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[AAF] FO4 Animations by Leito - 21/09/06 - v2.1b


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Posted
2 hours ago, Leito86 said:

Try increasing the timer (Stage 2 timer) using MCM. 

OK call me stupid, had no idea you added MCM to the mod duh... lol

 

Thanks this mod rawks!!!!!!

Posted

Great new animations, although I'm finding that if I change the times in the MCM, my player character still changes animations every 10 seconds whilst the NPC will still be on stage 1

 

Edit: On quitting and going back, seems to be working as intended :smile:

 

Edit 2: Sometimes the NPC will do their animation for about a second, then stop and just stand there, not sure if its something wrong on my end

Posted

1) animation switch only works on gun version right?

This is something I've not quite understood since I started modding - Four Play can't switch the anims here, correct?

Lastly, would this work with RSE as a substitute for FourPlay?

Posted

New stuff!  Happy day.  Thanks Leito. 

 

edit: everything seems to be working just fine.  Really nice animations, stages and models.  MCM features for adjustments is a sweet option.

Posted
5 hours ago, KitKatKseniya said:

Great new animations, although I'm finding that if I change the times in the MCM, my player character still changes animations every 10 seconds whilst the NPC will still be on stage 1

 

Edit: On quitting and going back, seems to be working as intended :smile:

 

Edit 2: Sometimes the NPC will do their animation for about a second, then stop and just stand there, not sure if its something wrong on my end

Yeah, it breaks sometimes.  Not sure why when it works fine just a few minutes ago...not really a scripting pickachu.

2 hours ago, Arrow and the Knee said:

1) animation switch only works on gun version right?

This is something I've not quite understood since I started modding - Four Play can't switch the anims here, correct?

Lastly, would this work with RSE as a substitute for FourPlay?

That's correct.  FourPlay doesn't currently support multi-stage animations, so you can only use them with this mod.

 

You cannot use this mod as a substitute for FourPlay as this is purely just a way to showcase my animations and doesn't/won't have the same functionality.

Posted
10 minutes ago, Leito86 said:

Yeah, it breaks sometimes.  Not sure why when it works fine just a few minutes ago...not really a scripting pickachu.

 

Seems to be working pretty consistently for the moment so I'm happy, you're the best pickachu you can be :smile:

Posted
6 hours ago, KitKatKseniya said:

Edit 2: Sometimes the NPC will do their animation for about a second, then stop and just stand there, not sure if its something wrong on my end

actually this is happening to me also...

Posted

Thanks for your work Leito. It is much appreciated. However, I do have a question. Since you say the multi stage animations are not supported by Fourplay, will this animation pack be loaded with the required Fourplay animations as your previous update was or will I still need to load 1.2.7 anims? I read a few posts back that this would require an FP Community Patch update but dont see one posted there yet. I guess what I am getting at is will I need to load both 1.2.7 and 1.3 animation packs in order to experience the new stuff while retaining functionality in Fourplay until the patch is updated? Thanks again for your amazing work.

Posted
2 minutes ago, Olmech said:

Thanks for your work Leito. It is much appreciated. However, I do have a question. Since you say the multi stage animations are not supported by Fourplay, will this animation pack be loaded with the required Fourplay animations as your previous update was or will I still need to load 1.2.7 anims? I read a few posts back that this would require an FP Community Patch update but dont see one posted there yet. I guess what I am getting at is will I need to load both 1.2.7 and 1.3 animation packs in order to experience the new stuff while retaining functionality in Fourplay until the patch is updated? Thanks again for your amazing work.

You'll only need 1.3.

Posted

@Leito86

 

I was calling you everything under the sun earlier. After I plugged in what I thought were the new formIDs for armour pieces. Turns out I had, too quickly, used the armour addon formIDs and you hadn't changed the existing formIDs at all. I'm an idiot.

 

Without my pre-emptive alterations the mod continued to function without issue (a welcome dry run). Adding some of the new animations is providing headaches, such as dialogues referencing a clients preference to be behind, below etc. But it's a nice headache to have, thank you.

 

Also, impetus for a new story character, Procyon (Canis Minor) :smile:

Posted

Downloaded the last update yesterday, as always wonderful... what am I saying it's F awesome! In previous version I loaded my own .nif file as the armor addon through the esp but I found out it just works perfectly with the two targets gun. Problem is, it's just not working with the solo gun, character won't equip what's entered in armor addon category. No changes with the last update. Since there are no "keep clothes / undress" option in game any chance that could be fixed or not? Thanks for the great work.

Posted

You rock!! I am stoked for the update.  Is the "thumbs up" the only way i can endorse this?  I mean I am broke so don't get any ideas....

Posted

Holy cow Leito these animations are insanely detailed and just organic. All I can say is thank you!

Posted

These animations are amazing!  (I would say "fucking amazing" but that would be redundant... lol)   I saw that you had the original set to 10, 20, 20, 10 but defaulted this installation to 10, 10 , 10, 10.  So I set mine to 10, 20, 20, 10 and find it perfect.

 

I wonder, just musing aloud for anyone to consider, if, since four-play doesn't seem to be being updated to use these new 4-stage animations anytime soon, there might be a way to get around that.  My thought is to have a little mod.  It would be able to start a timer that another mod or the user could engage right before four-play is called that would look to see what idle the player (and someone near the player) is running.  If it sees that the idle has just become one of the single-stage versions of a Leito animation that has multiple stages, it would swap them out. 

 

In other words, when four-play released the animation and started waiting for it to finish, little would it know but this new little mod would be orchestrating a 4-stage replacement sequence.  It would keep monitoring so that if the user taps Num0 and the animation changes it would take over again with the corresponding 4-stage.

 

Yes, this is how much I want these multi-stages integrated into four-play... which is being used by so many other mods.

Posted

I think this mit be a MIGHTY big ask but as I hate choosing which one or four of you beautiful animations I have to swop out for a custom one, could you if possible add a couple of blank ref so we could swop those out instead of your animations, just for testing purposes or maybe more? :confused:

Posted

It is an amazing work! Thank you!

I have a question that I noticed FP framework can only trigger part of your animations, (I think only original released ones, updated animations can not be triggered), is there any way to make FP to trigger all animations? 

Posted
On 3/2/2018 at 6:06 PM, Dark Ti said:

actually this is happening to me also...

 

I have noticed this usually happens if I have a guard involved in sex.  Using other characters has avoided this issue for me.

 

Eric

Posted

FP still needs an animation loader so no way to trigger new ones without replacing old ones.   I wish we had a loader to support these great multistage animation! The gun works but triggering these from events would be better.

Posted
On 3/3/2018 at 2:44 AM, meyloo said:

Downloaded the last update yesterday, as always wonderful... what am I saying it's F awesome! In previous version I loaded my own .nif file as the armor addon through the esp but I found out it just works perfectly with the two targets gun. Problem is, it's just not working with the solo gun, character won't equip what's entered in armor addon category. No changes with the last update. Since there are no "keep clothes / undress" option in game any chance that could be fixed or not? Thanks for the great work.

Behaviors are the same as the previous version.

 

On 3/3/2018 at 3:38 AM, washmydraws said:

I'm having an issue with the bodysuit. All male characters stay flaccid after initiating sex.

Should work just fine.

 

Make sure the male nude bodies are being installed.

Data\Meshes\Actors\Character\CharacterAssets\MaleBody_Nude.nif

Data\Meshes\Actors\Character\CharacterAssets\MaleBody_Nude_Down.nif

Data\Meshes\Actors\Character\CharacterAssets\MaleBody_Nude_Up.nif

 

On 3/3/2018 at 5:09 AM, SAC said:

Thanks for the update, very nice! 

 

Would you please include the script source files?

Maybe in a later update.

On 3/3/2018 at 2:10 PM, mashup47 said:

I think this mit be a MIGHTY big ask but as I hate choosing which one or four of you beautiful animations I have to swop out for a custom one, could you if possible add a couple of blank ref so we could swop those out instead of your animations, just for testing purposes or maybe more? :confused:

Sorry, I won't do it for this mod.  I don't want to clutter the menus up more than they already are.  If you're just testing, why not just overwrite the animation files?

16 hours ago, shalabefast said:

It is an amazing work! Thank you!

I have a question that I noticed FP framework can only trigger part of your animations, (I think only original released ones, updated animations can not be triggered), is there any way to make FP to trigger all animations? 

No, there isn't at the moment.

15 hours ago, erc1971 said:

 

I have noticed this usually happens if I have a guard involved in sex.  Using other characters has avoided this issue for me.

 

Eric

Thanks for heads up.  I had some issues with guards too during testing.

13 hours ago, Nuker66 said:

Bravo. Great, but integration with FP4 is planned?

It won't be coming from me unfortunately.  Scripting isn't my forte and I don't want to introduce another patch for 4play.

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