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Billyy's SLAL Animations (2026-6-4)


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Posted
2 hours ago, MadMansGun said:

the order you hit them in can be important, Eg: humans first, then creatures.

Yea tried that, still would only start 3p.

Haven't used it in a while but decided to just crack open the CK and mess with MassMatchMaker.esp (add formlists) and adjusted the scripts and got the Rieklings working with MMM.

 

Thx anyways 

Posted
10 hours ago, WaxenFigure said:

"Quick shooter" and "pretty tight window" both mean you have to hit all five targets you want within the five second window of time enforced by the mod or do as I suggested on the previous page in this thread and modify the Matchmaker mod to give yourself more time.

I believe that you need to edit one of the scripts by standard SexLab MatchMaker ?
I do not have such knowledge.
Please tell me the name of the script.
What parameters to change?
What are the values of the parameter to set?
I can compile the finished script myself (Creation Kit - Compile papyrus scripts)
Thank you.

Posted
54 minutes ago, SexyTop69 said:

how would I go about doing that?

with extreme difficulty, that's how.

 

fileandslalnaming.jpg

Posted
12 hours ago, ostwind said:

I believe that you need to edit one of the scripts by standard SexLab MatchMaker ?
I do not have such knowledge.
Please tell me the name of the script.
What parameters to change?
What are the values of the parameter to set?
I can compile the finished script myself (Creation Kit - Compile papyrus scripts)
Thank you.

Nope.  Go back and look at the message I linked.  It tells you how to do it, you just need to alter the Duration value of one spell, no compiling required.

Posted

So just found the really great cum shot anim object at the end of the new MMMF animation. Any chance we could maybe get that as a replacer of for the one from Sexlab Cumshot? Or perhaps a small guide on how to edit that in ourselves? 

Posted

Sorry if this has been answered already somewhere earlier in this thread, but how do you update? Is it as easy as simply installing the newest version? Thanks! And again, sorry for being repetitive :D

Posted
9 hours ago, WaxenFigure said:

Nope.  Go back and look at the message I linked.  It tells you how to do it, you just need to alter the Duration value of one spell, no compiling required.

What "value of one spell"?
The 
standard SexLab MatchMaker does not have a MCM-menu.

Posted
1 hour ago, ostwind said:

What "value of one spell"?
The 
standard SexLab MatchMaker does not have a MCM-menu.

OPEN THE ESP WITH TES5EDIT AND EDIT THE SPELLS

 

Posted
20 hours ago, MadMansGun said:

with extreme difficulty, that's how.

 

fileandslalnaming.jpg

Thanks man, I kinda forgotten that guide. Looks like it might not be that difficult, just really time consuming perhaps. I suppose I won't combine them just take out the animations I don't want or care about from those packs, like I don't care about the dwemer, spiders, ash hoppers, fish, rabbits and a few others take those out and have the ones I want like werewolves and those little ugly people and decrease the animation load for creatures so I don't CTD because I hit the animation limit. Had to go back to an earlier creature pack because the newer ones are too large, here's hoping it's not as hard as you say.

Posted

Idea 1: 4p or maybe 5p chaurus + hunter animations? hmm?   (ex: double pen chaurus, but then a chaurus hunter going to town on the mouth.

 

Idea 2: falmer + chaurus animations, (ex: Falmer, 2 chaurus, player)

 

Idea 3: 5p Chaurus Hunter,    1 hunter on each side of the player, the player is elevated from the hunters, all the hunters are inside the player one way or another.

Posted
2 hours ago, Mr. Wick said:

Idea 1: 4p or maybe 5p chaurus + hunter animations? hmm?   (ex: double pen chaurus, but then a chaurus hunter going to town on the mouth.

 

Idea 2: falmer + chaurus animations, (ex: Falmer, 2 chaurus, player)

 

Idea 3: 5p Chaurus Hunter,    1 hunter on each side of the player, the player is elevated from the hunters, all the hunters are inside the player one way or another.

SexLab has a 2 race limit.

Posted
On 7/9/2018 at 10:51 PM, Reesewow said:

FootIK and other crashing on first load is a very common issue with Oldrim - most people avoid it by loading a safety save or using console to coc qasmoke before loading their main save file.  It certainly isn't likely a Billyy SLAL pack specific issue - I've had those crashes long before Billyy's packs were installed, and have not had them while Billyy's packs are installed.  Currently my practice is to always use COC QASMOKE, because I'm running a save file that is hundreds of hours old and almost reaching 40 MB in size - it still plays fine other than load times and has had Billyy's packs installed throughout. 

 

Billyy's packs are very large animation packs, so if a user is at all close to having those issues in their game without them being installed the pack is very likely to put them over the edge load wise.  

The problem with that is that I personally run all those safety load/anti-crash plugins AND this issue still happens when using qasmoke, loading a new game (straight to racemenu in the Live Another Life dungeon), or loading a save in either. If you've read the thread I linked, you'll notice I have attempted various setups to determine the cause and I found 2 primary causes:

1) The sheer number of animations (the magic number for human is ~11k, unknown if creature animations have a similar unspoken limit but others claim over 4.2k with no problem). Obviously this was easily corrected by reducing the number of animations installed.

2) This SLAL pack, which when installed in its entirety seems to cause FootIK crashes even when the number of installed animations is moderate. I have been able to install other, larger animation collections (FunnyBiz, for example) in its place with no issues, yet this one causes CTDs?

 

I'm not a mod creator so I don't claim to know the grainy details of what's causing it, but I've been modding Skyrim for years and pushing its limits, and this is the first time I've been able to uninstall a simple SLAL pack and have the game run just fine.

Posted
4 hours ago, Mr. Wick said:

Idea 1: 4p or maybe 5p chaurus + hunter animations? hmm?   (ex: double pen chaurus, but then a chaurus hunter going to town on the mouth.

 

Idea 2: falmer + chaurus animations, (ex: Falmer, 2 chaurus, player)

 

Idea 3: 5p Chaurus Hunter,    1 hunter on each side of the player, the player is elevated from the hunters, all the hunters are inside the player one way or another.

Like the idea of 5p Chaurus, both normal and hunter

Posted
6 hours ago, MadMansGun said:

SexLab has a 2 race limit.

Dang, Really? I assumed since in Defeat saw in notifications that a chaurus and falmer were moving towards "Name Here"

Posted
14 hours ago, Mr. Wick said:

Dang, Really? I assumed since in Defeat saw in notifications that a chaurus and falmer were moving towards "Name Here"

Defeat doesn't have creature race filtering functionality beyond "this race has no animations so you can't surrender to it" and unfortunately such filtering isn't a base part of Sexlab's logic.  This means that if you have group creature animations enabled and Defeat has a scene with multiple races that are friendly with each other Defeat might try to make impossible animation combos (Falmer faction is a good example since you can have falmer/chaurus/chaurus hunter all in the same group without mods).  Basically that scene will have any incompatible actor just stand there and not animate.

 

Anub tried to make a human/chaurus/falmer before discovering that triple race animations weren't a thing.

Posted
On 7/10/2018 at 4:55 AM, Mr. Wick said:

What are your thoughts on a group of creatures (I'm imagining trolls in my head) circled around a character in the middle, pleasing as many of those said creatures as possible with a fun group finish on the character,   Similar to Draugr_5pGangbang1   in a way, except potentially more creatures and a different kind of creature, (Either being held like Draugr_5pGangbang1 or on the floor)? 

5ps are a pain to make, and 5 actors is the max sexlab will support. Most creatures also don’t really have many in-game opportunities for it to come into play, so something like Troll_5pgangbang is pretty niche in my book. It’s cool, but not something I’m ready to priorities over anything else. If I were to give any creature a 5p it’d probably be for the main humanoid creatures; Dragur/Falmer/Riekling as they are fairly common to come across, and in large groups.

Also as been stated, can’t mix creature races+human unfortunately.

On 7/11/2018 at 8:10 PM, thegrimreaper2 said:

So just found the really great cum shot anim object at the end of the new MMMF animation. Any chance we could maybe get that as a replacer of for the one from Sexlab Cumshot? Or perhaps a small guide on how to edit that in ourselves? 

I hamfistingly align it in max, and the object itself isn’t exactly centered. It’s a pretty crude implementation, so I don’t think it can really be replaced by another animobject and still align correctly. So basically there isn’t a way, unfortunately.

On 7/11/2018 at 11:12 PM, Gilgalion said:

Sorry if this has been answered already somewhere earlier in this thread, but how do you update? Is it as easy as simply installing the newest version? Thanks! And again, sorry for being repetitive :D

Yes, just need to install newest version, and remove old one for good measure.

On 7/12/2018 at 1:45 AM, SexyTop69 said:

Thanks man, I kinda forgotten that guide. Looks like it might not be that difficult, just really time consuming perhaps. I suppose I won't combine them just take out the animations I don't want or care about from those packs, like I don't care about the dwemer, spiders, ash hoppers, fish, rabbits and a few others take those out and have the ones I want like werewolves and those little ugly people and decrease the animation load for creatures so I don't CTD because I hit the animation limit. Had to go back to an earlier creature pack because the newer ones are too large, here's hoping it's not as hard as you say.

It’s just kinda tedious, but creature1 won’t really ever change, and neither with creature2 soon. So if you copy your edited slal files out and just not reinstall those packs from my fomod so you won’t need to do it all over again with each update.

Posted
On 7/13/2018 at 9:14 PM, Billyy said:

It’s just kinda tedious, but creature1 won’t really ever change, and neither with creature2 soon. So if you copy your edited slal files out and just not reinstall those packs from my fomod so you won’t need to do it all over again with each update.

 

I changed them got the animation count down, but still CTD :(

 

Update: I fixed it needed to run genformodders from FNIS

 

Oh, one more thing, In the folder source for creatures 2 there is an issue with compiling it with SLA. The Canines and the Rikling boar won't compile or rather create an .Json because of the races, how did you get it to compile the way you did? I had to change the race for Canines and just took out Rikling Boar animations.

  • 2 weeks later...
Posted

 

 

On 7/14/2018 at 4:19 AM, SexyTop69 said:

I changed them got the animation count down, but still CTD :(

 

Update: I fixed it needed to run genformodders from FNIS

 

Oh, one more thing, In the folder source for creatures 2 there is an issue with compiling it with SLA. The Canines and the Rikling boar won't compile or rather create an .Json because of the races, how did you get it to compile the way you did? I had to change the race for Canines and just took out Rikling Boar animations.

Sorry, a little late, I didn’t see this. If you haven’t solved it yet those races won’t register with default SLAnimGenerate from SLAL. Have to edit it to accept those races, or I believe more simply, just use the one MadMan packaged with MNC, “SLAnimGenerateForMNCv11”.
2 hours ago, Rettas said:

Can we have an animation like this one:

https://chan.sankakucomplex.com/post/show/7033034

I hope i can post this link here...

My initial reaction is that Skyrim horses will be too big/tall, and their static dick mesh bending upwards will make this position likely unfeasible. Their dick may not even be able to really reach without having them squat awkwardly. I’d have to try it to be sure though.

 

Posted
4 hours ago, Billyy said:

My initial reaction is that Skyrim horses will be too big/tall, and their static dick mesh bending upwards will make this position likely unfeasible. Their dick may not even be able to really reach without having them squat awkwardly. I’d have to try it to be sure though.

 

 

Oh well, just do what you can, no problem

But... uhm... what about this one? Even though it's way more unrealistic, beacuse of the weight and all...

https://chan.sankakucomplex.com/post/show/7050027

I just really like when the horse (or the beast in general) is as active as possible 

Posted
32 minutes ago, Rettas said:

Oh well, just do what you can, no problem

But... uhm... what about this one? Even though it's way more unrealistic, beacuse of the weight and all...

https://chan.sankakucomplex.com/post/show/7050027

I just really like when the horse (or the beast in general) is as active as possible 

That one's more doable, but still not really possible. Ignoring the horses weight, Skyrim horses are again bigger than that, and also have a fairly crude and inflexible model. So it would be difficult to make that position with the horses body arched so much, and have his front legs hugging the female. On an related note, I probably couldn't reproduce the quality of those animations either unfortunately.

Posted
10 hours ago, Billyy said:

 

 

Sorry, a little late, I didn’t see this. If you haven’t solved it yet those races won’t register with default SLAnimGenerate from SLAL. Have to edit it to accept those races, or I believe more simply, just use the one MadMan packaged with MNC, “SLAnimGenerateForMNCv11”.

 

Thank you, I didn't know MNC had that, I'll go try it now.

Posted
3 hours ago, jalingon3011 said:

Hi, when I'm playing the the Dragon Priest mind control animation with no free camera, the screen will rotate to weird angles - does this happen with anyone else?

That's Anubis' animation. He may be able to assist better than I.

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