MadMansGun Posted September 1, 2018 Posted September 1, 2018 46 minutes ago, katzenkompf said: Yo, I get the fizzle thing when I try to use the animation on animals. is this a problem with matchmaker alone? Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
vadrak Posted September 1, 2018 Posted September 1, 2018 Hey Billy are you planing to make some footjob animations for example for giants , or trolls ?
Shubal Posted September 1, 2018 Posted September 1, 2018 On 8/28/2018 at 11:23 AM, Fe4RLesSz said: So, basically i need to run FNIS everytime before playing the game right ? No, run FNIS everytime you remove animations and everytime you add animations. 1
Billyy Posted September 2, 2018 Author Posted September 2, 2018 8 hours ago, vadrak said: Hey Billy are you planing to make some footjob animations for example for giants , or trolls ? Footjobs mixed into the set somehow (like a stage 1 foreplay), maybe. Footjobs as an entire animation set, nooot really. I occasionally add things to my to-do-list for random sets of stuff like Boobjobs, Handjobs, Footjobs, etc. But usually I pass over them to work on something I feel is just more worthwhile. Footjobs also aren’t my thing, so I wouldn’t expect much of it to show on by my own accord.
ushko Posted September 2, 2018 Posted September 2, 2018 @Billyy , do you plan doing some more giant animations? Like spooning, for instance? Pretty please? ?
Billyy Posted September 2, 2018 Author Posted September 2, 2018 4 hours ago, ushko said: @Billyy , do you plan doing some more giant animations? Like spooning, for instance? Pretty please? ? I’m personally not a big fan of giants, and only do them because they’re relatively popular with others. So I don’t have much planned for them, but I’d imagine they’ll show up every now and then. A giant spooning however sounds like it’d be a ground clipping nightmare.
ushko Posted September 2, 2018 Posted September 2, 2018 5 hours ago, Billyy said: I’m personally not a big fan of giants, and only do them because they’re relatively popular with others. So I don’t have much planned for them, but I’d imagine they’ll show up every now and then. A giant spooning however sounds like it’d be a ground clipping nightmare. Aww, that's a bummer, but I'm still glad giants are on your list. Thanks for your great animations.
Billyy Posted September 8, 2018 Author Posted September 8, 2018 September update posted. Decent haul this time. Atronach Storm now has some sex animations utilizing some rock dildos. There’s also various animations for other creatures. Humans got another lesbian and gangbang animation. There’s also a new slal pack for “bondage devices” for humans that contains some new yoke animations. Note that the DD filter will not work on these, so decide if you want them here, or in DD when they eventually add them which I believe they want to do. Other things of note in a move I’m sure will annoy some is that I moved all old troll animations into the “creature 1” pack. I’ve done this because I view my rigless animations as an easy cutoff for meh quality that I’d like to be more of a legacy package. This lets me work with just the “Creature 2” pack which I’m looking to split into a few packs based on creature type. Currently I’m thinking the packs will be split into ‘humanoids, beasts, insects,’ and then maybe something like ‘non-living’ (dwemer mechs/atronachs) and then an ‘other’ or something, for some of the lesser desired creatures. In theory this will help people alleviate fnis animation limits by being able to somewhat pick what they want. I’m sure people who only use the humanoid creatures will be somewhat pleased at least. Edit: Oh, right. Becuase I went and moved animations around to annoy everyone, you'll probably want to do a full clean registration of SLAL as described by MadMansGun: On 8/31/2018 at 9:46 PM, MadMansGun said: 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All" (or pick and choose). 8.5. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9
Reesewow Posted September 8, 2018 Posted September 8, 2018 I think my "Conjure potent storm atronach" spell is going to see a lot more use in my next few hours of play... Also, time to take the plunge and try out that Sexlab More Animations mod, I'm past the point of having many "could care less" creature animations I can disable. Choice is hard! For anyone who wants to use the yoke animations right away without waiting for DD to add them, simple disable the DD Sex animation filter when you are wearing a yoke and then use something like Sexlab Tools to swap to Billyy's yoke animations during scenes. Edit: Now that I've actually run the installer, I just wanted to mention thanks for putting the effort in to have a "animated objects" option for the yoke animations. This makes them so much more usable as regular animations rather than having awkward hands-up animations happen when a yoke isn't equipped.
Gräfin Zeppelin Posted September 8, 2018 Posted September 8, 2018 Thank you thank you thank you thank you thank you hank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you.
Shaddranat Posted September 8, 2018 Posted September 8, 2018 Definitely looking forward to putting these new anims to extensive use. Thanks again for all the hard work, Billyy! And speaking of work, something occurred to me while playing a couple days ago when my character got "kidnapped" by a wolf pack and presented as rapebait for a coven of Spriggans. Unless I've missed something somewhere (which is definitely possible) there doesn't appear to be any FF (or FFF, etc.) animations for spriggans. Is there a reason for this or has it just been an unfortunate oversight? And, on the off chance that I haven't missed anything and there actually are no lesbian animations for spriggans....eh? Eh? *nudge, nudge, wink, wink.*
djregs Posted September 8, 2018 Posted September 8, 2018 Thanks for the new animations! Happy to see Rocky getting some love! I'm here for a bit of troubleshooting though, I'm installing the mod but the AnimObjects don't seem to be loading. Steps tried so far: -Reinstalled mod and made sure to click all 3 check boxes on the AnimObject Options -Re-ran FNIS (This seems like it should go without saying) -Followed MadMansGun instructions in above post. Is anyone else running into these issues or have a fix?
Rettas Posted September 8, 2018 Posted September 8, 2018 Great job as always, but personally i would prefer more bestiality/monster non-consensual animations. Raped when defeated by monsters or animals is the main thing for me. 1
infernal171 Posted September 9, 2018 Posted September 9, 2018 a question, in human animations with device do I have to equip it or appear automatically with the animation? Thank you for your time and work bringing these brilliant animations.
EndlessRoad Posted September 9, 2018 Posted September 9, 2018 I really appreciate your drive to make animations for monsters that have none. Thank you for the latest update!
Billyy Posted September 9, 2018 Author Posted September 9, 2018 4 hours ago, Reesewow said: Edit: Now that I've actually run the installer, I just wanted to mention thanks for putting the effort in to have a "animated objects" option for the yoke animations. This makes them so much more usable as regular animations rather than having awkward hands-up animations happen when a yoke isn't equipped. It does of course mean if you’re wearing a yoke already that doesn’t come off when sexlab fires, then you’ll have 2. There isn’t really a perfect solution, but it’s another convenient option. 4 hours ago, Shaddranat said: And speaking of work, something occurred to me while playing a couple days ago when my character got "kidnapped" by a wolf pack and presented as rapebait for a coven of Spriggans. Unless I've missed something somewhere (which is definitely possible) there doesn't appear to be any FF (or FFF, etc.) animations for spriggans. Is there a reason for this or has it just been an unfortunate oversight? And, on the off chance that I haven't missed anything and there actually are no lesbian animations for spriggans....eh? Eh? *nudge, nudge, wink, wink.* The same could be said for the other female (humanoid) creatures in-game. It’s not so much an oversight as it is just that they don’t have much demand, and there are a ton of creatures in Skyrim. It’s slow going, but I imagine one day I may get to some FF creature stuff. Flame atronach would probably be first on my list of female creatures to do… 3 hours ago, djregs said: Thanks for the new animations! Happy to see Rocky getting some love! I'm here for a bit of troubleshooting though, I'm installing the mod but the AnimObjects don't seem to be loading. Steps tried so far: -Reinstalled mod and made sure to click all 3 check boxes on the AnimObject Options -Re-ran FNIS (This seems like it should go without saying) -Followed MadMansGun instructions in above post. Is anyone else running into these issues or have a fix? Hmm, the only thing that immediately comes to mind is that you’ll want to make sure the animobject esp is loaded. SLAL_BillyyAnimObjects.esp or something. 3 hours ago, Rettas said: Great job as always, but personally i would prefer more bestiality/monster non-consensual animations. Raped when defeated by monsters or animals is the main thing for me. I tend to enjoy more consensual animations from an animating perspective that I have a lot more options for various positions besides a female getting pinned down and fucked. I do try to keep it in mind to make some look a little more aggressive at least. However a lot of them are actually commissions and consensual is what they want. 2 hours ago, infernal171 said: a question, in human animations with device do I have to equip it or appear automatically with the animation? Thank you for your time and work bringing these brilliant animations. If you chose the option in the installer for the yoke to be used as an animobject then it will appear automatically. Otherwise you’d just want to equip a yoke, specifically the “iron yoke” is what the animations are aligned for. 31 minutes ago, EndlessRoad said: I really appreciate your drive to make animations for monsters that have none. Thank you for the latest update! I do my best, but the list sure does to feel like it never ends, haha. 4
TheMrWick Posted September 9, 2018 Posted September 9, 2018 4 hours ago, Rettas said: Great job as always, but personally i would prefer more bestiality/monster non-consensual animations. Raped when defeated by monsters or animals is the main thing for me. I guess a good compromise would be making it looks like they are doing it without a choice, like they would be killed otherwise. so try taking advantage of expressions to make it your character look frustrated/angered/worried about the situation
Reesewow Posted September 9, 2018 Posted September 9, 2018 20 minutes ago, Caenraes said: Fantastic animations as always. I just wish there was a way to more naturally initiate some of the threesome/foursome creature/monster animations without the need of defeat or forcing it to happen with matchmaker. My recommendation for this is Scent of Sex + Hentai Creatures: 1. Using Hentai Creatures, set up small groups of friendly creatures of whatever type you want to see get it on group style in cells you often visit (I put things like gangs of skeevers and other medium sized critters in the basements of the various inns, and a troupe of werewolves near Jorvasskr). 2. Build some creature gang-bang rules in Scent of Sex (this can be complicated to get to the point you want, but worth it if you can get it to a spot that works for you). They can be based on the player taking part, or random nearby NPCs. I think there is a "share your Scent rules" thread were you could just look for a rule if you don't want to fuss with learning to build one. Decent amount of setup involved, but once you've done the legwork and if you remember to activate Scent of Sex in towns, you can be suprised down the line when group creature animations randomly happen with the creatures you set up in the past. I basically got the rules I liked in place first, then as I was adventuring around I'd drop a handful of creatures I thought wouldn't look "too" weird in the various town and inns... at least no weirder than a bunch of rats running a train on a wench in the "Winking Skeever" while everyone goes about their business looks.
MadMansGun Posted September 9, 2018 Posted September 9, 2018 my creature animation count is now at 624 ?
djregs Posted September 9, 2018 Posted September 9, 2018 1 hour ago, Billyy said: Hmm, the only thing that immediately comes to mind is that you’ll want to make sure the animobject esp is loaded. SLAL_BillyyAnimObjects.esp or something. This solved my problem, for some reason it was disabled by default for me. Sorted out now. Thanks for your help! ?
bytion Posted September 9, 2018 Posted September 9, 2018 Quote Duplicate AnimEvent B_DragonPriest_BillyyFloating69_A2_S1 for dragonpriest, mods Billyy_Creature and Billyy_Creature2 Duplicate AnimEvent B_DragonPriest_BillyyFloating69_A2_S2 for dragonpriest, mods Billyy_Creature and Billyy_Creature2 Duplicate AnimEvent B_DragonPriest_BillyyFloating69_A2_S3 for dragonpriest, mods Billyy_Creature and Billyy_Creature2 Duplicate AnimEvent B_DragonPriest_BillyyFloating69_A2_S4 for dragonpriest, mods Billyy_Creature and Billyy_Creature2 Duplicate AnimEvent B_DragonPriest_BillyyFloatingAnal_A2_S1 for dragonpriest, mods Billyy_Creature and Billyy_Creature2 Duplicate AnimEvent B_DragonPriest_BillyyFloatingAnal_A2_S2 for dragonpriest, mods Billyy_Creature and Billyy_Creature2 Duplicate AnimEvent B_DragonPriest_BillyyFloatingAnal_A2_S3 for dragonpriest, mods Billyy_Creature and Billyy_Creature2 Duplicate AnimEvent B_DragonPriest_BillyyFloatingAnal_A2_S4 for dragonpriest, mods Billyy_Creature and Billyy_Creature2 Duplicate AnimEvent B_DragonPriest_BillyyFloatingFuck_A2_S1 for dragonpriest, mods Billyy_Creature and Billyy_Creature2 Duplicate AnimEvent B_DragonPriest_BillyyFloatingFuck_A2_S2 for dragonpriest, mods Billyy_Creature and Billyy_Creature2 Duplicate AnimEvent B_DragonPriest_BillyyFloatingFuck_A2_S3 for dragonpriest, mods Billyy_Creature and Billyy_Creature2 Duplicate AnimEvent B_DragonPriest_BillyyFloatingFuck_A2_S4 for dragonpriest, mods Billyy_Creature and Billyy_Creature2 There are some consistence issues with dragon priest, left over file in Creature 1?
Billyy Posted September 9, 2018 Author Posted September 9, 2018 31 minutes ago, bytion said: There are some consistence issues with dragon priest, left over file in Creature 1? Looks like I forgot to delete the moved dragon priest files from creature 2. You can delete the animation and behavior file for them, or just re download updated version. Thanks for the heads up.
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