t.ara Posted September 8, 2017 Author Posted September 8, 2017 thx, so it works fine for you-again thank you- so i have an massive error inside my engine...I must find out that now before i can go on... I checked now the misalignment and the "drop-off" by that furniture and it is happening with vanilla body the same way again, under zap 6.11 and zap7.0, all animations are exactly the same bad way looking...so it´s not my character and not the version7.0 ....and not my edits I did for now...thanks again. As long I remember to the past of my gameplay, this has been always a not working furniture. Try to use that furniture twice and look, if your character keeps inside or if it gets automatically pulled off out of it, if you don´t mind. (First time, the character is staying inside !!, second time, the character gets pulled out after one loop !!) ---and if I exchange the animation with another one, the furniture works perfect...Because of this circumstances, I have to assume again, that the animation ZapAPCAO023 is DEFECT. I decided to let the vanilla (ZAP) how it is and create of both vertical stocks (X) and simple one, of both an MKII version with a new animation-that´s it for now. If in future there are gamers who can share this error, I could add an replacement for that animation in future...I have to go on....with my work (I want to be ready soon) Immagini770.jpg Hi thanks, this is the wrong furniture, it´s the verticalXStockade, I wanted to see the VerticalStocks, it´s the empty furniture also on the pics nearby. Thank you:-))) From ZAZ, I setscale actor with console = 1 ZAZ1.jpg ZAZ2.jpg ZAZ3.jpg
t.ara Posted September 8, 2017 Author Posted September 8, 2017 :-)) It worked now, thanks for the help and have a nice weekend!
Mariulin Posted September 8, 2017 Posted September 8, 2017 I went in and out of that device several times, and it worked normally. However, the camera locks and, as you can see in the picture, the tits are flattened against the chest until it comes back. thx, so it works fine for you-again thank you- so i have an massive error inside my engine...I must find out that now before i can go on... I checked now the misalignment and the "drop-off" by that furniture and it is happening with vanilla body the same way again, under zap 6.11 and zap7.0, all animations are exactly the same bad way looking...so it´s not my character and not the version7.0 ....and not my edits I did for now...thanks again. As long I remember to the past of my gameplay, this has been always a not working furniture. Try to use that furniture twice and look, if your character keeps inside or if it gets automatically pulled off out of it, if you don´t mind. (First time, the character is staying inside !!, second time, the character gets pulled out after one loop !!) ---and if I exchange the animation with another one, the furniture works perfect...Because of this circumstances, I have to assume again, that the animation ZapAPCAO023 is DEFECT. Immagini770.jpg Hi thanks, this is the wrong furniture, it´s the verticalXStockade, I wanted to see the VerticalStocks, it´s the empty furniture also on the pics nearby. Thank you:-))) From ZAZ, I setscale actor with console = 1 ZAZ1.jpg ZAZ2.jpg ZAZ3.jpg
t.ara Posted September 8, 2017 Author Posted September 8, 2017 that problem with BreastButt ...HDT is also possible to switch off. I had it by changing from CBBE to UNP in the past...I only have REINSTALLED the "HDT Physics Extension" and then it was working (I had that nonsence on the crosses...please have a try and install the version, that is exactly for your body-version...(that file is created for CBBE HDT AND UUNP !!! - !!! ...what I DID not knew from my gameplay in the past) I went in and out of that device several times, and it worked normally. However, the camera locks and, as you can see in the picture, the tits are flattened against the chest until it comes back. thx, so it works fine for you-again thank you- so i have an massive error inside my engine...I must find out that now before i can go on... I checked now the misalignment and the "drop-off" by that furniture and it is happening with vanilla body the same way again, under zap 6.11 and zap7.0, all animations are exactly the same bad way looking...so it´s not my character and not the version7.0 ....and not my edits I did for now...thanks again. As long I remember to the past of my gameplay, this has been always a not working furniture. Try to use that furniture twice and look, if your character keeps inside or if it gets automatically pulled off out of it, if you don´t mind. (First time, the character is staying inside !!, second time, the character gets pulled out after one loop !!) ---and if I exchange the animation with another one, the furniture works perfect...Because of this circumstances, I have to assume again, that the animation ZapAPCAO023 is DEFECT. Immagini770.jpg Hi thanks, this is the wrong furniture, it´s the verticalXStockade, I wanted to see the VerticalStocks, it´s the empty furniture also on the pics nearby. Thank you:-))) From ZAZ, I setscale actor with console = 1 ZAZ1.jpg ZAZ2.jpg ZAZ3.jpg Could you take a pic of your MOD LIST...?...something like this: ? I went in and out of that device several times, and it worked normally. However, the camera locks and, as you can see in the picture, the tits are flattened against the chest until it comes back. thx, so it works fine for you-again thank you- so i have an massive error inside my engine...I must find out that now before i can go on... I checked now the misalignment and the "drop-off" by that furniture and it is happening with vanilla body the same way again, under zap 6.11 and zap7.0, all animations are exactly the same bad way looking...so it´s not my character and not the version7.0 ....and not my edits I did for now...thanks again. As long I remember to the past of my gameplay, this has been always a not working furniture. Try to use that furniture twice and look, if your character keeps inside or if it gets automatically pulled off out of it, if you don´t mind. (First time, the character is staying inside !!, second time, the character gets pulled out after one loop !!) ---and if I exchange the animation with another one, the furniture works perfect...Because of this circumstances, I have to assume again, that the animation ZapAPCAO023 is DEFECT. Immagini770.jpg Hi thanks, this is the wrong furniture, it´s the verticalXStockade, I wanted to see the VerticalStocks, it´s the empty furniture also on the pics nearby. Thank you:-))) From ZAZ, I setscale actor with console = 1 ZAZ1.jpg ZAZ2.jpg ZAZ3.jpg
t.ara Posted September 8, 2017 Author Posted September 8, 2017 Okay, I let the animation like it is and create alternative "MK II versions"...some nice more impressions of the gibs and then I go on... ..found a nice outdoor table so much useless in fort greymore-this is changed from nowon: ...now it´s a "trouble-maker" for bandits fixing and .... their victims....(rack-type and bed-type)..this sort of furniture (simply picked up from the existing outdoor stuff) is my favourite to-go-furniture at the moment : if I see ingame something suiting, I´ll pick it up
Mariulin Posted September 9, 2017 Posted September 9, 2017 Skyrim.esm Update.esm Unofficial Skyrim patch ITA - 84,751kb Dawnguard.esm Unofficial Skyrim patch - Dawnguard ITA - 5,563kb Hearthfires.esm Unofficial Skyrim patch - Hearthfire ITA - 1,711kb Dragonborn.esm Unofficial Skyrim patch - Dragonborn ITA - 7,267kb Bethesda Hi-Res DLC Optimized (Full) - 1,242,512kb Bethesda Performance Textures - Animals and... - 269,597kb Bethesda Performance Textures - Armor... - 532,152kb FPS Counter Fuz Ro D-oh Safety load CTD and Memory patch ENBoost Skyrim stuttering 64hz FPS Limiter SSME Better dialogue control Better MessageBox Controls - 17kb Crash fixes - 223kb D3DX9_42 - 112kb A completely unnecessary mod - 124kb Infinite Weapon Charges - 37kb Bug fixes (by meh321) - 46kb Load Game CTD Fix - 37kb Skyrim Project Optimization (full version) - 75kb MFVM - More Follower Voices - 14,433kb Phinix No Friendly Fire - 5kb SPERG 4.0 - 2,547kb Sexlab framework 1.62 - 62,000kb Devious Device - Assets Tara-UltimateForniture 1.2 ZAZAnimationPack_7.0 + OffSet ZAZOffSetExtensionPack Travellers of Skyrim - 6,003kb Travellers of Skyrim - ITA - 6kb NetImmerse Override - 262kb OSA OSex - OSex OSex - BadBoys OSex - BadGirls OSex - WizardSex Fores New Idles XXL - 3,334kb Realistic Ragdolls and Force - 315kb Weapons and Armor Fixes Remade - 4,059kb When vampires attack - 77kb Better distant LOD waterfalls V1.esp - 1,474kb 30 FPS loading fix Flora Respawn Fix - 13kb Unofficial Dawnguard Patch - missing dialogue - 1kb UIExtensions - 360kb Grass on Steroids - 1kb Insignificant Object Remover - 1kb Unlock Unique Enchantments - 23kb CELL Clothing and Clutter Fixes - 3,094kb Purity - 65,097kb Complete Crafting Overhaul Remade - 3,734kb Complete Crafting Overhaul Remade - Hotfix - 2kb CCOR compatibility patch for WAF - 10kb Skyrim Immersive Creatures - 657,139kb Skyrim Immersive Creatures ITA Enemy AI overhaul - 350kb Settlements Expanded - 4,862kb Feminine Females Main File - 359kb DFB - Random Encounters - 517kb Cloaks of Skyrim - 84,456kb CCO - Cloak of skyrim - 16kb High Level Enemies SIC (No Falskaar) NPC Yet Another Guard Armor - 175,518kb Remodeled Armor for CBBE Bodyslide - 145,511kb Remodeled Armor no BBP Caliente's Vanilla Outfits for CBBE - 23,957kb Realistic AI Detection - 1kb Wearable Lanterns - 1,501kb Wearable Lanterns (traduzione) HLE - Resists - 0kb Fires Hurt - 8kb Realistic crime radius - 0kb Hearthfire multiple adoptions - 181kb Left Hand Rings - 71kb Enemy Enhancer - 40kb HLE - Hardcore - 1kb Clothing and Clutter Fixes - Patch RTE Complete Crafting Overhaul - SIC - 8kb Gromits Cooking Recipes - 9kb Winter is coming - 65,546kb Family Life Series - Breezehome - 12kb Deadly_dragons - 57,741kb Cloaks - Dawnguard - 1,162kb Gender and race heights - 24kb Servants Sort Loot - 15kb True Alteration Armor Visuals - 1kb Smart Cast - 422kb Auto Consume Potions - 24kb Animallica - 282,816kb Golden vendor - 3kb Travellers - CCOR Dragonborn and Bags and Pouches Addon Celtic Music in Skyrim - 126,399kb Celtic Music in Skyrim - Combat - 2,725kb Celtic Music in Skyrim - Dungeons - 14,969kb Simply knock - 756kb Arrow Recovery System Overhaul Arrow Recovery Trad. ITA PiercedEars - Gold - 7,128kb Necromancy - No Ash Piles - 0kb TemplePlate Armor - 3,816kb ITEM (Moonstone Castle - 38,915kb) (Civil War Repairs) Immersive Settl. (No Orc/Whiterun) - 12,675kb Run for your lives - 71kb Downreach Immersive Settl. Solstheim Markarth Underground Overhaul - 22kb Old Hroldan Ruins (ench) - 475kb Drinking Fountains of Skyrim - 100kb D13 Drinking Fountains of Skyrim - 34kb Dungeon Quest Awareness - 3kb Higher Magic MultiPortal - 17kb Enhanced Vanilla Trees - 493,450kb Detailed Mine Markers - 12kb The Paarthurnax dilemma - 429kb Maiq the Merchant - 7kb Vampire skin color FIX - 44kb Dragonsmount - trader chest - 9kb iNeed - Food Water and Sleep - 3,035kb MHIYH 4.3 - 276kb MHIYH 4.3 Traduzione Multiple floors sandboxing - 0kb Bandolier - 9,486kb Bandolier tight to male - 183kb Bandolier - UNPB UNP Fix and CBBE - 1,092kb Travellers - Dragonborn and Bags and Pouches Addon Simple Teleport Magic - 22kb Papyrusutil_v31 - 308kb Display-model V206 - 224kb SkyUI Achieve That - 38kb AddItemMenu 2.8 - 103kb A Quality World Map Jaxonz Positioner SexLab Defeat 5.3.5 Far Sight Spell Leather Collar - 98kb [CA] [Resurrect Mod] R18Pn Set (CBBE) - 3,737kb Inner Wear Bodyslide Magical Alchemy Harvest-o-tron - 6kb Amazing follower tweaks - 8,484kb Amazing follower tweaks - managed follower - 61kb Amazing follower tweaks - Traduzione Destroy the Thieves Guild - 60,397kb Destroy the Thieves Guild - Fix (Jaxonz Outfitter - 10kb) (Tundra Defense - 13,297kb) (Tundra Trad. ITA) (Give Gifts to anyone - 11kb) Skyrim -Community- Uncapper - 186kb 360 Walk and Run Plus - 3,383kb Better Shield Position - 1,188kb Dragon stalking fix - 1,819kb Dragon stalking fix - Fix for Dragonborn Colored Map markers - 361kb A thinner compass - 165kb Frost Atronach HD retex Better Rocks and Mountains - 4,654kb Real Glaciers V2 1K - 1,129kb Bump Snow Vanilla - 7,772kb Ultimate HD Fire Effects - 19,128kb Falmer Glow Retexture - 159kb Detailed Rugs - 26,150kb PELTAPALOOZA - Full - 22,095kb Designs of the Nords - 20,563kb AOF Farmhouses - 23,467kb aMidianBorn Caves and Mines - 48,129kb aMidianBorn Imperial Forts - 28,230kb Authentic Whiterun - 20,549kb Authentic Solitude - 17,919kb Authentic Riften - 18,612kb Authentic Windhelm - 45,631kb Markarth - The White City - 58,128kb Markarth - Interior - 20,360kb Bump Winterhold Vanilla V1 - 7,276kb Rusty Steel Dwarven - 71,468kb Aetherial Shield Fix - 3,342kb Artifacts - 5,141kb True Circlet Gems - 689kb Knight Armor edit - 1,787kb Knight Armor shield Kilted Tartan Wolf Armor - 991kb Kilted Tartan Flatcher - 1,044kb Celtic Warrior Scaled Armor - 2,099kb Shield of lone wolf - Ysgramor replacemen - 33kb Ahzidal Dukaan Zahkriisos - 610kb Modified Female Fur Armor - 3,171kb Tartan-ed fur armor texture - 9,168kb Dark Elven Armor - 17,694kb Tastefully darker Orcish armor - 4,537kb Refracting Stalhrim - 3,730kb Blue Dark Brotherhood armor - 7,099kb Ebony-Inspired Nightingale - 3,520kb RR Clean Iron Armor - 1,656kb Light Legion retexture - 7,931kb Heavy Legion armor retexture - 7,686kb Town Guards armor retexture - 28,725kb TDN Vampire armor retexture White Skaal Armor - 7,665kb Ornate Saddles - 1,460kb Real Weapons - 100,456kb Real Weapons-Update - 45,748kb Real Weapons-BloodFix 10,345kb IPM - Insane Armory - 64,967kb IPM - Insane Armory CTD Fix - 369kb LeanWolf's Better-Shaped Weapons - 18,557kb Runed Nord Hero Weapons - 2,998kb Ornate_Steel_weapons - 4,454kb Variety Enchant Effect - 0kb CB Plus Plus - Caliente - 8,958kb CB Plus Plus - KillerKeo - 52,002kb CB Plus Plus - Amulets - 873kb Elaborate Textiles: Elaborate textiles - 27,402kb Redguard outfit - 1,856kb Wedding dress - 7,002kb Yarl clothes - 5,511kb Archmage Retextured (female) - 1,878kb Improved tavern clothing Pottery Recolor (1: Red and Gold) - 1,461kb Pottery Recolor (2: Celtic Blue) - 1,264kb Pottery Recolor (3: Black and Gold)- 1,028kb HDT Physics Extensions - 1,872kb XP32 Maximum Skeleton - 1,031kb Minou HDT 3kb Women of Skyrim: CBBE full set - 23,478kb WOS Dawnguard CBBE - 6,803kb WOS Zero make up - 1,041kb High Quality Eyes - 6,567kb CBBE - 118,835kb Vanilla style nude texture for CBBE - 6,633kb Eyebrows Match Hair - 102kb Feminine Khajiit Textures (Leopard) - 194,063kb Orc Eyes Khajiit Wild Eyes - 48kb Female Khajiit Tail Fix - 9kb Superior Lore-Friendly Hair - 5,796kb Body options - 20,583kb Body options pubic hair Fitness Body - 35,361kb Bodyslide 4 No heavy muscular walk and idle - 1kb Interior and Dungeon Fog Remover - 253kb Transmute Iron Ore First - 2kb Possessive corpses - Ice wraith - 2kb Skyrim performance plus Ordenador
t.ara Posted September 9, 2017 Author Posted September 9, 2017 so much???...lol I´ll look tomorrow again:-)) the tara offset pack can be deleted !!
Mariulin Posted September 9, 2017 Posted September 9, 2017 Yes, I had already uninstalled it, only I forgot to delete it from the list. Thanks anyway for informing me. so much???...lol I´ll look tomorrow again:-)) the tara offset pack can be deleted !! I had already tried some time ago, but the problem had not resolved. I tried again a few minutes ago, the result is the same. However, this is not a relevant issue; I have the other vertical stock model that, as you can see from the pictures, does not cause that weird effect on the tits. that problem with BreastButt ...HDT is also possible to switch off. I had it by changing from CBBE to UNP in the past...I only have REINSTALLED the "HDT Physics Extension" and then it was working (I had that nonsence on the crosses...please have a try and install the version, that is exactly for your body-version...(that file is created for CBBE HDT AND UUNP !!! - !!! ...what I DID not knew from my gameplay in the past) I went in and out of that device several times, and it worked normally. However, the camera locks and, as you can see in the picture, the tits are flattened against the chest until it comes back. thx, so it works fine for you-again thank you- so i have an massive error inside my engine...I must find out that now before i can go on... I checked now the misalignment and the "drop-off" by that furniture and it is happening with vanilla body the same way again, under zap 6.11 and zap7.0, all animations are exactly the same bad way looking...so it´s not my character and not the version7.0 ....and not my edits I did for now...thanks again. As long I remember to the past of my gameplay, this has been always a not working furniture. Try to use that furniture twice and look, if your character keeps inside or if it gets automatically pulled off out of it, if you don´t mind. (First time, the character is staying inside !!, second time, the character gets pulled out after one loop !!) ---and if I exchange the animation with another one, the furniture works perfect...Because of this circumstances, I have to assume again, that the animation ZapAPCAO023 is DEFECT. Immagini770.jpg Hi thanks, this is the wrong furniture, it´s the verticalXStockade, I wanted to see the VerticalStocks, it´s the empty furniture also on the pics nearby. Thank you:-))) From ZAZ, I setscale actor with console = 1 ZAZ1.jpg ZAZ2.jpg ZAZ3.jpg Could you take a pic of your MOD LIST...?...something like this: ? I went in and out of that device several times, and it worked normally. However, the camera locks and, as you can see in the picture, the tits are flattened against the chest until it comes back. thx, so it works fine for you-again thank you- so i have an massive error inside my engine...I must find out that now before i can go on... I checked now the misalignment and the "drop-off" by that furniture and it is happening with vanilla body the same way again, under zap 6.11 and zap7.0, all animations are exactly the same bad way looking...so it´s not my character and not the version7.0 ....and not my edits I did for now...thanks again. As long I remember to the past of my gameplay, this has been always a not working furniture. Try to use that furniture twice and look, if your character keeps inside or if it gets automatically pulled off out of it, if you don´t mind. (First time, the character is staying inside !!, second time, the character gets pulled out after one loop !!) ---and if I exchange the animation with another one, the furniture works perfect...Because of this circumstances, I have to assume again, that the animation ZapAPCAO023 is DEFECT. Immagini770.jpg Hi thanks, this is the wrong furniture, it´s the verticalXStockade, I wanted to see the VerticalStocks, it´s the empty furniture also on the pics nearby. Thank you:-))) From ZAZ, I setscale actor with console = 1 ZAZ1.jpg ZAZ2.jpg ZAZ3.jpg
t.ara Posted September 9, 2017 Author Posted September 9, 2017 If you like, try out touring carriage...v.3.85...it´s spending more reality.
Mariulin Posted September 9, 2017 Posted September 9, 2017 If I add anything to that list, my PC explodes. If you like, try out touring carriage...v.3.85...it´s spending more reality.
nameless701 Posted September 10, 2017 Posted September 10, 2017 @ Tara i have an FNIS-Error Missing AnimFile ZazFurnitureExit.hkx for character, mod TaraFurniturePack1 possible consistence issues
t.ara Posted September 10, 2017 Author Posted September 10, 2017 hi, gg all be course of having all the nonsense twice...go inside my mod inside the animation file, where all animations are listed...meshes actors character animation tufp-animations...search for "taraFurnitureExit.hkx and create a copy of that file and then rename it to ZazFurnitureExit.hkx, run fins and you´ll be fine...you may have deleted something inside of that folder..if there´s not this file, then go to zap and lend it from there...and add it to tufp again. i´m on the way to get a complete new install, with this install it will not be possible to have duplication-pointing errors anymore, because there will be only one mod for everything...finally...also the textures will be 100% working in future...because there´s only ONE specific folder, not two or three !!! My animals in skyrim are working again....the chicken and foxes are running through the vanilla world , it´s unbelievable ! (the frozen animals may have exist, because of a incomplete windows 7 update in the past) @ Tara i have an FNIS-Error Missing AnimFile ZazFurnitureExit.hkx for character, mod TaraFurniturePack1 possible consistence issues
t.ara Posted September 10, 2017 Author Posted September 10, 2017 fine...don´t ask me why you got that message:-) Ok,thanks fixed
t.ara Posted September 10, 2017 Author Posted September 10, 2017 I found 6 crops, paddles and canes inside of an old zap pack V.003 which I will bring all of them back soon...I like them...it may be that in the past it has been clutter only, I ´ll instaed make them to be CLUTTER and use-able weapons:-))
Musje Posted September 10, 2017 Posted September 10, 2017 again cool..so if you are interested, you can begin with a lever, a trigger box maybe for the player (exactly on the lift way up and down later)...enter trigger script and then the ride could begin...all the time, when the life of the player is in danger, the npc must agin pull the lever to reuse the player from drowning...a small dialog could catch the player to get into the cage by a spawning (that could be two xmarkerheaders and if the player is begging, at least he will be spawned again off the gibbet. Sadly there´s no other way to use a fully closed gibbet. Furnitures can´t be an activator at same time (the lift IS an activator and I also could not find a way to have a door inside of an activator too...this is my only solution for this, but the lifts work perfect and they are really keeping the player inside. We also need modules for locking the player away into cages (cage door detector) zap has quest for that, but i don´t know how to use them for now. IF they work, it is maybe easy, but i have seen also something like that inside of the vanilla quests...it´s maybe in the game somewhere. I sent you a first version of a mod for this. I am hoping to make it suitably flexible and simple to use for modders, both on furniture placed in the CK or with a script. Basically: if anyone (player or follower) gets into a furniture with the right script attached, another nearby NPC will come over to operate the torture device (turn the wheel, lower the gibber into the water, etc). This can be extended with dialogue, additional conditions and actions, etc. The torturer can let the victim out after a certain amount of time. I solved the cage problem by adding a teleporter: a carpet that teleports you inside the cage when clicked, and gets you out when clicked again (provided you can reach it).
Mariulin Posted September 10, 2017 Posted September 10, 2017 (automatic translator) I do not think my slaves will be excited about this news... I found 6 crops, paddles and canes inside of an old zap pack V.003 which I will bring all of them back soon...I like them...it may be that in the past it has been clutter only, I ´ll instaed make them to be CLUTTER and use-able weapons:-))
t.ara Posted September 10, 2017 Author Posted September 10, 2017 (automatic translator) I do not think my slaves will be excited about this news... I found 6 crops, paddles and canes inside of an old zap pack V.003 which I will bring all of them back soon...I like them...it may be that in the past it has been clutter only, I ´ll instaed make them to be CLUTTER and use-able weapons:-)) Today I have "swapped" over to a new system, it was quite hard to get back all the same niveau of working area and also the game back WITHOUT any double folders...so from now on I have only sexLab and zap...this is a very good feeling. I have to solve some small nonsence and then I can continue with the zap...
t.ara Posted September 10, 2017 Author Posted September 10, 2017 ...we will love you more and more....I am very interested in that...make it the "bsdm-framework" then all the interested people may collect some small packs (modules) until it will become a fine MCM based framework....guard-cage lock-similar to the arresting quest, but with the different, that you sit somewhere in a gibbet (real cage) or maybe they hang you somewhere into a furniture...a forcegreet could be after a while again for dialoge, to begg yourself to get free again...it would be cool to have an english dialoge virtual voice-if you know some fine english virtual voices, I´ll take care of that...maybe one female and one men´s voice for the beginning...but should be in quality....ivona has some good german voices, but I want to have it on english to reach more people with it. If you like to do something like that, you can use the "balabolka" software for free and use that for the voices-u can also change the speed and the timbre of the voice. I use high performace audio-software for the leveling, but "audacity" is for free and also quite perfect for this job...i did some dialouges in the past, it´s a very cool stuff to do and if the variations is spread or maybe it´s possible to do a random style , it may be interesting...i have seen a guy doing cool dialogues in fallout 4 (CK-fallout(64bit)), but he built the dialoges with conditions and so it was not alsoways the same answer, that you got...and you had also different possibilities for answering...if it is 3-3 or 3-4 and mixed, it´s really a fine beginning. If also the dialogs try to be universal, this could also be like some modules perhaps for different circumstances... again cool..so if you are interested, you can begin with a lever, a trigger box maybe for the player (exactly on the lift way up and down later)...enter trigger script and then the ride could begin...all the time, when the life of the player is in danger, the npc must agin pull the lever to reuse the player from drowning...a small dialog could catch the player to get into the cage by a spawning (that could be two xmarkerheaders and if the player is begging, at least he will be spawned again off the gibbet. Sadly there´s no other way to use a fully closed gibbet. Furnitures can´t be an activator at same time (the lift IS an activator and I also could not find a way to have a door inside of an activator too...this is my only solution for this, but the lifts work perfect and they are really keeping the player inside. We also need modules for locking the player away into cages (cage door detector) zap has quest for that, but i don´t know how to use them for now. IF they work, it is maybe easy, but i have seen also something like that inside of the vanilla quests...it´s maybe in the game somewhere. I sent you a first version of a mod for this. I am hoping to make it suitably flexible and simple to use for modders, both on furniture placed in the CK or with a script. Basically: if anyone (player or follower) gets into a furniture with the right script attached, another nearby NPC will come over to operate the torture device (turn the wheel, lower the gibber into the water, etc). This can be extended with dialogue, additional conditions and actions, etc. The torturer can let the victim out after a certain amount of time. I solved the cage problem by adding a teleporter: a carpet that teleports you inside the cage when clicked, and gets you out when clicked again (provided you can reach it).
t.ara Posted September 10, 2017 Author Posted September 10, 2017 ggg-I will play it now...good night;-)))))..i must see that--- and plan in your next mods, that you can choose from 8 different whipping devices...all by zap and two branding irons...I must not forget this little things...
t.ara Posted September 10, 2017 Author Posted September 10, 2017 MUSJE, THIS IS HUGE !!! simply a CRAZY perfect working stuff...phantastic-brilliant !!!! ...hard to describe when you are really depending from a "real NPC" that has it´s control onto a lever to survive or to die...this was exactly my Intention-and you have it hooked up ...seriously a smash hit:-) ...some dialogue and loops along and this is a perfect first "modul", or whatever you like it may be...unbelievable;-)))...and I like the carpet-in it´s size-it is really 4K -i´ll create some suiting Animations for all the lever and activator-wheel´ed -action... ...to get more realism inside of this Scene... this is the way the furniture-stuff will shine..... next varaiation on this is a dwell without water/ or a hole-maybe with a Trigger-box in in, with a timer, to pull the victim up again...or simply, for a night Long...for some hours...or with Spiders inside that hole.... another one a simple lift under the ceiling for hanging unwanted npc´s or the character "away"...time-orientated...with time-Parameters or maybe also with a break for sex...the break for sex is also a "modul"...maybe this way it would be working... another step could be that the npc talks at the character and Forces him to go to a furniture and to be willed to lock into then. ("forcegreet") with no Option...if the Player will not move...the npc will pull she/his weapon..."go!"....something like that...if the gamer is not doing what is been told, he/she gets the Whip...if he/she stroles to the furniture and let her/him being locked, the npc will now go into sandbox a while...DD-Framework uses a key for "help!!" to come...this could be an Option by MCM menu-to chosse "help" by button or simply to wait for what will come next. The pillory has it´s whipping and sexlab paired Animation stuff...if it is not the pillory, I could start to create new paired animations for SOME other furnitures....x-cross, tree(s), beds and for torture-poles...this I would do and add, if it is going to be used - of course!! again cool..so if you are interested, you can begin with a lever, a trigger box maybe for the player (exactly on the lift way up and down later)...enter trigger script and then the ride could begin...all the time, when the life of the player is in danger, the npc must agin pull the lever to reuse the player from drowning...a small dialog could catch the player to get into the cage by a spawning (that could be two xmarkerheaders and if the player is begging, at least he will be spawned again off the gibbet. Sadly there´s no other way to use a fully closed gibbet. Furnitures can´t be an activator at same time (the lift IS an activator and I also could not find a way to have a door inside of an activator too...this is my only solution for this, but the lifts work perfect and they are really keeping the player inside. We also need modules for locking the player away into cages (cage door detector) zap has quest for that, but i don´t know how to use them for now. IF they work, it is maybe easy, but i have seen also something like that inside of the vanilla quests...it´s maybe in the game somewhere. I sent you a first version of a mod for this. I am hoping to make it suitably flexible and simple to use for modders, both on furniture placed in the CK or with a script. Basically: if anyone (player or follower) gets into a furniture with the right script attached, another nearby NPC will come over to operate the torture device (turn the wheel, lower the gibber into the water, etc). This can be extended with dialogue, additional conditions and actions, etc. The torturer can let the victim out after a certain amount of time. I solved the cage problem by adding a teleporter: a carpet that teleports you inside the cage when clicked, and gets you out when clicked again (provided you can reach it).
mr0new0vegas Posted September 11, 2017 Posted September 11, 2017 hi t'ara i seem to be having a problem with this pack, fnis seems to give me an error 9 when i try to use this allongside zap, do you know if there is a fix so i can use both? thanks in advance
t.ara Posted September 11, 2017 Author Posted September 11, 2017 hello, it´s again the double time animation block inside of both packs. I suggest you to wait for the next update or you will install an alternative behavior-file of this pack (some pages back inside this forum). Don´t be in troubles, this will be an easy way out. If you want it now please scroll back inside this thread... ;-)) hi t'ara i seem to be having a problem with this pack, fnis seems to give me an error 9 when i try to use this allongside zap, do you know if there is a fix so i can use both? thanks in advance
mr0new0vegas Posted September 11, 2017 Posted September 11, 2017 hello, it´s again the double time animation block inside of both packs. I suggest you to wait for the next update or you will install an alternative behavior-file of this pack (some pages back inside this forum). Don´t be in troubles, this will be an easy way out. If you want it now please scroll back inside this thread... ;-)) hi t'ara i seem to be having a problem with this pack, fnis seems to give me an error 9 when i try to use this allongside zap, do you know if there is a fix so i can use both? thanks in advance ah thanks for the help, by the way i love your character in the photographs
t.ara Posted September 11, 2017 Author Posted September 11, 2017 body or face or all together? hello, it´s again the double time animation block inside of both packs. I suggest you to wait for the next update or you will install an alternative behavior-file of this pack (some pages back inside this forum). Don´t be in troubles, this will be an easy way out. If you want it now please scroll back inside this thread... ;-)) hi t'ara i seem to be having a problem with this pack, fnis seems to give me an error 9 when i try to use this allongside zap, do you know if there is a fix so i can use both? thanks in advance ah thanks for the help, by the way i love your character in the photographs
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