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Posted

at the end of the pregnancy quest when I gathered all the seeds, Hidara asks me to wait by the well. After selecting the prompt to wait by the well a scene starts and Hidara just stands by the door. Is there a way to fix this?

Posted
On 5/17/2023 at 11:10 AM, billypnats said:

at the end of the pregnancy quest when I gathered all the seeds, Hidara asks me to wait by the well. After selecting the prompt to wait by the well a scene starts and Hidara just stands by the door. Is there a way to fix this?

I encountered the same issue and am stuck in that stage till now.

Posted

Hello, I'd like to know if there are plans to voice this mod with eleven labs sometime in the future, I understand this mod is originally in russian languaje, also that it is very large mod and would be very expensive and hard to voice, just asking out of curiosity.

Posted (edited)

hello there, I hope somebody can help me with 3 problems:

 

1. pc never opens her mouth in the scenes ... never had this problem with v 1.2

2. pc is never aligned when she tries to hold a dick (using sos light)... alignment was perfect in an older version

3. pc does not make any sounds anymore in the scenes ... read some pages prior that it was fixed in v 1.5?

 

would be awesome if anybody could help me

Edited by JaxTallor
Posted
18 hours ago, NECHENTAI said:

is there any update from Dogma about next public release?

So far no probably when part 2 of silentwood will be released the part 1 will become public.

 

16 hours ago, xxrebornxx said:

I encountered the same issue and am stuck in that stage till now.

Try disabling and enabling Hidara. Or "moveto player" her shes propably stuck in close door animation

 

8 hours ago, samuelga24 said:

Hello, I'd like to know if there are plans to voice this mod with eleven labs sometime in the future, I understand this mod is originally in russian languaje, also that it is very large mod and would be very expensive and hard to voice, just asking out of curiosity.

I think there was some attempt to voice the mod and it was done somwhere to the main quest end but author of voice mod got angry at some stuff with how the Thief is coded and abondoned the idea.

 

7 hours ago, JaxTallor said:

hello there, I hope somebody can help me with 3 problems:

 

1. pc never opens her mouth in the scenes ... never had this problem with v 1.2

2. pc is never aligned when she tries to hold a dick (using sos light)... alignment was perfect in an older version

3. pc does not make any sounds anymore in the scenes ... read some pages prior that it was fixed in v 1.5?

 

would be awesome if anybody could help me

1. Well its hard to pinpoint what causes the problem but essentials would be checking if you have all face gen morphs/Fuz Ro Dah/animations in correct versions and in correct order in your modlist

 

2. What do you mean PC doesnt align? If the problem is that she seems too tall/short then in newest version MCM has option to scale all actors to the same height to fix it. Basically all races has different height so Nord/Nord will look fine but same animation with Bosmer/Altmer will not align well cuz bosmer is much shorter than altmer. Try "setscale" both your character and npc a few times and see if it some configuration align them.

 

3. yea some say it got fixed some not Dogma is still not sure what causes it and he never had this problem if i remember correctly so its something we just have to live with.

Posted

I cant get throu the whiterun chase sequence, the horse doesnt die when its suposed to, i tried to use the commands as someone mentioned to disable its essential status but it only tells me that actor id is invalid, can someone tell me how to get around it?

Posted
23 minutes ago, Saralan said:

I cant get throu the whiterun chase sequence, the horse doesnt die when its suposed to, i tried to use the commands as someone mentioned to disable its essential status but it only tells me that actor id is invalid, can someone tell me how to get around it?

Mods like amazing follower tweaks make changes to the horses. You might have to disable it, in case you have it. Any mods that changes horses might conflict

Posted

is there any link for extended version? I know that in patreon there it is but i cant pay to patreon, i mean its unavailable in my country. so is there any links for extended version?

 

 

Posted
11 hours ago, JaxTallor said:

hello there, I hope somebody can help me with 3 problems:

 

1. pc never opens her mouth in the scenes ... never had this problem with v 1.2

2. pc is never aligned when she tries to hold a dick (using sos light)... alignment was perfect in an older version

3. pc does not make any sounds anymore in the scenes ... read some pages prior that it was fixed in v 1.5?

 

would be awesome if anybody could help me

 1. This one can also be dependent on the mod MFGConsolefix. If it worked for you before I assume you had it installed earlier, maybe try re-installing it or updating the load order to see if that fixes it.

 

3. Are you playing with a fresh new character + save with the latest version? If not, try that and see if the sounds come back

Posted
4 hours ago, diyorbekruziev said:

is there any link for extended version? I know that in patreon there it is but i cant pay to patreon, i mean its unavailable in my country. so is there any links for extended version?

 

 

it's just timed exclusive. It will be available here for everyone when next update is released.

Posted
16 hours ago, Voronves said:

So far no probably when part 2 of silentwood will be released the part 1 will become public.

 

Try disabling and enabling Hidara. Or "moveto player" her shes propably stuck in close door animation

 

I think there was some attempt to voice the mod and it was done somwhere to the main quest end but author of voice mod got angry at some stuff with how the Thief is coded and abondoned the idea.

 

1. Well its hard to pinpoint what causes the problem but essentials would be checking if you have all face gen morphs/Fuz Ro Dah/animations in correct versions and in correct order in your modlist

 

2. What do you mean PC doesnt align? If the problem is that she seems too tall/short then in newest version MCM has option to scale all actors to the same height to fix it. Basically all races has different height so Nord/Nord will look fine but same animation with Bosmer/Altmer will not align well cuz bosmer is much shorter than altmer. Try "setscale" both your character and npc a few times and see if it some configuration align them.

 

3. yea some say it got fixed some not Dogma is still not sure what causes it and he never had this problem if i remember correctly so its something we just have to live with.

 

11 hours ago, theliddtin said:

 1. This one can also be dependent on the mod MFGConsolefix. If it worked for you before I assume you had it installed earlier, maybe try re-installing it or updating the load order to see if that fixes it.

 

3. Are you playing with a fresh new character + save with the latest version? If not, try that and see if the sounds come back

Hey there,

quick update about problems 1, 2 and 3

 

Problem 2 was fixed by deactivating the Mod: https://www.nexusmods.com/skyrimspecialedition/mods/28574  (at least thats what i believe)

 

Problem 1 and 3 was fixed with 2 steps:

Step 1: I installed the following Mod: https://www.nexusmods.com/skyrimspecialedition/mods/12919

Step 2: I have to skip Thief to the point of the Hot Springs ( I don´t know why but facial expressions never work after talking to the stranger but they work after skipping to the hot springs)

 

Thanks for your help!

Posted
7 hours ago, JaxTallor said:

 

Hey there,

quick update about problems 1, 2 and 3

 

Problem 2 was fixed by deactivating the Mod: https://www.nexusmods.com/skyrimspecialedition/mods/28574  (at least thats what i believe)

 

Problem 1 and 3 was fixed with 2 steps:

Step 1: I installed the following Mod: https://www.nexusmods.com/skyrimspecialedition/mods/12919

Step 2: I have to skip Thief to the point of the Hot Springs ( I don´t know why but facial expressions never work after talking to the stranger but they work after skipping to the hot springs)

 

Thanks for your help!

Dogma attempted to fix the voice bug in the last version, but I think it actually became worse. Personally, I cannot live with this bug ,it completely ruins my experience. Also with the new version I experienced multiple bugs in previous parts of the mod (either new ones or ones that existed before ,but were fixed). For example making Tasius speak with Faida bug in the pregnancy quest, came back and more persistent. I would be up for next patch after Silentwood ,being just a fix patch if Dogma is up for it and people agree. The main main issue for me seems to be the voice bug ,the rest seem easy enough to fix with a console command and a little tweaking

Posted

Does 1.5 finish at the same point as 1.2? (or 1.3, I am not sure what the last version I played was)


I was expecting more content after going back to Riften but I can only assume, as there wasn't any, that this was not the case and the updates have just been new scenes in the existing parts.

Posted
1 hour ago, Mez558 said:

Does 1.5 finish at the same point as 1.2? (or 1.3, I am not sure what the last version I played was)


I was expecting more content after going back to Riften but I can only assume, as there wasn't any, that this was not the case and the updates have just been new scenes in the existing parts.

With 1.4, there is a new location, I think bigger than the Skunkway, with a new side story. It happens right after the hot springs event, it's the boy's village. While it doesn't change the amin quest and its ending, it's more than just new scene in existing parts. Dogma is currently working on the part 2 of this side story.

Posted
3 hours ago, Highborn said:

With 1.4, there is a new location, I think bigger than the Skunkway, with a new side story. It happens right after the hot springs event, it's the boy's village. While it doesn't change the amin quest and its ending, it's more than just new scene in existing parts. Dogma is currently working on the part 2 of this side story.

 

I skipped that and started at the skunkway, expecting there to be an extra piece after the Inn and Riften.

I will go back and give that a play through then, thanks.

Posted

Kinda wish I hadn't tried that, I've spent close to 3 hours trying to get into Silentwood and I am still not even close.

 

The scripted scenes just fall over and die, the fact that my FPS tanks to 1/4 of what it should be when I face Silentwood makes me think that even if I get in, none the scenes that are meant to play out in there will work.

 

 

 

 

Posted (edited)
43 minutes ago, Mez558 said:

Kinda wish I hadn't tried that, I've spent close to 3 hours trying to get into Silentwood and I am still not even close.

 

The scripted scenes just fall over and die, the fact that my FPS tanks to 1/4 of what it should be when I face Silentwood makes me think that even if I get in, none the scenes that are meant to play out in there will work.

 

 

 

 

If you have mods that makes changes into the area, it might conflict. Mods that change landscape for example. There is the possibility after the match with the boy, to go meet him at Silentwood instead of following him. So, I'd try to go separate ways, wait a few hours in game and go to the location, maybe fast travel to the region around Lucky Lorenz shack and follow the river to the east. The village is built around the shrine of Talos, but don't fast travel there (if you have mods that add that map marker) or it won't advance the quest. You should meet Hoki at the entrance.

 

There are mods that put bridges into the river exactly in front of the village, I'd also disable that.

Edited by Highborn
Posted
43 minutes ago, Highborn said:

If you have mods that makes changes into the area, it might conflict. Mods that change landscape for example. There is the possibility after the match with the boy, to go meet him at Silentwood instead of following him. So, I'd try to go separate ways, wait a few hours in game and go to the location, maybe fast travel to the region around Lucky Lorenz shack and follow the river to the east. The village is built around the shrine of Talos, but don't fast travel there (if you have mods that add that map marker) or it won't advance the quest. You should meet Hoki at the entrance.

 

There are mods that put bridges into the river exactly in front of the village, I'd also disable that.

 

Reloading the save where I got Hokki there got me further along. I don't know what is messing up Hokki's Pathing.  He nearly got all the way there then stopped by the cliff side of the path and all my efforts to get him moving again sent him running back to the pool to start the journey again.

 

But, I now have some progress :D

 

Posted

Hello My mod can be run smoothly.

 

However I find that there is a serious issue. When I try to load back my save,

all the mod need to re-load again (including SOS), (seems the saving is corrupted). that mean if I want to continue to play my save on another day. the saving will be corrupted.

 

Does anyone has the same issue with me?

Posted (edited)
On 5/19/2023 at 4:33 PM, Voronves said:

So far no probably when part 2 of silentwood will be released the part 1 will become public.

I meant any update on part 2 release date? part 1 I have played already.

 

Dogma's work is seriously the most underrated adult mod on this platform. It doesn't have enough user base it deserves.

Edited by NECHENTAI
Posted
4 hours ago, NECHENTAI said:

Dogma's work is seriously the most underrated adult mod on this platform. It doesn't have enough user base it deserves.

 

Probably because Thief is not a Skyrim mod. It uses the Skyrim engine and assets to make, what is basically, an RPGM H-game.
 

I don't think it's underrated. Those that enjoy this sort of style of game will like it and those that don't will probably try it once and then never bother with it again.

 

With this mod, you're not playing Skyrim, you're playing Dogma's Thief.

 

 

 

 

 

Posted

So after sleeping on the first night in Silentwood that is it?

 

Looking at the walkthru I wanted to add something of a question to the Garnet collection quest in the Mines.

 

If you leave the Ore nodes alone, do more garnets spawn for you to collect?

 

The reason I ask is that I found 8 Garnets, in the mine, that had just dropped but I also mined the nodes which added an extra garnet to my total and a flawless garnet. The flawless one was not recognised in the quest journal but when it came to handing them over at the evening gathering it was included in my tally. This was likely just sheer luck that I had those two drop when mining which made me wonder if mining the nodes for ore was the right thing to do?

Posted

After fixing all the other problems, I got another one:

 

All the Schlongs have bad positioning when the angle is slightly different and I don´t know why.

ScreenShot2.png

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