Highborn Posted October 23, 2019 Posted October 23, 2019 15 minutes ago, bobhastings said: How do you access the Jarl's longhouse in Falkreath to get the dreamcatcher? First run i followed the two imperials and got shot, woke up in the witch's house and zoe gave me scrolls of slow time. When i go to the tower, i never see her. i even tried using detect life spell. Am i doing something wrong? is there another way to get into the longhouse. thanks the assassin should still be in the tower, attacking anyone that approaches her. But she often goes invisible. If she is not attacking you, then something is wrong. You need to defeat her and bring her to the captain (or Zoe) so he can grant you access to the longhouse.
brewmasterhal Posted October 23, 2019 Posted October 23, 2019 New post on the Patreon: Beta may be pushed back a day due to translation time and minor bug fixing. The amount of new dialog is about 30% more than the whole mod to-date, meaning somewhere around 2000-2500 lines. Of those, about a third (~700 lines) are only 1-2 words. 1
kakaer Posted October 23, 2019 Posted October 23, 2019 A not so talkative bartender character would be hilarious.
bobhastings Posted October 23, 2019 Posted October 23, 2019 10 hours ago, Highborn said: the assassin should still be in the tower, attacking anyone that approaches her. But she often goes invisible. If she is not attacking you, then something is wrong. You need to defeat her and bring her to the captain (or Zoe) so he can grant you access to the longhouse. Is it normal that when i approach the tower, i get fired by the arrow, and black out? Is the scene supposed to be an actual fight?
Puhitron Posted October 24, 2019 Posted October 24, 2019 Hello people! After installing 0.9.1 madame Petie's place vanished and the entrance to it instead leads out of the inn's basement into the nothingness. Any idea how to fix it?
brewmasterhal Posted October 24, 2019 Posted October 24, 2019 3 hours ago, Puhitron said: Hello people! After installing 0.9.1 madame Petie's place vanished and the entrance to it instead leads out of the inn's basement into the nothingness. Any idea how to fix it? Check the bottom of the list of Common Issues in the FAQ.
Lostskyse Posted October 25, 2019 Posted October 25, 2019 Hey, I am getting stuck on the bandit scence where the pc and the bandits are in the tent. The camera doesn't roll in to show insides of the tent it just stays there. Any solution for this would be appreciated.
brewmasterhal Posted October 25, 2019 Posted October 25, 2019 41 minutes ago, Lostskyse said: Hey, I am getting stuck on the bandit scence where the pc and the bandits are in the tent. The camera doesn't roll in to show insides of the tent it just stays there. Any solution for this would be appreciated. Probably a conflict with some other mod, perhaps one that modifies the camera. You can try turning on free camera for long enough to manually reposition. There's no console command that I'm aware of that will allow you to do anything to the camera during a scene other than tfc.
Highborn Posted October 25, 2019 Posted October 25, 2019 21 minutes ago, kakaer said: Has the beta been moved after all? No, unless Dogma encountered issues last minute that needed to be fixed. But he didn't say anything. Better wait, he may report any time soon.
curthell Posted October 25, 2019 Posted October 25, 2019 On 3/31/2019 at 2:02 AM, systembest said: Need skip when go to solitude by wagon.. too many ctd i need too
Highborn Posted October 25, 2019 Posted October 25, 2019 1 hour ago, kakaer said: Has the beta been moved after all? Dogma commented hours ago, and I didn't see it until now, that he found some errors that required him to redo some scripts, He said he would work on it until morning, so I guess it will probably be released on 26th, for those who are still in the 25th time zone.
brewmasterhal Posted October 25, 2019 Posted October 25, 2019 2 hours ago, kakaer said: Has the beta been moved after all? 28 minutes ago, Highborn said: Dogma commented hours ago, and I didn't see it until now, that he found some errors that required him to redo some scripts, He said he would work on it until morning, so I guess it will probably be released on 26th, for those who are still in the 25th time zone. The Почти почти post was uploaded at 00:21 AM GMT on the 25th, or 03:21 Moscow time. "Morning" for Dogma is only about midnight in Western Europe, 8 PM Eastern time, and 5 PM Pacific time. It could be going up within the next hour, or it could be 20 hours from now. Either way, it's coming Soon™
brewmasterhal Posted October 25, 2019 Posted October 25, 2019 38 minutes ago, curthell said: i need too Bro, just go to Solitude. coc SolitudeExterior01
lktforever Posted October 26, 2019 Posted October 26, 2019 0.9.5 beta came out for Tier 5 patrons Догма, если ты это читаешь, спасибо за реально аццкий труд ) Твой мод лучшее что я видел для скурима 1
ItsOver Posted October 26, 2019 Posted October 26, 2019 Does dogma post english versions on patreon as well or is it just all russian?
brewmasterhal Posted October 26, 2019 Posted October 26, 2019 For anyone getting the FNIS array out-of-bounds error, install FNIS v7.5 XXL and it should work. 1 hour ago, DisIsAlex said: Does dogma post english versions on patreon as well or is it just all russian? Dogma posts English versions that use my translation for all old content and Google for all new content.
Gollax Posted October 27, 2019 Posted October 27, 2019 After being told by Zoe to get the Jarl's dreamcatcher in Falkreath, I can't get the door guard to spwan in front of the Jarl's Longhouse. I walk up to the door and am turned away, however nothing happens after that. I've tried what's listed in the FAQ, but the commands either don't do anything or the prid ID isn't recognized by the game. I even restarted the quest from the beginning and used the skip function to get back to where I was but the same thing happens. Is the guard supposed to be directly in front of the door? I have a guard that stands a little far off to the right but he has no relevant dialogue options. 1
rekurionlord Posted October 27, 2019 Posted October 27, 2019 3 hours ago, Gollax said: After being told by Zoe to get the Jarl's dreamcatcher in Falkreath, I can't get the door guard to spwan in front of the Jarl's Longhouse. I walk up to the door and am turned away, however nothing happens after that. I've tried what's listed in the FAQ, but the commands either don't do anything or the prid ID isn't recognized by the game. I even restarted the quest from the beginning and used the skip function to get back to where I was but the same thing happens. Is the guard supposed to be directly in front of the door? I have a guard that stands a little far off to the right but he has no relevant dialogue options. There's a party at night,then you will be able to distract the guard by talking to a table dancer.
Megamed Posted October 27, 2019 Posted October 27, 2019 Spoiler Having an issue with the werewolf encounter in 0.95 where the werewolf enters the room and then he just stands there. As well as the other route where you hide in the hay the werewolf enters searches around walks up to the hay and just stands there. I reinstalled fnis creatures and still the same issue.
kakaer Posted October 27, 2019 Posted October 27, 2019 1 hour ago, Megamed said: Since this is new content please try to tag it as spoilers with the spoiler feature.
nashdude Posted October 27, 2019 Posted October 27, 2019 Spoiler I have an issue with this mod, I skipped to the 0.95 section. However, the introduction animation to "inspect" my player gets stuck at my player looking behind when the door opens. Next, if I were to give the gold coin and move forward in the story, I enter the main hall and see many people, standing, not doing anything while my player is naked. My player could not interact with anything
brewmasterhal Posted October 27, 2019 Posted October 27, 2019 48 minutes ago, nashdude said: Hide contents I have an issue with this mod, I skipped to the 0.95 section. However, the introduction animation to "inspect" my player gets stuck at my player looking behind when the door opens. Next, if I were to give the gold coin and move forward in the story, I enter the main hall and see many people, standing, not doing anything while my player is naked. My player could not interact with anything Sounds like you didn't run FNIS. 2 hours ago, Megamed said: Hide contents Having an issue with the werewolf encounter in 0.95 where the werewolf enters the room and then he just stands there. As well as the other route where you hide in the hay the werewolf enters searches around walks up to the hay and just stands there. I reinstalled fnis creatures and still the same issue. Have you tried killing it? I was able to nuke it with my level 1 character in a few seconds. Are you saying that it's locked in a t-pose?
Megamed Posted October 27, 2019 Posted October 27, 2019 28 minutes ago, brewmasterhal said: Sounds like you didn't run FNIS. Have you tried killing it? I was able to nuke it with my level 1 character in a few seconds. Are you saying that it's locked in a t-pose? Spoiler I did rerun fnis quite a few times. I can't move its not t posing but its idle just standing there in both outcomes. Is there supposed to be any dialogue after it comes in? Also what is supposed to happen when the werewolf approaches the straw and the screen starts flashing red. I looked in the files and saw werewolf animations so i assume there is dialogue option that involves a scene.
gspaz Posted October 27, 2019 Posted October 27, 2019 1 hour ago, brewmasterhal said: Sounds like you didn't run FNIS. Its not FNIS. Ran 7.5 XXL and still running into issues with the intro section. "Husey" doesn't spawn for the inspection scene and Haki doesn't finish his dialogue on where to find the bartender so it doesn't start the next scene in the main hall. Cleaned out orphaned scripts and still no luck. Could it be an issue with skipping to 0.95 instead of starting from 0.9?
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