ignotum_virum Posted September 8, 2018 Author Posted September 8, 2018 18 hours ago, LarryTheLumberjack said: Rename Anything, Text Input Menu, & Im just now realizing I had both Full Dialogue Interface & Extended Dialogue interface installed at the same time, Im gonna try uninstalling FDI & see if that fixes it Full Dialogue Interface & Extended Dialogue interface - not compatible
ignotum_virum Posted September 8, 2018 Author Posted September 8, 2018 20 hours ago, Vuulgar said: I am also having some slave show with E) Command which works properly but a couple of my slaves have E) Slave when I aim at them and they will not assign, I am sure this is me but I cant figure out how to flip them and when I fast travel or door zone I am sometimes met on the other side by a various number of my currently 5 slaves. I tell them to go home and they do but end up reset and dressed when I get back. Last and worst, when I tell a slave to prostitute here, as soon as she enters hooker mode my turrets start blasting away at her. I have right at 250 mods so it is very possible these are all conflicts but I didnt think mentioning would hurt. Thanks again! Assign a job can be after settling in the settlement. About turrets - nothing like this has ever happened. 20 hours ago, Vuulgar said: Edit* I had an idea also, is it possible to add an item like a ring or whip or something that will allow another NPC at a settlement to add to submission? Or I am using Autonomy Enhanced this time with JB, I believe those sex scenes add to skill but not submission? Any sex interaction of the slave (including from other mods), influences his sex skill. 20 hours ago, Vuulgar said: Can the option for skill and submission be added in MCM? What do you mean?
Vuulgar Posted September 8, 2018 Posted September 8, 2018 5 hours ago, ignotum_virum said: Assign a job can be after settling in the settlement. About turrets - nothing like this has ever happened. Any sex interaction of the slave (including from other mods), influences his sex skill. What do you mean? I figured out after writing that if the slave is following I can assign them. As for the turrets, I will give it another go, maybe there was more to it than I noticed, the slave they shot was Simone of Wolfgang and Simone fame so not a hostile. As the skill rises from being used for sex, I was thinking the act of being used for sex by anyone would raise your submission levels not just skill so I was wondering it it were possible to add submission even through sex triggered by other mods as long as the NPC is a slave. No biggy on that last one, I just need to not gather 5 slaves at once. EDIT It was Simone for some reason, even if I tell her to relax the turrets all shoot her. Soon as I tell her to follow alls good, I sent her to a turret-less settlement and solved kinda. I checked 4 other slaves and it didnt happen with them so just a weird glitch I guess.
LarryTheLumberjack Posted September 8, 2018 Posted September 8, 2018 4 hours ago, ignotum_virum said: Full Dialogue Interface & Extended Dialogue interface - not compatible Yeah I uninstalled FDI & now it works like a charm, Thanks so much for your help!
ngc2008 Posted September 8, 2018 Posted September 8, 2018 On 9/7/2018 at 2:53 PM, Vuulgar said: I am also having some slave show with E) Command which works properly but a couple of my slaves have E) Slave when I aim at them and they will not assign I also had this problem with two of my slaves (I have 146) I have solved this way: open the console click on the slave type the following commands Addtofaction 1c21c 1 Addkeyword workshopallowcommand Addkeyword workshopallowmove setpv bcommandable 1 setpv ballowmove 1 setpv ballowcaravan 1 if you prefer you can make a bat file an name it something like assign.bat after this everything comes back to work and the slaves can be assigned to any job.
Hogz50 Posted September 8, 2018 Posted September 8, 2018 On 9/7/2018 at 2:12 AM, ignotum_virum said: The price is calculated by the formula: startCost(5)*√sexSkillValue*√prosSkillValue. That is, at the maximum skills the price will be - 500 caps. Im blown away by how well done this is, when I assign a prostitute to "practice prostitution here" that means, the very spot shes standing, not just the settlement or road shes on, I can stand her next to a floor matress and she'll take her clients there to engage in sex. I made little shack rooms for this purpose and they take clients there without fail. This is awesome. Its so immersive. 1
ignotum_virum Posted September 8, 2018 Author Posted September 8, 2018 8 hours ago, Vuulgar said: I figured out after writing that if the slave is following I can assign them. Conversely. A slave should not be a follower.
Guest Posted September 10, 2018 Posted September 10, 2018 Any chance for CRX Crosses Support For Degenerates Who Are On A Cross To Gain Submission? Or Support For Furniture/Whips From The excellent ZAZOUT Mod?
ignotum_virum Posted September 10, 2018 Author Posted September 10, 2018 2 minutes ago, seanguy68 said: Any chance for CRX Crosses Support For Degenerates Who Are On A Cross To Gain Submission? Or Support For Furniture/Whips From The excellent ZAZOUT Mod? I will add in the next update. 1
Guest Posted September 10, 2018 Posted September 10, 2018 1 minute ago, ignotum_virum said: I will add in the next update. Thanks. Wow! That Was A Really Fast Reply.
fred200 Posted September 10, 2018 Posted September 10, 2018 I don't know that it can be fixed - but I would like to document a problem. If you have an NPC that you want to enslave, like Magnolia in the Third Rail, you can use the Synth Fabrication Workshop to create a clone of them. The clone enslaves just fine. Everything about them is fine. The problem comes when you go visit the "real" Magnolia. The Magnolia specific dialogs are all gone, and she is very much a real slave, but with her original refid. She can be trained, she will work as a prostitute, and she can be sent to a settlement. But the Magnolia personality is gone. Same for any custom followers, like Heather or Ivy. Enslave the clone - and the original is a slave too. Custom dialog is gone. Mixed blessing - if you enslave the original Heather, she counts as dead and is removed from the game. No slave. One thing that works well if you have the Quest to kill the Raider bosses, but really want Mags and Nisha working as prostitutes: Clone them, enslave the clones, then kill the originals. You get credit for the kills, and some slaves to do with as you will.
kadsend Posted September 10, 2018 Posted September 10, 2018 3 hours ago, fred200 said: I don't know that it can be fixed - but I would like to document a problem. If you have an NPC that you want to enslave, like Magnolia in the Third Rail, you can use the Synth Fabrication Workshop to create a clone of them. The clone enslaves just fine. Everything about them is fine. The problem comes when you go visit the "real" Magnolia. The Magnolia specific dialogs are all gone, and she is very much a real slave, but with her original refid. She can be trained, she will work as a prostitute, and she can be sent to a settlement. But the Magnolia personality is gone. Same for any custom followers, like Heather or Ivy. Enslave the clone - and the original is a slave too. Custom dialog is gone. Mixed blessing - if you enslave the original Heather, she counts as dead and is removed from the game. No slave. One thing that works well if you have the Quest to kill the Raider bosses, but really want Mags and Nisha working as prostitutes: Clone them, enslave the clones, then kill the originals. You get credit for the kills, and some slaves to do with as you will. It seems the mod shares the ID's of the original NPC's, had the same problem with Kellogg (That joke paid the price) and Dara Hubbel (She was annoying me to heck and I didn't want settlers on my NW Red Rocket). Make sure that you just enslave someone expendable atm.... I think the author is trying to make the slaves just being clones of the former ones, at least I remember that issue being brought up before...
kadsend Posted September 10, 2018 Posted September 10, 2018 I was making a playtrough as a assassin that just don't give two fucks about ferals and I had the idea of suggesting the mod to extend to feral ghouls slavery too... Imagine getting into Good Neighbor scorted by two pet ferals and with AFF we can even have sexual animations (not much of my thing tough). Same with Supermutants, it would just be badass and totally ironic that the superior race became a pet of the Sole Survivor! *Insert Michone quote and badassery*
Sulphur.999 Posted September 11, 2018 Posted September 11, 2018 The only thing that bugs me is that if you get submission to 100 and make them a provisioner, they don't fight back against raiders and shit. They just take their beating and keep walking. Guards won't fight during a settlement attack either. They stand guard just fine, then when there's an attack they stand around some more! They do make great posing mannequins with the proper mats tho.
Hogz50 Posted September 11, 2018 Posted September 11, 2018 MAN! you made this game fun again! To hunt down the raider and gunner bosses and pit fight them in the arena is awesome, Prostitution, Exacutions and Pit fighting....Glorious mate simply Glorious. Dead on the floor is Cinder, didn't think Boomer would take her out. Didn't think Boomer would defeat Commander Kaylor either. Waiting to see how Boomer fairs against Zeller. I'm thinking of youtubing some of these fights they're epic. I have my own Gladiators.
Hogz50 Posted September 13, 2018 Posted September 13, 2018 On 3/8/2018 at 9:42 PM, uncleben7 said: Have the exact same issue. fast traveled from nuka world to good neighbor. Got the run away slave quest. Found her standing exactly where I had left her. She doesn't run away. She won't follow me at all. Anyone know if there's a way to reset a slave? its a 50/50 gamble, I had a slave run off to mystic pines, I chased him down and shot him to stop him, he was killed. Same thing with another slave, same place too, but I shot her and she fell wounded and then followed.
Hogz50 Posted September 13, 2018 Posted September 13, 2018 ya gotta make them fight each other, raider bosses mainly Gunner bosses, its a blast 1
VaunWolfe Posted September 16, 2018 Posted September 16, 2018 Anyone have an issue when renaming a slave you loose your skillpoints and makes you select the 3 skills all over again. And the slave infinite ammo isnt working. I turn it on they still use up ammo.
Sulphur.999 Posted September 16, 2018 Posted September 16, 2018 8 hours ago, VaunWolfe said: Anyone have an issue when renaming a slave you loose your skillpoints and makes you select the 3 skills all over again. And the slave infinite ammo isnt working. I turn it on they still use up ammo. You have a conflict somewhere then. The ammo thing is working on my end. Not sure about the skill thing tho. I just use setname from the console when I rename someone. I haven't had any issues.
Cheerss Posted September 16, 2018 Posted September 16, 2018 So basically I can't use this mod with 4Play, yes? And as far as I know, AAF and 4Play are not compatible, you cannot have both at the same time, correct?
VaunWolfe Posted September 16, 2018 Posted September 16, 2018 You would have to use the older version of this mod that still uses 4play. I found out my issue with the slave ammo. It was my mcm I missed a patch that came out recenly. the name thing is still shot though.
Hogz50 Posted September 17, 2018 Posted September 17, 2018 Ignotum_virum OMG! I'm so LUVING this Mod, MAN you NAILED it!!! This Mod is the Center Piece of my game. Its so complete I uninstalled 4 nexus mods cause this one does it all. Thank You!
Hogz50 Posted September 17, 2018 Posted September 17, 2018 On 9/16/2018 at 10:21 AM, Cheerss said: So basically I can't use this mod with 4Play, yes? And as far as I know, AAF and 4Play are not compatible, you cannot have both at the same time, correct? you can, I have four play, 4playSEU, AAF/ RSE, AAF violate, AAF compatibility patches, savage cabbages, just business, AAF Violate. Just business works well with them all. AAF will be the Dominant animation mod, RSE as I see it works like a switchboard joining the mods together nicely, kinda like a string of pearls but the mods work well together
Sulphur.999 Posted September 17, 2018 Posted September 17, 2018 7 minutes ago, Hogz50 said: you can, I have four play, 4playSEU, AAF/ RSE, AAF violate, AAF compatibility patches, savage cabbages, just business, AAF Violate. Just business works well with them all. AAF will be the Dominant animation mod, RSE as I see it works like a switchboard joining the mods together nicely, kinda like a string of pearls but the mods work well together Until one of your enslaved sees you naked and thinks they have to approach you about it. The RSE dialog cannot display instead of the JB dialogue and you end up with a creepy slave stalker following you around because you can't tell him/her to fuck off (or whatever.) It's pretty f'n annoying after a minute or so. Other than that, I agree. JB and RSE work just fine together. (Dunno about the rest of that stuff. You're braver than I.)
Hogz50 Posted September 17, 2018 Posted September 17, 2018 Just now, Sulphur.4724 said: Until one of your enslaved sees you naked and thinks they have to approach you about it. The RSE dialog cannot display instead of the JB dialogue and you end up with a creepy slave stalker following you around because you can't tell him/her to fuck off (or whatever.) It's pretty f'n annoying after a minute or so. Other than that, I agree. JB and RSE work just fine together. (Dunno about the rest of that stuff. You're braver than I.) I did have to turn off shannanigans, and the untamed ardor thing ..it was getting in the way of prostitution, the brothels option is obsolete being JB prostitution is way way more controlled and effective, in fact a lot of rse is turned off or turned down, csa and violate serve the same purpose so I had to pick one, but rse even shut down helps blend a lot of these mods together.
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