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Billyy's SLAL Animations (2026-6-4)


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Posted
5 hours ago, Billyy said:

If I had floating rock dildos I would use them. The alternative is that he has a ton of floating rocks that could be used, but none of them are really smooth, and many are quite thick. So they're usable, but wouldn't fit in as nice. Of course with a simple texture swap rock dildos could become ice dildos...

hows this? :

rock and stones.nif

good or bad?

Posted
32 minutes ago, MadMansGun said:

hows this? :

rock and stones.nif

good or bad?

lol, I can get behind that. Can I get one without rock balls too? If I have 2 of them going in back there the balls might get in the way.

Posted
2 hours ago, Celedhring said:

And Skyrim needs "fishmen" for that "Shape of Water" "Humanoids from the Deep" and "The Creature from the Black Lagoon" vibe.  ha ha ha  Come to think of it, you could easily convert the Falmer model to a "fishman" NPC with a few changes. 

You might be interested in the Selachii then - it's...well, a race based on Sharks. 

 

Otherwise, I did have a story idea meaning to be similar to the Shape of Water, though it would just be an in-game book for the mod, and not entirely similar - my idea being the daughter of a Imperial Nobleman who stays at a countryside villa in eastern Cyrodiil, due to health problems, and in the time she stays here getting better, she encounters one of these Selachii. 

Posted
12 minutes ago, Billyy said:

Can I get one without rock balls too? If I have 2 of them going in back there the balls might get in the way.

aww, i wanted to see the balls spark when they hit each other and cause a crotch fire?

rock and no stones.nif

 

he would probably look good using SoulGems as well, they sort of match him.

 

should i try to attach a dick of some sort directly to him? or do you think that would just get in the way?

Posted
41 minutes ago, MadMansGun said:

aww, i wanted to see the balls spark when they hit each other and cause a crotch fire?

rock and no stones.nif

 

he would probably look good using SoulGems as well, they sort of match him.

 

should i try to attach a dick of some sort directly to him? or do you think that would just get in the way?

Haha, who knows, maybe balls touching will still fit, just taking precautions.

 

I've got a lot of floating things to work with now, so no need for soulgems. Also they wouldn't really fit the Ash one. But maybe textures of these dongers won't either, but prob not a big deal.

 

That would most likely get in the way if I wanted to have unused rocks floating around. I figure if I wanted to make it look like he had a dick himself I'd just place and link one of his rock dildos to his pelvis area so he could thrust with it as if it was a normal donger.

 

Thanks for the dongers.

Posted
15 hours ago, Billyy said:

More mammoths? Idk, maybe. I’m look at dragons now. So far they’re pretty annoying, and their even bigger size (compared to mammoth) is preventing many of my ideas.

To me, more mammoth bodyjobs (and bodyjobs in general) is always better, i don't know why, there's something about it... i just love them.

15 hours ago, Reesewow said:

There are already 2 mammoth bodyjob animations... how many more do we realistically need?

 

Yes, but there could be a lot more positions, and i hope for something more "rapey", where the girl is reluctant or non consensual at all (well, i'd say that i prefer bestiality "rapey" content in general, not just with mammoths of course, but i often see the opposite, where the girl is actually consensual).

I don't know, Billyy is the artist here, i bet he could come up with something great, like he always does (a little bit of ass kissing never hurts ?).

 

Btw, that's why i specified that i'm waiting PATIENTLY... i know that it could never happen... even if i'll be very sad...

Posted
On 7/7/2018 at 1:07 PM, Billyy said:

This sounds like another limitation of MASSmatchmaker where it doesn’t seem to support 5 human actors. Not to be confused with the normal SexLab MatchMaker which while has less features, will play any animation. That or you just need to be real quick shooting everyone with MatchMaker; it can be a pretty tight window.

 

A little work in TES5EDIT can change how long the spell effect lasts giving you more time to hit all the targets you want included.

 

Change the SPELL record for SexlabMatchMakerTarget to have a longer duration, default is 5 seconds to hit everyone, upping it to 10 seconds should be enough but it will also make for longer startups when you just want one actor to masturbate or just two actors to fuck.

Posted
5 hours ago, Mr. Wick said:

Having an issue, I have AshHopperHard.nif as a mesh for the hoppers, but cant seem to get them to show up ingame?

maybe update your morenastycritters mod should fix it

Posted

As always, thank you for your work Billyy. You are the Freddie Mercury/Michael Jackson/Michael Jordan/Donald Trump(lol) of Skyrim animations.

Posted

So I haven't been on in ages and may be late for this but thank you so much for making those bear face fuck animations! Your animations are absolutely superb.

Posted
13 hours ago, Mr. Wick said:

Having an issue, I have AshHopperHard.nif as a mesh for the hoppers, but cant seem to get them to show up ingame?

I'd guess the same as razzor; that you want to try updating MNC, then maybe "reregestering all mods" in creature framework mcm.

4 hours ago, Voss said:

So I haven't been on in ages and may be late for this but thank you so much for making those bear face fuck animations! Your animations are absolutely superb.

Hey, it's "Smother female in bear nether regions"-kun. I had made note of that comment and when I through my to-do-list for some ideas for bear I saw it and decided to go for it. I'm glad you were able to see it come to fruition finally after so long.

Posted

Just wanted to let you know that it seems some people are having issues with the game failing to load/CTD during loading when this pack is installed. I was doing a bunch of testing to find the source of the problem (some of which you can see here in this thread) and it seems this SLAL pack is causing CTDs, likely due to FootIK crashing. It isn't known exactly what in the pack is causing it, just that when this specific pack is installed and FNIS behaviors are generated, the game CTDs every time. Uninstalling this pack remedies the issue.

 

Are you aware of any hard limitations in the number of creature animations that can be installed/generated through FNIS or an issue regarding the furniture? I really like the work done in this pack, but right now having it installed is preventing the game from working.

 

Edit: I tried installing the pack with JUST the creature pack 1 and creature pack 2 (no human or furniture animations), it seems to be working okay. I have a feeling the furniture animations were the source of the problem...

Posted

still no crashing on my end (at least not form billyy's pack anyways, i've been crashing the game with other things?)

Posted
2 hours ago, Severyx said:

Just wanted to let you know that it seems some people are having issues with the game failing to load/CTD during loading when this pack is installed. I was doing a bunch of testing to find the source of the problem (some of which you can see here in this thread) and it seems this SLAL pack is causing CTDs, likely due to FootIK crashing. It isn't known exactly what in the pack is causing it, just that when this specific pack is installed and FNIS behaviors are generated, the game CTDs every time. Uninstalling this pack remedies the issue.

 

Are you aware of any hard limitations in the number of creature animations that can be installed/generated through FNIS or an issue regarding the furniture? I really like the work done in this pack, but right now having it installed is preventing the game from working.

 

Edit: I tried installing the pack with JUST the creature pack 1 and creature pack 2 (no human or furniture animations), it seems to be working okay. I have a feeling the furniture animations were the source of the problem...

FootIK and other crashing on first load is a very common issue with Oldrim - most people avoid it by loading a safety save or using console to coc qasmoke before loading their main save file.  It certainly isn't likely a Billyy SLAL pack specific issue - I've had those crashes long before Billyy's packs were installed, and have not had them while Billyy's packs are installed.  Currently my practice is to always use COC QASMOKE, because I'm running a save file that is hundreds of hours old and almost reaching 40 MB in size - it still plays fine other than load times and has had Billyy's packs installed throughout. 

 

Billyy's packs are very large animation packs, so if a user is at all close to having those issues in their game without them being installed the pack is very likely to put them over the edge load wise.  

Posted
10 hours ago, Billyy said:

Hey, it's "Smother female in bear nether regions"-kun. I had made note of that comment and when I through my to-do-list for some ideas for bear I saw it and decided to go for it. I'm glad you were able to see it come to fruition finally after so long.

Glad to have been an inspiration for your bear animations. Heheh, can't say I didn't ask for that nickname but absolutely love the work done.

Posted

What are your thoughts on a group of creatures (I'm imagining trolls in my head) circled around a character in the middle, pleasing as many of those said creatures as possible with a fun group finish on the character,   Similar to Draugr_5pGangbang1   in a way, except potentially more creatures and a different kind of creature, (Either being held like Draugr_5pGangbang1 or on the floor)?

Posted
On 7/7/2018 at 11:07 PM, Billyy said:

This sounds like another limitation of MASSmatchmaker where it doesn’t seem to support 5 human actors. Not to be confused with the normal SexLab MatchMaker which while has less features, will play any animation. That or you just need to be real quick shooting everyone with MatchMaker; it can be a pretty tight window.

I never used MASSmatchmaker.

I always use only the standard SexLab MatchMaker.

But it does not work with 5 actors.

What does "quick shooting" and "pretty tight window"?
I do not understand English.

The translator Google translates the full abracadabra.

Posted

Hell yeah for top notch ashopper action! =D
More love for our many legged friends!

Posted
8 hours ago, ostwind said:

I never used MASSmatchmaker.

I always use only the standard SexLab MatchMaker.

But it does not work with 5 actors.

What does "quick shooting" and "pretty tight window"?
I do not understand English.

The translator Google translates the full abracadabra.

"Quick shooter" and "pretty tight window" both mean you have to hit all five targets you want within the five second window of time enforced by the mod or do as I suggested on the previous page in this thread and modify the Matchmaker mod to give yourself more time.

Posted
3 minutes ago, WaxenFigure said:

"Quick shooter" and "pretty tight window" both mean you have to hit all five targets you want within the five second window of time enforced by the mod or do as I suggested on the previous page in this thread and modify the Matchmaker mod to give yourself more time.

I tried what you suggested, tho i upped to 8s its still plenty of time, but always starts 3p anims instead of 4p+

Is there something i'm missing?.

Posted
8 hours ago, Gazpielord said:

I'm having an issue getting the creature animations to play and I'm not sure why.
Whenever I start an animation, say Billyy Canine Doggy for example, the human will do their animations correctly, but the wolf/dog won't. They will instead just perform standard animations.
I can confirm this works with other animations from different packs (e.g tested with Nibbles and the MNC one). I have run FNIS upon installing the pack (otherwise the human wouldnt animate).
I'm also experiencing the problem with the latest anub pack as well if this helps narrow it down. Exact same issue.

Can anyone offer any ideas as to what I've done wrong with the setup or how to fix this perhaps? I've gotten Billyy packs to work in the past so I have absolutely no idea why its throwing a fit now.

1. make sure MNC is up to date

2. delete "Data\meshes\actors\canine\behaviors\dogbehavior.hkx" and "Data\meshes\actors\canine\behaviors wolf\wolfbehavior.hkx"

3. rerun FNIS

4. do this:

Quote

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

5 hours ago, Stevierage said:

I tried what you suggested, tho i upped to 8s its still plenty of time, but always starts 3p anims instead of 4p+

Is there something i'm missing?.

the order you hit them in can be important, Eg: humans first, then creatures.

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