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Posted

Today I´ll restyle a little the mods "bannered mare immersive sexual playground" and "serendipity" to be fully working again with all that suiting furnitures. Serendipity will be restyled again (outside-area will be like in the past, more country-styled without to much landscape changing- that house-mesh will be customized to fit perfectly into the area...

 

-because of modding "Bannered Mare" again, I could get more fine stuff that you can be using in very special places:

 ....here I have a "duo-pillory static" with upstairs-plateau (one mesh all inclusive and the suiting PILLORY POSE MARKER), (the NPC´s at once had a try...!)-you could place it also simply to normal zero , on ground...

restyle a little the mods,Where can I find this?

Posted

Easy-go to my files and download the BMISP-bannered mare-"radiada"...do not fall into the wells!! :D

 

Today I´ll restyle a little the mods "bannered mare immersive sexual playground" and "serendipity" to be fully working again with all that suiting furnitures. Serendipity will be restyled again (outside-area will be like in the past, more country-styled without to much landscape changing- that house-mesh will be customized to fit perfectly into the area...

 

-because of modding "Bannered Mare" again, I could get more fine stuff that you can be using in very special places:

 ....here I have a "duo-pillory static" with upstairs-plateau (one mesh all inclusive and the suiting PILLORY POSE MARKER), (the NPC´s at once had a try...!)-you could place it also simply to normal zero , on ground...

restyle a little the mods,Where can I find this?

 

 

Posted

THis (hi) pixs show me how creative only a view "simple" animations can put scenes together...THANK YOU FOR THE PICS...I will continue the "dual furniture stuff" with some new universal stuff that requires NO other scripts and quests-only for enjoying and  more "happenings"... unniversal poses will have  more possibilities to be placed "seriously"...

 

-and that pics show me how good it is to have them also as divided MARKERS...so you can split the animations and set them up in a different context...wow!!!

 

 

 

(Automatically translated)
It's always nice to see that my followers reign in harmony...
 

 

 

Posted

 

Easy-go to my files and download the BMISP-bannered mare-"radiada"...do not fall into the wells!! :D

 

Today I´ll restyle a little the mods "bannered mare immersive sexual playground" and "serendipity" to be fully working again with all that suiting furnitures. Serendipity will be restyled again (outside-area will be like in the past, more country-styled without to much landscape changing- that house-mesh will be customized to fit perfectly into the area...

 

-because of modding "Bannered Mare" again, I could get more fine stuff that you can be using in very special places:

 ....here I have a "duo-pillory static" with upstairs-plateau (one mesh all inclusive and the suiting PILLORY POSE MARKER), (the NPC´s at once had a try...!)-you could place it also simply to normal zero , on ground...

restyle a little the mods,Where can I find this?

 

I didn't find it

Posted

not really...

 

 

 

http://www.loverslab.com/files/file/3998-bannered-mare-immersive-sexual-playground-20170727/

 

 

 

Easy-go to my files and download the BMISP-bannered mare-"radiada"...do not fall into the wells!! :D

 

Today I´ll restyle a little the mods "bannered mare immersive sexual playground" and "serendipity" to be fully working again with all that suiting furnitures. Serendipity will be restyled again (outside-area will be like in the past, more country-styled without to much landscape changing- that house-mesh will be customized to fit perfectly into the area...

 

-because of modding "Bannered Mare" again, I could get more fine stuff that you can be using in very special places:

 ....here I have a "duo-pillory static" with upstairs-plateau (one mesh all inclusive and the suiting PILLORY POSE MARKER), (the NPC´s at once had a try...!)-you could place it also simply to normal zero , on ground...

restyle a little the mods,Where can I find this?

 

I didn't find it

 

 

Posted

FYI, The "shackled Wall Hook" (I think that's the name) as pictured below on the left side: it doesn't seem to have an active option if spawned through the console. I've tried this in a few locations. I've double checked the BaseID through the console. Does anyone else have this issue? Near all the furnitures work normally when spawned, but not this one.

 

I know these are meant to be placed via the CK, I just wanted to get something quick setup using Jaxon in my player home. I can post an example tonight, but the game seems to treat it is just a static object with no interaction.

 

thumb-2b74efc2deb2208350859f5521f0f7f3-2
 
That said, I..... definitely picked the right time to start another play-through for Skyrim.
 
Oh and the struggle animations are the best part.
 
Posted
(Automatically translated)
Those two damsels-hooks I did not manage to run them even by positioning them through CK.
I was still trying to figure out if I was wrong about something, so I had not signaled it yet.

 

 

FYI, The "shackled Wall Hook" (I think that's the name) as pictured below on the left side: it doesn't seem to have an active option if spawned through the console. I've tried this in a few locations. I've double checked the BaseID through the console. Does anyone else have this issue? Near all the furnitures work normally when spawned, but not this one.

 

I know these are meant to be placed via the CK, I just wanted to get something quick setup using Jaxon in my player home. I can post an example tonight, but the game seems to treat it is just a static object with no interaction.

 

thumb-2b74efc2deb2208350859f5521f0f7f3-2
 
That said, I..... definitely picked the right time to start another play-through for Skyrim.
 
Oh and the struggle animations are the best part.

 

 

Posted
If I can make a suggestion ...
The markers for the second actor would be better placed on the floor.
In the experiments I tried, the clap-ass made me an activatter in play only when placed against a wall, and this greatly limits the possibilities of use.
Having various animation activators on the floor, I can place them (even more than one, why not?) On an immobilized victim at the center of any unobstructed area of obstacles.

 

 

THis (hi) pixs show me how creative only a view "simple" animations can put scenes together...THANK YOU FOR THE PICS...I will continue the "dual furniture stuff" with some new universal stuff that requires NO other scripts and quests-only for enjoying and  more "happenings"... unniversal poses will have  more possibilities to be placed "seriously"...

 

-and that pics show me how good it is to have them also as divided MARKERS...so you can split the animations and set them up in a different context...wow!!!

 

 

 

(Automatically translated)
It's always nice to see that my followers reign in harmony...
 

 

 

 

Posted

Absolutly welcome...!!!

You are right-that markers are also best if they have NO collision and do not carry items/clutter....I will take care to get Special symbols for them, who will representate the animations, they will Play (the famous-skyrim blue-dummy with that pose- the marker can Play)...

;-)

 

like this very fine worksbethesda examples...I´ll do it in future like that stuff...(i will catch the entering pose of the character to create the suiting marker...like that one (last pic) has been done:.....

 

 

If I can make a suggestion ...
The markers for the second actor would be better placed on the floor.
In the experiments I tried, the clap-ass made me an activatter in play only when placed against a wall, and this greatly limits the possibilities of use.
Having various animation activators on the floor, I can place them (even more than one, why not?) On an immobilized victim at the center of any unobstructed area of obstacles.

 

 

THis (hi) pixs show me how creative only a view "simple" animations can put scenes together...THANK YOU FOR THE PICS...I will continue the "dual furniture stuff" with some new universal stuff that requires NO other scripts and quests-only for enjoying and  more "happenings"... unniversal poses will have  more possibilities to be placed "seriously"...

 

-and that pics show me how good it is to have them also as divided MARKERS...so you can split the animations and set them up in a different context...wow!!!

 

 

 

(Automatically translated)
It's always nice to see that my followers reign in harmony...
 

 

 

 

 

post-1454928-0-78052500-1501631003_thumb.jpg

post-1454928-0-04359700-1501631018_thumb.jpg

post-1454928-0-45599800-1501631764_thumb.jpg

Posted

It may be that the "hook" has too less collision...the furniture markers are recognized by collision (in my case here)...a lay down marker has no collision as far I imagine...That collisions-"plate" of the HOOK-may be too short and I will correct that soon...I had also view issures and if the free collision is disturbed, the marker is not working-it´s a construction error of the marker collision...I have to tune the marker to be a real collision - object. That hook has also the side enter and the front enter...both will succeed in the two different animations...

 

Next plan is a "whipping"-marker ONLY for NPC with the typical combat (whipping Animation) Animation against the Player or another NPC. As far the victim (NPC) is in Animation (furnitue and "slave", he/she will comment the hits and ask to stop) ... in the most bad Situation, there has to be a script, that protects the Player from dying...(everything available by vanilla)..But this can be done  only, if I can solve the enter-procedure  to "fill" the furniture with NPC/NPC or Player (slave) and NPC as master.

 

Maybe I can create 5-10 of this sort of "dual" or "tripple"-furniture-markers. -This would be rich enough for lot of nice and changeful gameplay.

Posted

Hi T.Ara

I love the idea of this project, but like many others in this forum, I'm baffled as to what I need to download to make it work. All I've got so far is a gorgeous makeover of Whiterun, which I'm very pleased with. Would it be possible to roll the whole thing up in a single download so that thickies like me can simply add it in without wondering which of the files to load?

Also, the ultimate furniture pack seems to create an incomplete dungeon south of Riverwood, so I've been unable to use it at all.

 

All I need is one file, none of the abbreviations which really confuse me, and links to any extra downloads I need to make. Once there, I'm sure the mod will be awesome.

 

Thanking you for all your hard work.

Posted

Echoing the above....

 

At least,  in the mod description, could you have a description of what is in the download section, so we know what we need...

 

For example... 

 

Is there a V 1.3, or do we need to download

 TaraUltimateFurniturePack-V.1.2.rar

 

then patch it with
TaraUltimateFurniturePack-PatchTo V.1.3.7z

 

and then download install
   DeviousFramework 2.06 + ZAZ Leash TUFP Patch (1).7z

 

and then patch that with
DFW-Patches for zap and TUFP.7z

 

???

 

Posted

Hi,

You have understood everything quite well...(that´s of course my description)

a download for all my mods together is nonsence and would cause lot of troubles .

If you would be willing to read the description, you will be fine to go.

 

THis mod is "autonom" and can be used by using the full installer 1.2 and then the patch 1.3 as an over-installation. That´s it.

Other stuff is not needed.

 

 

 

And about: "Bannered Mare Immersive....."

 

If you play often in whiterun, you can use the "a beautiful whiterun mod"-or "whiterun mod"....-, (nexus)- but: That mod got my renewed edition,

with different tree-settings and a little help for "not have trees on important places", that I have used for some BD-Furnitures. Also some flowers had to leave around the well.

So you can use

my edited version to have more better compatibility with my BMISP-Mod. And this mod is no must..it´s also an own class of mod and can´t go into a resource-pack.

 

 

The DFW-patches come from the DFW-page and I transported them as an add-on into this download, because some gamer maybe want to play the "locked-furnitures" with the DFW-support mod. For this mod, you have to patch the DFW-framework-support with another script, that will overwrtie the old one. After that, you´ll be ready to play the stuff together.

 

 

THIS mod is the only one in LL who works as a resource, without a need of anything other than SKYRIM. IDEAL for a beginner to install it and not to be confrontated with lot of dependencies, that you will have to install in future, if you go more deeper into the stuff.

 

THIS TUFP mod is a resource and has no own mechanic for gameplay...you can run around the castle and check the stuff, but that is of course NOT THE WAY TO USE AND PLAY WITH IT.

 

It takes lot of month to have the first questmods or simple mods, who can maybe use this resource to future.

I create this resource, locations, that are "feeded" with stuff of resources (ZAP,ZEP,TUFP) and then the gamer has to look for the mod who he likes to play.

And everything is not easy to understand if you are starting with LL-mods. This is taking a while.

 

Hope this will help you a little to understand the way, how the mods are offered.

Posted

I love all the work that you are doing with these mods, but I am running into a slight problem.  After loading ZaZ v.7 and this furniture pack, when I play sexlab pillory (or other restraint furniture) animations the furniture does not spawn.  Is there any quick fix that you can think of?  Again, Thanks for the great mods.

Posted

Hi, my furnitures do not work on mechanics on zap and sexlab-if that prob occures with the zap-stuff, you are in the wrong thread. This set does not take influence on the zap-furniture-functions.

The spawning pillory of zap is missing in that pack-old issure

 

 

you can put "this guy" into the empty folder:  "zaz furniture" - "single pillory" and there it has to be, the data I give you here has to be extracted and the "nif-file" be placed there....that may help you out of that disaster. This "toy" has a "grey foot", instead of the "blacky" one  foot of the "normal furniture"...so if you see it ingame with a grey foot, you´ll be sure that it is spawning from that folder...and everything is fine.

 

 

 

 

I love all the work that you are doing with these mods, but I am running into a slight problem.  After loading ZaZ v.7 and this furniture pack, when I play sexlab pillory (or other restraint furniture) animations the furniture does not spawn.  Is there any quick fix that you can think of?  Again, Thanks for the great mods.

 

ZaZAPPillory-XFurn.7z

Posted

I´ll create a "mixed collection" of "stocking-furnitures" in different variations, from "downfloor" to "hanging", try to pick up all ideas, that are well-known or "never seen before"...(three are for now inside TUFP: the H-pillory, the X-Pillory and the "traditional" pillory)

 

-sitting on the ground position/legs spread in stocks (hands backside), or hands in "fiddle" or hands in horizontal "free neck-cuffs" combination

-on the knees/legs spread in stocks (hands backside)

-hanging at the ankles/spread in stocks, head-down, arms free/ arms roped/cuffed

-ass looking through a stock, hands behind, spread wrists stocked, legs hanging ankled, don´t reach the ground

-slave "hanging" inside a colar-stock (virtual-fictive "struggle pose")...hands free, legs free-struggle animation (struggle-stock) (like gallow, but rope=is a wooden stockade)--maybe with a chair or a thin stone under it...(SM)

-horizontal stocked at ankles, wrist, neck and arms/hands....

-sitting on the ground and hands and feet together in a stock...

 

 

If you have also an idea for a pose as stocking- furniture, you can simply add this here...

 

Posted

Sure, I got one. I saw some "dungeon home" player mod where NPCs were forced to walk a "crotchrope" back and forth. Real basic stuff, but it could be expanded on. Here, got bored and messed around with some poses and came up with this for a "struggle in place" option. Ignore the stuttering, no idea why it started acting up.

 

Only real issue is coming up with a backwards walk animation for the reverse if you decided to add in movement.

 

https://gfycat.com/similarimpressiveiberianbarbel

post-70154-0-38677200-1501915196_thumb.jpgpost-70154-0-30174500-1501915200_thumb.jpg

 

Posted

allright...i´ll try to create something serious like that with "no escape" and on toes, walking for and backward on a small path of a wood pole and held upright by tied wrists that are leaded by a parallel to the walking-pole directioned rope upon the head.

 

Posted
(Automatically translated)
I suggest that my suggestions follow only my imagination without taking into account what might be the realization difficulties, for computer science is ostrogot for me.
- Prayer positions with arms tied in revers-prayer position to be placed in front of some idol.
post-733813-0-24238800-1501949415_thumb.jpg
- Animations (primary and secondary) to make tickling torture scenes.
- Markers to be placed near the Dovahkiin throne to make slaves kneel at his feet, put his head on his legs, sit on his knees, etc.

 

I´ll create a "mixed collection" of "stocking-furnitures" in different variations, from "downfloor" to "hanging", try to pick up all ideas, that are well-known or "never seen before"...(three are for now inside TUFP: the H-pillory, the X-Pillory and the "traditional" pillory)

 

-sitting on the ground position/legs spread in stocks (hands backside), or hands in "fiddle" or hands in horizontal "free neck-cuffs" combination

-on the knees/legs spread in stocks (hands backside)

-hanging at the ankles/spread in stocks, head-down, arms free/ arms roped/cuffed

-ass looking through a stock, hands behind, spread wrists stocked, legs hanging ankled, don´t reach the ground

-slave "hanging" inside a colar-stock (virtual-fictive "struggle pose")...hands free, legs free-struggle animation (struggle-stock) (like gallow, but rope=is a wooden stockade)--maybe with a chair or a thin stone under it...(SM)

-horizontal stocked at ankles, wrist, neck and arms/hands....

-sitting on the ground and hands and feet together in a stock...

 

 

If you have also an idea for a pose as stocking- furniture, you can simply add this here...

 

Posted

...I´ll do what I can do-thanks;-)

 

asthetic...yes, but we will see, if with that reversed "prayer pose" our skeletonxp32 won't crash into 1000 parts ...  ;) .... and I try as always to ignore the "massive and ugly under the arms texture stretching" (not the prob with that pose on the picture)

 

(Automatically translated)
I suggest that my suggestions follow only my imagination without taking into account what might be the realization difficulties, for computer science is ostrogot for me.
- Prayer positions with arms tied in revers-prayer position to be placed in front of some idol.
- Animations (primary and secondary) to make tickling torture scenes.
- Markers to be placed near the Dovahkiin throne to make slaves kneel at his feet, put his head on his legs, sit on his knees, etc.

 

I´ll create a "mixed collection" of "stocking-furnitures" in different variations, from "downfloor" to "hanging", try to pick up all ideas, that are well-known or "never seen before"...(three are for now inside TUFP: the H-pillory, the X-Pillory and the "traditional" pillory)

 

-sitting on the ground position/legs spread in stocks (hands backside), or hands in "fiddle" or hands in horizontal "free neck-cuffs" combination

-on the knees/legs spread in stocks (hands backside)

-hanging at the ankles/spread in stocks, head-down, arms free/ arms roped/cuffed

-ass looking through a stock, hands behind, spread wrists stocked, legs hanging ankled, don´t reach the ground

-slave "hanging" inside a colar-stock (virtual-fictive "struggle pose")...hands free, legs free-struggle animation (struggle-stock) (like gallow, but rope=is a wooden stockade)--maybe with a chair or a thin stone under it...(SM)

-horizontal stocked at ankles, wrist, neck and arms/hands....

-sitting on the ground and hands and feet together in a stock...

 

 

If you have also an idea for a pose as stocking- furniture, you can simply add this here...

 

 

Posted
If technically it is simpler, you can stretch it for a cross-arms high link ... it would also be a more convenient position for the victim.
post-733813-0-87205200-1501950245_thumb.jpg
Among other things, it would not be bad to have handcuffs that impose such a position while leaving the victim free to walk.

 

 

...I´ll do what I can do-thanks;-)

 

asthetic...yes, but we will see, if with that reversed "prayer pose" our skeletonxp32 won't crash into 1000 parts ...  ;) .... and I try as always to ignore the "massive and ugly under the arms texture stretching" (not the prob with that pose on the picture)

 

(Automatically translated)
I suggest that my suggestions follow only my imagination without taking into account what might be the realization difficulties, for computer science is ostrogot for me.
- Prayer positions with arms tied in revers-prayer position to be placed in front of some idol.
- Animations (primary and secondary) to make tickling torture scenes.
- Markers to be placed near the Dovahkiin throne to make slaves kneel at his feet, put his head on his legs, sit on his knees, etc.

 

I´ll create a "mixed collection" of "stocking-furnitures" in different variations, from "downfloor" to "hanging", try to pick up all ideas, that are well-known or "never seen before"...(three are for now inside TUFP: the H-pillory, the X-Pillory and the "traditional" pillory)

 

-sitting on the ground position/legs spread in stocks (hands backside), or hands in "fiddle" or hands in horizontal "free neck-cuffs" combination

-on the knees/legs spread in stocks (hands backside)

-hanging at the ankles/spread in stocks, head-down, arms free/ arms roped/cuffed

-ass looking through a stock, hands behind, spread wrists stocked, legs hanging ankled, don´t reach the ground

-slave "hanging" inside a colar-stock (virtual-fictive "struggle pose")...hands free, legs free-struggle animation (struggle-stock) (like gallow, but rope=is a wooden stockade)--maybe with a chair or a thin stone under it...(SM)

-horizontal stocked at ankles, wrist, neck and arms/hands....

-sitting on the ground and hands and feet together in a stock...

 

 

If you have also an idea for a pose as stocking- furniture, you can simply add this here...

 

 

 

Posted
P.S.
About tickling torture scenes ... I realize that mine was a bit vague suggestion.
On reflection ...
As primary markers I would say that existing more can be used, choosing those in which the victim exhibits the most well-known parts of the body (armpits, veins, thighs, and foot) and contaminants, which have a discretely accentuated struggle.
As far as secondary markers are concerned, I consider them to parry a couple (one in the upright position, one crouching) where the hands movement gives the idea of the action in question.
It would be great (but it's just my idea, I'm not aware of the real difficulty of making it) to have a long feather ... HDT!

 

 

...I´ll do what I can do-thanks;-)

 

asthetic...yes, but we will see, if with that reversed "prayer pose" our skeletonxp32 won't crash into 1000 parts ...  ;) .... and I try as always to ignore the "massive and ugly under the arms texture stretching" (not the prob with that pose on the picture)

 

(Automatically translated)
I suggest that my suggestions follow only my imagination without taking into account what might be the realization difficulties, for computer science is ostrogot for me.
- Prayer positions with arms tied in revers-prayer position to be placed in front of some idol.
- Animations (primary and secondary) to make tickling torture scenes.
- Markers to be placed near the Dovahkiin throne to make slaves kneel at his feet, put his head on his legs, sit on his knees, etc.

 

I´ll create a "mixed collection" of "stocking-furnitures" in different variations, from "downfloor" to "hanging", try to pick up all ideas, that are well-known or "never seen before"...(three are for now inside TUFP: the H-pillory, the X-Pillory and the "traditional" pillory)

 

-sitting on the ground position/legs spread in stocks (hands backside), or hands in "fiddle" or hands in horizontal "free neck-cuffs" combination

-on the knees/legs spread in stocks (hands backside)

-hanging at the ankles/spread in stocks, head-down, arms free/ arms roped/cuffed

-ass looking through a stock, hands behind, spread wrists stocked, legs hanging ankled, don´t reach the ground

-slave "hanging" inside a colar-stock (virtual-fictive "struggle pose")...hands free, legs free-struggle animation (struggle-stock) (like gallow, but rope=is a wooden stockade)--maybe with a chair or a thin stone under it...(SM)

-horizontal stocked at ankles, wrist, neck and arms/hands....

-sitting on the ground and hands and feet together in a stock...

 

 

If you have also an idea for a pose as stocking- furniture, you can simply add this here...

 

 

 

Posted

About the markers on the proximity of the throne ... we have the suggestions of a great master ...

 

post-733813-0-22082700-1501951943_thumb.jpg

 

 

...I´ll do what I can do-thanks;-)

 

asthetic...yes, but we will see, if with that reversed "prayer pose" our skeletonxp32 won't crash into 1000 parts ...  ;) .... and I try as always to ignore the "massive and ugly under the arms texture stretching" (not the prob with that pose on the picture)

 

(Automatically translated)
I suggest that my suggestions follow only my imagination without taking into account what might be the realization difficulties, for computer science is ostrogot for me.
- Prayer positions with arms tied in revers-prayer position to be placed in front of some idol.
- Animations (primary and secondary) to make tickling torture scenes.
- Markers to be placed near the Dovahkiin throne to make slaves kneel at his feet, put his head on his legs, sit on his knees, etc.

 

I´ll create a "mixed collection" of "stocking-furnitures" in different variations, from "downfloor" to "hanging", try to pick up all ideas, that are well-known or "never seen before"...(three are for now inside TUFP: the H-pillory, the X-Pillory and the "traditional" pillory)

 

-sitting on the ground position/legs spread in stocks (hands backside), or hands in "fiddle" or hands in horizontal "free neck-cuffs" combination

-on the knees/legs spread in stocks (hands backside)

-hanging at the ankles/spread in stocks, head-down, arms free/ arms roped/cuffed

-ass looking through a stock, hands behind, spread wrists stocked, legs hanging ankled, don´t reach the ground

-slave "hanging" inside a colar-stock (virtual-fictive "struggle pose")...hands free, legs free-struggle animation (struggle-stock) (like gallow, but rope=is a wooden stockade)--maybe with a chair or a thin stone under it...(SM)

-horizontal stocked at ankles, wrist, neck and arms/hands....

-sitting on the ground and hands and feet together in a stock...

 

 

If you have also an idea for a pose as stocking- furniture, you can simply add this here...

 

 

 

Posted

...uiuiuiuiiih---I am as simple as possible starting now....;-)

-I hope I have not forgotten how to make that furnitures....

post-1454928-0-12545900-1501955736_thumb.jpg

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