shabadouya Posted April 16, 2019 Posted April 16, 2019 2 hours ago, SpectrumQT said: I've managed to reproduce the "HORSE CRASH" whitin minimal testing environment. TLDR: The "cause" is Crash Fixes v12 with MNC v11.4F, so disable the first or roll back the second (11.4D is the last unaffected version). Steps to reproduce: Install Skyrim LE from the Steam Install SKSE 1.7.3 (use this SKSE.ini) Place d3dx9_42.dll from SKSE plugin preloader to game root dir (preloads Crash Fixes) Install Crash Fixes v12 (use this CrashFixPlugin.ini) Install Sexlab Install Alternate Start - Live Another Life Install MoreNastyCritters v11.4F Start a new game Speak with the Statue of Mara, select "I own property in one of the holds", then "Breezhome [Whiterun]" Click on the bed to sleep, leave the Breezhome, leave the Whiterun through the main gates Go alongside the wall, turn to the left when possible Look at the horses (in the stables or near the carriage) CTD confirmed Though the crash fires only with Crash Fixes v12, my build is unstable without it's memory management, so I've had to switch to previously used 11.4C instead. P.S. Please, EXTERMINATE this bug. I've spent over 6 hours to figure out what causes CTD in 200+ mods build (which was fairly stable previously and was just slightly edited and updated for the new playthrough) and over 2 hours more to reduce the build to required minimum for reproduction. God damn, thanks for the effort u put into this. I was testing for days and wondering what the crashes were regarding horses of all things
MadMansGun Posted April 16, 2019 Author Posted April 16, 2019 8 hours ago, SpectrumQT said: . i can't use/test v12 because it won't even start on WinXP Pro x64: Quote "The procedure entry point GetTickCount64 could not be located in the dynamic link library KERNERL32.dll" but i can however run v10, and it's still not crashing for me.
helmutw Posted April 17, 2019 Posted April 17, 2019 why this version doesn't have skeever? the old version has it. creatures currently not having animation; chaurus reaper dwarven sphere female vampire lord skeever ice wraith mudcrab
Narcolepsy Posted April 17, 2019 Posted April 17, 2019 22 minutes ago, helmutw said: why this version doesn't have skeever? the old version has it. creatures currently not having animation; chaurus reaper dwarven sphere female vampire lord skeever ice wraith mudcrab Mudcrab probably can't and won't have any animations done for it, unless some trickery with animobjects happens. The same was initially true for ice wraiths, but animobjects solved that. The other animations you can find in other SLAL packs. Billyy's has all the the mentioned except female vampire lord and mudcrab. Funnybizness does have some female vampire lord animations.
MadMansGun Posted April 17, 2019 Author Posted April 17, 2019 35 minutes ago, helmutw said: why this version doesn't have skeever? the old version has it. updated versions are in Billyy's SLAL Pack: https://www.loverslab.com/files/file/3999-billyys-slal-animations/ also read the "READ IMMEDIATELY v9 to v11 upgrade procedure.txt" on the MNC download page. 9 minutes ago, Rachel said: The same was initially true for ice wraiths, but animobjects solved that. the icewraiths are not animobjects, PaulGreen was able to fix them for us. so far Billyy has made 2 animations for them and i have made 1.
SpectrumQT Posted April 17, 2019 Posted April 17, 2019 9 hours ago, MadMansGun said: i can't use/test v12 because it won't even start on WinXP Pro x64: but i can however run v10, and it's still not crashing for me. Did you use linked CrashFixPlugin.ini? When "UseOSAllocators=1" is set I'm getting CTD with v10, v11, v12. By the way, as for me, custom memory management is the main feature of this plugin. Also there is a chance that you won't get CTD even with this option enabled since you're running WinXP and the plugin may behave differently (I'm on Win10 Pro 1809 x64), And I can also confirm that using '\meshes\actors\horse\character assets\skeleton.hkx' from Animated Beast's Cocks(ABC) For users - HDT Patch 0.6V prevents the crashes. 15 hours ago, shabadouya said: God damn, thanks for the effort u put into this. I was testing for days and wondering what the crashes were regarding horses of all things You're welcome.
Raistlin_ Posted April 20, 2019 Posted April 20, 2019 Hello hello, I also have the crashes whenever i get in a short range of horses, if i reinstall MoreNastyCritters_v11_4D do i need to also revert the other files or can i keep those? EDIT- Is that the file i should revert also? Not sure. I was using all the files that were version 11.4c , started a new game to update only when the 11.4f was available so haven't used the ones after c except 11.4f . Im confusing myself sorry if im messing you up as well. I guess what im asking is should I go back to 11.4c on all the files or just the MoreNastyCritters main one? or 11.4d i guess, not c.
MadMansGun Posted April 20, 2019 Author Posted April 20, 2019 1 hour ago, Raistlin_ said: Hello hello, I also have the crashes whenever i get in a short range of horses, if i reinstall MoreNastyCritters_v11_4D do i need to also revert the other files or can i keep those? EDIT- Is that the file i should revert also? Not sure. I was using all the files that were version 11.4c , started a new game to update only when the 11.4f was available so haven't used the ones after c except 11.4f . Im confusing myself sorry if im messing you up as well. I guess what im asking is should I go back to 11.4c on all the files or just the MoreNastyCritters main one? or 11.4d i guess, not c. you don't need 11.4D, you just need to delete the skeleton.hkx (Data\meshes\actors\horse\character assets\skeleton.hkx) edit: also are you using "Crash Fixes v12" as well? and if so dose it still crash if you use v10 instead? 1
LordArek Posted April 21, 2019 Posted April 21, 2019 Guys idk if that belongs here or into the creature framework thread, but since all of my critters use the MNC genitals, I think it should be okay here. Because: For some reason, werewolves that are made by Moonlight Tales Werewolf Blood potions don't have genitals. I used to know a solution to this (or I just pressed the right buttons by accident...), but the Moonlight Tales Werewolves refuse to get their MNC meshes/dicks now. Any hints/tips?
Raistlin_ Posted April 21, 2019 Posted April 21, 2019 1 hour ago, MadMansGun said: you don't need 11.4D, you just need to delete the skeleton.hkx (Data\meshes\actors\horse\character assets\skeleton.hkx) edit: also are you using "Crash Fixes v12" as well? and if so dose it still crash if you use v10 instead? I'm off for the night but I'll check tomorrow when I play again, if I just delete that file would I have to start a new game again?
Raistlin_ Posted April 21, 2019 Posted April 21, 2019 Edit - when I delete it am I losing the fun parts of the horses?
MadMansGun Posted April 21, 2019 Author Posted April 21, 2019 20 minutes ago, Raistlin_ said: Edit - when I delete it am I losing the fun parts of the horses? only the animated penis part in the newer animations that are showing up in SLAL Packs now.
MadMansGun Posted April 21, 2019 Author Posted April 21, 2019 55 minutes ago, LordArek said: Guys idk if that belongs here or into the creature framework thread, but since all of my critters use the MNC genitals, I think it should be okay here. Because: For some reason, werewolves that are made by Moonlight Tales Werewolf Blood potions don't have genitals. I used to know a solution to this (or I just pressed the right buttons by accident...), but the Moonlight Tales Werewolves refuse to get their MNC meshes/dicks now. Any hints/tips? install SOS and turn off werewolves in CF.
Raistlin_ Posted April 21, 2019 Posted April 21, 2019 36 minutes ago, MadMansGun said: only the animated penis part in the newer animations that are showing up in SLAL Packs now. cool cool, i am using crash fixes v12 , also convenient horses if thats a part of it. When i delete that file should i start a new game to be on the safe side?
Raistlin_ Posted April 21, 2019 Posted April 21, 2019 Arg ty so much, I crashed about 10-20 times trying to get into whiterun without fail when the stable area loaded, deleted that file and walked right in.
MadMansGun Posted April 21, 2019 Author Posted April 21, 2019 34 minutes ago, Raistlin_ said: should i start a new game to be on the safe side? no, it's not a script (well it sort of is but not the kind that kills save files) 34 minutes ago, Raistlin_ said: i am using crash fixes v12 what happens if you use v10 with the hkx still in place? (note: i don't actually know but downgrading crash fixes may possibly harm save files)
Raistlin_ Posted April 21, 2019 Posted April 21, 2019 47 minutes ago, MadMansGun said: no, it's not a script (well it sort of is but not the kind that kills save files) what happens if you use v10 with the hkx still in place? (note: i don't actually know but downgrading crash fixes may possibly harm save files) I'm not sure, ive just in the past month or so gotten back into modding skyrim after a couple years hiatus so this v12 is the only version of crash fixes ive downloaded. I use vortex as well so i wouldn't be able to make a seperate profile like with MO to see. Im also very finicky about changing anything once ive started the game after more time modding it then playing lol. Like even though youve said I wouldnt need to restart after that im probably still going to since i altered something lol. Only a few of my playthroughs have gone into the higher levels since ive started modding.
Quest_Items Posted April 21, 2019 Posted April 21, 2019 Hello everyone, I am curently doing a Female Vampire Lord character and i noticed that when i use sexlab while being a VL my shape is changing for a curvier one. But sadly once sexlab is done the body is back to the normal vanilla VL shape. My question would be, is it possibe to keep this curvy shape each time i am a VL even when i am not using sexlab ? Thanks in advance
MadMansGun Posted April 21, 2019 Author Posted April 21, 2019 1 hour ago, Quest_Items said: Hello everyone, I am curently doing a Female Vampire Lord character and i noticed that when i use sexlab while being a VL my shape is changing for a curvier one. But sadly once sexlab is done the body is back to the normal vanilla VL shape. My question would be, is it possibe to keep this curvy shape each time i am a VL even when i am not using sexlab ? Thanks in advance something must be overriding DLC1NakedVampireLord [ARMA:020023F4], you will probably have to load all of your mods (that are below MNC in the load order) into TES5Edit to find the mod responsible.
thebasilguy Posted April 22, 2019 Posted April 22, 2019 Well I've kind of hit a wall. I get a CTD right after selecting either New Game or Continue after installing Version 11.4F. I'll post the Load Order below but without it installed everything seems to be working and in a stable state. Any ideas on what might be the issue would be appreciated, and if any other information would help I can try and get it. I sort with LOOT after every install and also tried the recommended load order manually. Vortex is what I use for my install. Apologies if this load order is disgusting or redundant in areas, been modding a while but I'm DEFINITELY not knowledgeable on how things work internally. Thanks! Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 CreatureFramework.esm 7 7 hdtHighHeel.esm 8 8 BBLuxurySuite.esm 9 9 AzarHair.esm 10 a SexLab.esm 11 b Devious Devices - Assets.esm 12 c SexLabAroused.esm 13 d Devious Devices - Integration.esm 14 e ZaZAnimationPack.esm 15 f daymoyl.esm 16 10 Devious Devices - Expansion.esm 17 11 Schlongs of Skyrim - Core.esm 18 12 SexLab - Sexual Fame [SLSF].esm 19 13 TERAArmors.esm 20 14 RaceCompatibility.esm 21 15 BeeingFemale.esm 22 16 Skyrim - Utility Mod.esm 23 17 HighResTexturePack01.esp 24 18 HighResTexturePack02.esp 25 19 HighResTexturePack03.esp 26 1a SexLab TDF Aggressive Prostitution.esp 27 1b KaiSFemaleHHDT.esp 28 1c ContinueGameNoCrash.esp 29 1d Brows.esp 30 1e SexLabDefeat.esp 31 1f RLO - Interiors.esp 32 20 CollegeOfWinterholdImmersive.esp 33 21 JKs Skyrim.esp 34 22 SD Cages.esp 35 23 proudspiremanortnf.esp 36 24 xazPrisonOverhaulPatched.esp 37 25 RLO - Exteriors.esp 38 26 BHTNF_Eli.esp 39 27 Awesome Artifacts.esp 40 28 aMidianBorn_ContentAddon.esp 41 29 Tera Armor Level List.esp 42 2a SkyFalls + SkyMills + DG + DB.esp 43 2b SkyFalls Dragonborn Small waterfalls.esp 44 2c RealisticWaterTwo.esp 45 2d SoS - The Wilds.esp 46 2e SexLab_Solutions.esp 47 2f SoS - Civilization.esp 48 30 SLO_StoneWalls.esp 49 31 The Great City of Falkreath.esp 50 32 AuroraFollower.esp 51 33 sanguinesDebauchery.esp 52 34 SMIM-Merged-All.esp 53 35 RealisticWaterTwo - Legendary.esp 54 36 SimpleSlavery.esp 55 37 Devious Cidhna.esp 56 38 SexLab_Dialogues.esp 57 39 OMB Luxury Player Homes.esp 58 3a Skyrim Flora Overhaul.esp 59 3b LADX.esp 60 3c TheAmazingWorldOfBikiniArmor.esp 61 3d SFO - Dragonborn.esp 62 3e Schlongs of Skyrim.esp 63 3f SOS - Shop.esp 64 40 RoadInspections.esp 65 41 SolitudeExterior.esp 66 42 LIAT - Sounds.esp 67 43 MF_RadiantProstitution.esp 68 44 LIAT - NPCs.esp 69 45 The Paarthurnax Dilemma.esp 70 46 BlackSacramentArmor.esp 71 47 BlackSacramentDBReplacer.esp 72 48 NibblesAnimObjects.esp 73 49 SLAL_AnimationsByLeito.esp 74 4a SLAL_SHanimAnimObj.esp 75 4b SLAnimLoader.esp 76 4c 12FemaleBrows.esp 77 4d UIExtensions.esp 78 4e AddItemMenu.esp 79 4f AmazingFollowerTweaks.esp 80 50 AnubAnimObj.esp 81 51 Auto Unequip Ammo.esp 82 52 BBLuxurySuiteENM.esp 83 53 BetterFreeCamera.esp 84 54 Bijin NPCs.esp 85 55 Bijin Warmaidens.esp 86 56 Bijin Wives.esp 87 57 BS-TheHag_Overlays.esp 88 58 Chesko_WearableLantern.esp 89 59 ExMakeup.esp 90 5a Extended Slider Colors.esp 91 5b FNIS.esp 92 5c FNISSexyMove.esp 93 5d FNISspells.esp 94 5e iHUD.esp 95 5f Kai's Lipstick.esp 96 60 KJ Tattoos 4K.esp 97 61 KS Hairdo's.esp 98 62 KS Hairdos - HDT.esp 99 63 mintylightningmod.esp 100 64 Neithteam Warpaint.esp 101 65 RaceMenuMorphsUUNP.esp 102 66 RLO - Effects.esp 103 67 RLO - Illuminated Spells.esp 104 68 RRTattoos.esp 105 69 Serana.esp 106 6a SexistGuards.esp 107 6b SexLab_SOS-Stapon.esp 108 6c SexLabTools.esp 109 6d SGEyebrows.esp 110 6e Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 111 6f SkyUI.esp 112 70 SkyrimConfigMenu.esp 113 71 SlaveTats.esp 114 72 SlaveTatsEventsBridge.esp 115 73 SLSO.esp 116 74 SOS - Smurf Average Addon.esp 117 75 TrueStorms.esp 118 76 Valerica.esp 119 77 Vividian - Torches Preset.esp 120 78 Vividian - Wearable Lanterns Preset.esp 121 79 Vividian - Weather Patch Vanilla.esp 122 7a dD - Enhanced Blood Main.esp 123 7b dD-Dragonborn-Dawnguard-EBT Patch.esp 124 7c dD-Reduced Splatter Size.esp 125 7d dD-Reduced Wound Size.esp 126 7e EmpyreanCS.esp 127 7f Facelight.esp 128 80 HelmetToggle.esp 129 81 RavenWP3.esp 130 82 KomAnimObjects.esp 131 83 SLALAnimObj.esp 132 84 SOSRaceMenu.esp 133 85 XPMSE.esp 134 86 RaceMenu.esp 135 87 RaceMenuPlugin.esp 136 88 RaceCompatibilityUSKPOverride.esp 137 89 BeeingFemaleBasicAddOn.esp 138 8a YunDao_Hdt_V2.7.esp 139 8b zzEstrus.esp 140 8c EstrusChaurus.esp 141 8d DesyncBirdsOfPrey.esp 142 8e HighHrothgarWindowGlow.esp 143 8f WetFunction.esp 144 90 Devious Devices - Equip.esp 145 91 LustmordVampireArmor.esp 146 92 Real Clouds.esp 147 93 Remodeled Armor.esp 148 94 Remodeled Armor - Dawnguard.esp 149 95 Remodeled Armor - Dragonborn.esp 150 96 Remodeled Armor - Underwear.esp 151 97 Apropos2.esp 152 98 Avalon.esp 153 99 DeviouslyHelpless.esp 154 9a Infinite Gold For Merchants.esp 155 9b CommunityOverlays1_0T30.esp 156 9c SD Patches.esp 157 9d No5F.esp 158 9e SexLab LightMeUp Oldrim.esp 159 9f VOBS.esp 160 a0 SexLabHorribleHarassment.esp 161 a1 SLAL_AnimationByBakaFactory.esp 162 a2 SLALAnimObjBillyy.esp 163 a3 Dovabear.esp 164 a4 Jennifer.esp 165 a5 dvmb.esp 166 a6 Ordinator - Perks of Skyrim.esp 167 a7 Alternate Start - Live Another Life.esp 168 a8 ccas_starts.esp 169 a9 ImmerSlave.esp 170 aa BBLS-ASLAL.esp
MadMansGun Posted April 22, 2019 Author Posted April 22, 2019 11 minutes ago, thebasilguy said: Well I've kind of hit a wall. I get a CTD right after selecting either New Game or Continue after installing Version 11.4F. I'll post the Load Order below but without it installed everything seems to be working and in a stable state. Any ideas on what might be the issue would be appreciated, and if any other information would help I can try and get it. I sort with LOOT after every install and also tried the recommended load order manually. Vortex is what I use for my install. Apologies if this load order is disgusting or redundant in areas, been modding a while but I'm DEFINITELY not knowledgeable on how things work internally. Thanks! there are 2 possibilitys: 1. the ongoing "Crash Fixes v12 vs horse skeleton.hkx" situation (scroll up to top of page). 2. you have too many animations installed.
thebasilguy Posted April 22, 2019 Posted April 22, 2019 59 minutes ago, MadMansGun said: there are 2 possibilitys: 1. the ongoing "Crash Fixes v12 vs horse skeleton.hkx" situation (scroll up to top of page). 2. you have too many animations installed. I'll try the horse skeleton thing (didn't try it initially since I figured it was exclusively near horses) and uninstalling some anims. Thanks for the quick reply! Update: I think it was the animations. Took care of the horse skeleton anyway but also got rid of some packs that were superfluous. Seems to be working fine now! Thanks again
shadow866 Posted April 22, 2019 Posted April 22, 2019 This has problaby nothing to do with this mod but who knows. Anyways maybe this is the wrong place to ask but. What would cause dwarven sphere to stop animations/attacking? They are hostile since combat music starts but they arent not moving. They are all transformed into their standing form but still not moving at all. I can go up to them and hit them until they die without them fighting back. Its the only creature thats acting like that. Every other creature works like they are suppose to. Thanks for your time
Dameth Posted April 22, 2019 Posted April 22, 2019 Is there somewhere a collection of the previews of all MNC animations ?
MadMansGun Posted April 22, 2019 Author Posted April 22, 2019 5 hours ago, shadow866 said: This has problaby nothing to do with this mod but who knows. Anyways maybe this is the wrong place to ask but. What would cause dwarven sphere to stop animations/attacking? They are hostile since combat music starts but they arent not moving. They are all transformed into their standing form but still not moving at all. I can go up to them and hit them until they die without them fighting back. Its the only creature thats acting like that. Every other creature works like they are suppose to. Thanks for your time a missing "SLSF1_Skinned" flag in the mesh's BSLightingShaderProperty can do that easily, but so can a bad behavior file (Data\meshes\actors\dwarvenspherecenturion\behaviors\scbehavior.hkx) 1 hour ago, Dameth said: Is there somewhere a collection of the previews of all MNC animations ? well...there are some screenshots on the original mod page, but i don't have any videos if that's what your asking.
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