Raistlin_ Posted April 22, 2019 Posted April 22, 2019 I do have another issue thats new with the newer version as opposed to when i was using the c one, after removing that file no more crashes but now the penis on the horse sometimes looks like i remember and other times stretches off the screen. That didnt happen in the old version so maybe something new? EDIT_ could i put a folder from the old version into the mesh folder or something to replace whatever mesh it is that stretches sometimes?
MadMansGun Posted April 23, 2019 Author Posted April 23, 2019 50 minutes ago, Raistlin_ said: I do have another issue thats new with the newer version as opposed to when i was using the c one, after removing that file no more crashes but now the penis on the horse sometimes looks like i remember and other times stretches off the screen. That didnt happen in the old version so maybe something new? EDIT_ could i put a folder from the old version into the mesh folder or something to replace whatever mesh it is that stretches sometimes? Data\meshes\MoreNastyCritters\horse
Raistlin_ Posted April 23, 2019 Posted April 23, 2019 1 hour ago, MadMansGun said: Data\meshes\MoreNastyCritters\horse Cool ty, would it be the mesh that I change for the stretching or a texture thing? EDIT- Oh and I noticed it at first looks normal and then sometimes stretches after the convenient horse does its little flicker of equipping the armor after my horse spawns in, so may be caused by the horse armor being added, not sure though. EDIT 2- Ill test tomorrow having convenient horses not equipping any armor and it just staying default, see if it stretches then before I change anything.
Raistlin_ Posted April 23, 2019 Posted April 23, 2019 13 hours ago, Raistlin_ said: Cool ty, would it be the mesh that I change for the stretching or a texture thing? EDIT- Oh and I noticed it at first looks normal and then sometimes stretches after the convenient horse does its little flicker of equipping the armor after my horse spawns in, so may be caused by the horse armor being added, not sure though. EDIT 2- Ill test tomorrow having convenient horses not equipping any armor and it just staying default, see if it stretches then before I change anything. So far after 3 hours of play the stretching has not reaccured after leaving original horse gear in convenient horses. will post again if it occurs at a later date.
MadMansGun Posted April 23, 2019 Author Posted April 23, 2019 2 hours ago, Raistlin_ said: So far after 3 hours of play the stretching has not reaccured after leaving original horse gear in convenient horses. will post again if it occurs at a later date. did they add HDT to there armors or something? i have not been checking that mod for updates.
Raistlin_ Posted April 23, 2019 Posted April 23, 2019 2 hours ago, MadMansGun said: did they add HDT to there armors or something? i have not been checking that mod for updates. The only mention I see in its read of physics is the following. -Mounted combat horse charge with customizable physics.- Other than that the armor doesnt move or anything for me. I think it has something to do when the armor is first equipped, if it doesnt do it right after the flicker of the armor being added then I can ride the horse and it can follow me and it never happens. So far it hasn't happened while using the default horse gear instead of the armor though, 6 hours + of gameplay. EDIT- That doesn't mean it won't though because it doesn't always happen even with the armor so i may just have a good streak going.
Dojo_dude Posted April 24, 2019 Posted April 24, 2019 So made a merge, not knowing that BREAKS the ".json" file for creature framework. What do I need to change in the Json, besides the ESP name? I'm at a loss for which form ids to use and how? The new ESP is AETHERUndead.esp, the old ones were three ESP files, yes it's Bio-Hazard meets AETHESuite, hopefully can release
MadMansGun Posted April 24, 2019 Author Posted April 24, 2019 15 minutes ago, Dojo_dude said: So made a merge, not knowing that BREAKS the ".json" file for creature framework. What do I need to change in the Json, besides the ESP name? I'm at a loss for which form ids to use and how? you done fucked up: https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ read the Creature Framework Integration Guide.
assassin394 Posted April 25, 2019 Posted April 25, 2019 I'm sure this has been asked before but I can't find the definite answer. Should I let MNC overwrite XPMSE and vice versa?
Grey Cloud Posted April 25, 2019 Posted April 25, 2019 17 minutes ago, assassin394 said: I'm sure this has been asked before but I can't find the definite answer. Should I let MNC overwrite XPMSE and vice versa? XPMSE should overwrite everything, always.
MadMansGun Posted April 25, 2019 Author Posted April 25, 2019 1 hour ago, assassin394 said: I'm sure this has been asked before but I can't find the definite answer. Should I let MNC overwrite XPMSE and vice versa? 1 hour ago, Grey Cloud said: XPMSE should overwrite everything, always. what is it overwriting?
Grey Cloud Posted April 25, 2019 Posted April 25, 2019 2 minutes ago, MadMansGun said: what is it overwriting? I meant as a general rule. I was wondering what it would overwrite in MNC.
MadMansGun Posted April 25, 2019 Author Posted April 25, 2019 44 minutes ago, Grey Cloud said: I meant as a general rule. I was wondering what it would overwrite in MNC. knowing my luck it will probably be something horse related.
Grey Cloud Posted April 25, 2019 Posted April 25, 2019 4 minutes ago, MadMansGun said: knowing my luck it will probably be something horse related.
Dameth Posted April 25, 2019 Posted April 25, 2019 On 4/22/2019 at 8:13 PM, MadMansGun said: well...there are some screenshots on the original mod page, but i don't have any videos if that's what your asking. Ok, thanks anyway. Main problem is there are so many animations that the game limit is reached fast...I know that approaching the limit begins to cause instability and game crash so would be better to select only the animations we like...
Grey Cloud Posted April 25, 2019 Posted April 25, 2019 "Look, you are going to see MMG for a check-up even if I have to drag you all the way there." 1
MadMansGun Posted April 25, 2019 Author Posted April 25, 2019 7 hours ago, Grey Cloud said: for fuck's sakes
Campo_Grande Posted April 25, 2019 Posted April 25, 2019 So I have a slight problem here, my draugrs dont seem to have schlongs, but not all. Using CF puppeteer I am able to make Hentai Creature's draugr erect. But the vanilla-spawned draugrs (in Bleak Falls Barrow) dont seem to change the meshes. I also noticed the skin the vanilla draugrs are using is labelled unknown in CF puppeteer. I have tried re-registering all mods, going through a loading screen and come back to test it but puppeteer doesn't seem to do anything. Has anyone encountered a similar problem before? Or what might be wrong?
MadMansGun Posted April 25, 2019 Author Posted April 25, 2019 39 minutes ago, Hunter_69 said: So I have a slight problem here, my draugrs dont seem to have schlongs, but not all. Using CF puppeteer I am able to make Hentai Creature's draugr erect. But the vanilla-spawned draugrs (in Bleak Falls Barrow) dont seem to change the meshes. I also noticed the skin the vanilla draugrs are using is labelled unknown in CF puppeteer. I have tried re-registering all mods, going through a loading screen and come back to test it but puppeteer doesn't seem to do anything. Has anyone encountered a similar problem before? Or what might be wrong? 80% of the time that would be caused by you having immersive creatures installed but not having Bad Dog's addon for it: https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ (and grab this as well) https://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/page/20/?tab=comments#comment-2394218 1
Raistlin_ Posted April 26, 2019 Posted April 26, 2019 Little update, the stretching has not recurred yet but I had my first horse encounter since removing the file and notice while the static penis is there it doesn't appear to move when the horses body moves. It just floats in the air, it is attached to the horse it appears but when the horse thrusts it doesnt thrust with it. should I replace the behavior files and animations files with the one from 11c?
MadMansGun Posted April 26, 2019 Author Posted April 26, 2019 24 minutes ago, Raistlin_ said: It just floats in the air, it is attached to the horse it appears but when the horse thrusts it doesnt thrust with it that's a skeleton.nif problem. 26 minutes ago, Raistlin_ said: should I replace the behavior files and animations files with the one from 11c? no, it's the skeleton.nif and meshes that are the problem.
Raistlin_ Posted April 26, 2019 Posted April 26, 2019 34 minutes ago, MadMansGun said: that's a skeleton.nif problem. no, it's the skeleton.nif and meshes that are the problem. Kk ty.
Campo_Grande Posted April 26, 2019 Posted April 26, 2019 9 hours ago, MadMansGun said: 80% of the time that would be caused by you having immersive creatures installed but not having Bad Dog's addon for it: https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ (and grab this as well) https://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/page/20/?tab=comments#comment-2394218 It worked! Thanks :^)
xyzxyz Posted April 26, 2019 Posted April 26, 2019 Are there animations for spriggans where they play the male role and not the female? And immersive creatures added male spriggans, do they have animations?
MadMansGun Posted April 26, 2019 Author Posted April 26, 2019 51 minutes ago, xyzxyz said: Are there animations for spriggans where they play the male role and not the female? And immersive creatures added male spriggans, do they have animations? possibly Billyy's? he at least had one for the flame atronach.
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