phantasm2x Posted July 27, 2017 Posted July 27, 2017 I also downloaded DeviousFramework 2.06 + ZAZ Leash TUFP Patch (1).7z. Do I need to download anything else for your mod to have DFW work with TUFP and BMISP? But I did not understand if I should install these two patches... In short, if you want just use TUFP with DFW, then you install only "DeviousFramework 2.06 TUFP Patch.7z" (or finalfrog's "DFW Patch for TaraUltimateFurniturePack.zip", they are basically the same). If you want additionally to use Zaz-style leash, you need first to patch DFW with a6b7c899's "dfw_zaz_patch.rar", then with "DeviousFramework 2.06 + ZAZ Leash TUFP Patch.7z". Original post with patches is here. Actually it seems for the DFW patch a clean save its needed ._. well considered the amount of stuff in the mod i guess its to be expected started a new game and now everything works fine For DFW patch clean save is needed because patched script is baked into a savegame. I didn't needed to start a new game though - just disabled DFW and DFW Support, made a new save, cleaned it with Resaver (from Skyrim Tools), and re-enabled them back. After this all works good. 1
Mariulin Posted July 27, 2017 Posted July 27, 2017 (Automatically translated) Thank you for your reply. Just to avoid misunderstandings due to translation: - If I do not use DFW, I do not need the patch. - As for the "leash", if I understood it would be that function that forces the character of the player to follow another. If that function does not interest me, I do not need the other patch. Did I get it right? But I did not understand if I should install these two patches... In short, if you want just use TUFP with DFW, then you install only "DeviousFramework 2.06 TUFP Patch.7z" (or finalfrog's "DFW Patch for TaraUltimateFurniturePack.zip", they are basically the same). If you want additionally to use Zaz-style leash, you need first to patch DFW with a6b7c899's "dfw_zaz_patch.rar", then with "DeviousFramework 2.06 + ZAZ Leash TUFP Patch.7z". Original post with patches is here.
Soaryne Posted July 27, 2017 Posted July 27, 2017 I'm a bit confused which one I need to download for Banner Mare Immersive Sexual Playground and for FNIS to not give me the errors when running FNIS. I downloaded TaraUltimateFurniturePack-PatchTo V.1.3.7z What else do I need to download form you download list to remove the errors? I also downloaded DeviousFramework 2.06 + ZAZ Leash TUFP Patch (1).7z. Do I need to download anything else for your mod to have DFW work with TUFP and BMISP? So far only the my DFW with was my second question was answer but I wasn't only asking about DFW. The first question was what do I need to download form TUFP mod page to have TUFP not give my the missing FNIS animation error and working for BMISP. I have never use TUFP before and the way you have write instruction is not clear form my Asperger. TaraUltimateFurniturePack-PatchTo V.1.3.7z TaraUltimateFurniturePack-V.1.2.rar TaraUltimateFurniturePack.ESM.V.1.0.1.rar TaraUltimateFurniturePack.V.0.0.rar TaraUltimateFurniturePack-v1-00.downloadlink.rar Form this list what do I need to download to have TUFP working for BMISP and not get the FNIS mission animation errors when running FNIS? I'm a bit confused which one I need to download for Banner Mare Immersive Sexual Playground and for FNIS to not give me the errors when running FNIS. I downloaded TaraUltimateFurniturePack-PatchTo V.1.3.7z What else do I need to download form you download list to remove the errors? I also downloaded DeviousFramework 2.06 + ZAZ Leash TUFP Patch (1).7z. Do I need to download anything else for your mod to have DFW work with TUFP and BMISP? So far only the my DFW with was my second question was answer but I wasn't only asking about DFW. The first question was what do I need to download form TUFP mod page to have TUFP not give my the missing FNIS animation error and working for BMISP. I have never use TUFP before and the way you have write instruction is not clear form my Asperger. TaraUltimateFurniturePack-PatchTo V.1.3.7z TaraUltimateFurniturePack-V.1.2.rar TaraUltimateFurniturePack.ESM.V.1.0.1.rar TaraUltimateFurniturePack.V.0.0.rar TaraUltimateFurniturePack-v1-00.downloadlink.rar Form this list what do I need to download to have TUFP working for BMISP and not get the FNIS mission animation errors when running FNIS?
Qalefir Posted July 27, 2017 Posted July 27, 2017 BMISP? So far only the my DFW with was my second question was answer but I wasn't only asking about DFW. The first question was what do I need to download form TUFP mod page to have TUFP not give my the missing FNIS animation error and working for BMISP. I have never use TUFP before and the way you have write instruction is not clear form my Asperger. TaraUltimateFurniturePack-PatchTo V.1.3.7z TaraUltimateFurniturePack-V.1.2.rar TaraUltimateFurniturePack.ESM.V.1.0.1.rar TaraUltimateFurniturePack.V.0.0.rar TaraUltimateFurniturePack-v1-00.downloadlink.rar Form this list what do I need to download to have TUFP working for BMISP and not get the FNIS mission animation errors when running FNIS? You have this warning on FNIS ? I have the same problem, i dont understand where this animation are, and i dont understand what is the right files to download. Ans an install instruction is missing ^^ Your mod look awesome, hope to have a help as soon as possible.
t.ara Posted July 27, 2017 Author Posted July 27, 2017 Hi, if you have your first download on TUFP, so you will choose the 1.2 full pack. -Then install this pack, run FNIS (orange) and then you are good to go. After that, you will use the patch (1.3) and download it and install it as well, also run FNIS then... That´s it ! All the people, who have 1.2 installed, Need only to run the patch as Installation over the old stuff...then you are done:-) A "patch" is from my Point of view a pack, that renews some data of the before-coming main-file. It is changing some files to get some new stuff ingame, like animations and some new furnitures. The "patch" is an "extra" Installation beside the foregoing Version, because it´s adding some stuff and changing/overwriting the masterfile. If for example a fully new Version will come, the "patch" andd the beforegoing Version have both to be deinstalled, so that a next FULL Version can take it´s place. Hope, this helps:-)) P:S: the patch allone can´t be installed to get the mod working, BUT if you do so,-YOU ARE GETTING THE ERRORS THAT YOU CAN WATCH THERE UPSTAIRS IN THE FNIS WINDOWS. FULL VERSION IS 1.2 PATCH IS 1.3 ps...1.3 has a so called behavior-file that is stamped by FNIS and load into the game-engine, but it´s contence AWAITS the fully installed mod...not only the few animations of the patch
Soaryne Posted July 28, 2017 Posted July 28, 2017 Hi, if you have your first download on TUFP, so you will choose the 1.2 full pack. -Then install this pack, run FNIS (orange) and then you are good to go. After that, you will use the patch (1.3) and download it and install it as well, also run FNIS then... That´s it ! All the people, who have 1.2 installed, Need only to run the patch as Installation over the old stuff...then you are done:-) A "patch" is from my Point of view a pack, that renews some data of the before-coming main-file. It is changing some files to get some new stuff ingame, like animations and some new furnitures. The "patch" is an "extra" Installation beside the foregoing Version, because it´s adding some stuff and changing/overwriting the masterfile. If for example a fully new Version will come, the "patch" andd the beforegoing Version have both to be deinstalled, so that a next FULL Version can take it´s place. Hope, this helps:-)) P:S: the patch allone can´t be installed to get the mod working, BUT if you do so,-YOU ARE GETTING THE ERRORS THAT YOU CAN WATCH THERE UPSTAIRS IN THE FNIS WINDOWS. FULL VERSION IS 1.2 PATCH IS 1.3 ps...1.3 has a so called behavior-file that is stamped by FNIS and load into the game-engine, but it´s contence AWAITS the fully installed mod...not only the few animations of the patch Yes RDA that what the problem I have gettting too. Thanks T'ara that fixed it
stekelegel Posted July 28, 2017 Posted July 28, 2017 So i'm having some trouble getting this mod to work. This is the first time i'm trying this mod so I'm first installing the 1.2 full version. and then the 1.3 patch over it. I'm not using DFW either so have no need for the patch. However when running fnis after installation i get FNIS ERROR (9): The index was outside of the bounds of array. I don't have this problem without the mod but with it i do. This causes my animations to not work ingame. I already tried several possible solutions on the side of FNIS but I am very certain that there is no other problems within my installation, because everything works perfectly fine when I revert to before installing this mod. Thanks in advance
t.ara Posted July 28, 2017 Author Posted July 28, 2017 Hi, anyway I need to know, what other stuff is installed on your system. You have somehow too many furnitures or your animation-counter ran over 12000. (by using FNIS 6.3 XXL) You can for maximum run 300+ furnitures, if you have more than 333, you´re out of the race. Luckily the FNIS-WINDOW IS CREATED SO CLEVER that it will inform you about that secrets:-) You also may have "artefacts" of old mods on your system, that hits FNIS to count stuff thats for long time been deleted, but still comsuming animation-power. So i'm having some trouble getting this mod to work. This is the first time i'm trying this mod so I'm first installing the 1.2 full version. and then the 1.3 patch over it. I'm not using DFW either so have no need for the patch. However when running fnis after installation i get FNIS ERROR (9): The index was outside of the bounds of array. I don't have this problem without the mod but with it i do. This causes my animations to not work ingame. I already tried several possible solutions on the side of FNIS but I am very certain that there is no other problems within my installation, because everything works perfectly fine when I revert to before installing this mod. Thanks in advance
stekelegel Posted July 28, 2017 Posted July 28, 2017 Hi, anyway I need to know, what other stuff is installed on your system. You have somehow too many furnitures or your animation-counter ran over 12000. (by using FNIS 6.3 XXL) You can for maximum run 300+ furnitures, if you have more than 333, you´re out of the race. Luckily the FNIS-WINDOW IS CREATED SO CLEVER that it will inform you about that secrets:-) You also may have "artefacts" of old mods on your system, that hits FNIS to count stuff thats for long time been deleted, but still comsuming animation-power. So i'm having some trouble getting this mod to work. This is the first time i'm trying this mod so I'm first installing the 1.2 full version. and then the 1.3 patch over it. I'm not using DFW either so have no need for the patch. However when running fnis after installation i get FNIS ERROR (9): The index was outside of the bounds of array. I don't have this problem without the mod but with it i do. This causes my animations to not work ingame. I already tried several possible solutions on the side of FNIS but I am very certain that there is no other problems within my installation, because everything works perfectly fine when I revert to before installing this mod. Thanks in advance Yeah i just tried it with FNIS XXL and indeed i have 214 furniture from this + 156 furniture from zaz = 370. Are you sure there is no way to enable me to use both. Otherwise i'll just disable the zaz ones. FNIS Behavior V6.3 XXL 28-7-2017 18:21:54 Skyrim: 1.9.32.0 - E:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) Patch: "SKELETON Arm Fix" Reading dcc-display-model-2 V102 ... Reading DD V3.3.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 346 alternate animations) ... Reading Deviously Cursed Loot V5.8 ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading TaraFurniturePack V.1.3 ( 214 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 36 alternate animations) ... Reading ZaZAnimationPack V6.1 ( 156 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... ERROR(9): De index ligt buiten de matrixgrenzen. Edit: I just disabled the zaz furnitures and everything works perfectly fine now. Thanks for pointing out the maximum amount of furnitures I can have enabled through FNIS.
Ryzaki009 Posted July 28, 2017 Posted July 28, 2017 I'm trying to download the ESM but getting the file can't be found error for some reason?
t.ara Posted July 28, 2017 Author Posted July 28, 2017 Hi, this is strange....esm?... okay, I understand your Problem... YOU have to delete the last Version(s)... Then download the 1.2 PACK-install it and run FNIS Then after, you download 1.3-PATCH and add it ALSO to be installed by your MOD-organizer or by NMM. Let that Installation overwrite the files that will be asked for. After that, use FNIS (orange/red) again and you are ready:-)) I'm trying to download the ESM but getting the file can't be found error for some reason?
t.ara Posted July 28, 2017 Author Posted July 28, 2017 So we are both:-)...have fun and enjoy the stuff....;-) Oh I'm an idiot. Thank you!
Mariulin Posted July 29, 2017 Posted July 29, 2017 (Automatically translated) I have a problem with the double animation bed. I've tried dozens of times, but the first one is never done.
t.ara Posted July 29, 2017 Author Posted July 29, 2017 hi, think about, from which side you could enter a bed...you have 4 possibilities....:-), with 2 animations for now-that are not limited as i described... try to enter from "aside" and then try to enter from front and backside...in the future, there will be a script, that will manage the two sit ins and take care, that the first sit will be the BackFace-bed-tied position and the caressing-animation will be the second one. For now you should be able to use both how you like. (Automatically translated) I have a problem with the double animation bed. I've tried dozens of times, but the first one is never done. Immagini563.jpg
Mariulin Posted July 29, 2017 Posted July 29, 2017 I tried the approach from all four sides and from the four corners, in a normal position and in a stealth position, pointing the viewfinder on the hips and legs of the bed, the mattress, the pillow, and the strings. The animation I get, both with my character and with NPCs, is always the same. My impression (as you can see from the image) is that there are two animations on that furniture, but equal to each other. hi, think about, from which side you could enter a bed...you have 4 possibilities....:-), with 2 animations for now-that are not limited as i described... try to enter from "aside" and then try to enter from front and backside...in the future, there will be a script, that will manage the two sit ins and take care, that the first sit will be the BackFace-bed-tied position and the caressing-animation will be the second one. For now you should be able to use both how you like. (Automatically translated) I have a problem with the double animation bed. I've tried dozens of times, but the first one is never done. Immagini563.jpg P.S. Maybe I had an idea ... a moment I messed up a bit with CK ...
Mariulin Posted July 29, 2017 Posted July 29, 2017 (Automatically translated) I managed to get the right animations, and I have to say they are really pretty. To succeed, I had to superimpose the "dry" animation to a furniture. At this point, however, I do not understand what the mobile is using with dual animation (provided I can do it).
t.ara Posted July 29, 2017 Author Posted July 29, 2017 Ohhh-I understand that you put your bed yourself into the game-sorry.... You can do it how you did, but there´s also a single furniture, that will do the same without a pose marker!!!... You simply put into your game the SingleNoble Bed for "Two Animations"-"dual-animations" or whatever I have called it... then you can Forget that posemarker and have both animations with really one furniture... The other one is the "shackle-hook"...(for dual-animations...)-one NPC/Player is tied and the entering npc can enter and caress and give you Little spanks...
seander27 Posted July 30, 2017 Posted July 30, 2017 Im probably being a noob rn, but when i press "e" in front of the furniture nothing happens. my character just stand there. No animation or anything. Help?
rypley Posted July 30, 2017 Posted July 30, 2017 Hello when I place one of your device to use it with Mod Maria Esden, it is not recognized as devious device. Is this normal or does it require a mod or patch for it to be recognized?
thefakebobdole Posted July 30, 2017 Posted July 30, 2017 Im probably being a noob rn, but when i press "e" in front of the furniture nothing happens. my character just stand there. No animation or anything. Help? It needs a different Zaz Extension Pack. Under the downloads tab, v1-08-forZap7AndTUFP is what you are looking for. Dont forget to rerun FNIS
seander27 Posted July 31, 2017 Posted July 31, 2017 Im probably being a noob rn, but when i press "e" in front of the furniture nothing happens. my character just stand there. No animation or anything. Help? It needs a different Zaz Extension Pack. Under the downloads tab, v1-08-forZap7AndTUFP is what you are looking for. Dont forget to rerun FNIS I already have that but its still not working for me. Are there any other mods that this mod relies on, or any conditions i need to fulfill (like new game after installing) or any incompatibilities with other mods like HDT or Captured Dreams? I really like how this mod looks but sadly, I cant get it right.
t.ara Posted July 31, 2017 Author Posted July 31, 2017 Hi, no incompatibilities...You have to find out that problem by yourself...I have no idea what I could advice. Deinstall the mod and reinstall. and the furnitures do not lock and can´t been detected with with MEP 2.1 as recognized furnitures, ...they can only detected with DFW, by using a patch (download section).
Mariulin Posted August 1, 2017 Posted August 1, 2017 (Automatically translated) It's always nice to see that my followers reign in harmony...
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