xyzxyz Posted April 26, 2019 Posted April 26, 2019 36 minutes ago, MadMansGun said: possibly Billyy's? he at least had one for the flame atronach. The animations for the flame atronach are great. Sadly none for spriggans as far as I know.
King-Crimson Posted April 26, 2019 Posted April 26, 2019 1 hour ago, xyzxyz said: Are there animations for spriggans where they play the male role and not the female? And immersive creatures added male spriggans, do they have animations? 12 minutes ago, xyzxyz said: The animations for the flame atronach are great. Sadly none for spriggans as far as I know. You're wrong, his SLAL pack has 4 male spriggan animations. Link: Complete list of his animations with gif-previews (spriggan is third from the bottom):
xyzxyz Posted April 26, 2019 Posted April 26, 2019 30 minutes ago, XenonS3 said: You're wrong, his SLAL pack has 4 male spriggan animations. Link: Complete list of his animations with gif-previews (spriggan is third from the bottom): Do these animations work for male and female spriggans?
King-Crimson Posted April 26, 2019 Posted April 26, 2019 14 minutes ago, xyzxyz said: Do these animations work for male and female spriggans? I normally have creature genders disabled completely (i.e. all male) but I just tested it for you and they work with both genders. Cheers ?
xyzxyz Posted April 26, 2019 Posted April 26, 2019 27 minutes ago, XenonS3 said: I normally have creature genders disabled completely (i.e. all male) but I just tested it for you and they work with both genders. Cheers ? Thank you very much I had to update billys pack to find them ^^
helmutw Posted April 26, 2019 Posted April 26, 2019 does anyone find some creatures dicks are too big/long? [skeever dick has the same size with its arm with length 1/3 of body although if you google image search rat penis you'll see small penises, chaurus dick length is 1/4 of its body] you think i'm making this up? and not surprisingly, there's clipping in some animations; creators should consider animations when creating these dicks, not because they have fetish for big animal cocks.
King-Crimson Posted April 26, 2019 Posted April 26, 2019 21 minutes ago, helmutw said: [...] if you google image search rat penis you'll see small penises [...] No comment. ? *slowly walks backwards out of this topic with hands in the air*
xyzxyz Posted April 26, 2019 Posted April 26, 2019 I have an animation pack called "SLAL Billy Creature V.3.02" and the new "Billys SLAL Animations 2.0". Do they contain the same animations?
MadMansGun Posted April 26, 2019 Author Posted April 26, 2019 42 minutes ago, helmutw said: creators should consider animations when creating these dicks, not because they have fetish for big animal cocks. the dicks are made first, then the animations. so your actor scaling or alignment must be off, that or your using a animation made to be used with a animated penis.
helmutw Posted April 28, 2019 Posted April 28, 2019 On 4/27/2019 at 2:14 AM, MadMansGun said: the dicks are made first, then the animations. so your actor scaling or alignment must be off, that or your using a animation made to be used with a animated penis. there are a lot of animations that clip, screenshots from my previous post from billy's animations. even for falmers whose dicks are more proportional, there's clipping in thighs [i use beast hdt + hdt pussy from cosio.]; because falmers dicks are bigger if you compare with sos dicks, that's the source of clipping. while sos dicks are smaller, but they fit well, there's no clipping that i know of. for creatures like giants, it's impossible to make its dicks similar size with humans dicks, but falmers are no bigger than humans.
MadMansGun Posted April 29, 2019 Author Posted April 29, 2019 if you keep talking i will make the dicks even bigger. 1
Ryokentaru Posted April 29, 2019 Posted April 29, 2019 10 hours ago, helmutw said: blah blah clipping blah Something to note is that there's almost no way to 100% eliminate clipping. Animators are using the same meshes found in MNC to align their creatures in animations, but the body they're using for the PC may not be the same one you are using in your game. As a result, there may be minor clipping due to proportions not being exactly the same. Also, in your earlier pictures with the Charus, it's clear that either that's a Charus Reaper using standard Charus animations (shouldn't be happening) or something is resizing the Charus to make it bigger, which includes the entire mesh, so yes the dick clips through the body because the animation was made for a standard sized Charus with a standard sized dick. I'd suggest making sure all your mods are up-to-date (something is old if that Charus issue is present) and just adjusting animations the best you can using the SL hotkeys to minimize clipping. Even if MMG adjusted the meshes in MNC to completely eliminate clipping in some animations, it would cause issues with others I assure you so that's not a viable solution. As for the creature's equipment proportions, well Charus' aren't real so there isn't a "realistic" size for them. Skeevers are well endowed, sure, but that makes for better animation potential than a realistically proportioned dick, and if you want my opinion a couple of creatures could use some heftier balls if anything (mainly looking at Deer and Horses) and I'm sure each person here would have a few things they'd change if given the chance. But, we're not the ones putting in the work creating the meshes and textures, so until then those that are get to decide how blessed each creature is.
Raistlin_ Posted April 29, 2019 Posted April 29, 2019 I just found that the hentai creatures mod has a really cool dog that I kept just as a follower for a while. It died in a fight and its body disappeared, I found the body a large distance away from where we fought and banished its corpse. Was wondering if the corpse would eventually despawn itself or if I need to find it whenever it dies to do it?
MadMansGun Posted April 29, 2019 Author Posted April 29, 2019 54 minutes ago, Raistlin_ said: Was wondering if the corpse would eventually despawn itself or if I need to find it whenever it dies to do it? actually i don't know, i did not make Hentai Creatures, i only added stuff to it.
Raistlin_ Posted April 29, 2019 Posted April 29, 2019 1 hour ago, MadMansGun said: actually i don't know, i did not make Hentai Creatures, i only added stuff to it. Oh , kk ty.
MadMansGun Posted April 30, 2019 Author Posted April 30, 2019 16 minutes ago, Sutsiua said: What changed in this update? nothing, i was just editing some text.
Sutsiua Posted April 30, 2019 Posted April 30, 2019 Ok sorry it said it was updated and I was making sure
MadMansGun Posted April 30, 2019 Author Posted April 30, 2019 8 minutes ago, Sutsiua said: Ok sorry it said it was updated and I was making sure believe me i wish i had a update.
SuplenC Posted April 30, 2019 Posted April 30, 2019 I still have a CTD problem. For people having the same problem my workaround was: deleting all the horse models from the mod and disabling it in the MCM. Edit: Or just install the v11.4D version, I'm so fucking dumb seriously.
helmutw Posted May 1, 2019 Posted May 1, 2019 On 4/29/2019 at 2:48 PM, Ryokentaru said: Something to note is that there's almost no way to 100% eliminate clipping. Animators are using the same meshes found in MNC to align their creatures in animations, but the body they're using for the PC may not be the same one you are using in your game. As a result, there may be minor clipping due to proportions not being exactly the same. Also, in your earlier pictures with the Charus, it's clear that either that's a Charus Reaper using standard Charus animations (shouldn't be happening) or something is resizing the Charus to make it bigger, which includes the entire mesh, so yes the dick clips through the body because the animation was made for a standard sized Charus with a standard sized dick. I'd suggest making sure all your mods are up-to-date (something is old if that Charus issue is present) and just adjusting animations the best you can using the SL hotkeys to minimize clipping. Even if MMG adjusted the meshes in MNC to completely eliminate clipping in some animations, it would cause issues with others I assure you so that's not a viable solution. As for the creature's equipment proportions, well Charus' aren't real so there isn't a "realistic" size for them. Skeevers are well endowed, sure, but that makes for better animation potential than a realistically proportioned dick, and if you want my opinion a couple of creatures could use some heftier balls if anything (mainly looking at Deer and Horses) and I'm sure each person here would have a few things they'd change if given the chance. But, we're not the ones putting in the work creating the meshes and textures, so until then those that are get to decide how blessed each creature is. there's no way to eliminate clipping completely, but there's a way to reduce clipping, big dicks increase chance of clipping. in my earlier pictures, it's chaurus reaper with chaurus reaper animations from billy's, not standard chaurus animations, i don't how that could be done, if there's no animations for chaurus reaper and only chaurus, sexlab will report 'actor is invalid for animation' in console. my mods are up to date, i downloaded not too long ago. i encountered clipping not only with chaurus, but with skeever, sabre cat, bear, and actually, a lot, even for more proportional falmers. let's just say creature sex causes headache because of clipping. i'm actually thinking of editing this mod and not using creature framework, because creature framework is buggy. in my current game, creatures are no longer nude in sex and this happens sometimes, i usually re-registered all mod and everything went ok, but this time, 're-register all mods' text is grayed out. so now i have to settle with creatures not nude when sex, or i could load older saves, 're-register all mods' text isn't grayed out in my older saves, but i aint' gonna re-play all the quests, too long, too tiresome. my idea is editing the .esp so that creature races point to nude & erect meshes, while individual creature wears non-lootable non-nude non-erect armor. and when sex, sexlab will strip this armor, no additional scripting necessary.
macnchz Posted May 1, 2019 Posted May 1, 2019 im sure this has been covered, and im just stupid whore for not seeing it.... how does bakafactory abc hdt factor into MNC? as far as load order and/or compatibility. Also, Beast HDT - duplicates the work done? One better then the other? I know bazinga (dibella bless him) is not longer modding skyrim, sooooo..... any advice for the blind, deaf and dumb would be immeasurable..
MadMansGun Posted May 1, 2019 Author Posted May 1, 2019 5 hours ago, macnchz said: im sure this has been covered, and im just stupid whore for not seeing it.... how does bakafactory abc hdt factor into MNC? as far as load order and/or compatibility. Also, Beast HDT - duplicates the work done? One better then the other? I know bazinga (dibella bless him) is not longer modding skyrim, sooooo..... any advice for the blind, deaf and dumb would be immeasurable.. bakafactory is slowly replacing Beast HDT, and should be loaded after MNC if used.
chipstick Posted May 1, 2019 Posted May 1, 2019 Hi MMG, From the change log: MoreNastyCritters/ModCompatibilityKits v11.4F added patch for "Tame the Beasts of Skyrim II" note: you may need to use a save editor to remove the old "MoreNastyCrittersFactory" script from your save before it's races can be used. (don't forget to re-register your animations if you do that) Just to clarify, there's no need whatsoever to use a save editor as advised above unless we are using Tame the Beasts of Skyrim II?
MadMansGun Posted May 1, 2019 Author Posted May 1, 2019 33 minutes ago, chipstick said: Just to clarify, there's no need whatsoever to use a save editor as advised above unless we are using Tame the Beasts of Skyrim II? that is correct.
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