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Posted

these memory scenes were quite problematic back then. I also had issues like the scenes not progressing. I don't even know how I managed to watch all of them or how did it work. Iirc Dogma had to launch multiple fix until one of them worked. I think it's something he will have to look again in the definitive version

 

Posted (edited)
On 5/31/2023 at 1:48 PM, alex61821 said:

Are lod and the old man the only endings now?

 

There is also the Cheesemonger as a choice too, you have to stay the night with him during the date.

22 hours ago, Straze said:

Hello, I was wondering if you ever solved this? I too experience the same issue and nothing seems to work. The solution from the Walkthrough post didn't help and I guess that's because it covers the other Memory scenes not the one outside of the Inn.

I thought to just ignore them by reloading an older save to take the other route, however it seems it is required to get your items back. Thus I am unable to continue without a way forward.

 

You can also try to disable the fade to black in the MCM menu to maybe get a sense of what is breaking 

Edited by theliddtin
Posted
5 hours ago, theliddtin said:

try to disable the fade

That's the thing, I already did (it's on previous page), which unfortunately did not help. So I'm at a lost of what could be the problem. I would probably need to reinstall and thus lose the stolen items, or try disabling a lot of the mods that doesn't change Riften (since disabling mods that do change Riften (inn) didn't help).

 

Posted
On 6/2/2023 at 2:49 AM, Straze said:

Hello, I was wondering if you ever solved this? I too experience the same issue and nothing seems to work. The solution from the Walkthrough post didn't help and I guess that's because it covers the other Memory scenes not the one outside of the Inn.

I thought to just ignore them by reloading an older save to take the other route, however it seems it is required to get your items back. Thus I am unable to continue without a way forward.

  I managed to cover it once. Try to sleep with tasius in beginning  . If you need to use skip function after u finish the skunkway tunnel use the console command to finish the quest ( setpqv bd_mq 1000 or 100 i don't remmember ) and go to riften to start the bench orb it work for me... But now IM not using thief mod IM doing another playthrough so cant test it again

Posted

Hey guys. Not really sure how to start the scenes in the Silentwood mines. Am I supposed to ignore the orc at the entrance and start gathering stones until he finds walks up? I got 8 and nothing happens.

Posted
2 hours ago, shpuntik said:

Hey guys. Not really sure how to start the scenes in the Silentwood mines. Am I supposed to ignore the orc at the entrance and start gathering stones until he finds walks up? I got 8 and nothing happens.

I assumed you talked with him at the entrance and got the quest objective to get the garnets, in my case it was 10. Once you get them, you don't have to report to him or anything, just walk outside and do the rest of the quests. At the evening gathering, if you got all the garnets, the player will remove them from the inventory and he will say she passed. 

Posted
On 6/1/2023 at 12:38 PM, Highborn said:

They will only appear if you meet the requirements. For Viggi, you need to bring him into Solitude, ask for his help to know the fixer's schedule, then go to a date with him, stay for a drink, then when waking up entangled next morning, lose the minigame so he cums inside, not sure if needed, but I'd also help him with his back problem and then have sex again when he proposes during the massage.

I did all the stuff with viggi even did the business meeting,  i do not see anything other than lod and the old man.  i try to head towards a brighter star in the fate area but it seems like one  of the stars i just run into a wall or something.  is there a way with the codes to make viggi be the father without doing the fate part?

Posted
4 hours ago, alex61821 said:

I did all the stuff with viggi even did the business meeting,  i do not see anything other than lod and the old man.  i try to head towards a brighter star in the fate area but it seems like one  of the stars i just run into a wall or something.  is there a way with the codes to make viggi be the father without doing the fate part?

maybe @brewmasterhal can help

Posted

After the business meeting you were on a date with him and stayed the night? If yes did you let him cum inside or took in the mouth? And after that did you escape or finished him when he fell asleep during blowjob? And if he woke up and you stayed tell morning and found salve for his back did you stay with him again? 

I think that to have him as a father you must at least choose for him to cum inside at the date. And also did you have sex with him before entering the meeting room? 

Posted (edited)

Тестировал версию 1.5.0.2 и заметил, что в версии для SE отображаются крякозябры во время первого диалога с Хларом... Как я понял это с тем, что в игре используется скрипт, который меняет ему имя bd_hs_hlar_name_sc. Не совсем понимаю, какой именно скрипт влияет на появление кракозябр, но если удалить скрипт bd_hs_hlar_name_sc, диалоги становятся нормальными, хотя и сам мод стопориться...

 

Плюс, для персонажей:  Лиорел и Фьёр необходимо создать вариант одежды под молодую текстуру кожи. У стандартной одежды видны волосы на руках.

 

А ещё, заметил ошибку в диалоге :

Знаете, я бы все же предпочла поговорилать со жрецом. Где мне найти эти двемерские руины?

 

И ещё момент: модель \Meshes\BD\CustomBody\MaleHead.nif несовместима с версией SE, из-за чего голова не корректно отображается в Creation Kit и при необходимости сгенерировать новые файлы facegendata, игра вылетает.

 

И ещё... это нормально? 2023-06-10-214544002.png

 

И на всякий случай... Проверьте эти скрипты: 

SF_hp_sw_hall_trash_done_int_031BDF10

dft_chargenmeter1

dft_chargemeter

У меня подозрение, что кириллица в них попала по ошибке... (для примера return "DFTmeterР РЋhargen0")

 

Edited by Alex3009
Posted
On 6/14/2023 at 12:46 AM, Yuri9x5 said:

help, i got CTD everytime im enter dead man drink in falkreath to talk to Kurt

remove static mesh improvment mod ( smimm )

Posted

Using Nemesis works fine most of the time, but there are a few poses where T-poses appear, they are pissing poses in the brothel in Solitude, serving dishes, and ringing the bell in the Blue Palace room,I don't know how to fix it, maybe dogma can fix it easily

Posted
On 6/15/2023 at 2:16 AM, Aztecrama17 said:

remove static mesh improvment mod ( smimm )

thanks for reply but SMIM is not the problem, i had found the problem cause CTD and it interesting NPC

Posted

This mod is absolutely breaking the interiors of locations which took a lot of effort to work properly. I have JK's Skyrim + JK's interiors, Cities of the North and The Great Cities series of mods all running together with various patches, and this thing totally screws with various walls, ceilings and floors missing. I've tried shifting it around in the load order, but it didn't work and I'm just unchecking it.

 

Not depriving myself of superior locations for whatever this is. Whoever made it should really rethink his work. I'd include it if it were something which plays nice with everything else, but I'm leaving those out of my load order for this. Shame since it looks interesting, but the author is deluded by not making the mod as compatible as possible with super popular location overhauls that everyone would rather use over vanilla game.

Posted (edited)
1 hour ago, Nastee said:

This mod is absolutely breaking the interiors of locations which took a lot of effort to work properly. I have JK's Skyrim + JK's interiors, Cities of the North and The Great Cities series of mods all running together with various patches, and this thing totally screws with various walls, ceilings and floors missing. I've tried shifting it around in the load order, but it didn't work and I'm just unchecking it.

 

Not depriving myself of superior locations for whatever this is. Whoever made it should really rethink his work. I'd include it if it were something which plays nice with everything else, but I'm leaving those out of my load order for this. Shame since it looks interesting, but the author is deluded by not making the mod as compatible as possible with super popular location overhauls that everyone would rather use over vanilla game.

I understand your frustration as someone who also prefers the modded interiors. But this quest mod is unique precisely because it implements custom scenes rather than firing a sexlab animation on the spot. It would be impossible for the mod author to guess which mods the users are using so, sticking to vanilla seems to be the best way to go for him.

 

If you have mod organizer I'd recommend to simply disable those mods in a profile with Thief installed using a new save game, then, after you play it, activate them again using your previous save. For compatibilities issues, Thief is better to be played in a separate save.

 

But if you want to know which cells and cities are overhauled: 

 

 

 

Riften city: JK's Skyrim is compatible.

 

Mod makes changes to the Bee and Barb, Haelga's bunkhouse and the Riftenl Jail, so I would avoid mods changing those locations.

 

________

Windhelm city: JK's Skyrim is compatible.

 

Mod makes changes to the Candlehearth Hall and New Gnisis Cornerclub (although this one I think it's so minor that should be only minor clipping with other overhauls)

 

________

There is a village added near the Talos shrine, closer to the White River in Eastmarch. I don't think there are any mods that change the location but ones that add bridges to the area might interfere with an intro scene.

 

________

Whiterun city: JK's Skyrim is compatible. 

 

Exterior mods that expands Whiterun like JK's Whiterun outskirsts are probably incompatible, since the mod adds a house in the opposite side of the stables.

 

Mod makes changes to the Bannered Mare, should avoid inn overhauls.

 

_______

Road to Falkreath: avoid mods that add a town in the crossroads near Half Moon Mill. 

 

_______

Mods that overhaul the vanilla layout of Falkreath, like Cities of the North or Redbags Falkreath are incompatible. You can't really blame the mod author here, as these overhauls completely destroy the vanilla city. I'd recommend Northern Farmhouses to revamp the city but keeping the original layout.

 

Mods that also make significant changes to the Dead Man's Drink, Jarl's longhouse cell, Grave Concoctions could be incompatible.

 

_______

 

Mods that makes change to Rorikstead are incompatible if you decide to hire the carriage outside Falkreath that Thief adds.

 

______

 

Solitude: JK's Skyrim is partially compatible. Only issue I remember is the alley between Angeline's aromatics and the Winking Skeever having a optional scene that clips with stuff that mod adds there.

 

Mods that overhaul the Winking Skeever, Blue Palace, Castle Dour dungeon and Bards College are likely incompatible. I believe you can use Blue Palace Terrace mod if you load it after Thief and remove the changes it made inside the city cell with Tes5Edit.

 

Mods that makes significant changes to the Solitude docks are also incompatible.

 

______

 

Markarth: JK's Skyrim is compatible. 

 

Blood and Silver Inn JK Interiors I believe is compatible as well. Mod that makes significant changes to the Warrens are probably not.

 

______

 

Nightgate Inn: mods that changes its interior are incompatible.

 

 

Edited by Highborn
Posted

Hi guys.

Anyone can tell me why every time I try to exit the secret room with the beggar (who is helping me to carry out the body of the burned witch), I have a black screen and the game seems to freeze?? No CTD (I can still hear the music and can use the console), but no way to solve the block.

I even try with "COC" command console to get Falkreath... but after a second the video turns black again :(

Any help would be very appreciated

Posted
12 hours ago, Baluba33 said:
12 hours ago, Baluba33 said:

Hi guys.

Anyone can tell me why every time I try to exit the secret room with the beggar (who is helping me to carry out the body of the burned witch), I have a black screen and the game seems to freeze?? No CTD (I can still hear the music and can use the console), but no way to solve the block.

I even try with "COC" command console to get Falkreath... but after a second the video turns black again :(

Any help would be very appreciated

 

Do you use Nemesis? I've had a lot of trouble using both Nemesis and FNIS, when I turn it off everything seems to work properly.

Posted
23 minutes ago, yelowkey said:

Do you use Nemesis? I've had a lot of trouble using both Nemesis and FNIS, when I turn it off everything seems to work properly.

no, FNIS (with expandend patch...)

Posted
On 6/19/2023 at 8:52 PM, Highborn said:

I understand your frustration as someone who also prefers the modded interiors. But this quest mod is unique precisely because it implements custom scenes rather than firing a sexlab animation on the spot. It would be impossible for the mod author to guess which mods the users are using so, sticking to vanilla seems to be the best way to go for him.

 

If you have mod organizer I'd recommend to simply disable those mods in a profile with Thief installed using a new save game, then, after you play it, activate them again using your previous save. For compatibilities issues, Thief is better to be played in a separate save.

 

But if you want to know which cells and cities are overhauled: 

 

  Hide contents

 

Riften city: JK's Skyrim is compatible.

 

Mod makes changes to the Bee and Barb, Haelga's bunkhouse and the Riftenl Jail, so I would avoid mods changing those locations.

 

________

Windhelm city: JK's Skyrim is compatible.

 

Mod makes changes to the Candlehearth Hall and New Gnisis Cornerclub (although this one I think it's so minor that should be only minor clipping with other overhauls)

 

________

There is a village added near the Talos shrine, closer to the White River in Eastmarch. I don't think there are any mods that change the location but ones that add bridges to the area might interfere with an intro scene.

 

________

Whiterun city: JK's Skyrim is compatible. 

 

Exterior mods that expands Whiterun like JK's Whiterun outskirsts are probably incompatible, since the mod adds a house in the opposite side of the stables.

 

Mod makes changes to the Bannered Mare, should avoid inn overhauls.

 

_______

Road to Falkreath: avoid mods that add a town in the crossroads near Half Moon Mill. 

 

_______

Mods that overhaul the vanilla layout of Falkreath, like Cities of the North or Redbags Falkreath are incompatible. You can't really blame the mod author here, as these overhauls completely destroy the vanilla city. I'd recommend Northern Farmhouses to revamp the city but keeping the original layout.

 

Mods that also make significant changes to the Dead Man's Drink, Jarl's longhouse cell, Grave Concoctions could be incompatible.

 

_______

 

Mods that makes change to Rorikstead are incompatible if you decide to hire the carriage outside Falkreath that Thief adds.

 

______

 

Solitude: JK's Skyrim is partially compatible. Only issue I remember is the alley between Angeline's aromatics and the Winking Skeever having a optional scene that clips with stuff that mod adds there.

 

Mods that overhaul the Winking Skeever, Blue Palace, Castle Dour dungeon and Bards College are likely incompatible. I believe you can use Blue Palace Terrace mod if you load it after Thief and remove the changes it made inside the city cell with Tes5Edit.

 

Mods that makes significant changes to the Solitude docks are also incompatible.

 

______

 

Markarth: JK's Skyrim is compatible. 

 

Blood and Silver Inn JK Interiors I believe is compatible as well. Mod that makes significant changes to the Warrens are probably not.

 

______

 

Nightgate Inn: mods that changes its interior are incompatible.

 

 

Thank you for the reply! I will think on how to tweak things according to this list, since I want to do a full run of the game that includes everything, not just this mod, and it looks like this is not just a short thing that can be knocked off fast. Too bad the city overhauls are also screwing the save if you tweak-mid-game, but I'll see what can be done.

Posted
On 6/19/2023 at 7:19 PM, Nastee said:

This mod is absolutely breaking the interiors of locations which took a lot of effort to work properly. I have JK's Skyrim + JK's interiors, Cities of the North and The Great Cities series of mods all running together with various patches, and this thing totally screws with various walls, ceilings and floors missing. I've tried shifting it around in the load order, but it didn't work and I'm just unchecking it.

 

Not depriving myself of superior locations for whatever this is. Whoever made it should really rethink his work. I'd include it if it were something which plays nice with everything else, but I'm leaving those out of my load order for this. Shame since it looks interesting, but the author is deluded by not making the mod as compatible as possible with super popular location overhauls that everyone would rather use over vanilla game.

you've got entitlement issues pal

Posted
On 6/20/2023 at 1:50 AM, Baluba33 said:

Hi guys.

Anyone can tell me why every time I try to exit the secret room with the beggar (who is helping me to carry out the body of the burned witch), I have a black screen and the game seems to freeze?? No CTD (I can still hear the music and can use the console), but no way to solve the block.

I even try with "COC" command console to get Falkreath... but after a second the video turns black again :(

Any help would be very appreciated

Solved the problem updating to 1.4 vs. 

Was the 1.2.2.1 vs. bugged??

Posted (edited)

Two action files under the mod's file path meshes\actors\Character\animations\dftMiscAnimation:
leito_peeing_female_standing_1_end.hkx
leito_peeing_female_standing_1_loop.hkx
If you use nemesis, these two action files will appear T-pose, can anyone give any advice?

(They're pissing animations from Solitude brothels)

Edited by theman135
Posted

Hey guys, can anyone help me figure out my question?

In the Silentwood, my character needs to see the priest and, when she immediately goes to the fake priest and takes off her clothes as requested, she will be stuck there. She just covers her breast but never drops arms. She will turn right as requested and then get stuck forever. The dialogues will continue until priest says my character need to watch his gesture and squat up and down. Surely the fake priest just sit there and don't move any more. I know how to skip this scene but I want to see it. Now I'm thinking if I have too many SL animations leading to the stuck scene. Or something else is the key point.

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