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Billyy's SLAL Animations (2026-6-4)


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Posted
On 8/10/2018 at 7:51 AM, Kluze said:

Thank you, I solved this problem, btw, its another question, I think the number of animations for sexlab can run at the same time is limited 15, how can I increase it? sexlab match maker didn't work when the number of animation playing is over 15. I couldn't make orgy.

i don't think you can, in fact i'm wondering how your not crashing running so many.?

6 hours ago, SvAp0r said:

No 9.3 Nasty critters support :( ?

it's more like 9.3 dose not support billyy.

11 minutes ago, recor said:

I have a problem with Boar+Riekling no matter what i do the animations dont start. All other animations working fine. I tried to start the animation with mods like untamed,defet,matchmaker and some other but nothing happens dont know what i do wrong. 

are you using the Boar that has a Riekling on it? because that's the one you need to use, you can't use the stand alone Boar with a stand alone Riekling.

Posted
49 minutes ago, MadMansGun said:

are you using the Boar that has a Riekling on it? because that's the one you need to use, you can't use the stand alone Boar with a stand alone Riekling.

yes i do and the console said this "They are valid creature type,but have no valid animations currently enabled or installed" i have installed all animations from creature pack 2 and the dog,riekling,horse,troll working (didnt test all) but they are all shown in Sexlab animations. I am not new to mods i know what i am doing but this i had never befor.

Posted
36 minutes ago, recor said:

yes i do and the console said this "They are valid creature type,but have no valid animations currently enabled or installed" i have installed all animations from creature pack 2 and the dog,riekling,horse,troll working (didnt test all) but they are all shown in Sexlab animations. I am not new to mods i know what i am doing but this i had never befor.

 

You might try resetting the sexlab animation registry.  It's always worked for me when I encounter that error.  

Posted

help, the same happens to me some animations do not appear to me, the animation of the boar does not come out to me, it is registered in the sexlab and everything, but I can not choose it, I even deactivate all the others but still the animation does not appear, restart the sexlab and I started a new game and still does not appear the animation of the boar, but in the sex lab if it appears registered :(

Posted

Another help please, in the animation of the boar + Riekling, only the boar appears naked for me, and the Riekling comes out with clothes, what do I have to do to make the Riekling come out naked?
 

Posted
17 hours ago, javalava said:

Another help please, in the animation of the boar + Riekling, only the boar appears naked for me, and the Riekling comes out with clothes, what do I have to do to make the Riekling come out naked?

 

My best guess:

Q: X creature is missing dick during sex.
A: Install latest More Nasty Critters SLAL Edition, and then re-register mods in creature framework mcm.

Posted

 

 

Hello I install all the mods required and I load the animations in MCN with animations loader but I can not launch them someone could help me? How to start an animation?

Posted

I think this might answer your question?

38 minutes ago, jimmywon34 said:

is there a list somewhere with the animations that have the cum effects?

On 8/7/2018 at 11:39 AM, Billyy said:

Uggghhh, all 3 dragon, all 3 mammoth, Riekling_4pGangbang1 for creatures. Threesome MMF Double Blowjob, 4p Gangbang MMMF 2, and 5p Gangbang MMMMF 1, for humans afaik.

 

Posted
3 minutes ago, PackWolf said:

Thank you for the help but  i play on Skyrim special edition and i have all the mods converts for SSE except Sexlab Tool 3.0 so when it is activate, my game doesn't start. Can you help me again please ? 

Sorry but i'm new in the world of Skyrim.

SL Tools comes with a BSA and SE can't read the old BSA's. You have to extract the BSA and repack it. I haver working version, but no permission to upload it....

Posted
38 minutes ago, Pfiffy said:

SL Tools comes with a BSA and SE can't read the old BSA's. You have to extract the BSA and repack it. I haver working version, but no permission to upload it....

Sorry if i'm annoying but How to repack an BSA?

Posted
1 hour ago, PackWolf said:

Thank you for your help and your time. All it's perfect now but do you know a mod that adds better sounds for animations (especially for creatures) ? 

For Hum,ans there are some, but for creatures I don't know...

Posted
On 7/31/2018 at 11:53 PM, Billyy said:

We can register a time limit to a stage in SLAL to go to the next stage, which is probably exclusively used for scenarios like that to prevent a non-looping stage from looping. I believe MadMansGun does this a lot in his work (of course it’s usually not geared towards human females). Nibbles also uses it in climax stages.

 

Hey, thanks. As stated above, it’s technically possible, and while I also find it cool, I don’t know if I’ll ever make any. My main gripes is that it’s of course more effort than a simple looping animation (I probably wouldn’t be very good at it either. To begin with at least…). Also with how limited control you have over sex I’m often annoyed that stages advance without me telling them too, and it can make me lose track of what stage I’m in. Of course Intro and climax scenes are far more bearable. Finally this may be misplaced, but I generally just wouldn’t trust Sexlab to play it nicely without desync and all that getting in the way.

 

 

 

I might be something I toy with at some point, but I wouldn’t count on it. I think it can be cool if done well, but it's not really my style.

 

 

 

As for vampire lords, that’s a more likely maybe. They aren’t very interesting to work with; they’re just humanoids that are more annoying to work with and fairly uncommon in-game comparatively at least. I’ve had vampire lords on my tentative schedule for animations I want to make for the next update many times, but I always booted them out to work on something more interesting.  So again, I may eventually do some, but it’s hard to get motivated with them when the same animation could basically work with one of the more common and interesting creatures, like falmer, draugr, or even just humans.

 

Did you know that Sexlab allows you to set it up so that animations only advance manually for the player?  Simply turn off the "Auto Advance Animations" option and all stages of an animation will play endlessly until you tell it to advance to the next stage.

 

I use that whenever I find I want to adjust an animation so that it looks "just right" in all stages and from all angles.  (Has to be turned off before an animation starts).

Posted
40 minutes ago, WaxenFigure said:

Did you know that Sexlab allows you to set it up so that animations only advance manually for the player?  Simply turn off the "Auto Advance Animations" option and all stages of an animation will play endlessly until you tell it to advance to the next stage.

 

I use that whenever I find I want to adjust an animation so that it looks "just right" in all stages and from all angles.  (Has to be turned off before an animation starts).

Aye, I always have it off so I can control when to advanced the stage. Coding the timer in SLAL for specific animation stages behaves differently though. They will advanced regardless of the "auto advance" option. Besides Nibbles climax stages I believe there arn't many other cases of coded timers being used.

Posted
1 minute ago, Billyy said:

Aye, I always have it off so I can control when to advanced the stage. Coding the timer in SLAL for specific animation stages behaves differently though. They will advanced regardless of the "auto advance" option. Besides Nibbles climax stages I believe there arn't many other cases of coded timers being used.

Coded timers?  I thought that was handled by FNIS as looping animation B plays automatically after non-looping animation A ends.

Posted
21 minutes ago, WaxenFigure said:

Coded timers?  I thought that was handled by FNIS as looping animation B plays automatically after non-looping animation A ends.

It's something different I beleive, but I couldn't tell you exactly how it works behind the scenes. All I know is when someone is writing in their SLAL animation registrations .txt file, you can add a stage modifier and say "timer=10.0" or something and after 10 seconds the stage will advance right then and there at whatever point in the animation loop it may be. Afaik intended for for non-looping animation stages and the timer would = the animation length; a non looping climax, a stage dedicated to characters shifting positions, or an elaborate intro.

Posted
On 8/21/2018 at 9:21 PM, SdenCorp said:

i cant get them to load and yes i ran fnis still wont work

Have you actually looked at the output when you run FNIS, any error and almost all warnings will result in not adding the animations.

Posted
On 8/21/2018 at 6:30 PM, Billyy said:

Aye, I always have it off so I can control when to advanced the stage. Coding the timer in SLAL for specific animation stages behaves differently though. They will advanced regardless of the "auto advance" option. Besides Nibbles climax stages I believe there arn't many other cases of coded timers being used.

Yea, several of Komator's animations make heavy use of the timers, as well as SpaceHamster's bound creature animations.  One other advantage I've noticed with setting a timer in SLAL is that it allows for an animation to specifically override a user's default auto-advance timers if an animation stage is longer than that, which is quite important for some of Kom's earlier animations that can run on for over a minute per stage.  This allows for an animation to ensure it can play completely, assuming the user doesn't advance the stage manually.

 

I have noticed that I often need to adjust such SLAL timers manually to be a bit shorter than the actual non-looping animation length, or I tend to get jerky transitions due to the non-looping animation finishing and restarting before Sexlab transitions to the next stage - probably just a result of script load. 

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