brewmasterhal Posted February 2, 2019 Posted February 2, 2019 4 hours ago, Doobydoob said: Okay thanks, one last question that im having trouble finding. Where is Zoe at? After I was told to find her for the first time, the NPC tells me shes probably taking a break. Where is she located? Dogma posted a fix for this bug. It's in the google drive that you downloaded the mod from. You will probably have to start the mod over and use the skip feature to get it to work.
geraldofrivia Posted February 2, 2019 Posted February 2, 2019 2 hours ago, TBoneTones said: Yes. I had this bug myself, and there was a drought of replies lol. Fortunately, I found the solution myself. When the carriage turns around at Rorickstead and annoyingly heads back to Falkreath, it is due to either FNIS needing a regeneration and/or load order reshuffle using LOOT. If you are -hopefully - using Mod Organizer, simply run FNIS and in the overwrite folder at the bottom of the left bane, right click and 'create mod' and call it something like FNISGENthief******........with the ****** being the date. Make sure your load order is updated by using LOOT. Hope that helps. may ask if you have aggro encounters during the trip? i reload the same save for the trip, this time having no aggro encounters running the mini game with no problems and arriving the town with no problems.
disdain18 Posted February 2, 2019 Posted February 2, 2019 i have a strange problem. sounds of my character in adult scenes stop playing or some of them stop playing. i ve noticed that happens after the quest that you have to get the ingredients for zoe. i think its the druid part that corrupts it for some reason. tried having the troll scene or convincing the druid instead. None of them worked. Any solutions?
TBoneTones Posted February 2, 2019 Posted February 2, 2019 19 hours ago, geraldofrivia said: may ask if you have aggro encounters during the trip? i reload the same save for the trip, this time having no aggro encounters running the mini game with no problems and arriving the town with no problems. Ahhhhh, no...I don't use anything like aggro encounters. Because it is quite a long ride, any mod that adds extra attacks or combat in the wilderness would probably cause some conflict. In an ideal world, all of us would run Thief and nothing else, but most of us use many good mods we cannot really enjoy playing Skyrim without. The trick is to minimise those that could possibly conflict Thief. Not an easy task, as we have both discovered lol.
mitten4 Posted February 3, 2019 Posted February 3, 2019 On 2/1/2019 at 12:32 PM, Highborn said: Did you talk with Runil first, at the Hall of the Dead? Yea I did. Still nothing.
ShepardJim Posted February 4, 2019 Posted February 4, 2019 Sorry to bother but i have another question. Is someone else having problems with facial expresions? My character always has this neutral expresion in every scene, for example in blowjob animations she doesn't open her mouth. I dont think i have conflicting mods, maybe custom race mods have something to do with that?.
brewmasterhal Posted February 4, 2019 Posted February 4, 2019 3 minutes ago, ShepardJim said: Sorry to bother but i have another question. Is someone else having problems with facial expresions? My character always has this neutral expresion in every scene, for example in blowjob animations she doesn't open her mouth. I dont think i have conflicting mods, maybe custom race mods have something to do with that?. Could be an issue with Mfg Console. Do you have that installed?
ShepardJim Posted February 4, 2019 Posted February 4, 2019 34 minutes ago, brewmasterhal said: Could be an issue with Mfg Console. Do you have that installed? Nope, i have the basics plus UIExtensions Racecompatibility Nymph race mod from here loverslab HDT Highheels Naturalistic HDT SkyUI with showslots Immersive first person mod Cosmetic mods (ks hairdos, a couple of armors, bijin mods) Everybody is different (for random NPCs) Bodyslide and SOS USLEEP, additemmenu, crashfixes and experience choice (mod to level up faster basically) That is all Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm hdtHighHeel.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm battlenymphs.esm Schlongs of Skyrim - Core.esm DogmaEngine.esm FNIS.esp RaceMenu.esp RaceMenuMorphsUUNP.esp RaceMenuPlugin.esp UIExtensions.esp AddItemMenu2.esp SOSRaceMenu.esp XPMSE.esp Alternate Start - Live Another Life.esp EveryBody's Different.esp KS Hairdo's.esp SkyUI.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp Schlongs of Skyrim.esp SOS - Shop.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp Elvenia.esp KS Hairdos - HDT.esp Dogma - Thief.esp perrobs experience choice.esp Bijin NPCs.esp
brewmasterhal Posted February 4, 2019 Posted February 4, 2019 49 minutes ago, ShepardJim said: Nope, i have the basics plus UIExtensions Racecompatibility Nymph race mod from here loverslab HDT Highheels Naturalistic HDT SkyUI with showslots Immersive first person mod Cosmetic mods (ks hairdos, a couple of armors, bijin mods) Everybody is different (for random NPCs) Bodyslide and SOS USLEEP, additemmenu, crashfixes and experience choice (mod to level up faster basically) That is all Reveal hidden contents Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm hdtHighHeel.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm battlenymphs.esm Schlongs of Skyrim - Core.esm DogmaEngine.esm FNIS.esp RaceMenu.esp RaceMenuMorphsUUNP.esp RaceMenuPlugin.esp UIExtensions.esp AddItemMenu2.esp SOSRaceMenu.esp XPMSE.esp Alternate Start - Live Another Life.esp EveryBody's Different.esp KS Hairdo's.esp SkyUI.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp Schlongs of Skyrim.esp SOS - Shop.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp Elvenia.esp KS Hairdos - HDT.esp Dogma - Thief.esp perrobs experience choice.esp Bijin NPCs.esp Try installing Mfg Console - it may be a requirement. https://www.nexusmods.com/skyrim/mods/44596/?
ShepardJim Posted February 4, 2019 Posted February 4, 2019 1 hour ago, brewmasterhal said: Try installing Mfg Console - it may be a requirement. https://www.nexusmods.com/skyrim/mods/44596/? Thanks! it was that, idk why the author didn't put that mod on the list of requirements. Facial expression are working perfectly fine now.
Highborn Posted February 4, 2019 Posted February 4, 2019 1 hour ago, ShepardJim said: Thanks! it was that, idk why the author didn't put that mod on the list of requirements. Facial expression are working perfectly fine now. The mfg console files come with the mod. I assume it is all that it needs. I didn’t install before mfg console and it worked as intended with the ones provided by the mod. Perhaps there was a problem with your installation.
ShepardJim Posted February 4, 2019 Posted February 4, 2019 9 minutes ago, Highborn said: The mfg console files come with the mod. I assume it is all that it needs. I didn’t install before mfg console and it worked as intended with the ones provided by the mod. Perhaps there was a problem with your installation. I'm using the last public release and it doesn't have the script folder which comes with the other mod. IDK if that was a requirement but that solved my problem. Maybe you had those script files installed before and you didn't knew, or i missed some other requirement that came with those files.
Highborn Posted February 4, 2019 Posted February 4, 2019 6 hours ago, ShepardJim said: I'm using the last public release and it doesn't have the script folder which comes with the other mod. IDK if that was a requirement but that solved my problem. Maybe you had those script files installed before and you didn't knew, or i missed some other requirement that came with those files. I don't know exactly how mfg console works, so I was talking about the data/skse/Plugins files. There should be two files from Thief: Mfgconsole.dlll and Mfgconsole.ini. I checked the scripts folder and I have a mfg console file there, it comes with SexLab Framework. Maybe Dogma thought it was a given that everyone already had Sexlab installed, if it does require the script file to work.
YoloSwagGirl22 Posted February 4, 2019 Posted February 4, 2019 After having a longer scene with porter and agreeing to meet later at winking skeever, i can't seem to find him there. Do i need to find him at specific time or something ?
Highborn Posted February 4, 2019 Posted February 4, 2019 2 hours ago, YoloSwagGirl22 said: After having a longer scene with porter and agreeing to meet later at winking skeever, i can't seem to find him there. Do i need to find him at specific time or something ? He should be at the first floor near the door. As soon as you enter he should come and greet you.
brewmasterhal Posted February 4, 2019 Posted February 4, 2019 2 hours ago, YoloSwagGirl22 said: After having a longer scene with porter and agreeing to meet later at winking skeever, i can't seem to find him there. Do i need to find him at specific time or something ? 12 minutes ago, Highborn said: He should be at the first floor near the door. As soon as you enter he should come and greet you. If you use the crate to enter the city too quickly, it can take him over an in-game week to show up in the Skeever.
trellouk Posted February 4, 2019 Posted February 4, 2019 I have a bug at part 5, after Kust goes to sleep and recover at his bed. I talk to Rumil who thanks me but I get no new dialogues from Zoe to progress the quest as indicated by the walkthrough posted in this thread. According to the walkthrough i am supposed to talk with Zoe and she tells me to sleep for the night but this dialogue doesn't show up. She only asks if i took care of the funeral preparations as she did before. In addition, if i go to the Dead Mans Drink and ask for a room, the innkeeper still says that she has no room available, even though Kust has left and is sleeping at the Hall of the Dead. This doesn't seem to be affected by the character choices. I tried it with different saves by poisoning Kust, prostituting the PC, or stealing his gold, but in the end i get stuck with the same bug. I tried disabling and enabling Zoe in console but she still doesn't get the new dialogue, so i assume that the quest stage at that part doesn't progress to enable the new dialogue. I am using the latest patched version. Is there something i can do to skip this without restarting the whole mod/quest as it takes quite some time to get there? Anyone knows the console command for this part to set the quest stage to the next step? Thanks in advance!
Tempy Posted February 4, 2019 Posted February 4, 2019 On 1/28/2019 at 5:46 PM, Highborn said: You shouldn't use the quest var fix, they are from the older versions. Just use Dogma's latest version (0.9.1) with his fix in an entire new game. I’ll give it a try tomorrow, thanks for the input
brewmasterhal Posted February 5, 2019 Posted February 5, 2019 13 hours ago, trelloukos said: I have a bug at part 5, after Kust goes to sleep and recover at his bed. I talk to Rumil who thanks me but I get no new dialogues from Zoe to progress the quest as indicated by the walkthrough posted in this thread. According to the walkthrough i am supposed to talk with Zoe and she tells me to sleep for the night but this dialogue doesn't show up. She only asks if i took care of the funeral preparations as she did before. In addition, if i go to the Dead Mans Drink and ask for a room, the innkeeper still says that she has no room available, even though Kust has left and is sleeping at the Hall of the Dead. This doesn't seem to be affected by the character choices. I tried it with different saves by poisoning Kust, prostituting the PC, or stealing his gold, but in the end i get stuck with the same bug. I tried disabling and enabling Zoe in console but she still doesn't get the new dialogue, so i assume that the quest stage at that part doesn't progress to enable the new dialogue. I am using the latest patched version. Is there something i can do to skip this without restarting the whole mod/quest as it takes quite some time to get there? Anyone knows the console command for this part to set the quest stage to the next step? Thanks in advance! Did you get the beggar to help you move the corpse? Are you running Dogma's patch for the issues in Falkreath? On 1/28/2019 at 11:46 AM, Highborn said: You shouldn't use the quest var fix, they are from the older versions. Just use Dogma's latest version (0.9.1) with his fix in an entire new game. 10 hours ago, Tempy said: I’ll give it a try tomorrow, thanks for the input The quest var fix is going to be regularly updated going forward. It's packaged with the base translation because it's part of the translation. It's not necessary to run the mod, but what it does is modify a bunch of strings in the quest data to English text instead of Russian. This is the reason why we all had the thing where the MCM menu was labeled "Dogma - [garbled nonsense]" and other strings would show as illegible crap or broken Googleese. Unfortunately, due to the way Skyrim stores quest data, the string text can only be set before the quest is started, so whatever the strings are when you start the mod is what they will continue to be for that playthrough. Other than modifying these strings, the fix does absolutely nothing. If you don't use it, the worst thing that will happen is Ravi and Jethro will be named "bard luteist" and "bard flutist" - not the end of the world. 1
Highborn Posted February 5, 2019 Posted February 5, 2019 5 hours ago, brewmasterhal said: Did you get the beggar to help you move the corpse? Are you running Dogma's patch for the issues in Falkreath? The quest var fix is going to be regularly updated going forward. It's packaged with the base translation because it's part of the translation. It's not necessary to run the mod, but what it does is modify a bunch of strings in the quest data to English text instead of Russian. This is the reason why we all had the thing where the MCM menu was labeled "Dogma - [garbled nonsense]" and other strings would show as illegible crap or broken Googleese. Unfortunately, due to the way Skyrim stores quest data, the string text can only be set before the quest is started, so whatever the strings are when you start the mod is what they will continue to be for that playthrough. Other than modifying these strings, the fix does absolutely nothing. If you don't use it, the worst thing that will happen is Ravi and Jethro will be named "bard luteist" and "bard flutist" - not the end of the world. I see, I thought it fixed other stuff like scripts.
Valency Posted February 5, 2019 Posted February 5, 2019 I finished this mod with all the pictures and got 2 hidden achievements and even a lesbian scene.the only thing I've outplayed is the scene with the druid-didn't want to have a hefty pussy after the Troll,there are rare departures but it's uncritical,going to go a bit different because it's a gorgeous mod and I'm waiting for a new episode?
Valency Posted February 5, 2019 Posted February 5, 2019 Spoiler ScreenShot8.bmp ScreenShot26.bmp ScreenShot30.bmp
Sylva4Q Posted February 6, 2019 Posted February 6, 2019 When I got the Moonroot and have to get out the cave before the time bar disappears, it won't stop disappearing even when I get out the cave so I have to keep dying. What should I do?
Tempy Posted February 6, 2019 Posted February 6, 2019 On 2/5/2019 at 8:03 AM, brewmasterhal said: Did you get the beggar to help you move the corpse? Are you running Dogma's patch for the issues in Falkreath? The quest var fix is going to be regularly updated going forward. It's packaged with the base translation because it's part of the translation. It's not necessary to run the mod, but what it does is modify a bunch of strings in the quest data to English text instead of Russian. This is the reason why we all had the thing where the MCM menu was labeled "Dogma - [garbled nonsense]" and other strings would show as illegible crap or broken Googleese. Unfortunately, due to the way Skyrim stores quest data, the string text can only be set before the quest is started, so whatever the strings are when you start the mod is what they will continue to be for that playthrough. Other than modifying these strings, the fix does absolutely nothing. If you don't use it, the worst thing that will happen is Ravi and Jethro will be named "bard luteist" and "bard flutist" - not the end of the world. So is it intentional to have the Base Mod linked to 9.0.2 and is it this one to use and then overwrite with the 9.1.2 BME esp?
brewmasterhal Posted February 6, 2019 Posted February 6, 2019 12 hours ago, Sylva4Q said: When I got the Moonroot and have to get out the cave before the time bar disappears, it won't stop disappearing even when I get out the cave so I have to keep dying. What should I do? A bunch of people seem to be having this issue with the latest version. No known fix yet. 26 minutes ago, Tempy said: So is it intentional to have the Base Mod linked to 9.0.2 and is it this one to use and then overwrite with the 9.1.2 BME esp? It is not - that's my bad. The FAQ post has been updated with a link to the correct MEGA folder.
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