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Posted

thx, so it works fine for you-again thank you- so i have an massive error inside my engine...I must find out that now before i can go on...

 

I checked now the misalignment and the "drop-off" by that furniture and it is happening with vanilla body the same way again, under zap 6.11 and zap7.0, all animations are exactly the same bad way looking...so it´s not my character and not the version7.0  ....and not my edits I did for now...thanks again.

 

As long I remember to the past of my gameplay, this has been always a not working furniture. Try to use that furniture twice and look, if your character keeps inside or if it gets automatically pulled off out of it, if you don´t mind. (First time, the character is staying inside !!, second time, the character gets pulled out after one loop !!) ---and if I exchange the animation with another one, the furniture works perfect...Because of this

circumstances, I have to assume again, that the animation ZapAPCAO023 is DEFECT.

 

I decided to let the vanilla (ZAP) how it is and create of both vertical stocks (X) and simple one, of both an MKII version with a new animation-that´s it for now. If in future there are gamers who can share this error, I could add an replacement for that animation in future...I have to go on....with my work (I want to be ready soon)

 

attachicon.gifImmagini770.jpg

 

 

Hi thanks,

this is the wrong furniture, it´s the verticalXStockade,

I wanted to see the VerticalStocks, it´s the empty furniture also on the pics nearby.

 

Thank you:-)))

 

 

From ZAZ, I setscale actor with console = 1

 

attachicon.gifZAZ1.jpg

attachicon.gifZAZ2.jpg

attachicon.gifZAZ3.jpg

 

 

 

 

 

Posted

I went in and out of that device several times, and it worked normally. However, the camera locks and, as you can see in the picture, the tits are flattened against the chest until it comes back.

 

 

thx, so it works fine for you-again thank you- so i have an massive error inside my engine...I must find out that now before i can go on...

 

I checked now the misalignment and the "drop-off" by that furniture and it is happening with vanilla body the same way again, under zap 6.11 and zap7.0, all animations are exactly the same bad way looking...so it´s not my character and not the version7.0  ....and not my edits I did for now...thanks again.

 

As long I remember to the past of my gameplay, this has been always a not working furniture. Try to use that furniture twice and look, if your character keeps inside or if it gets automatically pulled off out of it, if you don´t mind. (First time, the character is staying inside !!, second time, the character gets pulled out after one loop !!) ---and if I exchange the animation with another one, the furniture works perfect...Because of this

circumstances, I have to assume again, that the animation ZapAPCAO023 is DEFECT.

 

attachicon.gifImmagini770.jpg

 

 

Hi thanks,

this is the wrong furniture, it´s the verticalXStockade,

I wanted to see the VerticalStocks, it´s the empty furniture also on the pics nearby.

 

Thank you:-)))

 

 

From ZAZ, I setscale actor with console = 1

 

attachicon.gifZAZ1.jpg

attachicon.gifZAZ2.jpg

attachicon.gifZAZ3.jpg

 

 

 

 

 

 

Posted

that problem with BreastButt ...HDT is also possible to switch off. I had it by changing from CBBE to UNP in the past...I only have REINSTALLED the "HDT Physics Extension" and then it was working (I had that nonsence on the crosses...please have a try and install the version, that is exactly for your body-version...(that file is created for CBBE HDT AND UUNP !!! - !!! ...what I DID not knew from my gameplay in the past)

 

I went in and out of that device several times, and it worked normally. However, the camera locks and, as you can see in the picture, the tits are flattened against the chest until it comes back.

 

 

thx, so it works fine for you-again thank you- so i have an massive error inside my engine...I must find out that now before i can go on...

 

I checked now the misalignment and the "drop-off" by that furniture and it is happening with vanilla body the same way again, under zap 6.11 and zap7.0, all animations are exactly the same bad way looking...so it´s not my character and not the version7.0  ....and not my edits I did for now...thanks again.

 

As long I remember to the past of my gameplay, this has been always a not working furniture. Try to use that furniture twice and look, if your character keeps inside or if it gets automatically pulled off out of it, if you don´t mind. (First time, the character is staying inside !!, second time, the character gets pulled out after one loop !!) ---and if I exchange the animation with another one, the furniture works perfect...Because of this

circumstances, I have to assume again, that the animation ZapAPCAO023 is DEFECT.

 

attachicon.gifImmagini770.jpg

 

 

Hi thanks,

this is the wrong furniture, it´s the verticalXStockade,

I wanted to see the VerticalStocks, it´s the empty furniture also on the pics nearby.

 

Thank you:-)))

 

 

From ZAZ, I setscale actor with console = 1

 

attachicon.gifZAZ1.jpg

attachicon.gifZAZ2.jpg

attachicon.gifZAZ3.jpg

 

 

 

 

 

 

 


Could you take a pic of your MOD LIST...?...something like this: ?

 

 

I went in and out of that device several times, and it worked normally. However, the camera locks and, as you can see in the picture, the tits are flattened against the chest until it comes back.

 

 

thx, so it works fine for you-again thank you- so i have an massive error inside my engine...I must find out that now before i can go on...

 

I checked now the misalignment and the "drop-off" by that furniture and it is happening with vanilla body the same way again, under zap 6.11 and zap7.0, all animations are exactly the same bad way looking...so it´s not my character and not the version7.0  ....and not my edits I did for now...thanks again.

 

As long I remember to the past of my gameplay, this has been always a not working furniture. Try to use that furniture twice and look, if your character keeps inside or if it gets automatically pulled off out of it, if you don´t mind. (First time, the character is staying inside !!, second time, the character gets pulled out after one loop !!) ---and if I exchange the animation with another one, the furniture works perfect...Because of this

circumstances, I have to assume again, that the animation ZapAPCAO023 is DEFECT.

 

attachicon.gifImmagini770.jpg

 

 

Hi thanks,

this is the wrong furniture, it´s the verticalXStockade,

I wanted to see the VerticalStocks, it´s the empty furniture also on the pics nearby.

 

Thank you:-)))

 

 

From ZAZ, I setscale actor with console = 1

 

attachicon.gifZAZ1.jpg

attachicon.gifZAZ2.jpg

attachicon.gifZAZ3.jpg

 

 

 

 

 

 

 

post-1454928-0-90940100-1504909371_thumb.jpg

Posted

Okay, I let the animation like it is and create alternative "MK II versions"...some nice more impressions of the gibs and then I go on...

..found a nice outdoor table so much useless in fort greymore-this is changed from nowon: ...now it´s a "trouble-maker" for bandits fixing and .... their victims....(rack-type and bed-type)..this sort of furniture (simply picked up from the existing outdoor stuff) is my favourite to-go-furniture at the moment : if I see ingame something suiting, I´ll pick it up

 

 

post-1454928-0-50257200-1504910166_thumb.jpg

post-1454928-0-28634600-1504910195_thumb.jpg

post-1454928-0-52927600-1504910248_thumb.jpg

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post-1454928-0-92076300-1504918380_thumb.jpg

post-1454928-0-94889300-1504918402_thumb.jpg

post-1454928-0-76837300-1504918536_thumb.jpg

post-1454928-0-05318100-1504918563_thumb.jpg

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Posted

 


Skyrim.esm

Update.esm

Unofficial Skyrim patch ITA - 84,751kb

Dawnguard.esm

Unofficial Skyrim patch - Dawnguard ITA - 5,563kb

Hearthfires.esm

Unofficial Skyrim patch - Hearthfire ITA - 1,711kb

Dragonborn.esm

Unofficial Skyrim patch - Dragonborn ITA - 7,267kb

Bethesda Hi-Res DLC Optimized (Full) - 1,242,512kb

Bethesda Performance Textures - Animals and... - 269,597kb

Bethesda Performance Textures - Armor... - 532,152kb

FPS Counter

Fuz Ro D-oh

Safety load

CTD and Memory patch ENBoost

Skyrim stuttering 64hz

FPS Limiter

SSME

Better dialogue control

Better MessageBox Controls - 17kb

Crash fixes - 223kb

D3DX9_42 - 112kb

A completely unnecessary mod - 124kb

Infinite Weapon Charges - 37kb

Bug fixes (by meh321) - 46kb

Load Game CTD Fix - 37kb

Skyrim Project Optimization (full version) - 75kb 

MFVM - More Follower Voices - 14,433kb

Phinix No Friendly Fire - 5kb

SPERG 4.0 - 2,547kb

Sexlab framework 1.62 - 62,000kb

Devious Device - Assets

Tara-UltimateForniture 1.2

ZAZAnimationPack_7.0 + OffSet

ZAZOffSetExtensionPack

Travellers of Skyrim - 6,003kb

Travellers of Skyrim - ITA - 6kb

NetImmerse Override - 262kb

OSA

OSex - OSex

OSex - BadBoys

OSex - BadGirls

OSex - WizardSex

Fores New Idles XXL - 3,334kb

Realistic Ragdolls and Force - 315kb

Weapons and Armor Fixes Remade - 4,059kb

When vampires attack - 77kb

Better distant LOD waterfalls V1.esp - 1,474kb

30 FPS loading fix

Flora Respawn Fix - 13kb

Unofficial Dawnguard Patch - missing dialogue - 1kb

UIExtensions - 360kb

Grass on Steroids - 1kb

Insignificant Object Remover - 1kb

Unlock Unique Enchantments - 23kb

CELL

Clothing and Clutter Fixes - 3,094kb

Purity - 65,097kb

Complete Crafting Overhaul Remade - 3,734kb

Complete Crafting Overhaul Remade - Hotfix - 2kb

CCOR compatibility patch for WAF - 10kb

Skyrim Immersive Creatures - 657,139kb

Skyrim Immersive Creatures ITA

Enemy AI overhaul - 350kb

Settlements Expanded - 4,862kb

Feminine Females Main File - 359kb

DFB - Random Encounters - 517kb

Cloaks of Skyrim - 84,456kb

CCO - Cloak of skyrim - 16kb

High Level Enemies SIC (No Falskaar)

NPC

Yet Another Guard Armor - 175,518kb

Remodeled Armor for CBBE Bodyslide - 145,511kb

Remodeled Armor no BBP

Caliente's Vanilla Outfits for CBBE - 23,957kb

Realistic AI Detection - 1kb

Wearable Lanterns - 1,501kb

Wearable Lanterns (traduzione)

HLE - Resists - 0kb

Fires Hurt - 8kb

Realistic crime radius - 0kb

Hearthfire multiple adoptions - 181kb

Left Hand Rings - 71kb

Enemy Enhancer - 40kb

HLE - Hardcore - 1kb

Clothing and Clutter Fixes - Patch RTE

Complete Crafting Overhaul -  SIC - 8kb

Gromits Cooking Recipes - 9kb

Winter is coming - 65,546kb

Family Life Series - Breezehome - 12kb

Deadly_dragons - 57,741kb

Cloaks - Dawnguard - 1,162kb

Gender and race heights - 24kb

Servants Sort Loot - 15kb

True Alteration Armor Visuals - 1kb

Smart Cast - 422kb

Auto Consume Potions - 24kb

Animallica - 282,816kb

Golden vendor - 3kb

Travellers - CCOR Dragonborn and Bags and Pouches Addon

Celtic Music in Skyrim - 126,399kb

Celtic Music in Skyrim - Combat - 2,725kb

Celtic Music in Skyrim - Dungeons - 14,969kb

Simply knock - 756kb

Arrow Recovery System Overhaul

Arrow Recovery Trad. ITA

PiercedEars - Gold - 7,128kb

Necromancy - No Ash Piles - 0kb

TemplePlate Armor - 3,816kb

ITEM

(Moonstone Castle - 38,915kb)

(Civil War Repairs)

Immersive Settl.  (No Orc/Whiterun) - 12,675kb

Run for your lives - 71kb

Downreach

Immersive Settl.  Solstheim

Markarth Underground Overhaul - 22kb

Old Hroldan Ruins (ench) - 475kb

Drinking Fountains of Skyrim - 100kb

D13 Drinking Fountains of Skyrim - 34kb

Dungeon Quest Awareness - 3kb

Higher Magic MultiPortal - 17kb

Enhanced Vanilla Trees - 493,450kb

Detailed Mine Markers - 12kb

The Paarthurnax dilemma - 429kb

Maiq the Merchant - 7kb

Vampire skin color FIX - 44kb

Dragonsmount - trader chest - 9kb

iNeed - Food Water and Sleep - 3,035kb

MHIYH 4.3 - 276kb

MHIYH 4.3 Traduzione

Multiple floors sandboxing - 0kb

Bandolier - 9,486kb

Bandolier tight to male - 183kb

Bandolier - UNPB UNP Fix and CBBE - 1,092kb

Travellers - Dragonborn and Bags and Pouches Addon

Simple Teleport Magic - 22kb

Papyrusutil_v31 - 308kb

Display-model V206 - 224kb

SkyUI

Achieve That - 38kb

AddItemMenu 2.8 - 103kb

A Quality World Map

Jaxonz Positioner

SexLab Defeat 5.3.5

Far Sight Spell

Leather Collar - 98kb

[CA] [Resurrect Mod]

R18Pn Set (CBBE) - 3,737kb

Inner Wear Bodyslide

Magical Alchemy Harvest-o-tron - 6kb

Amazing follower tweaks - 8,484kb

Amazing follower tweaks - managed follower - 61kb

Amazing follower tweaks - Traduzione

Destroy the Thieves Guild - 60,397kb

Destroy the Thieves Guild - Fix

(Jaxonz Outfitter - 10kb)

(Tundra Defense - 13,297kb)

(Tundra Trad. ITA)

(Give Gifts to anyone - 11kb)

Skyrim -Community- Uncapper - 186kb

360 Walk and Run Plus - 3,383kb

Better Shield Position - 1,188kb

Dragon stalking fix - 1,819kb

Dragon stalking fix - Fix for Dragonborn

Colored Map markers - 361kb

A thinner compass - 165kb

Frost Atronach HD retex

Better Rocks and Mountains - 4,654kb

Real Glaciers V2 1K - 1,129kb

Bump Snow Vanilla - 7,772kb

Ultimate HD Fire Effects - 19,128kb

Falmer Glow Retexture - 159kb

Detailed Rugs - 26,150kb

PELTAPALOOZA - Full - 22,095kb

Designs of the Nords - 20,563kb

AOF Farmhouses - 23,467kb

aMidianBorn Caves and Mines - 48,129kb

aMidianBorn Imperial Forts - 28,230kb

Authentic Whiterun - 20,549kb

Authentic Solitude - 17,919kb

Authentic Riften - 18,612kb

Authentic Windhelm - 45,631kb

Markarth - The White City - 58,128kb

Markarth - Interior - 20,360kb

Bump Winterhold Vanilla V1 - 7,276kb

Rusty Steel Dwarven - 71,468kb

  Aetherial Shield Fix - 3,342kb

  Artifacts - 5,141kb

True Circlet Gems - 689kb

Knight Armor edit - 1,787kb

Knight Armor shield

Kilted Tartan Wolf Armor - 991kb

Kilted Tartan Flatcher - 1,044kb

Celtic Warrior Scaled Armor - 2,099kb

Shield of lone wolf - Ysgramor replacemen - 33kb

Ahzidal Dukaan Zahkriisos - 610kb

Modified Female Fur Armor - 3,171kb

Tartan-ed fur armor texture - 9,168kb

Dark Elven Armor - 17,694kb

Tastefully darker Orcish armor - 4,537kb

Refracting Stalhrim - 3,730kb

Blue Dark Brotherhood armor - 7,099kb

Ebony-Inspired Nightingale - 3,520kb

RR Clean Iron Armor - 1,656kb

Light Legion retexture - 7,931kb

Heavy Legion armor retexture - 7,686kb

Town Guards armor retexture - 28,725kb

TDN Vampire armor retexture

White Skaal Armor - 7,665kb

Ornate Saddles - 1,460kb

Real Weapons - 100,456kb

Real Weapons-Update - 45,748kb

Real Weapons-BloodFix  10,345kb

IPM - Insane Armory - 64,967kb

IPM - Insane Armory CTD Fix - 369kb

LeanWolf's Better-Shaped Weapons - 18,557kb

Runed Nord Hero Weapons - 2,998kb

Ornate_Steel_weapons - 4,454kb

Variety Enchant Effect - 0kb

CB Plus Plus - Caliente - 8,958kb

CB Plus Plus - KillerKeo - 52,002kb

CB Plus Plus - Amulets - 873kb

Elaborate Textiles:

   Elaborate textiles - 27,402kb

   Redguard outfit - 1,856kb

   Wedding dress - 7,002kb

   Yarl clothes - 5,511kb

Archmage Retextured (female) - 1,878kb

Improved tavern clothing

Pottery Recolor (1: Red and Gold) - 1,461kb

Pottery Recolor (2: Celtic Blue) - 1,264kb

Pottery Recolor (3: Black and Gold)- 1,028kb

HDT Physics Extensions - 1,872kb

XP32 Maximum Skeleton - 1,031kb

Minou HDT 3kb

Women of Skyrim:

  CBBE full set - 23,478kb

  WOS Dawnguard CBBE - 6,803kb

  WOS Zero make up - 1,041kb

High Quality Eyes - 6,567kb

CBBE - 118,835kb

Vanilla style nude texture for CBBE - 6,633kb

Eyebrows Match Hair - 102kb

Feminine Khajiit Textures (Leopard) - 194,063kb

Orc Eyes

Khajiit Wild Eyes - 48kb

Female Khajiit Tail Fix - 9kb

Superior Lore-Friendly Hair - 5,796kb

Body options - 20,583kb

Body options pubic hair

Fitness Body - 35,361kb

Bodyslide 4

No heavy muscular walk and idle - 1kb

Interior and Dungeon Fog Remover - 253kb

Transmute Iron Ore First - 2kb

Possessive corpses - Ice wraith - 2kb

Skyrim performance plus

Ordenador

 

 

 

Posted
Yes, I had already uninstalled it, only I forgot to delete it from the list.
Thanks anyway for informing me.

 

so much???...lol I´ll look tomorrow again:-))

 

the tara offset pack can be deleted !!


I had already tried some time ago, but the problem had not resolved.
I tried again a few minutes ago, the result is the same.
However, this is not a relevant issue; I have the other vertical stock model that, as you can see from the pictures, does not cause that weird effect on the tits.

 

 

that problem with BreastButt ...HDT is also possible to switch off. I had it by changing from CBBE to UNP in the past...I only have REINSTALLED the "HDT Physics Extension" and then it was working (I had that nonsence on the crosses...please have a try and install the version, that is exactly for your body-version...(that file is created for CBBE HDT AND UUNP !!! - !!! ...what I DID not knew from my gameplay in the past)

 

I went in and out of that device several times, and it worked normally. However, the camera locks and, as you can see in the picture, the tits are flattened against the chest until it comes back.

 

 

thx, so it works fine for you-again thank you- so i have an massive error inside my engine...I must find out that now before i can go on...

 

I checked now the misalignment and the "drop-off" by that furniture and it is happening with vanilla body the same way again, under zap 6.11 and zap7.0, all animations are exactly the same bad way looking...so it´s not my character and not the version7.0  ....and not my edits I did for now...thanks again.

 

As long I remember to the past of my gameplay, this has been always a not working furniture. Try to use that furniture twice and look, if your character keeps inside or if it gets automatically pulled off out of it, if you don´t mind. (First time, the character is staying inside !!, second time, the character gets pulled out after one loop !!) ---and if I exchange the animation with another one, the furniture works perfect...Because of this

circumstances, I have to assume again, that the animation ZapAPCAO023 is DEFECT.

 

attachicon.gifImmagini770.jpg

 

 

Hi thanks,

this is the wrong furniture, it´s the verticalXStockade,

I wanted to see the VerticalStocks, it´s the empty furniture also on the pics nearby.

 

Thank you:-)))

 

 

From ZAZ, I setscale actor with console = 1

 

attachicon.gifZAZ1.jpg

attachicon.gifZAZ2.jpg

attachicon.gifZAZ3.jpg

 

 

 

 

 

 

 


Could you take a pic of your MOD LIST...?...something like this: ?

 

 

I went in and out of that device several times, and it worked normally. However, the camera locks and, as you can see in the picture, the tits are flattened against the chest until it comes back.

 

 

thx, so it works fine for you-again thank you- so i have an massive error inside my engine...I must find out that now before i can go on...

 

I checked now the misalignment and the "drop-off" by that furniture and it is happening with vanilla body the same way again, under zap 6.11 and zap7.0, all animations are exactly the same bad way looking...so it´s not my character and not the version7.0  ....and not my edits I did for now...thanks again.

 

As long I remember to the past of my gameplay, this has been always a not working furniture. Try to use that furniture twice and look, if your character keeps inside or if it gets automatically pulled off out of it, if you don´t mind. (First time, the character is staying inside !!, second time, the character gets pulled out after one loop !!) ---and if I exchange the animation with another one, the furniture works perfect...Because of this

circumstances, I have to assume again, that the animation ZapAPCAO023 is DEFECT.

 

attachicon.gifImmagini770.jpg

 

 

Hi thanks,

this is the wrong furniture, it´s the verticalXStockade,

I wanted to see the VerticalStocks, it´s the empty furniture also on the pics nearby.

 

Thank you:-)))

 

 

From ZAZ, I setscale actor with console = 1

 

attachicon.gifZAZ1.jpg

attachicon.gifZAZ2.jpg

attachicon.gifZAZ3.jpg

 

 

 

 

 

 

 

 

Posted

hi, 

gg

 

all be course of having all the nonsense twice...go inside my mod inside the animation file, where all animations are listed...meshes actors character animation tufp-animations...search for "taraFurnitureExit.hkx and create a copy of that file and then rename it to ZazFurnitureExit.hkx, run fins and you´ll be fine...you may have deleted something inside of that folder..if there´s not this file, then go to zap and lend it from there...and add it to tufp again.

 

i´m on the way to get a complete new install, with this install it will not be possible to have duplication-pointing errors anymore, because there will be only one mod for everything...finally...also the textures will be 100% working in future...because there´s only ONE specific folder, not two or three !!!

 

My animals in skyrim are working again....the chicken and foxes are running through the vanilla world , it´s unbelievable !

(the frozen animals may have exist, because of a incomplete windows 7 update in the past)

 

 

 

 

 

@ Tara

i have an FNIS-Error

 

 

Missing AnimFile ZazFurnitureExit.hkx for character, mod TaraFurniturePack
1 possible consistence issues

 

 

Posted

I found 6 crops, paddles and canes inside of an old zap pack V.003  which I will bring all of them back soon...I like them...it may be that in the past it has been clutter only, I ´ll instaed make them to be CLUTTER and use-able weapons:-))

post-1454928-0-09794700-1505045323_thumb.jpg

Posted

 

again cool..so if you are interested, you can begin with a lever, a trigger box maybe for the player (exactly on the lift way up and down later)...enter trigger script and then the ride could begin...all the time, when the life of the player is in danger, the npc must agin pull the lever to reuse the player from drowning...a small dialog could catch the player to get into the cage by a spawning (that could be two xmarkerheaders and if the player is begging, at least he will be spawned again off the gibbet. Sadly there´s no other way to use a fully closed gibbet. Furnitures can´t be an activator at same time (the lift IS an activator and I also could not find a way to have a door inside of an activator too...this is my only solution for this, but the lifts work perfect and they are really keeping the player inside.

 

We also need modules for locking the player away into cages (cage door detector) zap has quest for that, but i don´t know how to use them for now. IF they work, it is maybe easy, but i have seen also something like that inside of the vanilla quests...it´s maybe in the game somewhere.

 

 

I sent you a first version of a mod for this. I am hoping to make it suitably flexible and simple to use for modders, both on furniture placed in the CK or with a script.

 

Basically: if anyone (player or follower) gets into a furniture with the right script attached, another nearby NPC will come over to operate the torture device (turn the wheel, lower the gibber into the water, etc). This can be extended with dialogue, additional conditions and actions, etc. The torturer can let the victim out after a certain amount of time.

 

I solved the cage problem by adding a teleporter: a carpet that teleports you inside the cage when clicked, and gets you out when clicked again (provided you can reach it).

 

Posted
(automatic translator)
I do not think my slaves will be excited about this news...

 

I found 6 crops, paddles and canes inside of an old zap pack V.003  which I will bring all of them back soon...I like them...it may be that in the past it has been clutter only, I ´ll instaed make them to be CLUTTER and use-able weapons:-))

 

Posted

:D  :D  :D

 

(automatic translator)
I do not think my slaves will be excited about this news...

 

I found 6 crops, paddles and canes inside of an old zap pack V.003  which I will bring all of them back soon...I like them...it may be that in the past it has been clutter only, I ´ll instaed make them to be CLUTTER and use-able weapons:-))

 

 


Today I have "swapped" over to a new system, it was quite hard to get back all the same niveau of working area and also the game back WITHOUT any double folders...so from now on I have only sexLab and zap...this is a very good feeling. I have to solve some small nonsence and then I can continue with the zap...

 

Posted

...we will love you more and more....I am very interested in that...make it the "bsdm-framework"  then all the interested people may collect some small packs (modules) until it will become a fine MCM based framework....guard-cage lock-similar to the arresting quest, but with the different, that you sit somewhere in a gibbet (real cage) or maybe they hang you somewhere into a furniture...a forcegreet could be after a while again for dialoge, to begg yourself to get free again...it would be cool to have an english dialoge virtual voice-if you know some fine english virtual voices, I´ll take care of that...maybe one female and one men´s voice for the beginning...but should be in quality....ivona has some good german voices, but I want to have it on english to reach more people with it. If you like to do something like that, you can use the "balabolka" software for free and use that for the voices-u can also change the speed and the timbre of the voice. I use high performace audio-software for the leveling, but "audacity" is for free and also quite perfect for this job...i did some dialouges in the past, it´s a very cool stuff to do and if the variations is spread or maybe it´s possible to do a random style , it may be interesting...i have seen a guy doing cool dialogues in fallout 4 (CK-fallout(64bit)), but he built the dialoges with conditions and so it was not alsoways the same answer, that you got...and you had also different possibilities for answering...if it is 3-3 or 3-4 and mixed, it´s really a fine beginning. If also the dialogs try to be universal, this could also be like some modules perhaps for different circumstances...

 

 

again cool..so if you are interested, you can begin with a lever, a trigger box maybe for the player (exactly on the lift way up and down later)...enter trigger script and then the ride could begin...all the time, when the life of the player is in danger, the npc must agin pull the lever to reuse the player from drowning...a small dialog could catch the player to get into the cage by a spawning (that could be two xmarkerheaders and if the player is begging, at least he will be spawned again off the gibbet. Sadly there´s no other way to use a fully closed gibbet. Furnitures can´t be an activator at same time (the lift IS an activator and I also could not find a way to have a door inside of an activator too...this is my only solution for this, but the lifts work perfect and they are really keeping the player inside.

 

We also need modules for locking the player away into cages (cage door detector) zap has quest for that, but i don´t know how to use them for now. IF they work, it is maybe easy, but i have seen also something like that inside of the vanilla quests...it´s maybe in the game somewhere.

 

 

I sent you a first version of a mod for this. I am hoping to make it suitably flexible and simple to use for modders, both on furniture placed in the CK or with a script.

 

Basically: if anyone (player or follower) gets into a furniture with the right script attached, another nearby NPC will come over to operate the torture device (turn the wheel, lower the gibber into the water, etc). This can be extended with dialogue, additional conditions and actions, etc. The torturer can let the victim out after a certain amount of time.

 

I solved the cage problem by adding a teleporter: a carpet that teleports you inside the cage when clicked, and gets you out when clicked again (provided you can reach it).
 

 

 

Posted

ggg-I will play it now...good night;-)))))..i must see that--- and plan in your next mods, that you can choose from 8 different whipping devices...all by zap and two branding irons...I must not forget this little things...

Posted

MUSJE, THIS IS HUGE !!! 

simply a CRAZY perfect working stuff...phantastic-brilliant !!!!

...hard to describe when you are really depending from a "real NPC" that has it´s control onto a lever to survive or to die...this was exactly my Intention-and you have it hooked up ...seriously a smash hit:-) ...some dialogue and loops along and this is a perfect first "modul", or whatever you like it may be...unbelievable;-)))...and I like the carpet-in it´s size-it is really 4K :D

 

-i´ll create some suiting Animations for all the lever and activator-wheel´ed -action... :heart::D

...to get more realism inside of this Scene...

 

this is the way the furniture-stuff will shine.....

 

 

next varaiation on this is a dwell without water/ or a hole-maybe with a Trigger-box in in, with a timer, to pull the victim up again...or simply, for a night Long...for some hours...or with Spiders inside that hole....

 

another one a simple lift under the ceiling for hanging unwanted npc´s or the character "away"...time-orientated...with time-Parameters or  maybe also with a break for sex...the break for sex is also a "modul"...maybe this way it would be working...

 

 

 

another step could be that the npc talks at the character and Forces him to go to a furniture and to be willed to lock into then. ("forcegreet") with no Option...if the Player will not move...the npc will pull she/his weapon..."go!"....something like that...if the gamer is not doing what is been told, he/she gets the Whip...if he/she stroles to the furniture and let her/him being locked, the npc will now go into sandbox a while...DD-Framework uses a key for "help!!" to come...this could be an Option by MCM menu-to chosse "help" by button or simply to wait for what will come next. The pillory has it´s whipping and sexlab paired Animation stuff...if it is not the pillory, I could start to create new paired animations for SOME other furnitures....x-cross, tree(s), beds and for torture-poles...this I would do and add, if it is going to be used   -   of course!!

 

 

again cool..so if you are interested, you can begin with a lever, a trigger box maybe for the player (exactly on the lift way up and down later)...enter trigger script and then the ride could begin...all the time, when the life of the player is in danger, the npc must agin pull the lever to reuse the player from drowning...a small dialog could catch the player to get into the cage by a spawning (that could be two xmarkerheaders and if the player is begging, at least he will be spawned again off the gibbet. Sadly there´s no other way to use a fully closed gibbet. Furnitures can´t be an activator at same time (the lift IS an activator and I also could not find a way to have a door inside of an activator too...this is my only solution for this, but the lifts work perfect and they are really keeping the player inside.

 

We also need modules for locking the player away into cages (cage door detector) zap has quest for that, but i don´t know how to use them for now. IF they work, it is maybe easy, but i have seen also something like that inside of the vanilla quests...it´s maybe in the game somewhere.

 

 

I sent you a first version of a mod for this. I am hoping to make it suitably flexible and simple to use for modders, both on furniture placed in the CK or with a script.

 

Basically: if anyone (player or follower) gets into a furniture with the right script attached, another nearby NPC will come over to operate the torture device (turn the wheel, lower the gibber into the water, etc). This can be extended with dialogue, additional conditions and actions, etc. The torturer can let the victim out after a certain amount of time.

 

I solved the cage problem by adding a teleporter: a carpet that teleports you inside the cage when clicked, and gets you out when clicked again (provided you can reach it).
 

 

 

post-1454928-0-35569200-1505086346_thumb.jpg

post-1454928-0-29619600-1505086527_thumb.jpg

post-1454928-0-55397400-1505086610_thumb.jpg

post-1454928-0-67610700-1505086689_thumb.jpg

post-1454928-0-91905700-1505086731_thumb.jpg

Posted

hi t'ara i seem to be having a problem with this pack, fnis seems to give me an error 9 when i try to use this allongside zap, do you know if there is a fix so i can use both?

 

thanks in advance

Posted

hello,

it´s again the double time animation block inside of both packs. I suggest you to wait for the next update or you will install an alternative behavior-file of this pack (some pages back inside this forum).

Don´t be in troubles, this will be an easy way out. If you want it now please scroll back inside this thread...

;-))

hi t'ara i seem to be having a problem with this pack, fnis seems to give me an error 9 when i try to use this allongside zap, do you know if there is a fix so i can use both?

 

thanks in advance

 

post-1454928-0-37425200-1505163585_thumb.jpg

post-1454928-0-26156100-1505163596_thumb.jpg

Posted

 

hello,

it´s again the double time animation block inside of both packs. I suggest you to wait for the next update or you will install an alternative behavior-file of this pack (some pages back inside this forum).

Don´t be in troubles, this will be an easy way out. If you want it now please scroll back inside this thread...

;-))

hi t'ara i seem to be having a problem with this pack, fnis seems to give me an error 9 when i try to use this allongside zap, do you know if there is a fix so i can use both?

 

thanks in advance

 

ah thanks for the help, by the way i love your character in the photographs :)

Posted

body or face or all together?

 

 

hello,

it´s again the double time animation block inside of both packs. I suggest you to wait for the next update or you will install an alternative behavior-file of this pack (some pages back inside this forum).

Don´t be in troubles, this will be an easy way out. If you want it now please scroll back inside this thread...

;-))

hi t'ara i seem to be having a problem with this pack, fnis seems to give me an error 9 when i try to use this allongside zap, do you know if there is a fix so i can use both?

 

thanks in advance

 

ah thanks for the help, by the way i love your character in the photographs :)

 

 

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