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Posted
11 hours ago, twlnbro69 said:

Im having an issue after the first scene with Liorel. When I go and talk to him outside of the club, he says to wait there while he talks to thguy, but doesnt move.

 

 

Try this:

    startscene XX014d8c

 

Wait a few seconds, if nothing happens continue to:

    setpqv bd_mq WindhelmLiorelQStage 15

Posted
1 hour ago, Aztecrama17 said:

But how to triger the event ? Because i was  in bard college wandering but nothing, yeah i helped 2 bard to enter the city

After you try to sneak into Varg the Fixer's window to get the coin, you'll get a prompt asking to enter the house, but you should back off and try to learn his routine. Then, you should be able to ask the two bards for help, provided you helped them into the city. It's only after you decided to learn the routine that this branch will be available. The FAQ on page 76 should have the details.

Posted
20 hours ago, brewmasterhal said:

 

Out of curiosity, let's get some quest status info and see if I can figure out what might have happened.

 

Run getstage bd_mq and tell me your main quest stage.

Run getstage bd_sq_ghost and tell me your side quest stage

Run sqv bd_sq_ghost and use the [page up] key to find the values of the quest vars ::Falkreath_Tavern_Prostitute_var and ::Falkreath_Tavern_DetoxicationQuest_var

 

The nuclear option to make the quest continue from where you are is to run the following commands:

  setstage bd_mq 290

  setstage bd_sq_ghost 40

  setpqv bd_sq_ghost falkreath_tavern_prostitute 2

  setpqv bd_sq_ghost falkreath_tavern_detoxicationquest 0

 

If you talk to Kust after that it should definitely work.

 

 

Here you go i highlighted it for you this is what it said for me. Also just one more thing i hate to bother with this as well but i ended up skipping forward with your commands and got to the cave scene to get the nirnroot, is the timer still supposed to be going after i escape the cave? i can escape but end up dying anyways when i exit. i might have to do a clean install of this mod haha. 

2019-10-11 13_41_52-Photos.png

2019-10-11 13_42_01-Photos.png

Posted
4 hours ago, Loveacc said:

Also just one more thing i hate to bother with this as well but i ended up skipping forward with your commands and got to the cave scene to get the nirnroot, is the timer still supposed to be going after i escape the cave? i can escape but end up dying anyways when i exit. i might have to do a clean install of this mod haha. 

 

 

The timer runs in real time, meaning that it continues to count down with menus open, and even if the console or main game menu are open.  If you're not able to sprint during the escape, the timer is extremely tough to beat, with less than a second of time to spare.  If the timer is close enough to the end when you zone out of the tunnel, you still die after the loading screen due to some script latency when the loading zone is triggered.  It can definitely be done, but it requires that you don't stop or get stuck on anything and you cut as many corners as possible along the way.

 

Try it a few more times.  If you're still having trouble getting past it by tomorrow I can come up with some commands to move your character to the exit, but you'll have to type them fast or you'll still die as soon as you close the console.

Posted
1 hour ago, brewmasterhal said:

 

The timer runs in real time, meaning that it continues to count down with menus open, and even if the console or main game menu are open.  If you're not able to sprint during the escape, the timer is extremely tough to beat, with less than a second of time to spare.  If the timer is close enough to the end when you zone out of the tunnel, you still die after the loading screen due to some script latency when the loading zone is triggered.  It can definitely be done, but it requires that you don't stop or get stuck on anything and you cut as many corners as possible along the way.

 

Try it a few more times.  If you're still having trouble getting past it by tomorrow I can come up with some commands to move your character to the exit, but you'll have to type them fast or you'll still die as soon as you close the console.

I can make it out just fine i didn't do the troll scene so i was able to run, the timer just doesn't go away so i die when im out and walking around. and thank you for being so helpful with all of this.

2019-10-11 20_22_02-Photos.png

Posted
10 minutes ago, SALDIRBEY said:

Does this work with oldrim ?
As you can guess i don't have LE or SE.

Requirements on the first/download page say:
 

Quote

Requirements:

 

- Skyrim - legendary edition
- SKSE 1.7.3 - For correct working of scripts.
- Papyrus util 3.3 - For correct working of scripts.
- FuzRoDa 6.0 - For correct dialogs working.
- Fnis 6.3 - animation.
- SOS - Compatible skeleton (preferably with the body). I recommend the light version. SAM also works.

 

...but i have already saw a few mods that claim to require LE, even have some of the DLCs as masters in the plugin header, but aren't really dependant on any of it.
But i have a feeling that wont be the case of this mod, so most likely it doesn't work without LE/SE (i am sure somebody will confirm it soon).

Posted
8 hours ago, Loveacc said:

I can make it out just fine i didn't do the troll scene so i was able to run, the timer just doesn't go away so i die when im out and walking around. and thank you for being so helpful with all of this.

2019-10-11 20_22_02-Photos.png

I tried, the problem was I was playing the old save file which version 0.9.0.4 was installed. I started a new game and played with no errors. You should fully uninstall and make a clean save and then start the quest from the beginning. It's much worth than dying again and again. 

Posted
46 minutes ago, SALDIRBEY said:

Does this work with oldrim ?
As you can guess i don't have LE or SE.

LE is Oldrim (more ore less). Skyrim with All 3 DLC as Package.

But this Mod need only Oldrim (Skyrim).

Skyrim.esm + Update.esm

 

Posted
36 minutes ago, Andy14 said:

But this Mod need only Oldrim (Skyrim).

Skyrim.esm + Update.esm

Are you basing that information solely on what masters you found referencesd in "Dogma - Thief.esp" and "DogmaEngine.esm", or do you actually KNOW that the mod isn't using any DLC assets?
...let's not forget, it may not be using data from DLC plugins directly, it can be using GetFormFromFile().
...or it may not be using any DLC plugin data assets, but it could be using models, sounds, textures, etc., any kind of file that comes from some DLC.
I may be overcomplicating things (truth be told, i often am), but you never know.

Posted
1 hour ago, Roggvir said:

Are you basing that information solely on what masters you found referencesd in "Dogma - Thief.esp" and "DogmaEngine.esm", or do you actually KNOW that the mod isn't using any DLC assets?
...let's not forget, it may not be using data from DLC plugins directly, it can be using GetFormFromFile().
...or it may not be using any DLC plugin data assets, but it could be using models, sounds, textures, etc., any kind of file that comes from some DLC.
I may be overcomplicating things (truth be told, i often am), but you never know.

I have not played the mod for a long time - or Skyrim at all.
Now I have a reason for that. Thanks :)

 

But I'm pretty sure that no DLC is used. Skyrim (Oldrim) and Skyrim LE are often confused - even by Mod Authors.

 

And yes, I'm aware of the possibilities of scripting, I'm not a beginner. After a test we are smarter.

 

Purely Rethoric Question: What is the id of anything from an Esm if you do not want to use the Esm?

More likely, because meshes or other resources of a DLC / mod are used. And this only file and file path is necessary - completely without script.

Posted
12 hours ago, Loveacc said:

I can make it out just fine i didn't do the troll scene so i was able to run, the timer just doesn't go away so i die when im out and walking around. and thank you for being so helpful with all of this.

 

3 hours ago, Farah' Nor said:

I tried, the problem was I was playing the old save file which version 0.9.0.4 was installed. I started a new game and played with no errors. You should fully uninstall and make a clean save and then start the quest from the beginning. It's much worth than dying again and again. 

This is probably worth exploring.

 

I can't give you any commands that will make the timer stop without digging super deep into reverse-engineering the scripts, but you can always just add the Lunar Nirnroot to your inventory with the console and if necessary advance the quest stage.

Posted
10 hours ago, brewmasterhal said:

This is probably worth exploring.

 

I can't give you any commands that will make the timer stop without digging super deep into reverse-engineering the scripts, but you can always just add the Lunar Nirnroot to your inventory with the console and if necessary advance the quest stage.

 

13 hours ago, Farah' Nor said:

I tried, the problem was I was playing the old save file which version 0.9.0.4 was installed. I started a new game and played with no errors. You should fully uninstall and make a clean save and then start the quest from the beginning. It's much worth than dying again and again. 

ill do a clean install then and try it out, thank you guys!~

Posted

After Burial in Falkreath and enter room below cabin Zoe assigns to get ingredients when I exit the game crashes as soon as I appear. I teleported from the room below cabin to different locations but anytime I go near Falkreath the game crashes. I have changed load order and such but get the same. Any answers?

Posted

Having issues here with the Falkreath door guard not appearing.  I tried all the options in the guides (restarting the quest stages, summoning the guard, etc) but to no avail.  Would a particular mod interfere with this (I don't have a town overhaul running)?

Posted
7 minutes ago, kwayne2012 said:

i need help. I installed the mod but no matter what i do the stranger just sits there after i sit down. Nothing happens he just sits there in silence

 

Do you have 100 gold? Do you have mods altering the inn?

Posted
5 hours ago, kwayne2012 said:

i dont think so. How can I post my mod list

 

besides the 100 gold you can't have any follower with you.

 

make sure the game isn't registering any follower by typing "set playerfollowercount to 0" in console

Posted
9 hours ago, BigOnes69 said:

After Burial in Falkreath and enter room below cabin Zoe assigns to get ingredients when I exit the game crashes as soon as I appear. I teleported from the room below cabin to different locations but anytime I go near Falkreath the game crashes. I have changed load order and such but get the same. Any answers?

how big is your load order? Sounds like classic Skyrim random incompatibility causing CTD.

7 hours ago, Noobshire said:

Having issues here with the Falkreath door guard not appearing.  I tried all the options in the guides (restarting the quest stages, summoning the guard, etc) but to no avail.  Would a particular mod interfere with this (I don't have a town overhaul running)?

The door outside or inside the Jarl's house?

Posted
11 hours ago, Highborn said:

how big is your load order? Sounds like classic Skyrim random incompatibility causing CTD.

The same load order as I have been using for the past couple years except for pruning the last adventure mods (DEath Mountain) that I played through on the last character and adding thief and starting a new orc character. I removed all the sexlab player control mods just so I could play thief.  Making it over half way through the mod tells me that nothing was interfering with the mod until Falkreath. I am not using any Falkreath mods except for Skyrim Unbound, The choice is yours, Quest Eraser, in order to play non dragonborn character and block all main quests.

Posted
13 hours ago, Highborn said:

The door outside or inside the Jarl's house?

Outside.  I've basically just left Zoe to start the Dreamcatcher quest but as I say, there's no guard to talk to to continue the quest.

Posted
3 hours ago, BigOnes69 said:

The same load order as I have been using for the past couple years except for pruning the last adventure mods (DEath Mountain) that I played through on the last character and adding thief and starting a new orc character. I removed all the sexlab player control mods just so I could play thief.  Making it over half way through the mod tells me that nothing was interfering with the mod until Falkreath. I am not using any Falkreath mods except for Skyrim Unbound, The choice is yours, Quest Eraser, in order to play non dragonborn character and block all main quests.

if you disable Thief, do you become ctd-free in Falkreath?

1 hour ago, Noobshire said:

Outside.  I've basically just left Zoe to start the Dreamcatcher quest but as I say, there's no guard to talk to to continue the quest.

perhaps brewmasterhal could help with a setstage command

Posted
5 hours ago, Highborn said:

if you disable Thief, do you become ctd-free in Falkreath?

 

Yes ran all over the place as a t-bitch since I did not run FNIS.

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