MadMansGun Posted November 11, 2018 Author Posted November 11, 2018 9 hours ago, bruh... said: is it safe to assume that if im using a mod manager i can just remove MNC v10, install v11, then use the save editor to remove the script instances? or should i have v11 overwrite v10 after removing the mentioned files in the .txt file? remove 10 first, then install 11. 1
Mack71 Posted November 11, 2018 Posted November 11, 2018 Howdy folks not sure if anyone can help but I think I have a bit of a texture problem at first thought it was true wolves but they're all properly equipped it seems to be the wolf pups as well as these guys in the pic, recently changed to vortex from MO the problem could be there (will check it out).
MadMansGun Posted November 11, 2018 Author Posted November 11, 2018 16 minutes ago, Mack71 said: . https://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/?do=findComment&comment=2394218 1
tybasedlawd Posted November 13, 2018 Posted November 13, 2018 For whatever reason I seem to CTD when I run into a wolf or kill a wolf. But, summoning a wolf using Hentai Creatures doesn't cause an issue and animations from it work as expected. As far as I can tell, I've got all of the required mods. Disabling MNC allows me to get around crashes when dealing with wolves, though I haven't tried to see if other creatures would cause issues.
MadMansGun Posted November 13, 2018 Author Posted November 13, 2018 24 minutes ago, Seip said: For whatever reason I seem to CTD when I run into a wolf or kill a wolf. But, summoning a wolf using Hentai Creatures doesn't cause an issue and animations from it work as expected. As far as I can tell, I've got all of the required mods. Disabling MNC allows me to get around crashes when dealing with wolves, though I haven't tried to see if other creatures would cause issues. i have no clue what would do that, wolves are not crashing the game on my end.
tybasedlawd Posted November 13, 2018 Posted November 13, 2018 34 minutes ago, MadMansGun said: i have no clue what would do that, wolves are not crashing the game on my end. I wish I had a clue as well, it seems to crash without fail every time a normal wolf is in the vicinity or on screen. I've yet to run into a crash otherwise. Feels bad.
MadMansGun Posted November 13, 2018 Author Posted November 13, 2018 1 hour ago, Seip said: I wish I had a clue as well, it seems to crash without fail every time a normal wolf is in the vicinity or on screen. I've yet to run into a crash otherwise. Feels bad. do you have any other mods that edit wolves installed?
tybasedlawd Posted November 14, 2018 Posted November 14, 2018 21 hours ago, MadMansGun said: do you have any other mods that edit wolves installed? I do not. The only things related to creatures that I think I have installed are: FNIS creature pack Creature Framework More Nasty Critters HentaiCreatures MNC True Wolves of Skyrim load order.txt
chimiz Posted November 14, 2018 Posted November 14, 2018 On 11/9/2018 at 11:56 AM, Kira shadowstep said: Hi everyone! I heard that Savage Wolves https://www.nexusmods.com/skyrim/mods/94534 works with true wolves of skyrim but I'm wondering if it works with sexualized true wolves for MNC too? It looks like it's a skeleton change so I'm not really sure. Thanks! I tested it out since I really like their pose in Savage Wolves. I mean, it does work but it does break HDT of course. Not sure how easy that would be to fix. Guessing the same issue would appear with Savage Bears.
Grey Cloud Posted November 14, 2018 Posted November 14, 2018 17 hours ago, Seip said: I do not. The only things related to creatures that I think I have installed are: FNIS creature pack Creature Framework More Nasty Critters HentaiCreatures MNC True Wolves of Skyrim load order.txt Well, no mention of wolves anywhere there then.
chimiz Posted November 15, 2018 Posted November 15, 2018 Have a little question about the Rescaled Meshes for canines in particular. I was tweaking my animation alignments in game when I saw that they were very misaligned, (not that weird, something you said would happen with animations that weren't created for these meshes). But I noticed the meshes for the wolves were scaled to 1.44x. You said the rescaled meshes would scale wolves up 1.2x, to make them larger than the dogs at 1.0x I'm assuming, since the wolves by default are at 1.2. 1.2x1.2 =1.44. Makes sense, sure. But the wolves get so massive with these meshes. If I by console setscale 1.0 on them after they've had their mesh applied, it goes to 1.2x, not that weird, and animations are almost perfectly lined up. If I use Untamed's MCM to scale the actors back to 1.0 they will go to 1.2, but as soon as CF triggers again they go right back to 1.44. If I use the console to setscale 1.0, they go to 1.2 and everything aligns very well, but as soon as I load the game they are back at 1.44. Is this the intended effect or is something else messed up with my game? I understand the need for the wolves to scale up 1.2x, but doubledipping the base 1.2 size gets pretty crazy. If I use the default MNC meshes things line up alright generally sizewise, but the angle on the wolf penis is a bit sharper, something which is much better in the rescaled meshes since they tend to line up much better.
jalingon3011 Posted November 15, 2018 Posted November 15, 2018 Hi I have installed the patch for Darkend, but in Creature Framework I can only choose None or Darkend for the creatures in Darkend. How do I make SexLab Nude Creatures to be a selectable option?
MadMansGun Posted November 15, 2018 Author Posted November 15, 2018 3 hours ago, chimiz said: Have a little question about the Rescaled Meshes for canines in particular. I was tweaking my animation alignments in game when I saw that they were very misaligned, (not that weird, something you said would happen with animations that weren't created for these meshes). But I noticed the meshes for the wolves were scaled to 1.44x. You said the rescaled meshes would scale wolves up 1.2x, to make them larger than the dogs at 1.0x I'm assuming, since the wolves by default are at 1.2. 1.2x1.2 =1.44. Makes sense, sure. But the wolves get so massive with these meshes. If I by console setscale 1.0 on them after they've had their mesh applied, it goes to 1.2x, not that weird, and animations are almost perfectly lined up. If I use Untamed's MCM to scale the actors back to 1.0 they will go to 1.2, but as soon as CF triggers again they go right back to 1.44. If I use the console to setscale 1.0, they go to 1.2 and everything aligns very well, but as soon as I load the game they are back at 1.44. Is this the intended effect or is something else messed up with my game? I understand the need for the wolves to scale up 1.2x, but doubledipping the base 1.2 size gets pretty crazy. If I use the default MNC meshes things line up alright generally sizewise, but the angle on the wolf penis is a bit sharper, something which is much better in the rescaled meshes since they tend to line up much better. Quote known problems: the "Event OnUpdate()" command for my wolf rescale script is not working so it's not bypassing "even actor heights", so for now i added the SetVehicleFixPlugin.dll made by h38fh2mf, i did add that NiOverride / NiStringExtraData thing to the wolves that everyone was suggesting but it's not doing jack shit for me, so if the legacy wolves suddenly become much bigger than they should be that's probably why. MNC first makes the wolves 1.0, then the legacy setting changes them back if selected. the legacy wolf setting has 2 things that make them bigger: 1. a enchantment script attached to there armors that makes them bigger when it's equipped (sometimes works, it's hit and miss). 2. a NiStringExtraData in the meshes that makes them bigger when it's equipped (never worked for me). if both by some miracle start working at the same time then you end up with wolves that are too big. to fix it you need to: A. remove the enchantment from the legacy armors using TES5Edit or B. delete the NiStringExtraData from the meshes with NifSkope. 2 hours ago, jalingon3011 said: in Creature Framework I can only choose None or Darkend for the creatures in Darkend. How do I make SexLab Nude Creatures to be a selectable option? 1. Darkend creatures should be set to Darkend. 2. SexLab Nude Creatures SHOULD NOT EVEN BE A OPTION IN MNC V11.4!!!! 3. even if that was an option then that would mean the Darkend creatures would just be replaced with stock Skyrim creatures.
jalingon3011 Posted November 15, 2018 Posted November 15, 2018 @MadMansGun: Sorry I didn't make myself clear. First it should be More Nasty Critter option not Nude Creature. Let's say for example the Armored Guardian Knight in Darkend is basically a re-skin giant. So when I would like that when my character have sex with it the Knight should "take off its armor" by changing into the giant naked model - is that possible to make?
MadMansGun Posted November 15, 2018 Author Posted November 15, 2018 4 minutes ago, jalingon3011 said: Let's say for example the Armored Guardian Knight in Darkend is basically a re-skin giant. So when I would like that when my character have sex with it the Knight should "take off its armor" by changing into the giant naked model - is that possible to make? yes, but i had problems working on that mod (the mod was full of unused meshes) so i mostly avoided working on armored actors. https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ Black_giant_Hard.nif
chimiz Posted November 15, 2018 Posted November 15, 2018 1 hour ago, MadMansGun said: MNC first makes the wolves 1.0, then the legacy setting changes them back if selected. the legacy wolf setting has 2 things that make them bigger: 1. a enchantment script attached to there armors that makes them bigger when it's equipped (sometimes works, it's hit and miss). 2. a NiStringExtraData in the meshes that makes them bigger when it's equipped (never worked for me). if both by some miracle start working at the same time then you end up with wolves that are too big. to fix it you need to: A. remove the enchantment from the legacy armors using TES5Edit or B. delete the NiStringExtraData from the meshes with NifSkope. Alright. I went through the meshes in nifskope for starters, and I could see that the hard legacy meshes had the 1.2 scale NiStringExtraData, but only the hard meshes. Both hard and non-hard meshes were enlarged in my game though, but I went through and removed the NiStringExtraData for starters. Went in game and noticed no difference, but the beasts do have the enchantment effect of course. Decided to try to do a fresh save to see if I could figure something out, and noticed that it is probably Untamed doing shenanigans. Going into the forest to gather up some test subject I noticed a change in scale immediately upon taming... so... It's not on your end. I'm guessing the Scaling option in Untamed when defaulted makes your pets their default scale upon joining (which would be 1.2 for wolves), and then they are scaled again by the enchantment effect. EDIT: The strange thing though is that if you use the scaling option in the MCM to scale them down a bit, they will return to 1.44x at the next eventupdate... No clue what's going on there, but seems I have to look for a replacement for Untamed.
Mack71 Posted November 17, 2018 Posted November 17, 2018 On 11/11/2018 at 7:58 PM, MadMansGun said: https://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/?do=findComment&comment=2394218 Thank very much
tybasedlawd Posted November 20, 2018 Posted November 20, 2018 On 11/15/2018 at 7:42 AM, Grey Cloud said: Well, no mention of wolves anywhere there then. Pretty cheeky response when that mod is an optional download for this file.
CaerHenWen Posted November 20, 2018 Posted November 20, 2018 @MadMansGun Meeko Reborn looks great and apparently the author has the same mod for Vigilance as well. Can you make a compatibility patch for Vigilance Reborn? Thanks
MadMansGun Posted November 20, 2018 Author Posted November 20, 2018 21 minutes ago, CaerHenWen said: apparently the author has the same mod for Vigilance as well. https://www.youtube.com/watch?v=w5rJeaPkmbg
CaerHenWen Posted November 20, 2018 Posted November 20, 2018 28 minutes ago, MadMansGun said: https://www.youtube.com/watch?v=w5rJeaPkmbg Haha well no big deal if you don't want to but it'd be a lot cooler if you did BTW I tested all 6 variations of the Meeko Reborn patch and they all work great.
MadMansGun Posted November 21, 2018 Author Posted November 21, 2018 12 hours ago, CaerHenWen said: . Vigilance Reborn.7z 1
George222 Posted November 21, 2018 Posted November 21, 2018 Hello ! I have a little problem (I hope) with the creatures: the creature's penis remains erect after the animation has ended (never withdraws the penis). I know I have met this problem but I do not know how I solved it (it's been a long time since then) ... maybe a setting in MCM at Sexlab ... or I do not know. Please if someone can help me with a suggestion. Thank you !
CaerHenWen Posted November 21, 2018 Posted November 21, 2018 9 hours ago, MadMansGun said: Vigilance Reborn.7z Awesome! Thanks so much.
MadMansGun Posted November 21, 2018 Author Posted November 21, 2018 1 hour ago, George222 said: Hello ! I have a little problem (I hope) with the creatures: the creature's penis remains erect after the animation has ended (never withdraws the penis). I know I have met this problem but I do not know how I solved it (it's been a long time since then) ... maybe a setting in MCM at Sexlab ... or I do not know. Please if someone can help me with a suggestion. Thank you ! if you have SexLab Aroused fully installed it could be that you have the Arousal threshold set too low, and the CF MCM has some debugging tools you could try clicking on.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now