.

 

 

 

The values i dont understand:---the "1" is refering to alll animations beginning with "xbx0" and the "2" is now concerning to "xbx1" ?????

Crazy !

 

:cool:

Referencing your post Here.

 

Ok, so I've done some digging into Zaira's "Pony Harness" in the ZazExtensionPack. The TUF version. All the animations that call the Crawling animation are already in TUF, which is why I'm posting here.


AAprefix zbx
AAset _mtidle 1
AAset _mt 1
AAset _mtx 1
AAset _sneakidle 1
AAset _sneakmt 1
AAset _sprint 1

 

 

 

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The values i dont understand:---the "1" is refering to alll animations beginning with "xbx0" and the "2" is now concerning to "xbx1" ?????

Crazy !

 

:cool:

 

 

Not crazy, only reasonable. :)

 

Almost every programming language counts like that (for indices). And if you'd know what it takes to do string manipulation in Papyrus, even with SKSE, you would not take that in question. It is just much easier to check for EXACTLY 1 digit "0" to "9" than it is to always check for a 2-digit number "10" as well.

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Thanks Tara it works now :D. if you don't mind I would like to make a few requests one thing I would like to see in this mod in the future is a guillotine, and a gynecology chair, I think those would be awesome especially since there is no mods that add guillotines and you already have gallows so I just thought it be a pretty cool idea. anyway thanks again for helping me out, see ya.

 

 

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hi, thanks...

the prob I have with guill...is the simple thing, that I can´t cut heads away...the furniture is not the problem, but everything what has to do with rolling heads is not my buiseness...a) I don´t like it and b)I don´t like to see it and c) if the furniture is used and your character stands again up from there it´s just a little silly !!! -anyway I can create one with the functionally blade that speeds down by pulling a lever....(rest is not my problem exactly...I will describe that stuff as DECORATION with a nice difficult "blade-NIFSCOPE -WAR-function"...

 

The gallows are like the struggle rope and the victim can jump away in my mod...if you play that with MEP (maria eden prost. later (2.5), then you will perhaps be killed...anyway you will restart...and I don´t see a sense there with.

A gyn-chair is maybe in skyrim-style possible...wooden x cross as a base...maybe a lying x-cross simply with a "seat" and then chained or roped...ready for a "take" (off)...skyrim X-love-X-swing...lol-okay something like that..

 

Thanks Tara it works now :D. if you don't mind I would like to make a few requests one thing I would like to see in this mod in the future is a guillotine, and a gynecology chair, I think those would be awesome especially since there is no mods that add guillotines and you already have gallows so I just thought it be a pretty cool idea. anyway thanks again for helping me out, see ya.

 

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